Physics simulation world component. Should be added only to the root scene node. More...

#include <Urho3D/Physics/PhysicsWorld.h>

Inheritance diagram for Urho3D::PhysicsWorld:
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Collaboration diagram for Urho3D::PhysicsWorld:
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Public Member Functions

 PhysicsWorld (Context *scontext)
 Construct.
 
virtual ~PhysicsWorld ()
 Destruct.
 
virtual bool isVisible (const btVector3 &aabbMin, const btVector3 &aabbMax)
 Check if an AABB is visible for debug drawing.
 
virtual void drawLine (const btVector3 &from, const btVector3 &to, const btVector3 &color)
 Draw a physics debug line.
 
virtual void reportErrorWarning (const char *warningString)
 Log warning from the physics engine.
 
virtual void drawContactPoint (const btVector3 &pointOnB, const btVector3 &normalOnB, btScalar distance, int lifeTime, const btVector3 &color)
 Draw a physics debug contact point. Not implemented.
 
virtual void draw3dText (const btVector3 &location, const char *textString)
 Draw physics debug 3D text. Not implemented.
 
virtual void setDebugMode (int debugMode)
 Set debug draw flags.
 
virtual int getDebugMode () const
 Return debug draw flags.
 
virtual void DrawDebugGeometry (DebugRenderer *debug, bool depthTest)
 Visualize the component as debug geometry.
 
void Update (float timeStep)
 Step the simulation forward.
 
void UpdateCollisions ()
 Refresh collisions only without updating dynamics.
 
void SetFps (int fps)
 Set simulation substeps per second.
 
void SetGravity (const Vector3 &gravity)
 Set gravity.
 
void SetMaxSubSteps (int num)
 Set maximum number of physics substeps per frame. 0 (default) is unlimited. Positive values cap the amount. Use a negative value to enable an adaptive timestep. This may cause inconsistent physics behavior.
 
void SetNumIterations (int num)
 Set number of constraint solver iterations.
 
void SetUpdateEnabled (bool enable)
 Enable or disable automatic physics simulation during scene update. Enabled by default.
 
void SetInterpolation (bool enable)
 Set whether to interpolate between simulation steps.
 
void SetInternalEdge (bool enable)
 Set whether to use Bullet's internal edge utility for trimesh collisions. Disabled by default.
 
void SetSplitImpulse (bool enable)
 Set split impulse collision mode. This is more accurate, but slower. Disabled by default.
 
void SetMaxNetworkAngularVelocity (float velocity)
 Set maximum angular velocity for network replication.
 
void Raycast (PODVector< PhysicsRaycastResult > &result, const Ray &ray, float maxDistance, unsigned collisionMask=M_MAX_UNSIGNED)
 Perform a physics world raycast and return all hits.
 
void RaycastSingle (PhysicsRaycastResult &result, const Ray &ray, float maxDistance, unsigned collisionMask=M_MAX_UNSIGNED)
 Perform a physics world raycast and return the closest hit.
 
void RaycastSingleSegmented (PhysicsRaycastResult &result, const Ray &ray, float maxDistance, float segmentDistance, unsigned collisionMask=M_MAX_UNSIGNED)
 Perform a physics world segmented raycast and return the closest hit. Useful for big scenes with many bodies.
 
void SphereCast (PhysicsRaycastResult &result, const Ray &ray, float radius, float maxDistance, unsigned collisionMask=M_MAX_UNSIGNED)
 Perform a physics world swept sphere test and return the closest hit.
 
void ConvexCast (PhysicsRaycastResult &result, CollisionShape *shape, const Vector3 &startPos, const Quaternion &startRot, const Vector3 &endPos, const Quaternion &endRot, unsigned collisionMask=M_MAX_UNSIGNED)
 Perform a physics world swept convex test using a user-supplied collision shape and return the first hit.
 
void ConvexCast (PhysicsRaycastResult &result, btCollisionShape *shape, const Vector3 &startPos, const Quaternion &startRot, const Vector3 &endPos, const Quaternion &endRot, unsigned collisionMask=M_MAX_UNSIGNED)
 Perform a physics world swept convex test using a user-supplied Bullet collision shape and return the first hit.
 
void RemoveCachedGeometry (Model *model)
 Invalidate cached collision geometry for a model.
 
void GetRigidBodies (PODVector< RigidBody * > &result, const Sphere &sphere, unsigned collisionMask=M_MAX_UNSIGNED)
 Return rigid bodies by a sphere query.
 
void GetRigidBodies (PODVector< RigidBody * > &result, const BoundingBox &box, unsigned collisionMask=M_MAX_UNSIGNED)
 Return rigid bodies by a box query.
 
void GetRigidBodies (PODVector< RigidBody * > &result, const RigidBody *body)
 Return rigid bodies by contact test with the specified body. It needs to be active to return all contacts reliably.
 
void GetCollidingBodies (PODVector< RigidBody * > &result, const RigidBody *body)
 Return rigid bodies that have been in collision with the specified body on the last simulation step. Only returns collisions that were sent as events (depends on collision event mode) and excludes e.g. static-static collisions.
 
