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List of all members  
  Urho3D::Light Class Reference
  Light component. More...
#include <Light.h>
Inheritance diagram for Urho3D::Light:
Collaboration diagram for Urho3D::Light:
Public Member Functions | |
| Light (Context *context) | |
| Construct.  | |
| virtual | ~Light () | 
| Destruct.  | |
| virtual void | OnSetAttribute (const AttributeInfo &attr, const Variant &src) | 
| Handle attribute change.  | |
| virtual void | ProcessRayQuery (const RayOctreeQuery &query, PODVector< RayQueryResult > &results) | 
| Process octree raycast. May be called from a worker thread.  | |
| virtual void | UpdateBatches (const FrameInfo &frame) | 
| Calculate distance and prepare batches for rendering. May be called from worker thread(s), possibly re-entrantly.  | |
| virtual void | DrawDebugGeometry (DebugRenderer *debug, bool depthTest) | 
| Visualize the component as debug geometry.  | |
| void | SetLightType (LightType type) | 
| Set light type.  | |
| void | SetPerVertex (bool enable) | 
| Set vertex lighting mode.  | |
| void | SetColor (const Color &color) | 
| Set color.  | |
| void | SetSpecularIntensity (float intensity) | 
| Set specular intensity. Zero disables specular calculations.  | |
| void | SetBrightness (float brightness) | 
| Set light brightness multiplier. Both the color and specular intensity are multiplied with this to get final values for rendering.  | |
| void | SetRange (float range) | 
| Set range.  | |
| void | SetFov (float fov) | 
| Set spotlight field of view.  | |
| void | SetAspectRatio (float aspectRatio) | 
| Set spotlight aspect ratio.  | |
| void | SetFadeDistance (float distance) | 
| Set fade out start distance.  | |
| void | SetShadowFadeDistance (float distance) | 
| Set shadow fade out start distance. Only has effect if shadow distance is also non-zero.  | |
| void | SetShadowBias (const BiasParameters ¶meters) | 
| Set shadow depth bias parameters.  | |
| void | SetShadowCascade (const CascadeParameters ¶meters) | 
| Set directional light cascaded shadow parameters.  | |
| void | SetShadowFocus (const FocusParameters ¶meters) | 
| Set shadow map focusing parameters.  | |
| void | SetShadowIntensity (float intensity) | 
| Set shadow intensity between 0.0 - 1.0. 0.0 (the default) gives fully dark shadows.  | |
| void | SetShadowResolution (float resolution) | 
| Set shadow resolution between 0.25 - 1.0. Determines the shadow map to use.  | |
| void | SetShadowNearFarRatio (float nearFarRatio) | 
| Set shadow camera near/far clip distance ratio.  | |
| void | SetRampTexture (Texture *texture) | 
| Set range attenuation texture.  | |
| void | SetShapeTexture (Texture *texture) | 
| Set spotlight attenuation texture.  | |
| LightType | GetLightType () const | 
| Return light type.  | |
| bool | GetPerVertex () const | 
| Return vertex lighting mode.  | |
| const Color & | GetColor () const | 
| Return color.  | |
| float | GetSpecularIntensity () const | 
| Return specular intensity.  | |
| float | GetBrightness () const | 
| Return brightness multiplier.  | |
| Color | GetEffectiveColor () const | 
| Return effective color, multiplied by brightness. Do not multiply the alpha so that can compare against the default black color to detect a light with no effect.  | |
| float | GetEffectiveSpecularIntensity () const | 
| Return effective specular intensity, multiplied by absolute value of brightness.  | |
| float | GetRange () const | 
| Return range.  | |
| float | GetFov () const | 
| Return spotlight field of view.  | |
| float | GetAspectRatio () const | 
| Return spotlight aspect ratio.  | |
| float | GetFadeDistance () const | 
| Return fade start distance.  | |
| float | GetShadowFadeDistance () const | 
| Return shadow fade start distance.  | |
| const BiasParameters & | GetShadowBias () const | 
| Return shadow depth bias parameters.  | |
| const CascadeParameters & | GetShadowCascade () const | 
| Return directional light cascaded shadow parameters.  | |
| const FocusParameters & | GetShadowFocus () const | 
| Return shadow map focus parameters.  | |
| float | GetShadowIntensity () const | 
| Return shadow intensity.  | |
