Urho3D engine. Creates the other subsystems. More...

#include <Urho3D/Engine/Engine.h>

Inheritance diagram for Urho3D::Engine:
[legend]
Collaboration diagram for Urho3D::Engine:
[legend]

Public Member Functions

 Engine (Context *context)
 Construct.
 
 ~Engine () override
 Destruct. Free all subsystems.
 
bool Initialize (const VariantMap &parameters)
 Initialize engine using parameters given and show the application window. Return true if successful.
 
bool InitializeResourceCache (const VariantMap &parameters, bool removeOld=true)
 Reinitialize resource cache subsystem using parameters given. Implicitly called by Initialize. Return true if successful.
 
void RunFrame ()
 Run one frame.
 
ConsoleCreateConsole ()
 Create the console and return it. May return null if engine configuration does not allow creation (headless mode).
 
DebugHudCreateDebugHud ()
 Create the debug hud.
 
void SetMinFps (int fps)
 
void SetMaxFps (int fps)
 
void SetMaxInactiveFps (int fps)
 
void SetTimeStepSmoothing (int frames)
 
void SetPauseMinimized (bool enable)
 
void SetAutoExit (bool enable)
 
void SetNextTimeStep (float seconds)
 Override timestep of the next frame. Should be called in between RunFrame() calls.
 
void Exit ()
 Close the graphics window and set the exit flag. No-op on iOS/tvOS, as an iOS/tvOS application can not legally exit.
 
void DumpProfiler ()
 Dump profiling information to the log.
 
void DumpResources (bool dumpFileName=false)
 Dump information of all resources to the log.
 
void DumpMemory ()
 Dump information of all memory allocations to the log. Supported in MSVC debug mode only.
 
float GetNextTimeStep () const
 Get timestep of the next frame. Updated by ApplyFrameLimit().
 
int GetMinFps () const
 
int GetMaxFps () const
 
int GetMaxInactiveFps () const
 
int GetTimeStepSmoothing () const
 
bool GetPauseMinimized () const
 
bool GetAutoExit () const
 
bool IsInitialized () const
 
bool IsExiting () const
 
bool IsHeadless () const
 
void Update ()
 Send frame update events.
 
void Render ()
 Render after frame update.
 
void ApplyFrameLimit ()
 Get the timestep for the next frame and sleep for frame limiting if necessary.
 
- Public Member Functions inherited from Urho3D::Object
 Object (Context *context)
 Construct.
 
 ~Object () override
 Destruct. Clean up self from event sender & receiver structures.
 
virtual StringHash GetType () const =0
 
virtual const StringGetTypeName () const =0
 
virtual const TypeInfoGetTypeInfo () const =0
 Return type info.
 
virtual void OnEvent (Object *sender, StringHash eventType, VariantMap &eventData)
 Handle event.
 
bool IsInstanceOf (StringHash type) const
 Check current instance is type of specified type.
 
bool IsInstanceOf (const TypeInfo *typeInfo) const
 Check current instance is type of specified type.
 
template<typename T >
bool IsInstanceOf () const
 Check current instance is type of specified class.
 
template<typename T >
T * Cast ()
 Cast the object to specified most derived class.
 
template<typename T >
const T * Cast () const
 Cast the object to specified most derived class.
 
void SubscribeToEvent (StringHash eventType, EventHandler *handler)
 Subscribe to an event that can be sent by any sender.
 
void SubscribeToEvent (Object *sender, StringHash eventType, EventHandler *handler)
 Subscribe to a specific sender's event.
 
void SubscribeToEvent (StringHash eventType, const std::function< void(StringHash, VariantMap &)> &function, void *userData=nullptr)
 Subscribe to an event that can be sent by any sender.
 
void SubscribeToEvent (Object *sender, StringHash eventType, const std::function< void(StringHash, VariantMap &)> &function, void *userData=nullptr)
 Subscribe to a specific sender's event.
 
void UnsubscribeFromEvent (StringHash eventType)
 Unsubscribe from an event.
 
void UnsubscribeFromEvent (Object *sender, StringHash eventType)
 Unsubscribe from a specific sender's event.
 
void UnsubscribeFromEvents (Object *sender)
 Unsubscribe from a specific sender's events.
 
void UnsubscribeFromAllEvents ()
 Unsubscribe from all events.
 
void UnsubscribeFromAllEventsExcept (const PODVector< StringHash > &exceptions, bool onlyUserData)
 Unsubscribe from all events except those listed, and optionally only those with userdata (script registered events).
 
void SendEvent (StringHash eventType)
 Send event to all subscribers.
 
void SendEvent (StringHash eventType, VariantMap &eventData)
 Send event with parameters to all subscribers.
 
VariantMapGetEventDataMap () const
 Return a preallocated map for event data. Used for optimization to avoid constant re-allocation of event data maps.
 
template<typename... Args>
void SendEvent (StringHash eventType, Args... args)
 Send event with variadic parameter pairs to all subscribers. The parameter pairs is a list of paramID and paramValue separated by comma, one pair after another.
 
ContextGetContext () const
 Return execution context.
 
const VariantGetGlobalVar (StringHash key) const
 
const VariantMapGetGlobalVars () const
 
void SetGlobalVar (StringHash key, const Variant &value)
 
ObjectGetSubsystem (StringHash type) const
 Return subsystem by type.
 
ObjectGetEventSender () const
 Return active event sender. Null outside event handling.
 
