Urho3D::RenderPathCommand Struct Reference
Urho3D::RenderPathCommand Struct Reference
Rendering path command. More...
#include <Urho3D/Graphics/RenderPath.h>
Collaboration diagram for Urho3D::RenderPathCommand:
Public Member Functions | |
| RenderPathCommand () | |
| Construct. | |
| void | Load (const XMLElement &element) |
| Read from an XML element. | |
| void | SetTextureName (TextureUnit unit, const String &name) |
| Set a texture resource name. Can also refer to a rendertarget defined in the rendering path. | |
| void | SetShaderParameter (const String &name, const Variant &value) |
| Set a shader parameter. | |
| void | RemoveShaderParameter (const String &name) |
| Remove a shader parameter. | |
| void | SetNumOutputs (unsigned num) |
| Set number of output rendertargets. | |
| void | SetOutput (unsigned index, const String &name, CubeMapFace face=FACE_POSITIVE_X) |
| Set output rendertarget name and face index for cube maps. | |
| void | SetOutputName (unsigned index, const String &name) |
| Set output rendertarget name. | |
| void | SetOutputFace (unsigned index, CubeMapFace face) |
| Set output rendertarget face index for cube maps. | |
| void | SetDepthStencilName (const String &name) |
| Set depth-stencil output name. When empty, will assign a depth-stencil buffer automatically. | |
| const String & | GetTextureName (TextureUnit unit) const |
| Return texture resource name. | |
| const Variant & | GetShaderParameter (const String &name) const |
| Return shader parameter. | |
| unsigned | GetNumOutputs () const |
| Return number of output rendertargets. | |
| const String & | GetOutputName (unsigned index) const |
| Return output rendertarget name. | |
| CubeMapFace | GetOutputFace (unsigned index) const |
| Return output rendertarget face index. | |
| const String & | GetDepthStencilName () const |
| Return depth-stencil output name. | |
Public Attributes | |
| String | tag_ |
| Tag name. | |
| RenderCommandType | type_ |
| Command type. | |
| RenderCommandSortMode | sortMode_ |
| Sorting mode. | |
| String | pass_ |
| Scene pass name. | |
| unsigned | passIndex_ |
| Scene pass index. Filled by View. | |
| String | metadata_ |
| Command/pass metadata. | |
| String | vertexShaderName_ |
| Vertex shader name. | |
| String | pixelShaderName_ |
| Pixel shader name. | |
| String | vertexShaderDefines_ |
| Vertex shader defines. | |
| String | pixelShaderDefines_ |
| Pixel shader defines. | |
| String | textureNames_ [MAX_TEXTURE_UNITS] |
| Textures. | |
| HashMap< StringHash, Variant > | shaderParameters_ |
| Shader parameters. | |
|
Vector< Pair< String, CubeMapFace > > | outputs_ |
| Output rendertarget names and faces. | |
| String | depthStencilName_ |
| Depth-stencil output name. | |
| unsigned | clearFlags_ |
| Clear flags. Affects clear command only. | |
| Color | clearColor_ |
| Clear color. Affects clear command only. | |
| float | clearDepth_ |
| Clear depth. Affects clear command only. | |
| unsigned | clearStencil_ |
| Clear stencil value. Affects clear command only. | |
| BlendMode | blendMode_ |
| Blend mode. Affects quad command only. | |
| bool | enabled_ |
| Enabled flag. | |
| bool | useFogColor_ |
| Use fog color for clearing. | |
| bool | markToStencil_ |
| Mark to stencil flag. | |
| bool | useLitBase_ |
| Use lit base pass optimization for forward per-pixel lights. | |
| bool | vertexLights_ |
| Vertex lights flag. | |
| String | eventName_ |
| Event name. | |
Detailed Description
Rendering path command.
The documentation for this struct was generated from the following files:
- Source/Urho3D/Graphics/RenderPath.h
- Source/Urho3D/Graphics/RenderPath.cpp