Vector3 GetGravity () const
 Return gravity.
 
int GetMaxSubSteps () const
 Return maximum number of physics substeps per frame.
 
int GetNumIterations () const
 Return number of constraint solver iterations.
 
bool IsUpdateEnabled () const
 Return whether physics world will automatically simulate during scene update.
 
bool GetInterpolation () const
 Return whether interpolation between simulation steps is enabled.
 
bool GetInternalEdge () const
 Return whether Bullet's internal edge utility for trimesh collisions is enabled.
 
bool GetSplitImpulse () const
 Return whether split impulse collision mode is enabled.
 
int GetFps () const
 Return simulation steps per second.
 
float GetMaxNetworkAngularVelocity () const
 Return maximum angular velocity for network replication.
 
void AddRigidBody (RigidBody *body)
 Add a rigid body to keep track of. Called by RigidBody.
 
void RemoveRigidBody (RigidBody *body)
 Remove a rigid body. Called by RigidBody.
 
void AddCollisionShape (CollisionShape *shape)
 Add a collision shape to keep track of. Called by CollisionShape.
 
void RemoveCollisionShape (CollisionShape *shape)
 Remove a collision shape. Called by CollisionShape.
 
void AddConstraint (Constraint *joint)
 Add a constraint to keep track of. Called by Constraint.
 
void RemoveConstraint (Constraint *joint)
 Remove a constraint. Called by Constraint.
 
void AddDelayedWorldTransform (const DelayedWorldTransform &transform)
 Add a delayed world transform assignment. Called by RigidBody.
 
void DrawDebugGeometry (bool depthTest)
 Add debug geometry to the debug renderer.
 
void SetDebugRenderer (DebugRenderer *debug)
 Set debug renderer to use. Called both by PhysicsWorld itself and physics components.
 
void SetDebugDepthTest (bool enable)
 Set debug geometry depth test mode. Called both by PhysicsWorld itself and physics components.
 
btDiscreteDynamicsWorld * GetWorld ()
 Return the Bullet physics world.
 
void CleanupGeometryCache ()
 Clean up the geometry cache.
 
HashMap< Pair< Model
*, unsigned >, SharedPtr
< CollisionGeometryData > > & 
GetTriMeshCache ()
 Return trimesh collision geometry cache.
 
HashMap< Pair< Model
*, unsigned >, SharedPtr
< CollisionGeometryData > > & 
GetConvexCache ()
 Return convex collision geometry cache.
 
void SetApplyingTransforms (bool enable)
 Set node dirtying to be disregarded.
 
bool IsApplyingTransforms () const
 Return whether node dirtying should be disregarded.
 
bool IsSimulating () const
 Return whether is currently inside the Bullet substep loop.
 
- Public Member Functions inherited from Urho3D::Component
 Component (Context *context)
 Construct.
 
virtual ~Component ()
 Destruct.
 
virtual void OnSetEnabled ()
 Handle enabled/disabled state change.
 
virtual bool Save (Serializer &dest) const
 Save as binary data. Return true if successful.
 
virtual bool SaveXML (XMLElement &dest) const
 Save as XML data. Return true if successful.
 
virtual bool SaveJSON (JSONValue &dest) const
 Save as JSON data. Return true if successful.
 
virtual void MarkNetworkUpdate ()
 Mark for attribute check on the next network update.
 
virtual void GetDependencyNodes (PODVector< Node * > &dest)
 Return the depended on nodes to order network updates.
 
void SetEnabled (bool enable)
 Set enabled/disabled state.
 
void Remove ()
 Remove from the scene node. If no other shared pointer references exist, causes immediate deletion.
 
unsigned GetID () const
 Return ID.
 
NodeGetNode () const
 Return scene node.
 
SceneGetScene () const
 Return the scene the node belongs to.
 
bool IsEnabled () const
 Return whether is enabled.
 
bool IsEnabledEffective () const
 Return whether is effectively enabled (node is also enabled.)
 