| float | GetShadowResolution () const | 
| Return shadow resolution.  | |
| float | GetShadowNearFarRatio () const | 
| Return shadow camera near/far clip distance ratio.  | |
| Texture * | GetRampTexture () const | 
| Return range attenuation texture.  | |
| Texture * | GetShapeTexture () const | 
| Return spotlight attenuation texture.  | |
| Frustum | GetFrustum () const | 
| Return spotlight frustum.  | |
| int | GetNumShadowSplits () const | 
| Return number of shadow map cascade splits for a directional light, considering also graphics API limitations.  | |
| bool | IsNegative () const | 
| Return whether light has negative (darkening) color.  | |
| void | SetIntensitySortValue (float distance) | 
| Set sort value based on intensity and view distance.  | |
| void | SetIntensitySortValue (const BoundingBox &box) | 
| Set sort value based on overall intensity over a bounding box.  | |
| void | SetLightQueue (LightBatchQueue *queue) | 
| Set light queue used for this light. Called by View.  | |
| const Matrix3x4 & | GetVolumeTransform (Camera *camera) | 
| Return light volume model transform.  | |
| LightBatchQueue * | GetLightQueue () const | 
| Return light queue. Called by View.  | |
| float | GetIntensityDivisor (float attenuation=1.0f) const | 
| Return a divisor value based on intensity for calculating the sort value.  | |
| void | SetRampTextureAttr (const ResourceRef &value) | 
| Set ramp texture attribute.  | |
| void | SetShapeTextureAttr (const ResourceRef &value) | 
| Set shape texture attribute.  | |
| ResourceRef | GetRampTextureAttr () const | 
| Return ramp texture attribute.  | |
| ResourceRef | GetShapeTextureAttr () const | 
| Return shape texture attribute.  | |
  Public Member Functions inherited from Urho3D::Drawable | |
| Drawable (Context *context, unsigned char drawableFlags) | |
| Construct.  | |
| virtual | ~Drawable () | 
| Destruct.  | |
| virtual void | OnSetEnabled () | 
| Handle enabled/disabled state change.  | |
| virtual void | Update (const FrameInfo &frame) | 
| Update before octree reinsertion. Is called from a worker thread.  | |
| virtual void | UpdateGeometry (const FrameInfo &frame) | 
| Prepare geometry for rendering.  | |
| virtual UpdateGeometryType | GetUpdateGeometryType () | 
| Return whether a geometry update is necessary, and if it can happen in a worker thread.  | |
| virtual Geometry * | GetLodGeometry (unsigned batchIndex, unsigned level) | 
| Return the geometry for a specific LOD level.  | |
| virtual unsigned | GetNumOccluderTriangles () | 
| Return number of occlusion geometry triangles.  | |
| virtual bool | DrawOcclusion (OcclusionBuffer *buffer) | 
| Draw to occlusion buffer. Return true if did not run out of triangles.  | |
| void | SetDrawDistance (float distance) | 
| Set draw distance.  | |
| void | SetShadowDistance (float distance) | 
| Set shadow draw distance.  | |
| void | SetLodBias (float bias) | 
| Set LOD bias.  | |
| void | SetViewMask (unsigned mask) | 
| Set view mask. Is and'ed with camera's view mask to see if the object should be rendered.  | |
| void | SetLightMask (unsigned mask) | 
| Set light mask. Is and'ed with light's and zone's light mask to see if the object should be lit.  | |
| void | SetShadowMask (unsigned mask) | 
| Set shadow mask. Is and'ed with light's light mask and zone's shadow mask to see if the object should be rendered to a shadow map.  | |
| void | SetZoneMask (unsigned mask) | 
| Set zone mask. Is and'ed with zone's zone mask to see if the object should belong to the zone.  | |
| void | SetMaxLights (unsigned num) | 
| Set maximum number of per-pixel lights. Default 0 is unlimited.  | |
| void | SetCastShadows (bool enable) | 
| Set shadowcaster flag.  | |
| void | SetOccluder (bool enable) | 
| Set occlusion flag.  | |
| void | SetOccludee (bool enable) | 
| Set occludee flag.  | |
| void | MarkForUpdate () | 
| Mark for update and octree reinsertion. Update is automatically queued when the drawable's scene node moves or changes scale.  | |
| const BoundingBox & | GetBoundingBox () const | 
| Return local space bounding box. May not be applicable or properly updated on all drawables.  | |
| const BoundingBox & | GetWorldBoundingBox () | 
