Urho3D::CrowdAgent Class Reference
Public Member Functions |
Static Public Member Functions |
Protected Member Functions |
Private Member Functions |
Private Attributes |
Friends |
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Urho3D::CrowdAgent Class Reference
Crowd agent component, requires a CrowdManager component in the scene. When not set explicitly, agent's radius and height are defaulted to navigation mesh's agent radius and height, respectively. More...
#include <Urho3D/Navigation/CrowdAgent.h>
Inheritance diagram for Urho3D::CrowdAgent:
Collaboration diagram for Urho3D::CrowdAgent:
Public Member Functions | |
| CrowdAgent (Context *context) | |
| Construct. | |
| virtual | ~CrowdAgent () |
| Destruct. | |
| virtual void | ApplyAttributes () |
| Apply attribute changes that can not be applied immediately. Called after scene load or a network update. | |
| virtual void | OnSetEnabled () |
| Handle enabled/disabled state change. | |
| void | DrawDebugGeometry (bool) |
| Draw debug geometry. | |
| virtual void | DrawDebugGeometry (DebugRenderer *debug, bool depthTest) |
| Draw debug feelers. | |
| void | SetTargetPosition (const Vector3 &position) |
| Submit a new target position request for this agent. | |
| void | SetTargetVelocity (const Vector3 &velocity) |
| Submit a new target velocity request for this agent. | |
| void | ResetTarget () |
| Reset any target request for the specified agent. | |
| void | SetUpdateNodePosition (bool unodepos) |
| Update the node position. When set to false, the node position should be updated by other means (e.g. using Physics) in response to the E_CROWD_AGENT_REPOSITION event. | |
| void | SetMaxAccel (float maxAccel) |
| Set the agent's max acceleration. | |
| void | SetMaxSpeed (float maxSpeed) |
| Set the agent's max velocity. | |
| void | SetRadius (float radius) |
| Set the agent's radius. | |
| void | SetHeight (float height) |
| Set the agent's height. | |
| void | SetQueryFilterType (unsigned queryFilterType) |
| Set the agent's query filter type. | |
| void | SetObstacleAvoidanceType (unsigned obstacleAvoidanceType) |
| Set the agent's obstacle avoidance type. | |
| void | SetNavigationQuality (NavigationQuality val) |
| Set the agent's navigation quality. | |
| void | SetNavigationPushiness (NavigationPushiness val) |
| Set the agent's navigation pushiness. | |
| Vector3 | GetPosition () const |
| Return the agent's position. | |
| Vector3 | GetDesiredVelocity () const |
| Return the agent's desired velocity. | |
| Vector3 | GetActualVelocity () const |
| Return the agent's actual velocity. | |
| const Vector3 & | GetTargetPosition () const |
| Return the agent's requested target position. | |
| const Vector3 & | GetTargetVelocity () const |
| Return the agent's requested target velocity. | |
| CrowdAgentRequestedTarget | GetRequestedTargetType () const |
| Return the agent's requested target type, if any. | |
| CrowdAgentState | GetAgentState () const |
| Return the agent's state. | |
| CrowdAgentTargetState | GetTargetState () const |
| Return the agent's target state. | |
| bool | GetUpdateNodePosition () const |
| Return true when the node's position should be updated by the CrowdManager. | |
| int | GetAgentCrowdId () const |
| Return the agent id. | |
| float | GetMaxAccel () const |
| Get the agent's max acceleration. | |
| float | GetMaxSpeed () const |
| Get the agent's max velocity. | |
| float | GetRadius () const |
| Get the agent's radius. | |
| float | GetHeight () const |
| Get the agent's height. | |
| unsigned | GetQueryFilterType () const |
| Get the agent's query filter type. | |
| unsigned | GetObstacleAvoidanceType () const |
| Get the agent's obstacle avoidance type. | |
| NavigationQuality | GetNavigationQuality () const |
| Get the agent's navigation quality. | |
| NavigationPushiness | GetNavigationPushiness () const |
| Get the agent's navigation pushiness. | |
| bool | HasRequestedTarget () const |
| Return true when the agent has a target. | |
| bool | HasArrived () const |
| Return true when the agent has arrived at its target. | |
| bool | IsInCrowd () const |