ComponentGetComponent (StringHash type) const
 Return component in the same scene node by type. If there are several, returns the first.
 
void GetComponents (PODVector< Component * > &dest, StringHash type) const
 Return components in the same scene node by type.
 
template<class T >
T * GetComponent () const
 Template version of returning a component in the same scene node by type.
 
template<class T >
void GetComponents (PODVector< T * > &dest) const
 Template version of returning components in the same scene node by type.
 
void AddReplicationState (ComponentReplicationState *state)
 Add a replication state that is tracking this component.
 
void PrepareNetworkUpdate ()
 Prepare network update by comparing attributes and marking replication states dirty as necessary.
 
void CleanupConnection (Connection *connection)
 Clean up all references to a network connection that is about to be removed.
 
- Public Member Functions inherited from Urho3D::Animatable
 Animatable (Context *context)
 Construct.
 
virtual ~Animatable ()
 Destruct.
 
virtual bool LoadXML (const XMLElement &source, bool setInstanceDefault=false)
 Load from XML data. When setInstanceDefault is set to true, after setting the attribute value, store the value as instance's default value. Return true if successful.
 
virtual bool LoadJSON (const JSONValue &source, bool setInstanceDefault=false)
 Load from JSON data. When setInstanceDefault is set to true, after setting the attribute value, store the value as instance's default value. Return true if successful.
 
void SetAnimationEnabled (bool enable)
 Set automatic update of animation, default true.
 
void SetAnimationTime (float time)
 Set time position of all attribute animations or an object animation manually. Automatic update should be disabled in this case.
 
void SetObjectAnimation (ObjectAnimation *objectAnimation)
 Set object animation.
 
void SetAttributeAnimation (const String &name, ValueAnimation *attributeAnimation, WrapMode wrapMode=WM_LOOP, float speed=1.0f)
 Set attribute animation.
 
void SetAttributeAnimationWrapMode (const String &name, WrapMode wrapMode)
 Set attribute animation wrap mode.
 
void SetAttributeAnimationSpeed (const String &name, float speed)
 Set attribute animation speed.
 
void SetAttributeAnimationTime (const String &name, float time)
 Set attribute animation time position manually. Automatic update should be disabled in this case.
 
void RemoveObjectAnimation ()
 Remove object animation. Same as calling SetObjectAnimation with a null pointer.
 
void RemoveAttributeAnimation (const String &name)
 Remove attribute animation. Same as calling SetAttributeAnimation with a null pointer.
 
bool GetAnimationEnabled () const
 Return animation enabled.
 
ObjectAnimationGetObjectAnimation () const
 Return object animation.
 
ValueAnimationGetAttributeAnimation (const String &name) const
 Return attribute animation.
 
WrapMode GetAttributeAnimationWrapMode (const String &name) const
 Return attribute animation wrap mode.
 
float GetAttributeAnimationSpeed (const String &name) const
 Return attribute animation speed.
 
float GetAttributeAnimationTime (const String &name) const
 Return attribute animation time position.
 
void SetObjectAnimationAttr (const ResourceRef &value)
 Set object animation attribute.
 
ResourceRef GetObjectAnimationAttr () const
 Return object animation attribute.
 
- Public Member Functions inherited from Urho3D::Serializable
 Serializable (Context *context)
 Construct.
 
virtual ~Serializable ()
 Destruct.
 
virtual void OnSetAttribute (const AttributeInfo &attr, const Variant &src)
 Handle attribute write access. Default implementation writes to the variable at offset, or invokes the set accessor.
 
virtual void OnGetAttribute (const AttributeInfo &attr, Variant &dest) const
 Handle attribute read access. Default implementation reads the variable at offset, or invokes the get accessor.
 
virtual const Vector
< AttributeInfo > * 
GetAttributes () const
 Return attribute descriptions, or null if none defined.
 
virtual const Vector
< AttributeInfo > * 
GetNetworkAttributes () const
 Return network replication attribute descriptions, or null if none defined.
 
virtual bool Load (Deserializer &source, bool setInstanceDefault=false)
 Load from binary data. When setInstanceDefault is set to true, after setting the attribute value, store the value as instance's default value. Return true if successful.
 
virtual void ApplyAttributes ()
 Apply attribute changes that can not be applied immediately. Called after scene load or a network update.
 
virtual bool SaveDefaultAttributes () const
 Return whether should save default-valued attributes into XML. Default false.
 
bool SetAttribute (unsigned index, const Variant &value)
 Set attribute by index. Return true if successfully set.
 