| Return world-space bounding box.  | |
| unsigned char | GetDrawableFlags () const | 
| Return drawable flags.  | |
| float | GetDrawDistance () const | 
| Return draw distance.  | |
| float | GetShadowDistance () const | 
| Return shadow draw distance.  | |
| float | GetLodBias () const | 
| Return LOD bias.  | |
| unsigned | GetViewMask () const | 
| Return view mask.  | |
| unsigned | GetLightMask () const | 
| Return light mask.  | |
| unsigned | GetShadowMask () const | 
| Return shadow mask.  | |
| unsigned | GetZoneMask () const | 
| Return zone mask.  | |
| unsigned | GetMaxLights () const | 
| Return maximum number of per-pixel lights.  | |
| bool | GetCastShadows () const | 
| Return shadowcaster flag.  | |
| bool | IsOccluder () const | 
| Return occluder flag.  | |
| bool | IsOccludee () const | 
| Return occludee flag.  | |
| bool | IsInView () const | 
| Return whether is in view this frame from any viewport camera. Excludes shadow map cameras.  | |
| bool | IsInView (Camera *camera) const | 
| Return whether is in view of a specific camera this frame. Pass in a null camera to allow any camera, including shadow map cameras.  | |
| const Vector< SourceBatch > & | GetBatches () const | 
| Return draw call source data.  | |
| void | SetZone (Zone *zone, bool temporary=false) | 
| Set new zone. Zone assignment may optionally be temporary, meaning it needs to be re-evaluated on the next frame.  | |
| void | SetSortValue (float value) | 
| Set sorting value.  | |
| void | SetMinMaxZ (float minZ, float maxZ) | 
| Set view-space depth bounds.  | |
| void | MarkInView (const FrameInfo &frame) | 
| Mark in view. Also clear the light list.  | |
| void | MarkInView (unsigned frameNumber) | 
| Mark in view without specifying a camera. Used for shadow casters.  | |
| void | LimitLights () | 
| Sort and limit per-pixel lights to maximum allowed. Convert extra lights into vertex lights.  | |
| void | LimitVertexLights (bool removeConvertedLights) | 
| Sort and limit per-vertex lights to maximum allowed.  | |
| void | SetBasePass (unsigned batchIndex) | 
| Set base pass flag for a batch.  | |
| Octant * | GetOctant () const | 
| Return octree octant.  | |
| Zone * | GetZone () const | 
| Return current zone.  | |
| bool | IsZoneDirty () const | 
| Return whether current zone is inconclusive or dirty due to the drawable moving.  | |
| float | GetDistance () const | 
| Return distance from camera.  | |
| float | GetLodDistance () const | 
| Return LOD scaled distance from camera.  | |
| float | GetSortValue () const | 
| Return sorting value.  | |
| bool | IsInView (const FrameInfo &frame, bool anyCamera=false) const | 
| Return whether is in view on the current frame. Called by View.  | |
| bool | HasBasePass (unsigned batchIndex) const | 
| Return whether has a base pass.  | |
| const PODVector< Light * > & | GetLights () const | 
| Return per-pixel lights.  | |
| const PODVector< Light * > & | GetVertexLights () const | 
| Return per-vertex lights.  | |
| Light * | GetFirstLight () const | 
| Return the first added per-pixel light.  | |
| float | GetMinZ () const | 
| Return the minimum view-space depth.  | |
| float | GetMaxZ () const | 
| Return the maximum view-space depth.  | |
| void | AddLight (Light *light) | 
| void | AddVertexLight (Light *light) | 
  Public Member Functions inherited from Urho3D::Component | |
| Component (Context *context) | |
| Construct.  | |
| virtual | ~Component () | 
| Destruct.  | |
| virtual bool | Save (Serializer &dest) const | 
| Save as binary data. Return true if successful.  | |
| virtual bool | SaveXML (XMLElement &dest) const | 
| Save as XML data. Return true if successful.  | |
| virtual void | MarkNetworkUpdate () | 
| Mark for attribute check on the next network update.  | |
| virtual void | GetDependencyNodes (PODVector< Node * > &dest) | 
| Return the depended on nodes to order network updates.  | |
| void | SetEnabled (bool enable) | 
| Set enabled/disabled state.  | |
| void | Remove () | 
| Remove from the scene node. If no other shared pointer references exist, causes immediate deletion.  | |
| unsigned | GetID () const | 
| Return ID.  | |
