Lua script subsystem. More...

#include <LuaScript.h>

Inheritance diagram for Urho3D::LuaScript:
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Collaboration diagram for Urho3D::LuaScript:
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Public Member Functions

 LuaScript (Context *context)
 Construct.
 
 ~LuaScript ()
 Destruct.
 
virtual void AddEventHandler (const String &eventName, int functionIndex)
 Add a scripted event handler by function.
 
virtual void AddEventHandler (const String &eventName, const String &functionName)
 Add a scripted event handler by function name.
 
virtual void AddEventHandler (Object *sender, const String &eventName, int functionIndex)
 Add a scripted event handler by function for a specific sender.
 
virtual void AddEventHandler (Object *sender, const String &eventName, const String &functionName)
 Add a scripted event handler by function name for a specific sender.
 
virtual void RemoveEventHandler (const String &eventName)
 Remove a scripted event handler.
 
virtual void RemoveEventHandler (Object *sender, const String &eventName)
 Remove a scripted event handler for a specific sender.
 
virtual void RemoveEventHandlers (Object *sender)
 Remove all scripted event handlers for a specific sender.
 
virtual void RemoveAllEventHandlers ()
 Remove all scripted event handlers.
 
virtual void RemoveEventHandlersExcept (const Vector< String > &exceptionNames)
 Remove all scripted event handlers, except those listed.
 
bool ExecuteFile (const String &fileName)
 Execute script file. Return true if successful.
 
bool ExecuteString (const String &string)
 Execute script string. Return true if successful.
 
bool ExecuteFunction (const String &functionName)
 Execute script function.
 
void SendEvent (const String &eventName, VariantMap &eventData)
 Send event.
 
void SetExecuteConsoleCommands (bool enable)
 Set whether to execute engine console commands as script code.
 
lua_State * GetState () const
 Return Lua state.
 
LuaFunctionGetFunction (int functionIndex)
 Return Lua function by function stack index.
 
LuaFunctionGetFunction (const String &functionName, bool silentIfNotfound=false)
 Return Lua function by function name.
 
bool GetExecuteConsoleCommands () const
 Return whether is executing engine console commands as script code.
 
- Public Member Functions inherited from Urho3D::Object
 Object (Context *context)
 Construct.
 
virtual ~Object ()
 Destruct. Clean up self from event sender & receiver structures.
 
virtual Urho3D::StringHash GetType () const =0
 Return type hash.
 
virtual Urho3D::StringHash GetBaseType () const =0
 Return base class type hash.
 
virtual const Urho3D::StringGetTypeName () const =0
 Return type name.
 
virtual void OnEvent (Object *sender, StringHash eventType, VariantMap &eventData)
 Handle event.
 
void SubscribeToEvent (StringHash eventType, EventHandler *handler)
 Subscribe to an event that can be sent by any sender.
 
void SubscribeToEvent (Object *sender, StringHash eventType, EventHandler *handler)
 Subscribe to a specific sender's event.
 
void UnsubscribeFromEvent (StringHash eventType)
 Unsubscribe from an event.
 
void UnsubscribeFromEvent (Object *sender, StringHash eventType)
 Unsubscribe from a specific sender's event.
 
void UnsubscribeFromEvents (Object *sender)
 Unsubscribe from a specific sender's events.
 
void UnsubscribeFromAllEvents ()
 Unsubscribe from all events.
 
void UnsubscribeFromAllEventsExcept (const PODVector< StringHash > &exceptions, bool onlyUserData)
 Unsubscribe from all events except those listed, and optionally only those with userdata (script registered events.)
 
void SendEvent (StringHash eventType)
 Send event to all subscribers.
 
void SendEvent (StringHash eventType, VariantMap &eventData)
 Send event with parameters to all subscribers. More...
 
VariantMapGetEventDataMap () const
 Return a preallocated map for event data. Used for optimization to avoid constant re-allocation of event data maps.
 
ContextGetContext () const
 Return execution context.
 
ObjectGetSubsystem (StringHash type) const
 Return subsystem by type.
 
ObjectGetEventSender () const
 Return active event sender. Null outside event handling.
 
EventHandlerGetEventHandler () const
 Return active event handler. Null outside event handling.
 
bool HasSubscribedToEvent (StringHash eventType) const
 Return whether has subscribed to an event without specific sender.
 
bool HasSubscribedToEvent (Object *sender, StringHash eventType) const
 Return whether has subscribed to a specific sender's event.
 
bool HasEventHandlers () const
 Return whether has subscribed to any event.
 
template<class T >
T * GetSubsystem () const
 Template version of returning a subsystem.
 
const StringGetCategory () const
 Return object category. Categories are (optionally) registered along with the object factory. Return an empty string if the object category is not registered.
 
- Public Member Functions inherited from Urho3D::RefCounted
 RefCounted ()
 Construct. Allocate the reference count structure and set an initial self weak reference.
 
virtual ~RefCounted ()
 Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist.
 
void AddRef ()
 Increment reference count. Can also be called outside of a SharedPtr for traditional reference counting.
 
void ReleaseRef ()
 Decrement reference count and delete self if no more references. Can also be called outside of a SharedPtr for traditional reference counting.
 
int Refs () const
 Return reference count.
 
int WeakRefs () const
 Return weak reference count.
 
RefCountRefCountPtr ()
 Return pointer to the reference count structure.
 
- Public Member Functions inherited from Urho3D::LuaScriptEventListener
virtual ~LuaScriptEventListener ()
 Destruct.
 

Private Member Functions

 OBJECT (LuaScript)
 
void RegisterLoader ()
 Register loader.
 
void ReplacePrint ()
 Replace print.
 
void HandlePostUpdate (StringHash eventType, VariantMap &eventData)
 Handle post update.
 
void HandleConsoleCommand (StringHash eventType, VariantMap &eventData)
 Handle a console command event.
 
bool PushScriptFunction (const String &functionName, bool silentIfNotfound=false)
 Push script function.
 

Static Private Member Functions

static int AtPanic (lua_State *L)
 At panic.
 
static int Loader (lua_State *L)
 Loader.
 
static int Print (lua_State *L)
 Print function.
 

Private Attributes

lua_State * luaState_
 Lua state.
 
SharedPtr< LuaScriptEventInvokereventInvoker_
 Event invoker.
 
LuaFunctioncoroutineUpdate_
 Coroutine update function.
 
bool executeConsoleCommands_
 Flag for executing engine console commands as script code. Default to true.
 
HashMap< const void
*, SharedPtr< LuaFunction > > 
functionPointerToFunctionMap_
 Function pointer to function map.
 
HashMap< String, SharedPtr
< LuaFunction > > 
functionNameToFunctionMap_
 Function name to function map.
 

Additional Inherited Members

- Protected Attributes inherited from Urho3D::Object
Contextcontext_
 Execution context.
 

Detailed Description

Lua script subsystem.


The documentation for this class was generated from the following files:
  • /home/travis/build/urho3d/Urho3D/Source/Urho3D/LuaScript/LuaScript.h
  • /home/travis/build/urho3d/Urho3D/Source/Urho3D/LuaScript/LuaScript.cpp