bool SetAttribute (const String &name, const Variant &value)
 Set attribute by name. Return true if successfully set.
 
void ResetToDefault ()
 Reset all editable attributes to their default values.
 
void RemoveInstanceDefault ()
 Remove instance's default values if they are set previously.
 
void SetTemporary (bool enable)
 Set temporary flag. Temporary objects will not be saved.
 
void SetInterceptNetworkUpdate (const String &attributeName, bool enable)
 Enable interception of an attribute from network updates. Intercepted attributes are sent as events instead of applying directly. This can be used to implement client side prediction.
 
void AllocateNetworkState ()
 Allocate network attribute state.
 
void WriteInitialDeltaUpdate (Serializer &dest, unsigned char timeStamp)
 Write initial delta network update.
 
void WriteDeltaUpdate (Serializer &dest, const DirtyBits &attributeBits, unsigned char timeStamp)
 Write a delta network update according to dirty attribute bits.
 
void WriteLatestDataUpdate (Serializer &dest, unsigned char timeStamp)
 Write a latest data network update.
 
bool ReadDeltaUpdate (Deserializer &source)
 Read and apply a network delta update. Return true if attributes were changed.
 
bool ReadLatestDataUpdate (Deserializer &source)
 Read and apply a network latest data update. Return true if attributes were changed.
 
Variant GetAttribute (unsigned index) const
 Return attribute value by index. Return empty if illegal index.
 
Variant GetAttribute (const String &name) const
 Return attribute value by name. Return empty if not found.
 
Variant GetAttributeDefault (unsigned index) const
 Return attribute default value by index. Return empty if illegal index.
 
Variant GetAttributeDefault (const String &name) const
 Return attribute default value by name. Return empty if not found.
 
unsigned GetNumAttributes () const
 Return number of attributes.
 
unsigned GetNumNetworkAttributes () const
 Return number of network replication attributes.
 
bool IsTemporary () const
 Return whether is temporary.
 
bool GetInterceptNetworkUpdate (const String &attributeName) const
 Return whether an attribute's network updates are being intercepted.
 
NetworkStateGetNetworkState () const
 Return the network attribute state, if allocated.
 
- Public Member Functions inherited from Urho3D::Object
 Object (Context *context)
 Construct.
 
virtual ~Object ()
 Destruct. Clean up self from event sender & receiver structures.
 
virtual StringHash GetType () const =0
 Return type hash.
 
virtual const StringGetTypeName () const =0
 Return type name.
 
virtual const TypeInfoGetTypeInfo () const =0
 Return type info.
 
virtual void OnEvent (Object *sender, StringHash eventType, VariantMap &eventData)
 Handle event.
 
bool IsInstanceOf (StringHash type) const
 Check current instance is type of specified type.
 
bool IsInstanceOf (const TypeInfo *typeInfo) const
 Check current instance is type of specified type.
 
template<typename T >
bool IsInstanceOf () const
 Check current instance is type of specified class.
 
void SubscribeToEvent (StringHash eventType, EventHandler *handler)
 Subscribe to an event that can be sent by any sender.
 
void SubscribeToEvent (Object *sender, StringHash eventType, EventHandler *handler)
 Subscribe to a specific sender's event.
 
void UnsubscribeFromEvent (StringHash eventType)
 Unsubscribe from an event.
 
void UnsubscribeFromEvent (Object *sender, StringHash eventType)
 Unsubscribe from a specific sender's event.
 
void UnsubscribeFromEvents (Object *sender)
 Unsubscribe from a specific sender's events.
 
void UnsubscribeFromAllEvents ()
 Unsubscribe from all events.
 
void UnsubscribeFromAllEventsExcept (const PODVector< StringHash > &exceptions, bool onlyUserData)
 Unsubscribe from all events except those listed, and optionally only those with userdata (script registered events.)
 
void SendEvent (StringHash eventType)
 Send event to all subscribers.
 
void SendEvent (StringHash eventType, VariantMap &eventData)
 Send event with parameters to all subscribers.
 
VariantMapGetEventDataMap () const
 Return a preallocated map for event data. Used for optimization to avoid constant re-allocation of event data maps.
 
ContextGetContext () const
 Return execution context.
 
const VariantGetGlobalVar (StringHash key) const
 Return global variable based on key.
 
const VariantMapGetGlobalVars () const
 Return all global variables.
 
void SetGlobalVar (StringHash key, const Variant &value)
 Set global variable with the respective key and value.
 
