Urho3D::RayQueryResult Struct Reference
Urho3D::RayQueryResult Struct Reference
Raycast result. More...
#include <Urho3D/Graphics/OctreeQuery.h>
Collaboration diagram for Urho3D::RayQueryResult:
Public Member Functions | |
RayQueryResult () | |
Construct with defaults. | |
bool | operator!= (const RayQueryResult &rhs) const |
Test for inequality, added to prevent GCC from complaining. | |
Public Attributes | |
Vector3 | position_ |
Hit position in world space. | |
Vector3 | normal_ |
Hit normal in world space. Negation of ray direction if per-triangle data not available. | |
Vector2 | textureUV_ |
Hit texture position. | |
float | distance_ {} |
Distance from ray origin. | |
Drawable * | drawable_ |
Drawable. | |
Node * | node_ |
Scene node. | |
unsigned | subObject_ {} |
Drawable specific subobject if applicable. | |
Detailed Description
Raycast result.
The documentation for this struct was generated from the following file:
- Source/Urho3D/Graphics/OctreeQuery.h