Urho3D::Skeleton Class Reference
Urho3D::Skeleton Class Reference
Hierarchical collection of bones. More...
#include <Urho3D/Graphics/Skeleton.h>
Collaboration diagram for Urho3D::Skeleton:
Public Member Functions | |
| Skeleton () | |
| Construct an empty skeleton. | |
| ~Skeleton () | |
| Destruct. | |
| bool | Load (Deserializer &source) |
| Read from a stream. Return true if successful. | |
| bool | Save (Serializer &dest) const |
| Write to a stream. Return true if successful. | |
| void | Define (const Skeleton &src) |
| Define from another skeleton. | |
| void | SetRootBoneIndex (unsigned index) |
| Set root bone's index. | |
| void | ClearBones () |
| Clear bones. | |
| void | Reset () |
| Reset all animating bones to initial positions. | |
| const Vector< Bone > & | GetBones () const |
| Return all bones. | |
| Vector< Bone > & | GetModifiableBones () |
| Return modifiable bones. | |
| unsigned | GetNumBones () const |
| Return number of bones. | |
| Bone * | GetRootBone () |
| Return root bone. | |
| Bone * | GetBone (unsigned index) |
| Return bone by index. | |
| Bone * | GetBone (const String &boneName) |
| Return bone by name. | |
| Bone * | GetBone (const char *boneName) |
| Return bone by name. | |
| Bone * | GetBone (StringHash boneNameHash) |
| Return bone by name hash. | |
| void | ResetSilent () |
| Reset all animating bones to initial positions without marking the nodes dirty. Requires the node dirtying to be performed later. | |
Private Attributes | |
| Vector< Bone > | bones_ |
| Bones. | |
| unsigned | rootBoneIndex_ |
| Root bone index. | |
Detailed Description
Hierarchical collection of bones.
The documentation for this class was generated from the following files:
- Source/Urho3D/Graphics/Skeleton.h
- Source/Urho3D/Graphics/Skeleton.cpp
