DetourCrowd Agent, requires a DetourCrowdManager in the scene. Agent's radius and height is set through the navigation mesh. More...

#include <CrowdAgent.h>

Inheritance diagram for Urho3D::CrowdAgent:
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Collaboration diagram for Urho3D::CrowdAgent:
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Public Member Functions

 CrowdAgent (Context *context)
 Construct.
 
virtual ~CrowdAgent ()
 Destruct.
 
virtual void OnSetEnabled ()
 Handle enabled/disabled state change.
 
void DrawDebugGeometry (bool)
 Draw debug geometry.
 
virtual void DrawDebugGeometry (DebugRenderer *debug, bool depthTest)
 Draw debug feelers.
 
void SetNavigationFilterType (unsigned filterTypeID)
 Set the navigation filter type the agent will use.
 
bool SetMoveTarget (const Vector3 &position)
 Submit a new move request for this agent.
 
bool SetMoveVelocity (const Vector3 &velocity)
 Submit a new move velocity request for this agent.
 
void SetUpdateNodePosition (bool unodepos)
 Update the node position. When set to false, the node position should be updated by other means (e.g. using Physics) in response to the E_CROWD_AGENT_REPOSITION event.
 
void SetMaxAccel (float val)
 Set the agent's max acceleration.
 
void SetMaxSpeed (float val)
 Set the agent's max velocity.
 
void SetRadius (float val)
 Set the agent's radius.
 
void SetHeight (float val)
 Set the agent's height.
 
void SetNavigationQuality (NavigationQuality val)
 Set the agent's navigation quality.
 
void SetNavigationPushiness (NavigationPushiness val)
 Set the agent's navigation pushiness.
 
unsigned GetNavigationFilterType () const
 Get the navigation filter type this agent is using.
 
Vector3 GetPosition () const
 Return the agent's position.
 
Vector3 GetDesiredVelocity () const
 Return the agent's desired velocity.
 
Vector3 GetActualVelocity () const
 Return the agent's actual velocity.
 
const Vector3GetTargetPosition () const
 Return the agent's target position.
 
CrowdAgentState GetAgentState () const
 Return the agent's state.
 
CrowdTargetState GetTargetState () const
 Return the agent's target state.
 
bool GetUpdateNodePosition () const
 Return true when the node's position should be updated by the CrowdManager.
 
int GetAgentCrowdId () const
 Return the agent id.
 
float GetMaxSpeed () const
 Get the agent's max velocity.
 
float GetMaxAccel () const
 Get the agent's max acceleration.
 
float GetRadius () const
 Get the agent's radius.
 
float GetHeight () const
 Get the agent's height.
 
NavigationQuality GetNavigationQuality () const
 Get the agent's navigation quality.
 
NavigationPushiness GetNavigationPushiness () const
 Get the agent's navigation pushiness.
 
PODVector< unsigned char > GetAgentDataAttr () const
 Get serialized data of internal state.
 
void SetAgentDataAttr (const PODVector< unsigned char > &value)
 Set serialized data of internal state.
 
- Public Member Functions inherited from Urho3D::Component
 Component (Context *context)
 Construct.
 
virtual ~Component ()
 Destruct.
 
virtual bool Save (Serializer &dest) const
 Save as binary data. Return true if successful.
 
virtual bool SaveXML (XMLElement &dest) const
 Save as XML data. Return true if successful.
 
virtual void MarkNetworkUpdate ()
 Mark for attribute check on the next network update.
 
virtual void GetDependencyNodes (PODVector< Node * > &dest)
 Return the depended on nodes to order network updates.
 
void SetEnabled (bool enable)
 Set enabled/disabled state.
 
void Remove ()
 Remove from the scene node. If no other shared pointer references exist, causes immediate deletion.
 
unsigned GetID () const
 Return ID.
 
NodeGetNode () const
 Return scene node.
 
SceneGetScene () const
 Return the scene the node belongs to.
 
bool IsEnabled () const
 Return whether is enabled.
 
bool IsEnabledEffective () const
 Return whether is effectively enabled (node is also enabled.)
 
