|
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| Light (Context *context) |
| | Construct.
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| |
|
| ~Light () override |
| | Destruct.
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| |
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void | ProcessRayQuery (const RayOctreeQuery &query, PODVector< RayQueryResult > &results) override |
| | Process octree raycast. May be called from a worker thread.
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| |
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void | UpdateBatches (const FrameInfo &frame) override |
| | Calculate distance and prepare batches for rendering. May be called from worker thread(s), possibly re-entrantly.
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| |
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void | DrawDebugGeometry (DebugRenderer *debug, bool depthTest) override |
| | Visualize the component as debug geometry.
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| void | SetLightType (LightType type) |
| |
| void | SetPerVertex (bool enable) |
| |
| void | SetColor (const Color &color) |
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| void | SetTemperature (float temperature) |
| |
| void | SetRadius (float radius) |
| |
| void | SetLength (float length) |
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| void | SetUsePhysicalValues (bool enable) |
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| void | SetSpecularIntensity (float intensity) |
| |
| void | SetBrightness (float brightness) |
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| void | SetRange (float range) |
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| void | SetFov (float fov) |
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| void | SetAspectRatio (float aspectRatio) |
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| void | SetFadeDistance (float distance) |
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| void | SetShadowFadeDistance (float distance) |
| |
| void | SetShadowBias (const BiasParameters ¶meters) |
| |
| void | SetShadowCascade (const CascadeParameters ¶meters) |
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| void | SetShadowFocus (const FocusParameters ¶meters) |
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| void | SetShadowIntensity (float intensity) |
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| void | SetShadowResolution (float resolution) |
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| void | SetShadowNearFarRatio (float nearFarRatio) |
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| void | SetShadowMaxExtrusion (float extrusion) |
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| void | SetRampTexture (Texture *texture) |
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| void | SetShapeTexture (Texture *texture) |
| |
| LightType | GetLightType () const |
| |
| bool | GetPerVertex () const |
| |
| const Color & | GetColor () const |
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| float | GetTemperature () const |
| |
| float | GetRadius () const |
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| float | GetLength () const |
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| bool | GetUsePhysicalValues () const |
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| Color | GetColorFromTemperature () const |
| |
| float | GetSpecularIntensity () const |
| |
| float | GetBrightness () const |
| |
| Color | GetEffectiveColor () const |
| |
| float | GetEffectiveSpecularIntensity () const |
| |
| float | GetRange () const |
| |
| float | GetFov () const |
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| float | GetAspectRatio () const |
| |
| float | GetFadeDistance () const |
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| float | GetShadowFadeDistance () const |
| |
| const BiasParameters & | GetShadowBias () const |
| |
| const CascadeParameters & | GetShadowCascade () const |
| |
| const FocusParameters & | GetShadowFocus () const |
| |
| float | GetShadowIntensity () const |
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| float | GetShadowResolution () const |
| |
| float | GetShadowNearFarRatio () const |
| |
| float | GetShadowMaxExtrusion () const |
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| Texture * | GetRampTexture () const |
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| Texture * | GetShapeTexture () const |
| |
| Frustum | GetFrustum () const |
| |
|
Frustum | GetViewSpaceFrustum (const Matrix3x4 &view) const |
| | Return spotlight frustum in the specified view space.
|
| |
| int | GetNumShadowSplits () const |
| |
| bool | IsNegative () const |
| |
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void | SetIntensitySortValue (float distance) |
| | Set sort value based on intensity and view distance.
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void | SetIntensitySortValue (const BoundingBox &box) |
| | Set sort value based on overall intensity over a bounding box.
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void | SetLightQueue (LightBatchQueue *queue) |
| | Set light queue used for this light. Called by View.
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const Matrix3x4 & | GetVolumeTransform (Camera *camera) |
| | Return light volume model transform.
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LightBatchQueue * | GetLightQueue () const |
| | Return light queue. Called by View.
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| |
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float | GetIntensityDivisor (float attenuation=1.0f) const |
| | Return a divisor value based on intensity for calculating the sort value.
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void | SetRampTextureAttr (const ResourceRef &value) |
| | Set ramp texture attribute.
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void | SetShapeTextureAttr (const ResourceRef &value) |
| | Set shape texture attribute.
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ResourceRef | GetRampTextureAttr () const |
| | Return ramp texture attribute.
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ResourceRef | GetShapeTextureAttr () const |
| | Return shape texture attribute.
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| Drawable (Context *context, unsigned char drawableFlags) |
| | Construct.
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| |
|
| ~Drawable () override |
| | Destruct.