ObjectGetSubsystem (StringHash type) const
 Return subsystem by type.
 
ObjectGetEventSender () const
 Return active event sender. Null outside event handling.
 
EventHandlerGetEventHandler () const
 Return active event handler. Null outside event handling.
 
bool HasSubscribedToEvent (StringHash eventType) const
 Return whether has subscribed to an event without specific sender.
 
bool HasSubscribedToEvent (Object *sender, StringHash eventType) const
 Return whether has subscribed to a specific sender's event.
 
bool HasEventHandlers () const
 Return whether has subscribed to any event.
 
template<class T >
T * GetSubsystem () const
 Template version of returning a subsystem.
 
const StringGetCategory () const
 Return object category. Categories are (optionally) registered along with the object factory. Return an empty string if the object category is not registered.
 
- Public Member Functions inherited from Urho3D::RefCounted
 RefCounted ()
 Construct. Allocate the reference count structure and set an initial self weak reference.
 
virtual ~RefCounted ()
 Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist.
 
void AddRef ()
 Increment reference count. Can also be called outside of a SharedPtr for traditional reference counting.
 
void ReleaseRef ()
 Decrement reference count and delete self if no more references. Can also be called outside of a SharedPtr for traditional reference counting.
 
int Refs () const
 Return reference count.
 
int WeakRefs () const
 Return weak reference count.
 
RefCountRefCountPtr ()
 Return pointer to the reference count structure.
 

Static Public Member Functions

static void RegisterObject (Context *context)
 Register object factory.
 
- Static Public Member Functions inherited from Urho3D::Animatable
static void RegisterObject (Context *context)
 Register object factory.
 
- Static Public Member Functions inherited from Urho3D::Object
static const TypeInfoGetTypeInfoStatic ()
 Return type info static.
 

Static Public Attributes

static struct PhysicsWorldConfig config
 Overrides of the internal configuration.
 

Protected Member Functions

virtual void OnSceneSet (Scene *scene)
 Handle scene being assigned.
 
- Protected Member Functions inherited from Urho3D::Component
virtual void OnAttributeAnimationAdded ()
 Handle attribute animation added.
 
virtual void OnAttributeAnimationRemoved ()
 Handle attribute animation removed.
 
virtual void OnNodeSet (Node *node)
 Handle scene node being assigned at creation.
 
virtual void OnMarkedDirty (Node *node)
 Handle scene node transform dirtied.
 
virtual void OnNodeSetEnabled (Node *node)
 Handle scene node enabled status changing.
 
void SetID (unsigned id)
 Set ID. Called by Scene.
 
void SetNode (Node *node)
 Set scene node. Called by Node when creating the component.
 
void HandleAttributeAnimationUpdate (StringHash eventType, VariantMap &eventData)
 Handle scene attribute animation update event.
 
ComponentGetFixedUpdateSource ()
 Return a component from the scene root that sends out fixed update events (either PhysicsWorld or PhysicsWorld2D). Return null if neither exists.
 
void DoAutoRemove (AutoRemoveMode mode)
 Perform autoremove. Called by subclasses. Caller should keep a weak pointer to itself to check whether was actually removed, and return immediately without further member operations in that case.
 
- Protected Member Functions inherited from Urho3D::Animatable
virtual AnimatableFindAttributeAnimationTarget (const String &name, String &outName)
 Find target of an attribute animation from object hierarchy by name.
 
void SetObjectAttributeAnimation (const String &name, ValueAnimation *attributeAnimation, WrapMode wrapMode, float speed)
 Set object attribute animation internal.
 
void OnObjectAnimationAdded (ObjectAnimation *objectAnimation)
 Handle object animation added.
 
void OnObjectAnimationRemoved (ObjectAnimation *objectAnimation)
 Handle object animation removed.
 
void UpdateAttributeAnimations (float timeStep)
 Update attribute animations.
 
bool IsAnimatedNetworkAttribute (const AttributeInfo &attrInfo) const
 Is animated network attribute.
 
AttributeAnimationInfoGetAttributeAnimationInfo (const String &name) const
 Return attribute animation info.
 
void HandleAttributeAnimationAdded (StringHash eventType, VariantMap &eventData)
 Handle attribute animation added.
 
void HandleAttributeAnimationRemoved (StringHash eventType, VariantMap &eventData)
 Handle attribute animation removed.
 

