Urho3D::IKEffector Class Reference
Public Types | |
enum | Feature { WEIGHT_NLERP = 0x01, INHERIT_PARENT_ROTATION = 0x02 } |
Public Member Functions | |
IKEffector (Context *context) | |
Constructs a new IK effector. | |
virtual | ~IKEffector () |
Destructs he IK effector. | |
bool | GetFeature (Feature feature) const |
Test if a certain feature is enabled (see IKEffector::Feature) | |
void | SetFeature (Feature feature, bool enable) |
Enable or disable a certain feature (see IKEffector::Feature) | |
Node * | GetTargetNode () const |
Retrieves the node that is being used as a target. Can be NULL. | |
void | SetTargetNode (Node *targetNode) |
The position of the target node provides the target position of the effector node. More... | |
const String & | GetTargetName () const |
Retrieves the name of the target node. The node doesn't necessarily have to exist in the scene graph. | |
void | SetTargetName (const String &nodeName) |
Sets the name of the target node. The node doesn't necessarily have to exist in the scene graph. When a node is created that matches this name, it is selected as the target. More... | |
const Vector3 & | GetTargetPosition () const |
Returns the current target position in world space. | |
void | SetTargetPosition (const Vector3 &targetPosition) |
Sets the current target position. If the effector has a target node then this will have no effect. | |
const Quaternion & | GetTargetRotation () const |
Gets the current target rotation in world space. | |
void | SetTargetRotation (const Quaternion &targetRotation) |
Sets the current target rotation. If the effector has a target node then this will have no effect. | |
Vector3 | GetTargetRotationEuler () const |
Required for the editor, get the target rotation in euler angles. | |
void | SetTargetRotationEuler (const Vector3 &targetRotation) |
Required for the editor, sets the target rotation in euler angles. | |
unsigned | GetChainLength () const |
Returns the number of segments that will be affected by this effector. 0 Means all nodes between this effector and the next IKSolver. | |
void | SetChainLength (unsigned chainLength) |
Sets the number of segments that will be affected. 0 Means all nodes between this effector and the next IKSolver. | |
float | GetWeight () const |
How strongly the effector affects the solution. | |
void | SetWeight (float weight) |
Sets how much influence the effector has on the solution. More... | |
float | GetRotationWeight () const |
How strongly the target node's rotation influences the solution. | |
void | SetRotationWeight (float weight) |
Sets how much influence the target rotation should have on the solution. A value of 1 means to match the target rotation exactly, if possible. A value of 0 means to not match it at all. More... | |
float | GetRotationDecay () const |
Retrieves the rotation decay factor. See SetRotationDecay() for info. | |
void | SetRotationDecay (float decay) |
A factor with which to control the target rotation influence of the next segments down the chain. More... | |
void | DrawDebugGeometry (bool depthTest) |
virtual void | DrawDebugGeometry (DebugRenderer *debug, bool depthTest) |
Visualize the component as debug geometry. | |
bool | GetWEIGHT_NLERP () const |
Need these wrapper functions flags of GetFeature/SetFeature can be correctly exposed to the editor and to AngelScript and lua. | |
bool | GetINHERIT_PARENT_ROTATION () const |
void | SetWEIGHT_NLERP (bool enable) |
void | SetINHERIT_PARENT_ROTATION (bool enable) |
Public Member Functions inherited from Urho3D::Component | |
Component (Context *context) | |
Construct. | |
virtual | ~Component () |
Destruct. | |
virtual void | OnSetEnabled () |
Handle enabled/disabled state change. | |
virtual bool | Save (Serializer &dest) const |
Save as binary data. Return true if successful. | |
virtual bool | SaveXML (XMLElement &dest) const |
Save as XML data. Return true if successful. | |
virtual bool | SaveJSON (JSONValue &dest) const |
Save as JSON data. Return true if successful. | |
virtual void | MarkNetworkUpdate () |
Mark for attribute check on the next network update. | |
virtual void | GetDependencyNodes (PODVector< Node * > &dest) |
Return the depended on nodes to order network updates. | |
void | SetEnabled (bool enable) |
Set enabled/disabled state. | |
void | Remove () |
Remove from the scene node. If no other shared pointer references exist, causes immediate deletion. | |
unsigned | GetID () const |
Return ID. | |
Node * | GetNode () const |
Return scene node. | |
Scene * | GetScene () const |
Return the scene the node belongs to. | |
bool | IsEnabled () const |
Return whether is enabled. | |
bool | IsEnabledEffective () const |
Return whether is effectively enabled (node is also enabled.) | |
