Cube texture resource. More...

#include <OGLTextureCube.h>

Inheritance diagram for Urho3D::TextureCube:
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Collaboration diagram for Urho3D::TextureCube:
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Public Member Functions

 TextureCube (Context *context)
 Construct.
 
virtual ~TextureCube ()
 Destruct.
 
virtual bool BeginLoad (Deserializer &source)
 Load resource from stream. May be called from a worker thread. Return true if successful.
 
virtual bool EndLoad ()
 Finish resource loading. Always called from the main thread. Return true if successful.
 
virtual void Release ()
 Release texture.
 
bool SetSize (int size, unsigned format, TextureUsage usage=TEXTURE_STATIC)
 Set size, format and usage. Return true if successful.
 
bool SetData (CubeMapFace face, unsigned level, int x, int y, int width, int height, const void *data)
 Set data either partially or fully on a face's mip level. Return true if successful.
 
bool SetData (CubeMapFace face, Deserializer &source)
 Set data of one face from a stream. Return true if successful.
 
bool SetData (CubeMapFace face, SharedPtr< Image > image, bool useAlpha=false)
 Set data of one face from an image. Return true if successful. Optionally make a single channel image alpha-only.
 
bool GetData (CubeMapFace face, unsigned level, void *dest) const
 Get data from a face's mip level. The destination buffer must be big enough. Return true if successful.
 
RenderSurfaceGetRenderSurface (CubeMapFace face) const
 Return render surface for one face.
 
 TextureCube (Context *context)
 Construct.
 
virtual ~TextureCube ()
 Destruct.
 
virtual bool BeginLoad (Deserializer &source)
 Load resource from stream. May be called from a worker thread. Return true if successful.
 
virtual bool EndLoad ()
 Finish resource loading. Always called from the main thread. Return true if successful.
 
virtual void OnDeviceLost ()
 Mark the GPU resource destroyed on context destruction.
 
virtual void OnDeviceReset ()
 Recreate the GPU resource and restore data if applicable.
 
virtual void Release ()
 Release the texture.
 
bool SetSize (int size, unsigned format, TextureUsage usage=TEXTURE_STATIC)
 Set size, format and usage. Return true if successful.
 
bool SetData (CubeMapFace face, unsigned level, int x, int y, int width, int height, const void *data)
 Set data either partially or fully on a face's mip level. Return true if successful.
 
bool SetData (CubeMapFace face, Deserializer &source)
 Set data of one face from a stream. Return true if successful.
 
bool SetData (CubeMapFace face, SharedPtr< Image > image, bool useAlpha=false)
 Set data of one face from an image. Return true if successful. Optionally make a single channel image alpha-only.
 
bool GetData (CubeMapFace face, unsigned level, void *dest) const
 Get data from a face's mip level. The destination buffer must be big enough. Return true if successful.
 
RenderSurfaceGetRenderSurface (CubeMapFace face) const
 Return render surface for one face.
 
- Public Member Functions inherited from Urho3D::Texture
 Texture (Context *context)
 Construct.
 
virtual ~Texture ()
 Destruct.
 
void SetNumLevels (unsigned levels)
 Set number of requested mip levels. Needs to be called before setting size.
 
void SetFilterMode (TextureFilterMode filter)
 Set filtering mode.
 
void SetAddressMode (TextureCoordinate coord, TextureAddressMode address)
 Set addressing mode by texture coordinate.
 
void SetShadowCompare (bool enable)
 Set shadow compare mode.
 
void SetBorderColor (const Color &color)
 Set border color for border addressing mode.
 
void SetSRGB (bool enable)
 Set sRGB sampling and writing mode.
 
void SetBackupTexture (Texture *texture)
 Set backup texture to use when rendering to this texture.
 
void SetMipsToSkip (int quality, int mips)
 Set mip levels to skip on a quality setting when loading. Ensures higher quality levels do not skip more.
 
unsigned GetFormat () const
 Return texture format.
 
bool IsCompressed () const
 Return whether the texture format is compressed.
 
unsigned GetLevels () const
 Return number of mip levels.
 
int GetWidth () const
 Return width.
 
int GetHeight () const
 Return height.
 
int GetDepth () const
 Return height.
 
TextureFilterMode GetFilterMode () const
 Return filtering mode.
 
TextureAddressMode GetAddressMode (TextureCoordinate coord) const
 Return addressing mode by texture coordinate.
 
bool GetShadowCompare () const
 Return whether shadow compare is enabled.
 
const ColorGetBorderColor () const
 Return border color.
 
bool GetSRGB () const
 Return whether is using sRGB sampling and writing.
 