| Node * | GetNode () const | 
| Return scene node.  | |
| Scene * | GetScene () const | 
| Return the scene the node belongs to.  | |
| bool | IsEnabled () const | 
| Return whether is enabled.  | |
| bool | IsEnabledEffective () const | 
| Return whether is effectively enabled (node is also enabled.)  | |
| Component * | GetComponent (StringHash type) const | 
| Return component in the same scene node by type. If there are several, returns the first.  | |
| void | GetComponents (PODVector< Component * > &dest, StringHash type) const | 
| Return components in the same scene node by type.  | |
| template<class T > | |
| T * | GetComponent () const | 
| Template version of returning a component in the same scene node by type.  | |
| template<class T > | |
| void | GetComponents (PODVector< T * > &dest) const | 
| Template version of returning components in the same scene node by type.  | |
| void | AddReplicationState (ComponentReplicationState *state) | 
| Add a replication state that is tracking this component.  | |
| void | PrepareNetworkUpdate () | 
| Prepare network update by comparing attributes and marking replication states dirty as necessary.  | |
| void | CleanupConnection (Connection *connection) | 
| Clean up all references to a network connection that is about to be removed.  | |
  Public Member Functions inherited from Urho3D::Animatable | |
| Animatable (Context *context) | |
| Construct.  | |
| virtual | ~Animatable () | 
| Destruct.  | |
| virtual bool | LoadXML (const XMLElement &source, bool setInstanceDefault=false) | 
| Load from XML data. When setInstanceDefault is set to true, after setting the attribute value, store the value as instance's default value. Return true if successful.  | |
| void | SetAnimationEnabled (bool enable) | 
| Set animation enabled.  | |
| void | SetObjectAnimation (ObjectAnimation *objectAnimation) | 
| Set object animation.  | |
| void | SetAttributeAnimation (const String &name, ValueAnimation *attributeAnimation, WrapMode wrapMode=WM_LOOP, float speed=1.0f) | 
| Set attribute animation.  | |
| void | SetAttributeAnimationWrapMode (const String &name, WrapMode wrapMode) | 
| Set attribute animation wrap mode.  | |
| void | SetAttributeAnimationSpeed (const String &name, float speed) | 
| Set attribute animation speed.  | |
| bool | GetAnimationEnabled () const | 
| Return animation enabled.  | |
| ObjectAnimation * | GetObjectAnimation () const | 
| Return object animation.  | |
| ValueAnimation * | GetAttributeAnimation (const String &name) const | 
| Return attribute animation.  | |
| WrapMode | GetAttributeAnimationWrapMode (const String &name) const | 
| Return attribute animation wrap mode.  | |
| float | GetAttributeAnimationSpeed (const String &name) const | 
| Return attribute animation speed.  | |
| void | SetObjectAnimationAttr (const ResourceRef &value) | 
| Set object animation attribute.  | |
| ResourceRef | GetObjectAnimationAttr () const | 
| Return object animation attribute.  | |
  Public Member Functions inherited from Urho3D::Serializable | |
| Serializable (Context *context) | |
| Construct.  | |
| virtual | ~Serializable () | 
| Destruct.  | |
| virtual void | OnGetAttribute (const AttributeInfo &attr, Variant &dest) const | 
| Handle attribute read access. Default implementation reads the variable at offset, or invokes the get accessor.  | |
| 
virtual const Vector < AttributeInfo > *  | GetAttributes () const | 
| Return attribute descriptions, or null if none defined.  | |
| 
virtual const Vector < AttributeInfo > *  | GetNetworkAttributes () const | 
| Return network replication attribute descriptions, or null if none defined.  | |
| virtual bool | Load (Deserializer &source, bool setInstanceDefault=false) | 
| Load from binary data. When setInstanceDefault is set to true, after setting the attribute value, store the value as instance's default value. Return true if successful.  | |
| virtual void | ApplyAttributes () | 
| Apply attribute changes that can not be applied immediately. Called after scene load or a network update.  | |
| virtual bool | SaveDefaultAttributes () const | 
| Return whether should save default-valued attributes into XML. Default false.  | |