Component * | GetComponent (StringHash type) const |
Return component in the same scene node by type. If there are several, returns the first. | |
void | GetComponents (PODVector< Component * > &dest, StringHash type) const |
Return components in the same scene node by type. | |
template<class T > | |
T * | GetComponent () const |
Template version of returning a component in the same scene node by type. | |
template<class T > | |
void | GetComponents (PODVector< T * > &dest) const |
Template version of returning components in the same scene node by type. | |
void | AddReplicationState (ComponentReplicationState *state) |
Add a replication state that is tracking this component. | |
void | PrepareNetworkUpdate () |
Prepare network update by comparing attributes and marking replication states dirty as necessary. | |
void | CleanupConnection (Connection *connection) |
Clean up all references to a network connection that is about to be removed. | |
Public Member Functions inherited from Urho3D::Animatable | |
Animatable (Context *context) | |
Construct. | |
virtual | ~Animatable () |
Destruct. | |
virtual bool | LoadXML (const XMLElement &source, bool setInstanceDefault=false) |
Load from XML data. When setInstanceDefault is set to true, after setting the attribute value, store the value as instance's default value. Return true if successful. | |
virtual bool | LoadJSON (const JSONValue &source, bool setInstanceDefault=false) |
Load from JSON data. When setInstanceDefault is set to true, after setting the attribute value, store the value as instance's default value. Return true if successful. | |
void | SetAnimationEnabled (bool enable) |
Set automatic update of animation, default true. | |
void | SetAnimationTime (float time) |
Set time position of all attribute animations or an object animation manually. Automatic update should be disabled in this case. | |
void | SetObjectAnimation (ObjectAnimation *objectAnimation) |
Set object animation. | |
void | SetAttributeAnimation (const String &name, ValueAnimation *attributeAnimation, WrapMode wrapMode=WM_LOOP, float speed=1.0f) |
Set attribute animation. | |
void | SetAttributeAnimationWrapMode (const String &name, WrapMode wrapMode) |
Set attribute animation wrap mode. | |
void | SetAttributeAnimationSpeed (const String &name, float speed) |
Set attribute animation speed. | |
void | SetAttributeAnimationTime (const String &name, float time) |
Set attribute animation time position manually. Automatic update should be disabled in this case. | |
void | RemoveObjectAnimation () |
Remove object animation. Same as calling SetObjectAnimation with a null pointer. | |
void | RemoveAttributeAnimation (const String &name) |
Remove attribute animation. Same as calling SetAttributeAnimation with a null pointer. | |
bool | GetAnimationEnabled () const |
Return animation enabled. | |
ObjectAnimation * | GetObjectAnimation () const |
Return object animation. | |
ValueAnimation * | GetAttributeAnimation (const String &name) const |
Return attribute animation. | |
WrapMode | GetAttributeAnimationWrapMode (const String &name) const |
Return attribute animation wrap mode. | |
float | GetAttributeAnimationSpeed (const String &name) const |
Return attribute animation speed. | |
float | GetAttributeAnimationTime (const String &name) const |
Return attribute animation time position. | |
void | SetObjectAnimationAttr (const ResourceRef &value) |
Set object animation attribute. | |
ResourceRef | GetObjectAnimationAttr () const |
Return object animation attribute. | |
Public Member Functions inherited from Urho3D::Serializable | |
Serializable (Context *context) | |
Construct. | |
virtual | ~Serializable () |
Destruct. | |
virtual void | OnSetAttribute (const AttributeInfo &attr, const Variant &src) |
Handle attribute write access. Default implementation writes to the variable at offset, or invokes the set accessor. | |
virtual void | OnGetAttribute (const AttributeInfo &attr, Variant &dest) const |
Handle attribute read access. Default implementation reads the variable at offset, or invokes the get accessor. | |
virtual const Vector < AttributeInfo > * | GetAttributes () const |
Return attribute descriptions, or null if none defined. | |
virtual const Vector < AttributeInfo > * | GetNetworkAttributes () const |
Return network replication attribute descriptions, or null if none defined. | |
virtual bool | Load (Deserializer &source, bool setInstanceDefault=false) |
Load from binary data. When setInstanceDefault is set to true, after setting the attribute value, store the value as instance's default value. Return true if successful. | |
virtual void | ApplyAttributes () |
Apply attribute changes that can not be applied immediately. Called after scene load or a network update. | |