ComponentGetComponent (StringHash type) const
 Return component in the same scene node by type. If there are several, returns the first.
 
void GetComponents (PODVector< Component * > &dest, StringHash type) const
 Return components in the same scene node by type.
 
template<class T >
T * GetComponent () const
 Template version of returning a component in the same scene node by type.
 
template<class T >
void GetComponents (PODVector< T * > &dest) const
 Template version of returning components in the same scene node by type.
 
void AddReplicationState (ComponentReplicationState *state)
 Add a replication state that is tracking this component.
 
void PrepareNetworkUpdate ()
 Prepare network update by comparing attributes and marking replication states dirty as necessary.
 
void CleanupConnection (Connection *connection)
 Clean up all references to a network connection that is about to be removed.
 
- Public Member Functions inherited from Urho3D::Animatable
 Animatable (Context *context)
 Construct.
 
virtual ~Animatable ()
 Destruct.
 
virtual bool LoadXML (const XMLElement &source, bool setInstanceDefault=false)
 Load from XML data. When setInstanceDefault is set to true, after setting the attribute value, store the value as instance's default value. Return true if successful.
 
void SetAnimationEnabled (bool enable)
 Set animation enabled.
 
void SetObjectAnimation (ObjectAnimation *objectAnimation)
 Set object animation.
 
void SetAttributeAnimation (const String &name, ValueAnimation *attributeAnimation, WrapMode wrapMode=WM_LOOP, float speed=1.0f)
 Set attribute animation.
 
void SetAttributeAnimationWrapMode (const String &name, WrapMode wrapMode)
 Set attribute animation wrap mode.
 
void SetAttributeAnimationSpeed (const String &name, float speed)
 Set attribute animation speed.
 
bool GetAnimationEnabled () const
 Return animation enabled.
 
ObjectAnimationGetObjectAnimation () const
 Return object animation.
 
ValueAnimationGetAttributeAnimation (const String &name) const
 Return attribute animation.
 
WrapMode GetAttributeAnimationWrapMode (const String &name) const
 Return attribute animation wrap mode.
 
float GetAttributeAnimationSpeed (const String &name) const
 Return attribute animation speed.
 
void SetObjectAnimationAttr (const ResourceRef &value)
 Set object animation attribute.
 
ResourceRef GetObjectAnimationAttr () const
 Return object animation attribute.
 
- Public Member Functions inherited from Urho3D::Serializable
 Serializable (Context *context)
 Construct.
 
virtual ~Serializable ()
 Destruct.
 
virtual void OnSetAttribute (const AttributeInfo &attr, const Variant &src)
 Handle attribute write access. Default implementation writes to the variable at offset, or invokes the set accessor.
 
virtual void OnGetAttribute (const AttributeInfo &attr, Variant &dest) const
 Handle attribute read access. Default implementation reads the variable at offset, or invokes the get accessor.
 
virtual const Vector
< AttributeInfo > * 
GetAttributes () const
 Return attribute descriptions, or null if none defined.
 
virtual const Vector
< AttributeInfo > * 
GetNetworkAttributes () const
 Return network replication attribute descriptions, or null if none defined.
 
virtual bool Load (Deserializer &source, bool setInstanceDefault=false)
 Load from binary data. When setInstanceDefault is set to true, after setting the attribute value, store the value as instance's default value. Return true if successful.
 
virtual void ApplyAttributes ()
 Apply attribute changes that can not be applied immediately. Called after scene load or a network update.
 
virtual bool SaveDefaultAttributes () const
 Return whether should save default-valued attributes into XML. Default false.
 
bool SetAttribute (unsigned index, const Variant &value)
 Set attribute by index. Return true if successfully set.
 
bool SetAttribute (const String &name, const Variant &value)
 Set attribute by name. Return true if successfully set.
 
void ResetToDefault ()
 Reset all editable attributes to their default values.
 
void RemoveInstanceDefault ()
 Remove instance's default values if they are set previously.
 
void SetTemporary (bool enable)
 Set temporary flag. Temporary objects will not be saved.
 
void SetInterceptNetworkUpdate (const String &attributeName, bool enable)
 Enable interception of an attribute from network updates. Intercepted attributes are sent as events instead of applying directly. This can be used to implement client side prediction.
 
void AllocateNetworkState ()
 Allocate network attribute state.
 
void WriteInitialDeltaUpdate (Serializer &dest, unsigned char timeStamp)
 Write initial delta network update.
 
void WriteDeltaUpdate (Serializer &dest, const DirtyBits &attributeBits, unsigned char timeStamp)
 Write a delta network update according to dirty attribute bits.
 
void WriteLatestDataUpdate (Serializer &dest, unsigned char timeStamp)
 Write a latest data network update.
 
bool ReadDeltaUpdate (Deserializer &source)
 Read and apply a network delta update. Return true if attributes were changed.
 
bool ReadLatestDataUpdate (Deserializer &source)
 Read and apply a network latest data update. Return true if attributes were changed.
 