| bool | SetAttribute (unsigned index, const Variant &value) | 
| Set attribute by index. Return true if successfully set.  | |
| bool | SetAttribute (const String &name, const Variant &value) | 
| Set attribute by name. Return true if successfully set.  | |
| void | ResetToDefault () | 
| Reset all editable attributes to their default values.  | |
| void | RemoveInstanceDefault () | 
| Remove instance's default values if they are set previously.  | |
| void | SetTemporary (bool enable) | 
| Set temporary flag. Temporary objects will not be saved.  | |
| void | SetInterceptNetworkUpdate (const String &attributeName, bool enable) | 
| Enable interception of an attribute from network updates. Intercepted attributes are sent as events instead of applying directly. This can be used to implement client side prediction.  | |
| void | AllocateNetworkState () | 
| Allocate network attribute state.  | |
| void | WriteInitialDeltaUpdate (Serializer &dest, unsigned char timeStamp) | 
| Write initial delta network update.  | |
| void | WriteDeltaUpdate (Serializer &dest, const DirtyBits &attributeBits, unsigned char timeStamp) | 
| Write a delta network update according to dirty attribute bits.  | |
| void | WriteLatestDataUpdate (Serializer &dest, unsigned char timeStamp) | 
| Write a latest data network update.  | |
| bool | ReadDeltaUpdate (Deserializer &source) | 
| Read and apply a network delta update. Return true if attributes were changed.  | |
| bool | ReadLatestDataUpdate (Deserializer &source) | 
| Read and apply a network latest data update. Return true if attributes were changed.  | |
| Variant | GetAttribute (unsigned index) const | 
| Return attribute value by index. Return empty if illegal index.  | |
| Variant | GetAttribute (const String &name) const | 
| Return attribute value by name. Return empty if not found.  | |
| Variant | GetAttributeDefault (unsigned index) const | 
| Return attribute default value by index. Return empty if illegal index.  | |
| Variant | GetAttributeDefault (const String &name) const | 
| Return attribute default value by name. Return empty if not found.  | |
| unsigned | GetNumAttributes () const | 
| Return number of attributes.  | |
| unsigned | GetNumNetworkAttributes () const | 
| Return number of network replication attributes.  | |
| bool | IsTemporary () const | 
| Return whether is temporary.  | |
| bool | GetInterceptNetworkUpdate (const String &attributeName) const | 
| Return whether an attribute's network updates are being intercepted.  | |
| NetworkState * | GetNetworkState () const | 
| Return the network attribute state, if allocated.  | |
  Public Member Functions inherited from Urho3D::Object | |
| Object (Context *context) | |
| Construct.  | |
| virtual | ~Object () | 
| Destruct. Clean up self from event sender & receiver structures.  | |
| virtual Urho3D::StringHash | GetType () const =0 | 
| Return type hash.  | |
| virtual Urho3D::StringHash | GetBaseType () const =0 | 
| Return base class type hash.  | |
| virtual const Urho3D::String & | GetTypeName () const =0 | 
| Return type name.  | |
| virtual void | OnEvent (Object *sender, StringHash eventType, VariantMap &eventData) | 
| Handle event.  | |
| void | SubscribeToEvent (StringHash eventType, EventHandler *handler) | 
| Subscribe to an event that can be sent by any sender.  | |
| void | SubscribeToEvent (Object *sender, StringHash eventType, EventHandler *handler) | 
| Subscribe to a specific sender's event.  | |
| void | UnsubscribeFromEvent (StringHash eventType) | 
| Unsubscribe from an event.  | |
| void | UnsubscribeFromEvent (Object *sender, StringHash eventType) | 
| Unsubscribe from a specific sender's event.  | |
| void | UnsubscribeFromEvents (Object *sender) | 
| Unsubscribe from a specific sender's events.  | |
| void | UnsubscribeFromAllEvents () | 
| Unsubscribe from all events.  | |
| void | UnsubscribeFromAllEventsExcept (const PODVector< StringHash > &exceptions, bool onlyUserData) | 
| Unsubscribe from all events except those listed, and optionally only those with userdata (script registered events.)  | |
| void | SendEvent (StringHash eventType) | 
| Send event to all subscribers.  | |