TextureGetBackupTexture () const
 Return backup texture.
 
int GetMipsToSkip (int quality) const
 Return mip levels to skip on a quality setting when loading.
 
int GetLevelWidth (unsigned level) const
 Return mip level width, or 0 if level does not exist.
 
int GetLevelHeight (unsigned level) const
 Return mip level width, or 0 if level does not exist.
 
int GetLevelDepth (unsigned level) const
 Return mip level depth, or 0 if level does not exist.
 
TextureUsage GetUsage () const
 Return texture usage type.
 
unsigned GetDataSize (int width, int height) const
 Return data size in bytes for a rectangular region.
 
unsigned GetDataSize (int width, int height, int depth) const
 Return data size in bytes for a volume region.
 
unsigned GetRowDataSize (int width) const
 Return data size in bytes for a pixel or block row.
 
bool GetParametersDirty () const
 Return whether the parameters are dirty.
 
void SetParameters (XMLFile *xml)
 Set additional parameters from an XML file.
 
void SetParameters (const XMLElement &element)
 Set additional parameters from an XML element.
 
void SetParametersDirty ()
 Mark parameters dirty. Called by Graphics.
 
void UpdateParameters ()
 Create sampler state object after parameters have been changed. Called by Graphics when assigning the texture.
 
void * GetShaderResourceView () const
 Return shader resource view.
 
void * GetSampler () const
 Return sampler state object.
 
 Texture (Context *context)
 Construct.
 
virtual ~Texture ()
 Destruct.
 
void SetNumLevels (unsigned levels)
 Set number of requested mip levels. Needs to be called before setting size.
 
void SetFilterMode (TextureFilterMode filter)
 Set filtering mode.
 
void SetAddressMode (TextureCoordinate coord, TextureAddressMode address)
 Set addressing mode by texture coordinate.
 
void SetShadowCompare (bool enable)
 Set shadow compare mode.
 
void SetBorderColor (const Color &color)
 Set border color for border addressing mode.
 
void SetSRGB (bool enable)
 Set sRGB sampling and writing mode.
 
void SetBackupTexture (Texture *texture)
 Set backup texture to use when rendering to this texture.
 
void SetMipsToSkip (int quality, int mips)
 Set mip levels to skip on a quality setting when loading. Ensures higher quality levels do not skip more.
 
void SetParametersDirty ()
 Dirty the parameters.
 
void UpdateParameters ()
 Update changed parameters to OpenGL. Called by Graphics when binding the texture.
 
unsigned GetTarget () const
 Return texture's OpenGL target.
 
unsigned GetFormat () const
 Return texture format.
 
bool IsCompressed () const
 Return whether the texture format is compressed.
 
unsigned GetLevels () const
 Return number of mip levels.
 
int GetWidth () const
 Return width.
 
int GetHeight () const
 Return height.
 
int GetDepth () const
 Return height.
 
bool GetParametersDirty () const
 Return whether parameters are dirty.
 
TextureFilterMode GetFilterMode () const
 Return filtering mode.
 
TextureAddressMode GetAddressMode (TextureCoordinate coord) const
 Return addressing mode by texture coordinate.
 
bool GetShadowCompare () const
 Return whether shadow compare is enabled.
 
const ColorGetBorderColor () const
 Return border color.
 
bool GetSRGB () const
 Return whether is using sRGB sampling and writing.
 
TextureGetBackupTexture () const
 Return backup texture.
 
int GetMipsToSkip (int quality) const
 Return mip levels to skip on a quality setting when loading.
 
int GetLevelWidth (unsigned level) const
 Return mip level width, or 0 if level does not exist.
 
int GetLevelHeight (unsigned level) const
 Return mip level width, or 0 if level does not exist.
 
int GetLevelDepth (unsigned level) const
 Return mip level depth, or 0 if level does not exist.
 
TextureUsage GetUsage () const
 Return texture usage type.
 
unsigned GetDataSize (int width, int height) const
 Return data size in bytes for a rectangular region.
 
unsigned GetDataSize (int width, int height, int depth) const
 Return data size in bytes for a volume region.
 
unsigned GetRowDataSize (int width) const
 Return data size in bytes for a pixel or block row.
 
void SetParameters (XMLFile *xml)
 Set additional parameters from an XML file.
 
void SetParameters (const XMLElement &element)
 Set additional parameters from an XML element.
 
unsigned GetSRGBFormat (unsigned format)
 Return the corresponding SRGB texture format if supported. If not supported, return format unchanged.
 