Private Member Functions

 URHO3D_OBJECT (PhysicsWorld, Component)
 
void HandleSceneSubsystemUpdate (StringHash eventType, VariantMap &eventData)
 Handle the scene subsystem update event, step simulation here.
 
void PreStep (float timeStep)
 Trigger update before each physics simulation step.
 
void PostStep (float timeStep)
 Trigger update after each physics simulation step.
 
void SendCollisionEvents ()
 Send accumulated collision events.
 

Private Attributes

btCollisionConfiguration * collisionConfiguration_
 Bullet collision configuration.
 
UniquePtr< btDispatcher > collisionDispatcher_
 Bullet collision dispatcher.
 
UniquePtr< btBroadphaseInterface > broadphase_
 Bullet collision broadphase.
 
UniquePtr< btConstraintSolver > solver_
 Bullet constraint solver.
 
UniquePtr
< btDiscreteDynamicsWorld > 
world_
 Bullet physics world.
 
WeakPtr< Scenescene_
 Extra weak pointer to scene to allow for cleanup in case the world is destroyed before other components.
 
PODVector< RigidBody * > rigidBodies_
 Rigid bodies in the world.
 
PODVector< CollisionShape * > collisionShapes_
 Collision shapes in the world.
 
PODVector< Constraint * > constraints_
 Constraints in the world.
 
HashMap< Pair< WeakPtr
< RigidBody >, WeakPtr
< RigidBody > >, ManifoldPair
currentCollisions_
 Collision pairs on this frame.
 
HashMap< Pair< WeakPtr
< RigidBody >, WeakPtr
< RigidBody > >, ManifoldPair
previousCollisions_
 Collision pairs on the previous frame. Used to check if a collision is "new." Manifolds are not guaranteed to exist anymore.
 
HashMap< RigidBody
*, DelayedWorldTransform
delayedWorldTransforms_
 Delayed (parented) world transform assignments.
 
HashMap< Pair< Model
*, unsigned >, SharedPtr
< CollisionGeometryData > > 
triMeshCache_
 Cache for trimesh geometry data by model and LOD level.
 
HashMap< Pair< Model
*, unsigned >, SharedPtr
< CollisionGeometryData > > 
convexCache_
 Cache for convex geometry data by model and LOD level.
 
VariantMap physicsCollisionData_
 Preallocated event data map for physics collision events.
 
VariantMap nodeCollisionData_
 Preallocated event data map for node collision events.
 
VectorBuffer contacts_
 Preallocated buffer for physics collision contact data.
 
unsigned fps_
 Simulation substeps per second.
 
int maxSubSteps_
 Maximum number of simulation substeps per frame. 0 (default) unlimited, or negative values for adaptive timestep.
 
float timeAcc_
 Time accumulator for non-interpolated mode.
 
float maxNetworkAngularVelocity_
 Maximum angular velocity for network replication.
 
bool updateEnabled_
 Automatic simulation update enabled flag.
 
bool interpolation_
 Interpolation flag.
 
bool internalEdge_
 Use internal edge utility flag.
 
bool applyingTransforms_
 Applying transforms flag.
 
bool simulating_
 Simulating flag.
 
bool debugDepthTest_
 Debug draw depth test mode.
 
DebugRendererdebugRenderer_
 Debug renderer.
 
int debugMode_
 Debug draw flags.
 

Friends

void InternalPreTickCallback (btDynamicsWorld *world, btScalar timeStep)
 
void InternalTickCallback (btDynamicsWorld *world, btScalar timeStep)
 

Additional Inherited Members

- Protected Attributes inherited from Urho3D::Component
Nodenode_
 Scene node.
 
unsigned id_
 Unique ID within the scene.
 
bool networkUpdate_
 Network update queued flag.
 
bool enabled_
 Enabled flag.
 
- Protected Attributes inherited from Urho3D::Animatable
bool animationEnabled_
 Animation enabled.
 
SharedPtr< ObjectAnimationobjectAnimation_
 Animation.
 
HashSet< const AttributeInfo * > animatedNetworkAttributes_
 Animated network attribute set.
 
HashMap< String, SharedPtr
< AttributeAnimationInfo > > 
attributeAnimationInfos_
 Attribute animation infos.
 
- Protected Attributes inherited from Urho3D::Serializable
UniquePtr< NetworkStatenetworkState_
 Network attribute state.
 
- Protected Attributes inherited from Urho3D::Object
Contextcontext_
 Execution context.
 

Detailed Description

Physics simulation world component. Should be added only to the root scene node.


The documentation for this class was generated from the following files:
  • Source/Urho3D/Physics/PhysicsWorld.h
  • Source/Urho3D/Physics/PhysicsWorld.cpp