EventHandlerGetEventHandler () const
 Return active event handler. Null outside event handling.
 
bool HasSubscribedToEvent (StringHash eventType) const
 Return whether has subscribed to an event without specific sender.
 
bool HasSubscribedToEvent (Object *sender, StringHash eventType) const
 Return whether has subscribed to a specific sender's event.
 
bool HasEventHandlers () const
 Return whether has subscribed to any event.
 
template<class T >
T * GetSubsystem () const
 Template version of returning a subsystem.
 
const StringGetCategory () const
 
void SetBlockEvents (bool block)
 Block object from sending and receiving events.
 
bool GetBlockEvents () const
 Return sending and receiving events blocking status.
 
- Public Member Functions inherited from Urho3D::RefCounted
 RefCounted ()
 Construct. Allocate the reference count structure and set an initial self weak reference.
 
virtual ~RefCounted ()
 Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist.
 
 RefCounted (const RefCounted &rhs)=delete
 Prevent copy construction.
 
RefCountedoperator= (const RefCounted &rhs)=delete
 Prevent assignment.
 
void AddRef ()
 Increment reference count. Can also be called outside of a SharedPtr for traditional reference counting.
 
void ReleaseRef ()
 Decrement reference count and delete self if no more references. Can also be called outside of a SharedPtr for traditional reference counting.
 
int Refs () const
 
int WeakRefs () const
 
RefCountRefCountPtr ()
 Return pointer to the reference count structure.
 

Static Public Member Functions

static VariantMap ParseParameters (const Vector< String > &arguments)
 Parse the engine startup parameters map from command line arguments.
 
static bool HasParameter (const VariantMap &parameters, const String &parameter)
 Return whether startup parameters contains a specific parameter.
 
static const VariantGetParameter (const VariantMap &parameters, const String &parameter, const Variant &defaultValue=Variant::EMPTY)
 Get an engine startup parameter, with default value if missing.
 
- Static Public Member Functions inherited from Urho3D::Object
static const TypeInfoGetTypeInfoStatic ()
 Return type info static.
 

Private Member Functions

 URHO3D_OBJECT (Engine, Object)
 
void HandleExitRequested (StringHash eventType, VariantMap &eventData)
 Handle exit requested event. Auto-exit if enabled.
 
void DoExit ()
 Actually perform the exit actions.
 

Private Attributes

HiresTimer frameTimer_
 Frame update timer.
 
PODVector< float > lastTimeSteps_
 Previous timesteps for smoothing.
 
float timeStep_
 Next frame timestep in seconds.
 
unsigned timeStepSmoothing_
 How many frames to average for the smoothed timestep.
 
unsigned minFps_
 Minimum frames per second.
 
unsigned maxFps_
 Maximum frames per second.
 
unsigned maxInactiveFps_
 Maximum frames per second when the application does not have input focus.
 
bool pauseMinimized_
 Pause when minimized flag.
 
bool autoExit_
 Auto-exit flag.
 
bool initialized_
 Initialized flag.
 
bool exiting_
 Exiting flag.
 
bool headless_
 Headless mode flag.
 
bool audioPaused_
 Audio paused flag.
 

Additional Inherited Members

- Protected Attributes inherited from Urho3D::Object
Contextcontext_
 Execution context.
 

Detailed Description

Urho3D engine. Creates the other subsystems.

Member Function Documentation

◆ GetAutoExit()

bool Urho3D::Engine::GetAutoExit ( ) const
inline

Return whether to exit automatically on exit request.

◆ GetMaxFps()

int Urho3D::Engine::GetMaxFps ( ) const
inline

Return the maximum frames per second.

◆ GetMaxInactiveFps()

int Urho3D::Engine::GetMaxInactiveFps ( ) const
inline

Return the maximum frames per second when the application does not have input focus.

◆ GetMinFps()

int Urho3D::Engine::GetMinFps ( ) const
inline

Return the minimum frames per second.

◆ GetPauseMinimized()

bool Urho3D::Engine::GetPauseMinimized ( ) const
inline

Return whether to pause update events and audio when minimized.

◆ GetTimeStepSmoothing()

int Urho3D::Engine::GetTimeStepSmoothing ( ) const
inline

Return how many frames to average for timestep smoothing.

◆ IsExiting()

bool Urho3D::Engine::IsExiting ( ) const
inline

Return whether exit has been requested.

◆ IsHeadless()

bool Urho3D::Engine::IsHeadless ( ) const
inline

Return whether the engine has been created in headless mode.

◆ IsInitialized()

bool Urho3D::Engine::IsInitialized ( ) const
inline

Return whether engine has been initialized.

Here is the caller graph for this function:

◆ SetAutoExit()

void Urho3D::Engine::SetAutoExit ( bool  enable)

Set whether to exit automatically on exit request (window close button).

◆ SetMaxFps()

void Urho3D::Engine::SetMaxFps ( int  fps)

Set maximum frames per second. The engine will sleep if FPS is higher than this.

Here is the call graph for this function:
Here is the caller graph for this function:

◆ SetMaxInactiveFps()

void Urho3D::Engine::SetMaxInactiveFps ( int  fps)

Set maximum frames per second when the application does not have input focus.

Here is the call graph for this function:

◆ SetMinFps()

void Urho3D::Engine::SetMinFps ( int  fps)

Set minimum frames per second. If FPS goes lower than this, time will appear to slow down.

Here is the call graph for this function:

◆ SetPauseMinimized()

void Urho3D::Engine::SetPauseMinimized ( bool  enable)

Set whether to pause update events and audio when minimized.

◆ SetTimeStepSmoothing()

void Urho3D::Engine::SetTimeStepSmoothing ( int  frames)

Set how many frames to average for timestep smoothing. Default is 2. 1 disables smoothing.

Here is the call graph for this function:

The documentation for this class was generated from the following files:
  • Source/Urho3D/Engine/Engine.h
  • Source/Urho3D/Engine/Engine.cpp