Lua script subsystem. More...

#include <LuaScript.h>

Inheritance diagram for Urho3D::LuaScript:
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Collaboration diagram for Urho3D::LuaScript:
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Public Member Functions

 LuaScript (Context *context)
 Construct.
 
 ~LuaScript ()
 Destruct.
 
virtual void AddEventHandler (const String &eventName, int index)
 Add a scripted event handler by function at the given stack index.
 
virtual void AddEventHandler (const String &eventName, const String &functionName)
 Add a scripted event handler by function name.
 
virtual void AddEventHandler (Object *sender, const String &eventName, int index)
 Add a scripted event handler by function at the given stack index for a specific sender.
 
virtual void AddEventHandler (Object *sender, const String &eventName, const String &functionName)
 Add a scripted event handler by function name for a specific sender.
 
virtual void RemoveEventHandler (const String &eventName)
 Remove a scripted event handler.
 
virtual void RemoveEventHandler (Object *sender, const String &eventName)
 Remove a scripted event handler for a specific sender.
 
virtual void RemoveEventHandlers (Object *sender)
 Remove all scripted event handlers for a specific sender.
 
virtual void RemoveAllEventHandlers ()
 Remove all scripted event handlers.
 
virtual void RemoveEventHandlersExcept (const Vector< String > &exceptionNames)
 Remove all scripted event handlers, except those listed.
 
bool ExecuteFile (const String &fileName)
 Execute script file. Return true if successful.
 
bool ExecuteString (const String &string)
 Execute script string. Return true if successful.
 
bool LoadRawFile (const String &fileName)
 Load script file on file system (i.e. not from resource cache). Return true if successful.
 
bool ExecuteRawFile (const String &fileName)
 Load and execute script file on file system (i.e. not from resource cache). Return true if successful.
 
bool ExecuteFunction (const String &functionName)
 Execute script function.
 
void SetExecuteConsoleCommands (bool enable)
 Set whether to execute engine console commands as script code.
 
lua_State * GetState () const
 Return Lua state.
 
LuaFunctionGetFunction (int index)
 Return Lua function at the given stack index.
 
LuaFunctionGetFunction (const String &functionName, bool silentIfNotFound=false)
 Return Lua function by function name.
 
bool GetExecuteConsoleCommands () const
 Return whether is executing engine console commands as script code.
 
- Public Member Functions inherited from Urho3D::Object
 Object (Context *context)
 Construct.
 
virtual ~Object ()
 Destruct. Clean up self from event sender & receiver structures.
 
virtual StringHash GetType () const =0
 Return type hash.
 
virtual const StringGetTypeName () const =0
 Return type name.
 
virtual const TypeInfoGetTypeInfo () const =0
 Return type info.
 
virtual void OnEvent (Object *sender, StringHash eventType, VariantMap &eventData)
 Handle event.
 
bool IsInstanceOf (StringHash type) const
 Check current instance is type of specified type.
 
bool IsInstanceOf (const TypeInfo *typeInfo) const
 Check current instance is type of specified type.
 
template<typename T >
bool IsInstanceOf () const
 Check current instance is type of specified class.
 
void SubscribeToEvent (StringHash eventType, EventHandler *handler)
 Subscribe to an event that can be sent by any sender.
 
void SubscribeToEvent (Object *sender, StringHash eventType, EventHandler *handler)
 Subscribe to a specific sender's event.
 
void UnsubscribeFromEvent (StringHash eventType)
 Unsubscribe from an event.
 
void UnsubscribeFromEvent (Object *sender, StringHash eventType)
 Unsubscribe from a specific sender's event.
 
void UnsubscribeFromEvents (Object *sender)
 Unsubscribe from a specific sender's events.
 
void UnsubscribeFromAllEvents ()
 Unsubscribe from all events.
 
void UnsubscribeFromAllEventsExcept (const PODVector< StringHash > &exceptions, bool onlyUserData)
 Unsubscribe from all events except those listed, and optionally only those with userdata (script registered events.)
 
void SendEvent (StringHash eventType)
 Send event to all subscribers.
 
void SendEvent (StringHash eventType, VariantMap &eventData)
 Send event with parameters to all subscribers. More...
 