| void | SendEvent (StringHash eventType, VariantMap &eventData) | 
| Send event with parameters to all subscribers.  More... | |
| VariantMap & | GetEventDataMap () const | 
| Return a preallocated map for event data. Used for optimization to avoid constant re-allocation of event data maps.  | |
| Context * | GetContext () const | 
| Return execution context.  | |
| Object * | GetSubsystem (StringHash type) const | 
| Return subsystem by type.  | |
| Object * | GetEventSender () const | 
| Return active event sender. Null outside event handling.  | |
| EventHandler * | GetEventHandler () const | 
| Return active event handler. Null outside event handling.  | |
| bool | HasSubscribedToEvent (StringHash eventType) const | 
| Return whether has subscribed to an event without specific sender.  | |
| bool | HasSubscribedToEvent (Object *sender, StringHash eventType) const | 
| Return whether has subscribed to a specific sender's event.  | |
| bool | HasEventHandlers () const | 
| Return whether has subscribed to any event.  | |
| template<class T > | |
| T * | GetSubsystem () const | 
| Template version of returning a subsystem.  | |
| const String & | GetCategory () const | 
| Return object category. Categories are (optionally) registered along with the object factory. Return an empty string if the object category is not registered.  | |
  Public Member Functions inherited from Urho3D::RefCounted | |
| RefCounted () | |
| Construct. Allocate the reference count structure and set an initial self weak reference.  | |
| virtual | ~RefCounted () | 
| Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist.  | |
| void | AddRef () | 
| Increment reference count. Can also be called outside of a SharedPtr for traditional reference counting.  | |
| void | ReleaseRef () | 
| Decrement reference count and delete self if no more references. Can also be called outside of a SharedPtr for traditional reference counting.  | |
| int | Refs () const | 
| Return reference count.  | |
| int | WeakRefs () const | 
| Return weak reference count.  | |
| RefCount * | RefCountPtr () | 
| Return pointer to the reference count structure.  | |
Static Public Member Functions | |
| static void | RegisterObject (Context *context) | 
| Register object factory. Drawable must be registered first.  | |
  Static Public Member Functions inherited from Urho3D::Drawable | |
| static void | RegisterObject (Context *context) | 
| Register object attributes. Drawable must be registered first.  | |
Protected Member Functions | |
| virtual void | OnWorldBoundingBoxUpdate () | 
| Recalculate the world-space bounding box.  | |
  Protected Member Functions inherited from Urho3D::Drawable | |
| virtual void | OnNodeSet (Node *node) | 
| Handle node being assigned.  | |
| virtual void | OnMarkedDirty (Node *node) | 
| Handle node transform being dirtied.  | |
| virtual void | OnRemoveFromOctree () | 
| Handle removal from octree.  | |
| void | AddToOctree () | 
| Add to octree.  | |
| void | RemoveFromOctree () | 
| Remove from octree.  | |
| void | SetOctant (Octant *octant) | 
| Move into another octree octant.  | |
  Protected Member Functions inherited from Urho3D::Component | |
| virtual void | OnAttributeAnimationAdded () | 
| Handle attribute animation added.  | |
| virtual void | OnAttributeAnimationRemoved () | 
| Handle attribute animation removed.  | |
| virtual void | OnNodeSetEnabled (Node *node) | 
| Handle scene node enabled status changing.  | |
| void | SetID (unsigned id) | 
| Set ID. Called by Scene.  | |
| void | SetNode (Node *node) | 
| Set scene node. Called by Node when creating the component.  | |
| void | HandleAttributeAnimationUpdate (StringHash eventType, VariantMap &eventData) | 
| Handle scene attribute animation update event.  | |
  Protected Member Functions inherited from Urho3D::Animatable | |
| virtual void | SetObjectAttributeAnimation (const String &name, ValueAnimation *attributeAnimation, WrapMode wrapMode, float speed) | 
| Set object attribute animation internal.  | |
| void | OnObjectAnimationAdded (ObjectAnimation *objectAnimation) | 
| Handle object animation added.  | |
| void | OnObjectAnimationRemoved (ObjectAnimation *objectAnimation) | 