| Return true when the agent is in crowd (being managed by a crowd manager). | |
Public Member Functions inherited from Urho3D::Component | |
| Component (Context *context) | |
| Construct. | |
| virtual | ~Component () |
| Destruct. | |
| virtual bool | Save (Serializer &dest) const |
| Save as binary data. Return true if successful. | |
| virtual bool | SaveXML (XMLElement &dest) const |
| Save as XML data. Return true if successful. | |
| virtual bool | SaveJSON (JSONValue &dest) const |
| Save as JSON data. Return true if successful. | |
| virtual void | MarkNetworkUpdate () |
| Mark for attribute check on the next network update. | |
| virtual void | GetDependencyNodes (PODVector< Node * > &dest) |
| Return the depended on nodes to order network updates. | |
| void | SetEnabled (bool enable) |
| Set enabled/disabled state. | |
| void | Remove () |
| Remove from the scene node. If no other shared pointer references exist, causes immediate deletion. | |
| unsigned | GetID () const |
| Return ID. | |
| Node * | GetNode () const |
| Return scene node. | |
| Scene * | GetScene () const |
| Return the scene the node belongs to. | |
| bool | IsEnabled () const |
| Return whether is enabled. | |
| bool | IsEnabledEffective () const |
| Return whether is effectively enabled (node is also enabled.) | |
| Component * | GetComponent (StringHash type) const |
| Return component in the same scene node by type. If there are several, returns the first. | |
| void | GetComponents (PODVector< Component * > &dest, StringHash type) const |
| Return components in the same scene node by type. | |
| template<class T > | |
| T * | GetComponent () const |
| Template version of returning a component in the same scene node by type. | |
| template<class T > | |
| void | GetComponents (PODVector< T * > &dest) const |
| Template version of returning components in the same scene node by type. | |
| void | AddReplicationState (ComponentReplicationState *state) |
| Add a replication state that is tracking this component. | |
| void | PrepareNetworkUpdate () |
| Prepare network update by comparing attributes and marking replication states dirty as necessary. | |
| void | CleanupConnection (Connection *connection) |
| Clean up all references to a network connection that is about to be removed. | |
Public Member Functions inherited from Urho3D::Animatable | |
| Animatable (Context *context) | |
| Construct. | |
| virtual | ~Animatable () |
| Destruct. | |
| virtual bool | LoadXML (const XMLElement &source, bool setInstanceDefault=false) |
| Load from XML data. When setInstanceDefault is set to true, after setting the attribute value, store the value as instance's default value. Return true if successful. | |
| virtual bool | LoadJSON (const JSONValue &source, bool setInstanceDefault=false) |
| Load from JSON data. When setInstanceDefault is set to true, after setting the attribute value, store the value as instance's default value. Return true if successful. | |
| void | SetAnimationEnabled (bool enable) |
| Set automatic update of animation, default true. | |
| void | SetAnimationTime (float time) |
| Set time position of all attribute animations or an object animation manually. Automatic update should be disabled in this case. | |
| void | SetObjectAnimation (ObjectAnimation *objectAnimation) |
| Set object animation. | |
| void | SetAttributeAnimation (const String &name, ValueAnimation *attributeAnimation, WrapMode wrapMode=WM_LOOP, float speed=1.0f) |
| Set attribute animation. | |
| void | SetAttributeAnimationWrapMode (const String &name, WrapMode wrapMode) |
| Set attribute animation wrap mode. | |
| void | SetAttributeAnimationSpeed (const String &name, float speed) |
| Set attribute animation speed. | |
| void | SetAttributeAnimationTime (const String &name, float time) |
| Set attribute animation time position manually. Automatic update should be disabled in this case. | |
| void | RemoveObjectAnimation () |
| Remove object animation. Same as calling SetObjectAnimation with a null pointer. | |
| void | RemoveAttributeAnimation (const String &name) |