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| |
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void | OnSetEnabled () override |
| | Handle enabled/disabled state change.
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virtual void | Update (const FrameInfo &frame) |
| | Update before octree reinsertion. Is called from a worker thread.
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virtual void | UpdateGeometry (const FrameInfo &frame) |
| | Prepare geometry for rendering.
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| |
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virtual UpdateGeometryType | GetUpdateGeometryType () |
| | Return whether a geometry update is necessary, and if it can happen in a worker thread.
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virtual Geometry * | GetLodGeometry (unsigned batchIndex, unsigned level) |
| | Return the geometry for a specific LOD level.
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virtual unsigned | GetNumOccluderTriangles () |
| | Return number of occlusion geometry triangles.
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virtual bool | DrawOcclusion (OcclusionBuffer *buffer) |
| | Draw to occlusion buffer. Return true if did not run out of triangles.
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| void | SetDrawDistance (float distance) |
| |
| void | SetShadowDistance (float distance) |
| |
| void | SetLodBias (float bias) |
| |
| void | SetViewMask (unsigned mask) |
| |
| void | SetLightMask (unsigned mask) |
| |
| void | SetShadowMask (unsigned mask) |
| |
| void | SetZoneMask (unsigned mask) |
| |
| void | SetMaxLights (unsigned num) |
| |
| void | SetCastShadows (bool enable) |
| |
| void | SetOccluder (bool enable) |
| |
| void | SetOccludee (bool enable) |
| |
|
void | MarkForUpdate () |
| | Mark for update and octree reinsertion. Update is automatically queued when the drawable's scene node moves or changes scale.
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| |
| const BoundingBox & | GetBoundingBox () const |
| |
| const BoundingBox & | GetWorldBoundingBox () |
| |
|
unsigned char | GetDrawableFlags () const |
| | Return drawable flags.
|
| |
| float | GetDrawDistance () const |
| |
| float | GetShadowDistance () const |
| |
| float | GetLodBias () const |
| |
| unsigned | GetViewMask () const |
| |
| unsigned | GetLightMask () const |
| |
| unsigned | GetShadowMask () const |
| |
| unsigned | GetZoneMask () const |
| |
| unsigned | GetMaxLights () const |
| |
| bool | GetCastShadows () const |
| |
| bool | IsOccluder () const |
| |
| bool | IsOccludee () const |
| |
| bool | IsInView () const |
| |
|
bool | IsInView (Camera *camera) const |
| | Return whether is in view of a specific camera this frame. Pass in a null camera to allow any camera, including shadow map cameras.
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| |
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const Vector< SourceBatch > & | GetBatches () const |
| | Return draw call source data.
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| |
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void | SetZone (Zone *zone, bool temporary=false) |
| | Set new zone. Zone assignment may optionally be temporary, meaning it needs to be re-evaluated on the next frame.
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| |
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void | SetSortValue (float value) |
| | Set sorting value.
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| |
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void | SetMinMaxZ (float minZ, float maxZ) |
| | Set view-space depth bounds.
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| |
|
void | MarkInView (const FrameInfo &frame) |
| | Mark in view. Also clear the light list.
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| |
|
void | MarkInView (unsigned frameNumber) |
| | Mark in view without specifying a camera. Used for shadow casters.
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| |
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void | LimitLights () |
| | Sort and limit per-pixel lights to maximum allowed. Convert extra lights into vertex lights.
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| |
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void | LimitVertexLights (bool removeConvertedLights) |
| | Sort and limit per-vertex lights to maximum allowed.
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| |
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void | SetBasePass (unsigned batchIndex) |
| | Set base pass flag for a batch.
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| |
|
Octant * | GetOctant () const |
| | Return octree octant.
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| |
| Zone * | GetZone () const |
| |
|
bool | IsZoneDirty () const |
| | Return whether current zone is inconclusive or dirty due to the drawable moving.
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| |
|
float | GetDistance () const |
| | Return distance from camera.
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| |
|
float | GetLodDistance () const |
| | Return LOD scaled distance from camera.
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| |
|
float | GetSortValue () const |
| | Return sorting value.
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| |
|
bool | IsInView (const FrameInfo &frame, bool anyCamera=false) const |
| | Return whether is in view on the current frame. Called by View.
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| |
|
bool | HasBasePass (unsigned batchIndex) const |
| | Return whether has a base pass.
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| |
|
const PODVector< Light * > & | GetLights () const |
| | Return per-pixel lights.
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| |
|
const PODVector< Light * > & | GetVertexLights () const |
| | Return per-vertex lights.
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| |
|
Light * | GetFirstLight () const |
| | Return the first added per-pixel light.