Variant GetAttribute (unsigned index) const
 Return attribute value by index. Return empty if illegal index.
 
Variant GetAttribute (const String &name) const
 Return attribute value by name. Return empty if not found.
 
Variant GetAttributeDefault (unsigned index) const
 Return attribute default value by index. Return empty if illegal index.
 
Variant GetAttributeDefault (const String &name) const
 Return attribute default value by name. Return empty if not found.
 
unsigned GetNumAttributes () const
 Return number of attributes.
 
unsigned GetNumNetworkAttributes () const
 Return number of network replication attributes.
 
bool IsTemporary () const
 Return whether is temporary.
 
bool GetInterceptNetworkUpdate (const String &attributeName) const
 Return whether an attribute's network updates are being intercepted.
 
NetworkStateGetNetworkState () const
 Return the network attribute state, if allocated.
 
- Public Member Functions inherited from Urho3D::Object
 Object (Context *context)
 Construct.
 
virtual ~Object ()
 Destruct. Clean up self from event sender & receiver structures.
 
virtual Urho3D::StringHash GetType () const =0
 Return type hash.
 
virtual Urho3D::StringHash GetBaseType () const =0
 Return base class type hash.
 
virtual const Urho3D::StringGetTypeName () const =0
 Return type name.
 
virtual void OnEvent (Object *sender, StringHash eventType, VariantMap &eventData)
 Handle event.
 
void SubscribeToEvent (StringHash eventType, EventHandler *handler)
 Subscribe to an event that can be sent by any sender.
 
void SubscribeToEvent (Object *sender, StringHash eventType, EventHandler *handler)
 Subscribe to a specific sender's event.
 
void UnsubscribeFromEvent (StringHash eventType)
 Unsubscribe from an event.
 
void UnsubscribeFromEvent (Object *sender, StringHash eventType)
 Unsubscribe from a specific sender's event.
 
void UnsubscribeFromEvents (Object *sender)
 Unsubscribe from a specific sender's events.
 
void UnsubscribeFromAllEvents ()
 Unsubscribe from all events.
 
void UnsubscribeFromAllEventsExcept (const PODVector< StringHash > &exceptions, bool onlyUserData)
 Unsubscribe from all events except those listed, and optionally only those with userdata (script registered events.)
 
void SendEvent (StringHash eventType)
 Send event to all subscribers.
 
void SendEvent (StringHash eventType, VariantMap &eventData)
 Send event with parameters to all subscribers. More...
 
VariantMapGetEventDataMap () const
 Return a preallocated map for event data. Used for optimization to avoid constant re-allocation of event data maps.
 
ContextGetContext () const
 Return execution context.
 
ObjectGetSubsystem (StringHash type) const
 Return subsystem by type.
 
ObjectGetEventSender () const
 Return active event sender. Null outside event handling.
 
EventHandlerGetEventHandler () const
 Return active event handler. Null outside event handling.
 
bool HasSubscribedToEvent (StringHash eventType) const
 Return whether has subscribed to an event without specific sender.
 
bool HasSubscribedToEvent (Object *sender, StringHash eventType) const
 Return whether has subscribed to a specific sender's event.
 
bool HasEventHandlers () const
 Return whether has subscribed to any event.
 
template<class T >
T * GetSubsystem () const
 Template version of returning a subsystem.
 
const StringGetCategory () const
 Return object category. Categories are (optionally) registered along with the object factory. Return an empty string if the object category is not registered.
 
- Public Member Functions inherited from Urho3D::RefCounted
 RefCounted ()
 Construct. Allocate the reference count structure and set an initial self weak reference.
 
virtual ~RefCounted ()
 Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist.
 
void AddRef ()
 Increment reference count. Can also be called outside of a SharedPtr for traditional reference counting.
 
void ReleaseRef ()
 Decrement reference count and delete self if no more references. Can also be called outside of a SharedPtr for traditional reference counting.
 
int Refs () const
 Return reference count.
 
int WeakRefs () const
 Return weak reference count.
 
RefCountRefCountPtr ()
 Return pointer to the reference count structure.
 

Static Public Member Functions

static void RegisterObject (Context *context)
 Register object factory.
 

