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Urho3D::Material Class Reference
Describes how to render 3D geometries. More...
#include <Material.h>
Inheritance diagram for Urho3D::Material:
Collaboration diagram for Urho3D::Material:
Public Member Functions | |
Material (Context *context) | |
Construct. | |
~Material () | |
Destruct. | |
virtual bool | BeginLoad (Deserializer &source) |
Load resource from stream. May be called from a worker thread. Return true if successful. More... | |
virtual bool | EndLoad () |
Finish resource loading. Always called from the main thread. Return true if successful. | |
virtual bool | Save (Serializer &dest) const |
Save resource. Return true if successful. | |
bool | Load (const XMLElement &source) |
Load from an XML element. Return true if successful. More... | |
bool | Save (XMLElement &dest) const |
Save to an XML element. Return true if successful. | |
void | SetNumTechniques (unsigned num) |
Set number of techniques. | |
void | SetTechnique (unsigned index, Technique *tech, unsigned qualityLevel=0, float lodDistance=0.0f) |
Set technique. | |
void | SetShaderParameter (const String &name, const Variant &value) |
Set shader parameter. | |
void | SetShaderParameterAnimation (const String &name, ValueAnimation *animation, WrapMode wrapMode=WM_LOOP, float speed=1.0f) |
Set shader parameter animation. | |
void | SetShaderParameterAnimationWrapMode (const String &name, WrapMode wrapMode) |
Set shader parameter animation wrap mode. | |
void | SetShaderParameterAnimationSpeed (const String &name, float speed) |
Set shader parameter animation speed. | |
void | SetTexture (TextureUnit unit, Texture *texture) |
Set texture. | |
void | SetUVTransform (const Vector2 &offset, float rotation, const Vector2 &repeat) |
Set texture coordinate transform. | |
void | SetUVTransform (const Vector2 &offset, float rotation, float repeat) |
Set texture coordinate transform. | |
void | SetCullMode (CullMode mode) |
Set culling mode. | |
void | SetShadowCullMode (CullMode mode) |
Set culling mode for shadows. | |
void | SetFillMode (FillMode mode) |
Set polygon fill mode. Interacts with the camera's fill mode setting so that the "least filled" mode will be used. | |
void | SetDepthBias (const BiasParameters ¶meters) |
Set depth bias. | |
void | SetScene (Scene *scene) |
Associate the material with a scene to ensure that shader parameter animation happens in sync with scene update, respecting the scene time scale. If no scene is set, the global update events will be used. | |
void | RemoveShaderParameter (const String &name) |
Remove shader parameter. | |
void | ReleaseShaders () |
Reset all shader pointers. | |
SharedPtr< Material > | Clone (const String &cloneName=String::EMPTY) const |
Clone the material. | |
void | SortTechniques () |
Ensure that material techniques are listed in correct order. | |
void | MarkForAuxView (unsigned frameNumber) |
Mark material for auxiliary view rendering. | |
unsigned | GetNumTechniques () const |
Return number of techniques. | |
const Vector< TechniqueEntry > & | GetTechniques () const |
Return all techniques. | |
const TechniqueEntry & | GetTechniqueEntry (unsigned index) const |
Return technique entry by index. | |
Technique * | GetTechnique (unsigned index) const |
Return technique by index. | |
Pass * | GetPass (unsigned index, const String &passName) const |
Return pass by technique index and pass name. | |
Texture * | GetTexture (TextureUnit unit) const |
Return texture by unit. | |
const HashMap< TextureUnit, SharedPtr< Texture > > & | GetTextures () const |
Return all textures. | |
const Variant & | GetShaderParameter (const String &name) const |
Return shader parameter. | |
ValueAnimation * | GetShaderParameterAnimation (const String &name) const |
Return shader parameter animation. | |
WrapMode | GetShaderParameterAnimationWrapMode (const String &name) const |
Return shader parameter animation wrap mode. | |
float | GetShaderParameterAnimationSpeed (const String &name) const |
Return shader parameter animation speed. | |
const HashMap< StringHash, MaterialShaderParameter > & | GetShaderParameters () const |
Return all shader parameters. | |
CullMode | GetCullMode () const |
Return normal culling mode. | |
CullMode | GetShadowCullMode () const |
Return culling mode for shadows. | |
