Urho3D::TouchState Struct Reference
Urho3D::TouchState Struct Reference
Input state for a finger touch. More...
#include <Urho3D/Input/Input.h>
Collaboration diagram for Urho3D::TouchState:
Public Member Functions | |
| UIElement * | GetTouchedElement () |
| Return last touched UI element, used by scripting integration. | |
Public Attributes | |
| int | touchID_ |
| Touch (finger) ID. | |
| IntVector2 | position_ |
| Position in screen coordinates. | |
| IntVector2 | lastPosition_ |
| Last position in screen coordinates. | |
| IntVector2 | delta_ |
| Movement since last frame. | |
| float | pressure_ |
| Finger pressure. | |
| WeakPtr< UIElement > | touchedElement_ |
| Last touched UI element from screen joystick. | |
Detailed Description
Input state for a finger touch.
The documentation for this struct was generated from the following files:
- Source/Urho3D/Input/Input.h
- Source/Urho3D/Input/Input.cpp