virtual bool | SaveDefaultAttributes () const |
Return whether should save default-valued attributes into XML. Default false. | |
bool | SetAttribute (unsigned index, const Variant &value) |
Set attribute by index. Return true if successfully set. | |
bool | SetAttribute (const String &name, const Variant &value) |
Set attribute by name. Return true if successfully set. | |
void | ResetToDefault () |
Reset all editable attributes to their default values. | |
void | RemoveInstanceDefault () |
Remove instance's default values if they are set previously. | |
void | SetTemporary (bool enable) |
Set temporary flag. Temporary objects will not be saved. | |
void | SetInterceptNetworkUpdate (const String &attributeName, bool enable) |
Enable interception of an attribute from network updates. Intercepted attributes are sent as events instead of applying directly. This can be used to implement client side prediction. | |
void | AllocateNetworkState () |
Allocate network attribute state. | |
void | WriteInitialDeltaUpdate (Serializer &dest, unsigned char timeStamp) |
Write initial delta network update. | |
void | WriteDeltaUpdate (Serializer &dest, const DirtyBits &attributeBits, unsigned char timeStamp) |
Write a delta network update according to dirty attribute bits. | |
void | WriteLatestDataUpdate (Serializer &dest, unsigned char timeStamp) |
Write a latest data network update. | |
bool | ReadDeltaUpdate (Deserializer &source) |
Read and apply a network delta update. Return true if attributes were changed. | |
bool | ReadLatestDataUpdate (Deserializer &source) |
Read and apply a network latest data update. Return true if attributes were changed. | |
Variant | GetAttribute (unsigned index) const |
Return attribute value by index. Return empty if illegal index. | |
Variant | GetAttribute (const String &name) const |
Return attribute value by name. Return empty if not found. | |
Variant | GetAttributeDefault (unsigned index) const |
Return attribute default value by index. Return empty if illegal index. | |
Variant | GetAttributeDefault (const String &name) const |
Return attribute default value by name. Return empty if not found. | |
unsigned | GetNumAttributes () const |
Return number of attributes. | |
unsigned | GetNumNetworkAttributes () const |
Return number of network replication attributes. | |
bool | IsTemporary () const |
Return whether is temporary. | |
bool | GetInterceptNetworkUpdate (const String &attributeName) const |
Return whether an attribute's network updates are being intercepted. | |
NetworkState * | GetNetworkState () const |
Return the network attribute state, if allocated. | |
Public Member Functions inherited from Urho3D::Object | |
Object (Context *context) | |
Construct. | |
virtual | ~Object () |
Destruct. Clean up self from event sender & receiver structures. | |
virtual StringHash | GetType () const =0 |
Return type hash. | |
virtual const String & | GetTypeName () const =0 |
Return type name. | |
virtual const TypeInfo * | GetTypeInfo () const =0 |
Return type info. | |
virtual void | OnEvent (Object *sender, StringHash eventType, VariantMap &eventData) |
Handle event. | |
bool | IsInstanceOf (StringHash type) const |
Check current instance is type of specified type. | |
bool | IsInstanceOf (const TypeInfo *typeInfo) const |
Check current instance is type of specified type. | |
template<typename T > | |
bool | IsInstanceOf () const |
Check current instance is type of specified class. | |
void | SubscribeToEvent (StringHash eventType, EventHandler *handler) |
Subscribe to an event that can be sent by any sender. | |
void | SubscribeToEvent (Object *sender, StringHash eventType, EventHandler *handler) |
Subscribe to a specific sender's event. | |
void | UnsubscribeFromEvent (StringHash eventType) |
Unsubscribe from an event. | |
void | UnsubscribeFromEvent (Object *sender, StringHash eventType) |
Unsubscribe from a specific sender's event. | |
void | UnsubscribeFromEvents (Object *sender) |
Unsubscribe from a specific sender's events. | |
void | UnsubscribeFromAllEvents () |
Unsubscribe from all events. | |
void | UnsubscribeFromAllEventsExcept (const PODVector< StringHash > &exceptions, bool onlyUserData) |
Unsubscribe from all events except those listed, and optionally only those with userdata (script registered events.) | |
void | SendEvent (StringHash eventType) |
Send event to all subscribers. | |
void | SendEvent (StringHash eventType, VariantMap &eventData) |
Send event with parameters to all subscribers. | |
VariantMap & | GetEventDataMap () const |
Return a preallocated map for event data. Used for optimization to avoid constant re-allocation of event data maps. | |
Context * | GetContext () const |
Return execution context. | |
