Documentation
Urho3D::BatchGroup Struct Reference
Instanced 3D geometry draw call. More...
#include <Batch.h>
Inheritance diagram for Urho3D::BatchGroup:
Collaboration diagram for Urho3D::BatchGroup:
Public Member Functions | |
| BatchGroup () | |
| Construct with defaults. | |
| BatchGroup (const Batch &batch) | |
| Construct from a batch. | |
| ~BatchGroup () | |
| Destruct. | |
| void | AddTransforms (const Batch &batch) |
| Add world transform(s) from a batch. | |
| void | SetTransforms (void *lockedData, unsigned &freeIndex) |
| Pre-set the instance transforms. Buffer must be big enough to hold all transforms. | |
| void | Draw (View *view, bool allowDepthWrite) const |
| Prepare and draw. | |
Public Member Functions inherited from Urho3D::Batch | |
| Batch () | |
| Construct with defaults. | |
| Batch (const SourceBatch &rhs) | |
| Construct from a drawable's source batch. | |
| void | CalculateSortKey () |
| Calculate state sorting key, which consists of base pass flag, light, pass and geometry. | |
| void | Prepare (View *view, bool setModelTransform, bool allowDepthWrite) const |
| Prepare for rendering. | |
| void | Draw (View *view, bool allowDepthWrite) const |
| Prepare and draw. | |
Public Attributes | |
| PODVector< InstanceData > | instances_ |
| Instance data. | |
| unsigned | startIndex_ |
| Instance stream start index, or M_MAX_UNSIGNED if transforms not pre-set. | |
Public Attributes inherited from Urho3D::Batch | |
| unsigned long long | sortKey_ |
| State sorting key. | |
| float | distance_ |
| Distance from camera. | |
| Geometry * | geometry_ |
| Geometry. | |
| Material * | material_ |
| Material. | |
| const Matrix3x4 * | worldTransform_ |
| World transform(s). For a skinned model, these are the bone transforms. | |
| unsigned | numWorldTransforms_ |
| Number of world transforms. | |
| Camera * | camera_ |
| Camera. | |
| Zone * | zone_ |
| Zone. | |
| LightBatchQueue * | lightQueue_ |
| Light properties. | |
| Pass * | pass_ |
| Material pass. | |
| ShaderVariation * | vertexShader_ |
| Vertex shader. | |
| ShaderVariation * | pixelShader_ |
| Pixel shader. | |
| GeometryType | geometryType_ |
| Geometry type. | |
| bool | isBase_ |
| Base batch flag. This tells to draw the object fully without light optimizations. | |
| unsigned char | lightMask_ |
| 8-bit light mask for stencil marking in deferred rendering. | |
Detailed Description
Instanced 3D geometry draw call.
The documentation for this struct was generated from the following files:
- /home/travis/build/urho3d/Urho3D/Source/Urho3D/Graphics/Batch.h
- /home/travis/build/urho3d/Urho3D/Source/Urho3D/Graphics/Batch.cpp

Public Member Functions inherited from