- Public Member Functions inherited from Urho3D::Resource
 Resource (Context *context)
 Construct.
 
bool Load (Deserializer &source)
 Load resource synchronously. Call both BeginLoad() & EndLoad() and return true if both succeeded.
 
virtual bool Save (Serializer &dest) const
 Save resource. Return true if successful.
 
void SetName (const String &name)
 Set name.
 
void SetMemoryUse (unsigned size)
 Set memory use in bytes, possibly approximate.
 
void ResetUseTimer ()
 Reset last used timer.
 
void SetAsyncLoadState (AsyncLoadState newState)
 Set the asynchronous loading state. Called by ResourceCache. Resources in the middle of asynchronous loading are not normally returned to user.
 
const StringGetName () const
 Return name.
 
StringHash GetNameHash () const
 Return name hash.
 
unsigned GetMemoryUse () const
 Return memory use in bytes, possibly approximate.
 
unsigned GetUseTimer ()
 Return time since last use in milliseconds. If referred to elsewhere than in the resource cache, returns always zero.
 
AsyncLoadState GetAsyncLoadState () const
 Return the asynchronous loading state.
 
- Public Member Functions inherited from Urho3D::Object
 Object (Context *context)
 Construct.
 
virtual ~Object ()
 Destruct. Clean up self from event sender & receiver structures.
 
virtual Urho3D::StringHash GetType () const =0
 Return type hash.
 
virtual Urho3D::StringHash GetBaseType () const =0
 Return base class type hash.
 
virtual const Urho3D::StringGetTypeName () const =0
 Return type name.
 
virtual void OnEvent (Object *sender, StringHash eventType, VariantMap &eventData)
 Handle event.
 
void SubscribeToEvent (StringHash eventType, EventHandler *handler)
 Subscribe to an event that can be sent by any sender.
 
void SubscribeToEvent (Object *sender, StringHash eventType, EventHandler *handler)
 Subscribe to a specific sender's event.
 
void UnsubscribeFromEvent (StringHash eventType)
 Unsubscribe from an event.
 
void UnsubscribeFromEvent (Object *sender, StringHash eventType)
 Unsubscribe from a specific sender's event.
 
void UnsubscribeFromEvents (Object *sender)
 Unsubscribe from a specific sender's events.
 
void UnsubscribeFromAllEvents ()
 Unsubscribe from all events.
 
void UnsubscribeFromAllEventsExcept (const PODVector< StringHash > &exceptions, bool onlyUserData)
 Unsubscribe from all events except those listed, and optionally only those with userdata (script registered events.)
 
void SendEvent (StringHash eventType)
 Send event to all subscribers.
 
void SendEvent (StringHash eventType, VariantMap &eventData)
 Send event with parameters to all subscribers. More...
 
VariantMapGetEventDataMap () const
 Return a preallocated map for event data. Used for optimization to avoid constant re-allocation of event data maps.
 
ContextGetContext () const
 Return execution context.
 
ObjectGetSubsystem (StringHash type) const
 Return subsystem by type.
 
ObjectGetEventSender () const
 Return active event sender. Null outside event handling.
 
EventHandlerGetEventHandler () const
 Return active event handler. Null outside event handling.
 
bool HasSubscribedToEvent (StringHash eventType) const
 Return whether has subscribed to an event without specific sender.
 
bool HasSubscribedToEvent (Object *sender, StringHash eventType) const
 Return whether has subscribed to a specific sender's event.
 
bool HasEventHandlers () const
 Return whether has subscribed to any event.
 
template<class T >
T * GetSubsystem () const
 Template version of returning a subsystem.
 
const StringGetCategory () const
 Return object category. Categories are (optionally) registered along with the object factory. Return an empty string if the object category is not registered.
 
- Public Member Functions inherited from Urho3D::RefCounted
 RefCounted ()
 Construct. Allocate the reference count structure and set an initial self weak reference.
 
virtual ~RefCounted ()
 Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist.
 
void AddRef ()
 Increment reference count. Can also be called outside of a SharedPtr for traditional reference counting.
 
void ReleaseRef ()
 Decrement reference count and delete self if no more references. Can also be called outside of a SharedPtr for traditional reference counting.
 
int Refs () const
 Return reference count.
 
int WeakRefs () const
 Return weak reference count.
 
RefCountRefCountPtr ()
 Return pointer to the reference count structure.
 
- Public Member Functions inherited from Urho3D::GPUObject
 GPUObject (Graphics *graphics)
 Construct with graphics subsystem pointer.
 
virtual ~GPUObject ()
 Destruct. Remove from the graphics subsystem.
 
void ClearDataLost ()
 Clear the data lost flag. No-op on D3D11.
 
GraphicsGetGraphics () const
 Return the graphics subsystem.
 
void * GetGPUObject () const
 Return Direct3D object.
 
bool IsDataLost () const
 Return whether data is lost due to device loss. Always false on D3D11.
 
bool HasPendingData () const
 Return whether has pending data assigned while device was lost. Always false on D3D11.
 