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| |
|
float | GetMinZ () const |
| | Return the minimum view-space depth.
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| |
|
float | GetMaxZ () const |
| | Return the maximum view-space depth.
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| |
|
void | AddLight (Light *light) |
| | Add a per-pixel light affecting the object this frame.
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| |
|
void | AddVertexLight (Light *light) |
| | Add a per-vertex light affecting the object this frame.
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| |
|
| Component (Context *context) |
| | Construct.
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| |
|
| ~Component () override |
| | Destruct.
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| |
|
bool | Save (Serializer &dest) const override |
| | Save as binary data. Return true if successful.
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| |
|
bool | SaveXML (XMLElement &dest) const override |
| | Save as XML data. Return true if successful.
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| |
|
bool | SaveJSON (JSONValue &dest) const override |
| | Save as JSON data. Return true if successful.
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| |
|
void | MarkNetworkUpdate () override |
| | Mark for attribute check on the next network update.
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| |
|
virtual void | GetDependencyNodes (PODVector< Node * > &dest) |
| | Return the depended on nodes to order network updates.
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| |
| void | SetEnabled (bool enable) |
| |
|
void | Remove () |
| | Remove from the scene node. If no other shared pointer references exist, causes immediate deletion.
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| |
| unsigned | GetID () const |
| |
| bool | IsReplicated () const |
| |
| Node * | GetNode () const |
| |
|
Scene * | GetScene () const |
| | Return the scene the node belongs to.
|
| |
| bool | IsEnabled () const |
| |
| bool | IsEnabledEffective () const |
| |
|
Component * | GetComponent (StringHash type) const |
| | Return component in the same scene node by type. If there are several, returns the first.
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| |
|
void | GetComponents (PODVector< Component * > &dest, StringHash type) const |
| | Return components in the same scene node by type.
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| |
|
template<class T > |
| T * | GetComponent () const |
| | Template version of returning a component in the same scene node by type.
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| |
|
template<class T > |
| void | GetComponents (PODVector< T * > &dest) const |
| | Template version of returning components in the same scene node by type.
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| |
|
void | AddReplicationState (ComponentReplicationState *state) |
| | Add a replication state that is tracking this component.
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| |
|
void | PrepareNetworkUpdate () |
| | Prepare network update by comparing attributes and marking replication states dirty as necessary.
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| |
|
void | CleanupConnection (Connection *connection) |
| | Clean up all references to a network connection that is about to be removed.
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| |
|
| Animatable (Context *context) |
| | Construct.
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| |
|
| ~Animatable () override |
| | Destruct.
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| |
|
bool | LoadXML (const XMLElement &source) override |
| | Load from XML data. Return true if successful.
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| |
|
bool | LoadJSON (const JSONValue &source) override |
| | Load from JSON data. Return true if successful.
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| |
| void | SetAnimationEnabled (bool enable) |
| |
|
void | SetAnimationTime (float time) |
| | Set time position of all attribute animations or an object animation manually. Automatic update should be disabled in this case.
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| |
| void | SetObjectAnimation (ObjectAnimation *objectAnimation) |
| |
|
void | SetAttributeAnimation (const String &name, ValueAnimation *attributeAnimation, WrapMode wrapMode=WM_LOOP, float speed=1.0f) |
| | Set attribute animation.
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| |
|
void | SetAttributeAnimationWrapMode (const String &name, WrapMode wrapMode) |
| | Set attribute animation wrap mode.
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| |
|
void | SetAttributeAnimationSpeed (const String &name, float speed) |
| | Set attribute animation speed.
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| |
|
void | SetAttributeAnimationTime (const String &name, float time) |
| | Set attribute animation time position manually. Automatic update should be disabled in this case.
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| |
|
void | RemoveObjectAnimation () |
| | Remove object animation. Same as calling SetObjectAnimation with a null pointer.
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| |
|
void | RemoveAttributeAnimation (const String &name) |
| | Remove attribute animation. Same as calling SetAttributeAnimation with a null pointer.
|
| |
| bool | GetAnimationEnabled () const |
| |
| ObjectAnimation * | GetObjectAnimation () const |
| |
|
ValueAnimation * | GetAttributeAnimation (const String &name) const |
| | Return attribute animation.
|
| |
|
WrapMode | GetAttributeAnimationWrapMode (const String &name) const |
| | Return attribute animation wrap mode.
|
| |
|
float | GetAttributeAnimationSpeed (const String &name) const |
| | Return attribute animation speed.