| Handle object animation removed.  | |
| void | UpdateAttributeAnimations (float timeStep) | 
| Update attribute animations.  | |
| bool | IsAnimatedNetworkAttribute (const AttributeInfo &attrInfo) const | 
| Is animated network attribute.  | |
| AttributeAnimationInfo * | GetAttributeAnimationInfo (const String &name) const | 
| Return attribute animation info.  | |
| void | HandleAttributeAnimationAdded (StringHash eventType, VariantMap &eventData) | 
| Handle attribute animation added.  | |
| void | HandleAttributeAnimationRemoved (StringHash eventType, VariantMap &eventData) | 
| Handle attribute animation removed.  | |
Private Member Functions | |
| OBJECT (Light) | |
Private Attributes | |
| LightType | lightType_ | 
| Light type.  | |
| Color | color_ | 
| Color.  | |
| BiasParameters | shadowBias_ | 
| Shadow depth bias parameters.  | |
| CascadeParameters | shadowCascade_ | 
| Directional light cascaded shadow parameters.  | |
| FocusParameters | shadowFocus_ | 
| Shadow map focus parameters.  | |
| Matrix3x4 | volumeTransform_ | 
| Custom world transform for the light volume.  | |
| SharedPtr< Texture > | rampTexture_ | 
| Range attenuation texture.  | |
| SharedPtr< Texture > | shapeTexture_ | 
| Spotlight attenuation texture.  | |
| LightBatchQueue * | lightQueue_ | 
| Light queue.  | |
| float | specularIntensity_ | 
| Specular intensity.  | |
| float | brightness_ | 
| Brightness multiplier.  | |
| float | range_ | 
| Range.  | |
| float | fov_ | 
| Spotlight field of view.  | |
| float | aspectRatio_ | 
| Spotlight aspect ratio.  | |
| float | fadeDistance_ | 
| Fade start distance.  | |
| float | shadowFadeDistance_ | 
| Shadow fade start distance.  | |
| float | shadowIntensity_ | 
| Shadow intensity.  | |
| float | shadowResolution_ | 
| Shadow resolution.  | |
| float | shadowNearFarRatio_ | 
| Shadow camera near/far clip distance ratio.  | |
| bool | perVertex_ | 
| Per-vertex lighting flag.  | |
Additional Inherited Members | |
  Protected Attributes inherited from Urho3D::Drawable | |
| BoundingBox | worldBoundingBox_ | 
| World-space bounding box.  | |
| BoundingBox | boundingBox_ | 
| Local-space bounding box.  | |
| Vector< SourceBatch > | batches_ | 
| Draw call source data.  | |
| unsigned char | drawableFlags_ | 
| Drawable flags.  | |
| bool | worldBoundingBoxDirty_ | 
| Bounding box dirty flag.  | |
| bool | castShadows_ | 
| Shadowcaster flag.  | |
| bool | occluder_ | 
| Occluder flag.  | |
| bool | occludee_ | 
| Occludee flag.  | |
| bool | updateQueued_ | 
| Octree update queued flag.  | |
| bool | zoneDirty_ | 
| Zone inconclusive or dirtied flag.  | |
| Octant * | octant_ | 
| Octree octant.  | |
| Zone * | zone_ | 
| Current zone.  | |
| unsigned | viewMask_ | 
| View mask.  | |
| unsigned | lightMask_ | 
| Light mask.  | |
| unsigned | shadowMask_ | 
| Shadow mask.  | |
| unsigned | zoneMask_ | 
| Zone mask.  | |
| unsigned | viewFrameNumber_ | 
| Last visible frame number.  | |
| float | distance_ | 
| Current distance to camera.  | |
| float | lodDistance_ | 
| LOD scaled distance.  | |
| float | drawDistance_ | 
| Draw distance.  | |
| float | shadowDistance_ | 
| Shadow distance.  | |
| float | sortValue_ | 
| Current sort value.  | |
| float | minZ_ | 
| Current minimum view space depth.  | |
| float | maxZ_ | 
| Current maximum view space depth.  | |
| float | lodBias_ | 
| LOD bias.  | |
| unsigned | basePassFlags_ | 
| Base pass flags, bit per batch.  | |
| unsigned | maxLights_ | 
| Maximum per-pixel lights.  | |
| PODVector< Camera * > | viewCameras_ | 
| List of cameras from which is seen on the current frame.  | |
| Light * | firstLight_ | 
| First per-pixel light added this frame.  | |
| PODVector< Light * > | lights_ | 
| Per-pixel lights affecting this drawable.  | |
| PODVector< Light * > | vertexLights_ | 
| Per-vertex lights affecting this drawable.  | |
Detailed Description
Light component.
The documentation for this class was generated from the following files:
- /home/travis/build/urho3d/Urho3D/Source/Urho3D/Graphics/Light.h
 - /home/travis/build/urho3d/Urho3D/Source/Urho3D/Graphics/Light.cpp
 

 Public Member Functions inherited from