Urho3D::LightQueryResult Struct Reference
Urho3D::LightQueryResult Struct Reference
Intermediate light processing result. More...
#include <Urho3D/Graphics/View.h>
Collaboration diagram for Urho3D::LightQueryResult:
Public Attributes | |
Light * | light_ |
Light. | |
PODVector< Drawable * > | litGeometries_ |
Lit geometries. | |
PODVector< Drawable * > | shadowCasters_ |
Shadow casters. | |
Camera * | shadowCameras_ [MAX_LIGHT_SPLITS] |
Shadow cameras. | |
unsigned | shadowCasterBegin_ [MAX_LIGHT_SPLITS] |
Shadow caster start indices. | |
unsigned | shadowCasterEnd_ [MAX_LIGHT_SPLITS] |
Shadow caster end indices. | |
BoundingBox | shadowCasterBox_ [MAX_LIGHT_SPLITS] |
Combined bounding box of shadow casters in light projection space. Only used for focused spot lights. | |
float | shadowNearSplits_ [MAX_LIGHT_SPLITS] |
Shadow camera near splits (directional lights only). | |
float | shadowFarSplits_ [MAX_LIGHT_SPLITS] |
Shadow camera far splits (directional lights only). | |
unsigned | numSplits_ |
Shadow map split count. | |
Detailed Description
Intermediate light processing result.
The documentation for this struct was generated from the following file:
- Source/Urho3D/Graphics/View.h