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| |
|
float | GetAttributeAnimationTime (const String &name) const |
| | Return attribute animation time position.
|
| |
|
void | SetObjectAnimationAttr (const ResourceRef &value) |
| | Set object animation attribute.
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| |
|
ResourceRef | GetObjectAnimationAttr () const |
| | Return object animation attribute.
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| |
|
| Serializable (Context *context) |
| | Construct.
|
| |
|
| ~Serializable () override |
| | Destruct.
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| |
|
virtual void | OnSetAttribute (const AttributeInfo &attr, const Variant &src) |
| | Handle attribute write access. Default implementation writes to the variable at offset, or invokes the set accessor.
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| |
|
virtual void | OnGetAttribute (const AttributeInfo &attr, Variant &dest) const |
| | Handle attribute read access. Default implementation reads the variable at offset, or invokes the get accessor.
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| |
|
virtual const Vector< AttributeInfo > * | GetAttributes () const |
| | Return attribute descriptions, or null if none defined.
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| |
|
virtual const Vector< AttributeInfo > * | GetNetworkAttributes () const |
| | Return network replication attribute descriptions, or null if none defined.
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| |
|
virtual bool | Load (Deserializer &source) |
| | Load from binary data. Return true if successful.
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| |
|
virtual void | ApplyAttributes () |
| | Apply attribute changes that can not be applied immediately. Called after scene load or a network update.
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| |
|
virtual bool | SaveDefaultAttributes () const |
| | Return whether should save default-valued attributes into XML. Default false.
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| |
| bool | SetAttribute (unsigned index, const Variant &value) |
| |
|
bool | SetAttribute (const String &name, const Variant &value) |
| | Set attribute by name. Return true if successfully set.
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| |
|
void | SetInstanceDefault (bool enable) |
| | Set instance-level default flag.
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| |
|
void | ResetToDefault () |
| | Reset all editable attributes to their default values.
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| |
|
void | RemoveInstanceDefault () |
| | Remove instance's default values if they are set previously.
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| |
| void | SetTemporary (bool enable) |
| |
|
void | SetInterceptNetworkUpdate (const String &attributeName, bool enable) |
| | Enable interception of an attribute from network updates. Intercepted attributes are sent as events instead of applying directly. This can be used to implement client side prediction.
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| |
|
void | AllocateNetworkState () |
| | Allocate network attribute state.
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| |
|
void | WriteInitialDeltaUpdate (Serializer &dest, unsigned char timeStamp) |
| | Write initial delta network update.
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| |
|
void | WriteDeltaUpdate (Serializer &dest, const DirtyBits &attributeBits, unsigned char timeStamp) |
| | Write a delta network update according to dirty attribute bits.
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| |
|
void | WriteLatestDataUpdate (Serializer &dest, unsigned char timeStamp) |
| | Write a latest data network update.
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| |
|
bool | ReadDeltaUpdate (Deserializer &source) |
| | Read and apply a network delta update. Return true if attributes were changed.
|
| |
|
bool | ReadLatestDataUpdate (Deserializer &source) |
| | Read and apply a network latest data update. Return true if attributes were changed.
|
| |
| Variant | GetAttribute (unsigned index) const |
| |
|
Variant | GetAttribute (const String &name) const |
| | Return attribute value by name. Return empty if not found.
|
| |
| Variant | GetAttributeDefault (unsigned index) const |
| |
|
Variant | GetAttributeDefault (const String &name) const |
| | Return attribute default value by name. Return empty if not found.
|
| |
| unsigned | GetNumAttributes () const |
| |
|
unsigned | GetNumNetworkAttributes () const |
| | Return number of network replication attributes.
|
| |
| bool | IsTemporary () const |
| |
|
bool | GetInterceptNetworkUpdate (const String &attributeName) const |
| | Return whether an attribute's network updates are being intercepted.
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| |
|
NetworkState * | GetNetworkState () const |
| | Return the network attribute state, if allocated.
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| |
|
| Object (Context *context) |
| | Construct.
|
| |
|
| ~Object () override |
| | Destruct. Clean up self from event sender & receiver structures.
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| |
| virtual StringHash | GetType () const =0 |
| |
| virtual const String & | GetTypeName () const =0 |
| |
|
virtual const TypeInfo * | GetTypeInfo () const =0 |
| | Return type info.
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| |
|
virtual void | OnEvent (Object *sender, StringHash eventType, VariantMap &eventData) |
| | Handle event.
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| |
|
bool | IsInstanceOf (StringHash type) const |
| | Check current instance is type of specified type.
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| |
|
bool | IsInstanceOf (const TypeInfo *typeInfo) const |
| | Check current instance is type of specified type.