FillMode | GetFillMode () const |
Return polygon fill mode. | |
const BiasParameters & | GetDepthBias () const |
Return depth bias. | |
unsigned | GetAuxViewFrameNumber () const |
Return last auxiliary view rendered frame number. | |
bool | GetOcclusion () const |
Return whether should render occlusion. | |
bool | GetSpecular () const |
Return whether should render specular. | |
Scene * | GetScene () const |
Return the scene associated with the material for shader parameter animation updates. | |
unsigned | GetShaderParameterHash () const |
Return shader parameter hash value. Used as an optimization to avoid setting shader parameters unnecessarily. | |
Public Member Functions inherited from Urho3D::Resource | |
Resource (Context *context) | |
Construct. | |
bool | Load (Deserializer &source) |
Load resource synchronously. Call both BeginLoad() & EndLoad() and return true if both succeeded. | |
void | SetName (const String &name) |
Set name. | |
void | SetMemoryUse (unsigned size) |
Set memory use in bytes, possibly approximate. | |
void | ResetUseTimer () |
Reset last used timer. | |
void | SetAsyncLoadState (AsyncLoadState newState) |
Set the asynchronous loading state. Called by ResourceCache. Resources in the middle of asynchronous loading are not normally returned to user. | |
const String & | GetName () const |
Return name. | |
StringHash | GetNameHash () const |
Return name hash. | |
unsigned | GetMemoryUse () const |
Return memory use in bytes, possibly approximate. | |
unsigned | GetUseTimer () |
Return time since last use in milliseconds. If referred to elsewhere than in the resource cache, returns always zero. | |
AsyncLoadState | GetAsyncLoadState () const |
Return the asynchronous loading state. | |
Public Member Functions inherited from Urho3D::Object | |
Object (Context *context) | |
Construct. | |
virtual | ~Object () |
Destruct. Clean up self from event sender & receiver structures. | |
virtual Urho3D::StringHash | GetType () const =0 |
Return type hash. | |
virtual Urho3D::StringHash | GetBaseType () const =0 |
Return base class type hash. | |
virtual const Urho3D::String & | GetTypeName () const =0 |
Return type name. | |
virtual void | OnEvent (Object *sender, StringHash eventType, VariantMap &eventData) |
Handle event. | |
void | SubscribeToEvent (StringHash eventType, EventHandler *handler) |
Subscribe to an event that can be sent by any sender. | |
void | SubscribeToEvent (Object *sender, StringHash eventType, EventHandler *handler) |
Subscribe to a specific sender's event. | |
void | UnsubscribeFromEvent (StringHash eventType) |
Unsubscribe from an event. | |
void | UnsubscribeFromEvent (Object *sender, StringHash eventType) |
Unsubscribe from a specific sender's event. | |
void | UnsubscribeFromEvents (Object *sender) |
Unsubscribe from a specific sender's events. | |
void | UnsubscribeFromAllEvents () |
Unsubscribe from all events. | |
void | UnsubscribeFromAllEventsExcept (const PODVector< StringHash > &exceptions, bool onlyUserData) |
Unsubscribe from all events except those listed, and optionally only those with userdata (script registered events.) | |
void | SendEvent (StringHash eventType) |
Send event to all subscribers. | |
void | SendEvent (StringHash eventType, VariantMap &eventData) |
Send event with parameters to all subscribers. More... | |
VariantMap & | GetEventDataMap () const |
Return a preallocated map for event data. Used for optimization to avoid constant re-allocation of event data maps. | |
Context * | GetContext () const |
Return execution context. | |
Object * | GetSubsystem (StringHash type) const |
Return subsystem by type. | |
Object * | GetEventSender () const |
Return active event sender. Null outside event handling. | |
EventHandler * | GetEventHandler () const |
Return active event handler. Null outside event handling. | |
bool | HasSubscribedToEvent (StringHash eventType) const |
Return whether has subscribed to an event without specific sender. | |
bool | HasSubscribedToEvent (Object *sender, StringHash eventType) const |
Return whether has subscribed to a specific sender's event. | |
bool | HasEventHandlers () const |
Return whether has subscribed to any event. | |
template<class T > | |
T * | GetSubsystem () const |
Template version of returning a subsystem. | |