const Variant & | GetGlobalVar (StringHash key) const |
Return global variable based on key. | |
const VariantMap & | GetGlobalVars () const |
Return all global variables. | |
void | SetGlobalVar (StringHash key, const Variant &value) |
Set global variable with the respective key and value. | |
Object * | GetSubsystem (StringHash type) const |
Return subsystem by type. | |
Object * | GetEventSender () const |
Return active event sender. Null outside event handling. | |
EventHandler * | GetEventHandler () const |
Return active event handler. Null outside event handling. | |
bool | HasSubscribedToEvent (StringHash eventType) const |
Return whether has subscribed to an event without specific sender. | |
bool | HasSubscribedToEvent (Object *sender, StringHash eventType) const |
Return whether has subscribed to a specific sender's event. | |
bool | HasEventHandlers () const |
Return whether has subscribed to any event. | |
template<class T > | |
T * | GetSubsystem () const |
Template version of returning a subsystem. | |
const String & | GetCategory () const |
Return object category. Categories are (optionally) registered along with the object factory. Return an empty string if the object category is not registered. | |
Public Member Functions inherited from Urho3D::RefCounted | |
RefCounted () | |
Construct. Allocate the reference count structure and set an initial self weak reference. | |
virtual | ~RefCounted () |
Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist. | |
void | AddRef () |
Increment reference count. Can also be called outside of a SharedPtr for traditional reference counting. | |
void | ReleaseRef () |
Decrement reference count and delete self if no more references. Can also be called outside of a SharedPtr for traditional reference counting. | |
int | Refs () const |
Return reference count. | |
int | WeakRefs () const |
Return weak reference count. | |
RefCount * | RefCountPtr () |
Return pointer to the reference count structure. | |
Static Public Member Functions | |
static void | RegisterObject (Context *context) |
Registers this class as an object factory. | |
Static Public Member Functions inherited from Urho3D::Animatable | |
static void | RegisterObject (Context *context) |
Register object factory. | |
Static Public Member Functions inherited from Urho3D::Object | |
static const TypeInfo * | GetTypeInfoStatic () |
Return type info static. | |
Private Member Functions | |
void | SetIKSolver (IKSolver *solver) |
Intended to be used only by IKSolver. | |
void | SetIKEffectorNode (ik_node_t *effector) |
Intended to be used only by IKSolver. | |
void | UpdateTargetNodePosition () |
Intended to be used by IKSolver. Copies the positions/rotations of the target node into the effector. | |
Private Attributes | |
WeakPtr< Node > | targetNode_ |
WeakPtr< IKSolver > | solver_ |
ik_node_t * | ikEffectorNode_ |
String | targetName_ |
Vector3 | targetPosition_ |
Quaternion | targetRotation_ |
unsigned | chainLength_ |
float | weight_ |
float | rotationWeight_ |
float | rotationDecay_ |
unsigned | features_ |
Friends | |
class | IKSolver |
Additional Inherited Members | |
Protected Member Functions inherited from Urho3D::Component | |
virtual void | OnAttributeAnimationAdded () |
Handle attribute animation added. | |
virtual void | OnAttributeAnimationRemoved () |
Handle attribute animation removed. | |
virtual void | OnNodeSet (Node *node) |
Handle scene node being assigned at creation. | |
virtual void | OnSceneSet (Scene *scene) |
Handle scene being assigned. This may happen several times during the component's lifetime. Scene-wide subsystems and events are subscribed to here. | |
virtual void | OnMarkedDirty (Node *node) |
Handle scene node transform dirtied. | |
virtual void | OnNodeSetEnabled (Node *node) |
Handle scene node enabled status changing. | |
void | SetID (unsigned id) |
Set ID. Called by Scene. | |
void | SetNode (Node *node) |
Set scene node. Called by Node when creating the component. | |
void | HandleAttributeAnimationUpdate (StringHash eventType, VariantMap &eventData) |
Handle scene attribute animation update event. | |
Component * | GetFixedUpdateSource () |
Return a component from the scene root that sends out fixed update events (either PhysicsWorld or PhysicsWorld2D). Return null if neither exists. | |
void | DoAutoRemove (AutoRemoveMode mode) |
Perform autoremove. Called by subclasses. Caller should keep a weak pointer to itself to check whether was actually removed, and return immediately without further member operations in that case. | |
Protected Member Functions inherited from Urho3D::Animatable | |
virtual Animatable * | FindAttributeAnimationTarget (const String &name, String &outName) |