VariantMapGetEventDataMap () const
 Return a preallocated map for event data. Used for optimization to avoid constant re-allocation of event data maps.
 
ContextGetContext () const
 Return execution context.
 
ObjectGetSubsystem (StringHash type) const
 Return subsystem by type.
 
ObjectGetEventSender () const
 Return active event sender. Null outside event handling.
 
EventHandlerGetEventHandler () const
 Return active event handler. Null outside event handling.
 
bool HasSubscribedToEvent (StringHash eventType) const
 Return whether has subscribed to an event without specific sender.
 
bool HasSubscribedToEvent (Object *sender, StringHash eventType) const
 Return whether has subscribed to a specific sender's event.
 
bool HasEventHandlers () const
 Return whether has subscribed to any event.
 
template<class T >
T * GetSubsystem () const
 Template version of returning a subsystem.
 
const StringGetCategory () const
 Return object category. Categories are (optionally) registered along with the object factory. Return an empty string if the object category is not registered.
 
- Public Member Functions inherited from Urho3D::RefCounted
 RefCounted ()
 Construct. Allocate the reference count structure and set an initial self weak reference.
 
virtual ~RefCounted ()
 Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist.
 
void AddRef ()
 Increment reference count. Can also be called outside of a SharedPtr for traditional reference counting.
 
void ReleaseRef ()
 Decrement reference count and delete self if no more references. Can also be called outside of a SharedPtr for traditional reference counting.
 
int Refs () const
 Return reference count.
 
int WeakRefs () const
 Return weak reference count.
 
RefCountRefCountPtr ()
 Return pointer to the reference count structure.
 
- Public Member Functions inherited from Urho3D::LuaScriptEventListener
virtual ~LuaScriptEventListener ()
 Destruct.
 

Static Public Member Functions

static bool PushLuaFunction (lua_State *L, const String &functionName)
 Push Lua function to stack. Return true if is successful. Return false on any error and an error string is pushed instead.
 
- Static Public Member Functions inherited from Urho3D::Object
static const TypeInfoGetTypeInfoStatic ()
 Return type info static.
 
static bool IsTypeOf (StringHash type)
 Check current type is type of specified type.
 
static bool IsTypeOf (const TypeInfo *typeInfo)
 Check current type is type of specified type.
 
template<typename T >
static bool IsTypeOf ()
 Check current type is type of specified class.
 

Private Member Functions

 URHO3D_OBJECT (LuaScript, Object)
 
void RegisterLoader ()
 Register loader.
 
void ReplacePrint ()
 Replace print.
 
void HandlePostUpdate (StringHash eventType, VariantMap &eventData)
 Handle post update.
 
void HandleConsoleCommand (StringHash eventType, VariantMap &eventData)
 Handle a console command event.
 

Static Private Member Functions

static int AtPanic (lua_State *L)
 At panic.
 
static int Loader (lua_State *L)
 Loader.
 
static int Print (lua_State *L)
 Print function.
 

Private Attributes

lua_State * luaState_
 Lua state.
 
SharedPtr< LuaScriptEventInvokereventInvoker_
 Procedural event invoker.
 
LuaFunctioncoroutineUpdate_
 Coroutine update function.
 
bool executeConsoleCommands_
 Flag for executing engine console commands as script code. Default to true.
 
HashMap< const void
*, SharedPtr< LuaFunction > > 
functionPointerToFunctionMap_
 Function pointer to function map.
 
HashMap< String, SharedPtr
< LuaFunction > > 
functionNameToFunctionMap_
 Function name to function map.
 

Additional Inherited Members

- Protected Attributes inherited from Urho3D::Object
Contextcontext_
 Execution context.
 

Detailed Description

Lua script subsystem.


The documentation for this class was generated from the following files:
  • /home/travis/build/urho3d/Urho3D/Source/Urho3D/LuaScript/LuaScript.h
  • /home/travis/build/urho3d/Urho3D/Source/Urho3D/LuaScript/LuaScript.cpp