Protected Member Functions

virtual void OnCrowdAgentReposition (const Vector3 &newPos, const Vector3 &newDirection)
 Update the nodes position if updateNodePosition is set. Is called in DetourCrowdManager::Update().
 
virtual void OnNodeSet (Node *node)
 Handle node being assigned.
 
virtual void OnMarkedDirty (Node *node)
 
- Protected Member Functions inherited from Urho3D::Component
virtual void OnAttributeAnimationAdded ()
 Handle attribute animation added.
 
virtual void OnAttributeAnimationRemoved ()
 Handle attribute animation removed.
 
virtual void OnNodeSetEnabled (Node *node)
 Handle scene node enabled status changing.
 
void SetID (unsigned id)
 Set ID. Called by Scene.
 
void SetNode (Node *node)
 Set scene node. Called by Node when creating the component.
 
void HandleAttributeAnimationUpdate (StringHash eventType, VariantMap &eventData)
 Handle scene attribute animation update event.
 
- Protected Member Functions inherited from Urho3D::Animatable
virtual void SetObjectAttributeAnimation (const String &name, ValueAnimation *attributeAnimation, WrapMode wrapMode, float speed)
 Set object attribute animation internal.
 
void OnObjectAnimationAdded (ObjectAnimation *objectAnimation)
 Handle object animation added.
 
void OnObjectAnimationRemoved (ObjectAnimation *objectAnimation)
 Handle object animation removed.
 
void UpdateAttributeAnimations (float timeStep)
 Update attribute animations.
 
bool IsAnimatedNetworkAttribute (const AttributeInfo &attrInfo) const
 Is animated network attribute.
 
AttributeAnimationInfoGetAttributeAnimationInfo (const String &name) const
 Return attribute animation info.
 
void HandleAttributeAnimationAdded (StringHash eventType, VariantMap &eventData)
 Handle attribute animation added.
 
void HandleAttributeAnimationRemoved (StringHash eventType, VariantMap &eventData)
 Handle attribute animation removed.
 

Private Member Functions

 OBJECT (CrowdAgent)
 
void AddAgentToCrowd ()
 Create or re-add.
 
void RemoveAgentFromCrowd ()
 Remove.
 

Private Attributes

WeakPtr< DetourCrowdManagercrowdManager_
 Detour crowd manager.
 
bool inCrowd_
 Flag indicating agent is in DetourCrowd.
 
int agentCrowdId_
 DetourCrowd reference to this agent.
 
unsigned int targetRef_
 Reference to poly closest to requested target position.
 
Vector3 targetPosition_
 Actual target position, closest to that requested.
 
bool updateNodePosition_
 Flag indicating the node's position should be updated by Detour crowd manager.
 
float maxAccel_
 Agent's max acceleration.
 
float maxSpeed_
 Agent's max Velocity.
 
float radius_
 Agent's radius, if 0 the navigation mesh's setting will be used.
 
float height_
 Agent's height, if 0 the navigation mesh's setting will be used.
 
unsigned filterType_
 Agent's assigned navigation filter type, the actual filter is owned by the DetourCrowdManager the agent belongs to.
 
NavigationQuality navQuality_
 Agent's NavigationAvoidanceQuality.
 
NavigationPushiness navPushiness_
 Agent's Navigation Pushiness.
 
CrowdTargetState previousTargetState_
 Agent's previous target state used to check for state changes.
 
CrowdAgentState previousAgentState_
 Agent's previous agent state used to check for state changes.
 
bool ignoreTransformChanges_
 Internal flag to ignore transform changes because it came from us, used in OnCrowdAgentReposition().
 

Friends

class DetourCrowdManager
 

Additional Inherited Members

- Protected Attributes inherited from Urho3D::Component
Nodenode_
 Scene node.
 
unsigned id_
 Unique ID within the scene.
 
bool networkUpdate_
 Network update queued flag.
 
bool enabled_
 Enabled flag.
 

Detailed Description

DetourCrowd Agent, requires a DetourCrowdManager in the scene. Agent's radius and height is set through the navigation mesh.

Member Function Documentation

void Urho3D::CrowdAgent::OnMarkedDirty ( Node node)
protectedvirtual
Todo:
Handle node transform being dirtied.

Reimplemented from Urho3D::Component.

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The documentation for this class was generated from the following files:
  • /home/travis/build/urho3d/Urho3D/Source/Urho3D/Navigation/CrowdAgent.h
  • /home/travis/build/urho3d/Urho3D/Source/Urho3D/Navigation/CrowdAgent.cpp