Find target of an attribute animation from object hierarchy by name. | |
void | SetObjectAttributeAnimation (const String &name, ValueAnimation *attributeAnimation, WrapMode wrapMode, float speed) |
Set object attribute animation internal. | |
void | OnObjectAnimationAdded (ObjectAnimation *objectAnimation) |
Handle object animation added. | |
void | OnObjectAnimationRemoved (ObjectAnimation *objectAnimation) |
Handle object animation removed. | |
void | UpdateAttributeAnimations (float timeStep) |
Update attribute animations. | |
bool | IsAnimatedNetworkAttribute (const AttributeInfo &attrInfo) const |
Is animated network attribute. | |
AttributeAnimationInfo * | GetAttributeAnimationInfo (const String &name) const |
Return attribute animation info. | |
void | HandleAttributeAnimationAdded (StringHash eventType, VariantMap &eventData) |
Handle attribute animation added. | |
void | HandleAttributeAnimationRemoved (StringHash eventType, VariantMap &eventData) |
Handle attribute animation removed. | |
Protected Attributes inherited from Urho3D::Component | |
Node * | node_ |
Scene node. | |
unsigned | id_ |
Unique ID within the scene. | |
bool | networkUpdate_ |
Network update queued flag. | |
bool | enabled_ |
Enabled flag. | |
Protected Attributes inherited from Urho3D::Animatable | |
bool | animationEnabled_ |
Animation enabled. | |
SharedPtr< ObjectAnimation > | objectAnimation_ |
Animation. | |
HashSet< const AttributeInfo * > | animatedNetworkAttributes_ |
Animated network attribute set. | |
HashMap< String, SharedPtr < AttributeAnimationInfo > > | attributeAnimationInfos_ |
Attribute animation infos. | |
Protected Attributes inherited from Urho3D::Serializable | |
UniquePtr< NetworkState > | networkState_ |
Network attribute state. | |
Protected Attributes inherited from Urho3D::Object | |
Context * | context_ |
Execution context. | |
Member Enumeration Documentation
Enumerator | |
---|---|
WEIGHT_NLERP |
If you set the effector weight (see SetWeight()) to a value in between 0 and 1, the default behaviour is to linearly interpolate the effector's target position. If the solved tree and the initial tree are far apart, this can look very strange, especially if you are controlling limbs on a character that are designed to rotation. Enabling this causes a rotational based interpolation (nlerp) around the chain's base node and makes transitions look much more natural. |
INHERIT_PARENT_ROTATION |
By default the end effector node will retain its global orientation, even after solving. By enabling this feature, the node will instead "rotate with" its parent node. |
Member Function Documentation
void Urho3D::IKEffector::SetRotationDecay | ( | float | decay | ) |
A factor with which to control the target rotation influence of the next segments down the chain.
For example, if this is set to 0.5 and the rotation weight is set to 1.0, then the first segment will match the target rotation exactly, the next segment will match it only 50%, the next segment 25%, the next 12.5%, etc. This parameter makes long chains look more natural when matching a target rotation.
void Urho3D::IKEffector::SetRotationWeight | ( | float | weight | ) |
Sets how much influence the target rotation should have on the solution. A value of 1 means to match the target rotation exactly, if possible. A value of 0 means to not match it at all.
- Note
- The solver must have target rotation enabled for this to have any effect. See IKSolver::Feature::TARGET_ROTATIONS.
void Urho3D::IKEffector::SetTargetName | ( | const String & | nodeName | ) |
Sets the name of the target node. The node doesn't necessarily have to exist in the scene graph. When a node is created that matches this name, it is selected as the target.
- Note
- This clears the existing target node.
void Urho3D::IKEffector::SetTargetNode | ( | Node * | targetNode | ) |
The position of the target node provides the target position of the effector node.
The IK chain is solved such that the node to which this component is attached to will try to move to the position of the target node.
- Parameters
-
targetNode A scene node that acts as a target. Specifying NULL will erase the target and cause the solver to ignore this chain.
- Note
- You will get very strange behaviour if you specify a target node that is part the IK chain being solved for (circular dependency). Don't do that.
void Urho3D::IKEffector::SetWeight | ( | float | weight | ) |
Sets how much influence the effector has on the solution.
You can use this value to smoothly transition between a solved pose and an initial pose For instance, lifting a foot off of the ground or letting go of an object.
The documentation for this class was generated from the following files:
- Source/Urho3D/IK/IKEffector.h
- Source/Urho3D/IK/IKEffector.cpp