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| |
|
template<typename T > |
| bool | IsInstanceOf () const |
| | Check current instance is type of specified class.
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| |
|
template<typename T > |
| T * | Cast () |
| | Cast the object to specified most derived class.
|
| |
|
template<typename T > |
| const T * | Cast () const |
| | Cast the object to specified most derived class.
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| |
|
void | SubscribeToEvent (StringHash eventType, EventHandler *handler) |
| | Subscribe to an event that can be sent by any sender.
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| |
|
void | SubscribeToEvent (Object *sender, StringHash eventType, EventHandler *handler) |
| | Subscribe to a specific sender's event.
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| |
|
void | SubscribeToEvent (StringHash eventType, const std::function< void(StringHash, VariantMap &)> &function, void *userData=nullptr) |
| | Subscribe to an event that can be sent by any sender.
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| |
|
void | SubscribeToEvent (Object *sender, StringHash eventType, const std::function< void(StringHash, VariantMap &)> &function, void *userData=nullptr) |
| | Subscribe to a specific sender's event.
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| |
|
void | UnsubscribeFromEvent (StringHash eventType) |
| | Unsubscribe from an event.
|
| |
|
void | UnsubscribeFromEvent (Object *sender, StringHash eventType) |
| | Unsubscribe from a specific sender's event.
|
| |
|
void | UnsubscribeFromEvents (Object *sender) |
| | Unsubscribe from a specific sender's events.
|
| |
|
void | UnsubscribeFromAllEvents () |
| | Unsubscribe from all events.
|
| |
|
void | UnsubscribeFromAllEventsExcept (const PODVector< StringHash > &exceptions, bool onlyUserData) |
| | Unsubscribe from all events except those listed, and optionally only those with userdata (script registered events).
|
| |
|
void | SendEvent (StringHash eventType) |
| | Send event to all subscribers.
|
| |
|
void | SendEvent (StringHash eventType, VariantMap &eventData) |
| | Send event with parameters to all subscribers.
|
| |
|
VariantMap & | GetEventDataMap () const |
| | Return a preallocated map for event data. Used for optimization to avoid constant re-allocation of event data maps.
|
| |
|
template<typename... Args> |
| void | SendEvent (StringHash eventType, Args... args) |
| | Send event with variadic parameter pairs to all subscribers. The parameter pairs is a list of paramID and paramValue separated by comma, one pair after another.
|
| |
|
Context * | GetContext () const |
| | Return execution context.
|
| |
| const Variant & | GetGlobalVar (StringHash key) const |
| |
| const VariantMap & | GetGlobalVars () const |
| |
| void | SetGlobalVar (StringHash key, const Variant &value) |
| |
|
Object * | GetSubsystem (StringHash type) const |
| | Return subsystem by type.
|
| |
|
Object * | GetEventSender () const |
| | Return active event sender. Null outside event handling.
|
| |
|
EventHandler * | GetEventHandler () const |
| | Return active event handler. Null outside event handling.
|
| |
|
bool | HasSubscribedToEvent (StringHash eventType) const |
| | Return whether has subscribed to an event without specific sender.
|
| |
|
bool | HasSubscribedToEvent (Object *sender, StringHash eventType) const |
| | Return whether has subscribed to a specific sender's event.
|
| |
|
bool | HasEventHandlers () const |
| | Return whether has subscribed to any event.
|
| |
|
template<class T > |
| T * | GetSubsystem () const |
| | Template version of returning a subsystem.
|
| |
| const String & | GetCategory () const |
| |
|
void | SetBlockEvents (bool block) |
| | Block object from sending and receiving events.
|
| |
|
bool | GetBlockEvents () const |
| | Return sending and receiving events blocking status.
|
| |
|
| RefCounted () |
| | Construct. Allocate the reference count structure and set an initial self weak reference.
|
| |
|
virtual | ~RefCounted () |
| | Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist.
|
| |
|
| RefCounted (const RefCounted &rhs)=delete |
| | Prevent copy construction.
|
| |
|
RefCounted & | operator= (const RefCounted &rhs)=delete |
| | Prevent assignment.
|
| |
|
void | AddRef () |
| | Increment reference count. Can also be called outside of a SharedPtr for traditional reference counting.
|
| |
|
void | ReleaseRef () |
| | Decrement reference count and delete self if no more references. Can also be called outside of a SharedPtr for traditional reference counting.
|
| |
| int | Refs () const |
| |
| int | WeakRefs () const |
| |
|
RefCount * | RefCountPtr () |
| | Return pointer to the reference count structure.
|
| |