const String & | GetCategory () const |
Return object category. Categories are (optionally) registered along with the object factory. Return an empty string if the object category is not registered. | |
Public Member Functions inherited from Urho3D::RefCounted | |
RefCounted () | |
Construct. Allocate the reference count structure and set an initial self weak reference. | |
virtual | ~RefCounted () |
Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist. | |
void | AddRef () |
Increment reference count. Can also be called outside of a SharedPtr for traditional reference counting. | |
void | ReleaseRef () |
Decrement reference count and delete self if no more references. Can also be called outside of a SharedPtr for traditional reference counting. | |
int | Refs () const |
Return reference count. | |
int | WeakRefs () const |
Return weak reference count. | |
RefCount * | RefCountPtr () |
Return pointer to the reference count structure. | |
Static Public Member Functions | |
static void | RegisterObject (Context *context) |
Register object factory. | |
static String | GetTextureUnitName (TextureUnit unit) |
Return name for texture unit. | |
static Variant | ParseShaderParameterValue (const String &value) |
Parse a shader parameter value from a string. Retunrs either a bool, a float, or a 2 to 4-component vector. | |
Private Member Functions | |
OBJECT (Material) | |
void | CheckOcclusion () |
Re-evaluate occlusion rendering. | |
void | ResetToDefaults () |
Reset to defaults. | |
void | RefreshShaderParameterHash () |
Recalculate shader parameter hash. | |
void | RefreshMemoryUse () |
Recalculate the memory used by the material. | |
ShaderParameterAnimationInfo * | GetShaderParameterAnimationInfo (const String &name) const |
Return shader parameter animation info. | |
void | UpdateEventSubscription () |
Update whether should be subscribed to scene or global update events for shader parameter animation. | |
void | HandleAttributeAnimationUpdate (StringHash eventType, VariantMap &eventData) |
Update shader parameter animations. | |
Private Attributes | |
Vector< TechniqueEntry > | techniques_ |
Techniques. | |
HashMap< TextureUnit, SharedPtr< Texture > > | textures_ |
Textures. | |
HashMap< StringHash, MaterialShaderParameter > | shaderParameters_ |
Shader parameters. | |
HashMap< StringHash, SharedPtr < ShaderParameterAnimationInfo > > | shaderParameterAnimationInfos_ |
Shader parameters animation infos. | |
CullMode | cullMode_ |
Normal culling mode. | |
CullMode | shadowCullMode_ |
Culling mode for shadow rendering. | |
FillMode | fillMode_ |
Polygon fill mode. | |
BiasParameters | depthBias_ |
Depth bias parameters. | |
unsigned | auxViewFrameNumber_ |
Last auxiliary view rendered frame number. | |
unsigned | shaderParameterHash_ |
Shader parameter hash value. | |
bool | occlusion_ |
Render occlusion flag. | |
bool | specular_ |
Specular lighting flag. | |
bool | subscribed_ |
Flag for whether is subscribed to animation updates. | |
bool | batchedParameterUpdate_ |
Flag to suppress parameter hash and memory use recalculation when setting multiple shader parameters (loading or resetting the material.) | |
SharedPtr< XMLFile > | loadXMLFile_ |
XML file used while loading. | |
WeakPtr< Scene > | scene_ |
Associated scene for shader parameter animation updates. | |
Additional Inherited Members | |
Protected Attributes inherited from Urho3D::Object | |
Context * | context_ |
Execution context. | |
Detailed Description
Describes how to render 3D geometries.
Member Function Documentation
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virtual |
Load resource from stream. May be called from a worker thread. Return true if successful.
- Todo:
- Differentiate with 3D textures by actually reading the XML content
Reimplemented from Urho3D::Resource.
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bool Urho3D::Material::Load | ( | const XMLElement & | source | ) |
Load from an XML element. Return true if successful.
- Todo:
- Differentiate with 3D textures by actually reading the XML content
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The documentation for this class was generated from the following files:
- /home/travis/build/urho3d/Urho3D/Source/Urho3D/Graphics/Material.h
- /home/travis/build/urho3d/Urho3D/Source/Urho3D/Graphics/Material.cpp