 GPUObject (Graphics *graphics)
 Construct with graphics subsystem pointer.
 
virtual ~GPUObject ()
 Destruct. Remove from the Graphics.
 
void ClearDataLost ()
 Clear the data lost flag.
 
GraphicsGetGraphics () const
 Return the graphics subsystem.
 
unsigned GetGPUObject () const
 Return the object's OpenGL handle.
 
bool IsDataLost () const
 Return whether data is lost due to context loss.
 
bool HasPendingData () const
 Return whether has pending data assigned while context was lost.
 

Static Public Member Functions

static void RegisterObject (Context *context)
 Register object factory.
 
static void RegisterObject (Context *context)
 Register object factory.
 
- Static Public Member Functions inherited from Urho3D::Texture
static unsigned CheckMaxLevels (int width, int height, unsigned requestedLevels)
 Check maximum allowed mip levels for a specific texture size.
 
static unsigned CheckMaxLevels (int width, int height, int depth, unsigned requestedLevels)
 Check maximum allowed mip levels for a specific 3D texture size.
 
static unsigned GetSRVFormat (unsigned format)
 Return the shader resource view format corresponding to a texture format. Handles conversion of typeless depth texture formats.
 
static unsigned GetDSVFormat (unsigned format)
 Return the depth-stencil view format corresponding to a texture format. Handles conversion of typeless depth texture formats.
 
static unsigned GetSRGBFormat (unsigned format)
 Convert format to sRGB.
 
static unsigned GetExternalFormat (unsigned format)
 Return the non-internal texture format corresponding to an OpenGL internal format.
 
static unsigned GetDataType (unsigned format)
 Return the data type corresponding to an OpenGL internal format.
 

Protected Member Functions

virtual bool Create ()
 Create texture.
 
- Protected Member Functions inherited from Urho3D::Texture
void CheckTextureBudget (StringHash type)
 Check whether texture memory budget has been exceeded. Free unused materials in that case to release the texture references.
 
void CheckTextureBudget (StringHash type)
 Check whether texture memory budget has been exceeded. Free unused materials in that case to release the texture references.
 

Private Member Functions

 OBJECT (TextureCube)
 
bool Create ()
 Create texture.
 
void HandleRenderSurfaceUpdate (StringHash eventType, VariantMap &eventData)
 Handle render surface update event.
 
 OBJECT (TextureCube)
 
void HandleRenderSurfaceUpdate (StringHash eventType, VariantMap &eventData)
 Handle render surface update event.
 

Private Attributes

SharedPtr< RenderSurfacerenderSurfaces_ [MAX_CUBEMAP_FACES]
 Render surfaces.
 
unsigned faceMemoryUse_ [MAX_CUBEMAP_FACES]
 Memory use per face.
 
int lockedLevel_
 Currently locked mip level.
 
CubeMapFace lockedFace_
 Currently locked face.
 
Vector< SharedPtr< Image > > loadImages_
 Face image files acquired during BeginLoad.
 
SharedPtr< XMLFileloadParameters_
 Parameter file acquired during BeginLoad.
 

Additional Inherited Members

- Protected Attributes inherited from Urho3D::Texture
void * shaderResourceView_
 Shader resource view.
 
void * sampler_
 Sampler state object.
 
unsigned format_
 Texture format.
 
TextureUsage usage_
 Texture usage type.
 
unsigned levels_
 Current mip levels.
 
unsigned requestedLevels_
 Requested mip levels.
 
int width_
 Texture width.
 
int height_
 Texture height.
 
int depth_
 Texture depth.
 
bool shadowCompare_
 Shadow compare mode.
 
TextureFilterMode filterMode_
 Filtering mode.
 
TextureAddressMode addressMode_ [MAX_COORDS]
 Addressing mode.
 
unsigned mipsToSkip_ [MAX_TEXTURE_QUALITY_LEVELS]
 Mip levels to skip when loading per texture quality setting.
 
Color borderColor_
 Border color.
 
bool sRGB_
 sRGB sampling and writing mode flag.
 
bool parametersDirty_
 Parameters dirty flag.
 
SharedPtr< TexturebackupTexture_
 Backup texture.
 
unsigned target_
 OpenGL target.
 

Detailed Description

Cube texture resource.


The documentation for this class was generated from the following files:
  • /home/travis/build/urho3d/Urho3D/Source/Urho3D/Graphics/Direct3D11/D3D11TextureCube.h
  • /home/travis/build/urho3d/Urho3D/Source/Urho3D/Graphics/OpenGL/OGLTextureCube.h
  • /home/travis/build/urho3d/Urho3D/Source/Urho3D/Graphics/Direct3D11/D3D11TextureCube.cpp
  • /home/travis/build/urho3d/Urho3D/Source/Urho3D/Graphics/OpenGL/OGLTextureCube.cpp