| Remove attribute animation. Same as calling SetAttributeAnimation with a null pointer. | |
| bool | GetAnimationEnabled () const |
| Return animation enabled. | |
| ObjectAnimation * | GetObjectAnimation () const |
| Return object animation. | |
| ValueAnimation * | GetAttributeAnimation (const String &name) const |
| Return attribute animation. | |
| WrapMode | GetAttributeAnimationWrapMode (const String &name) const |
| Return attribute animation wrap mode. | |
| float | GetAttributeAnimationSpeed (const String &name) const |
| Return attribute animation speed. | |
| float | GetAttributeAnimationTime (const String &name) const |
| Return attribute animation time position. | |
| void | SetObjectAnimationAttr (const ResourceRef &value) |
| Set object animation attribute. | |
| ResourceRef | GetObjectAnimationAttr () const |
| Return object animation attribute. | |
Public Member Functions inherited from Urho3D::Serializable | |
| Serializable (Context *context) | |
| Construct. | |
| virtual | ~Serializable () |
| Destruct. | |
| virtual void | OnSetAttribute (const AttributeInfo &attr, const Variant &src) |
| Handle attribute write access. Default implementation writes to the variable at offset, or invokes the set accessor. | |
| virtual void | OnGetAttribute (const AttributeInfo &attr, Variant &dest) const |
| Handle attribute read access. Default implementation reads the variable at offset, or invokes the get accessor. | |
|
virtual const Vector < AttributeInfo > * | GetAttributes () const |
| Return attribute descriptions, or null if none defined. | |
|
virtual const Vector < AttributeInfo > * | GetNetworkAttributes () const |
| Return network replication attribute descriptions, or null if none defined. | |
| virtual bool | Load (Deserializer &source, bool setInstanceDefault=false) |
| Load from binary data. When setInstanceDefault is set to true, after setting the attribute value, store the value as instance's default value. Return true if successful. | |
| virtual bool | SaveDefaultAttributes () const |
| Return whether should save default-valued attributes into XML. Default false. | |
| bool | SetAttribute (unsigned index, const Variant &value) |
| Set attribute by index. Return true if successfully set. | |
| bool | SetAttribute (const String &name, const Variant &value) |
| Set attribute by name. Return true if successfully set. | |
| void | ResetToDefault () |
| Reset all editable attributes to their default values. | |
| void | RemoveInstanceDefault () |
| Remove instance's default values if they are set previously. | |
| void | SetTemporary (bool enable) |
| Set temporary flag. Temporary objects will not be saved. | |
| void | SetInterceptNetworkUpdate (const String &attributeName, bool enable) |
| Enable interception of an attribute from network updates. Intercepted attributes are sent as events instead of applying directly. This can be used to implement client side prediction. | |
| void | AllocateNetworkState () |
| Allocate network attribute state. | |
| void | WriteInitialDeltaUpdate (Serializer &dest, unsigned char timeStamp) |
| Write initial delta network update. | |
| void | WriteDeltaUpdate (Serializer &dest, const DirtyBits &attributeBits, unsigned char timeStamp) |
| Write a delta network update according to dirty attribute bits. | |
| void | WriteLatestDataUpdate (Serializer &dest, unsigned char timeStamp) |
| Write a latest data network update. | |
| bool | ReadDeltaUpdate (Deserializer &source) |
| Read and apply a network delta update. Return true if attributes were changed. | |
| bool | ReadLatestDataUpdate (Deserializer &source) |
| Read and apply a network latest data update. Return true if attributes were changed. | |
| Variant | GetAttribute (unsigned index) const |
| Return attribute value by index. Return empty if illegal index. | |
| Variant | GetAttribute (const String &name) const |
| Return attribute value by name. Return empty if not found. | |
| Variant | GetAttributeDefault (unsigned index) const |
| Return attribute default value by index. Return empty if illegal index. | |
| Variant | GetAttributeDefault (const String &name) const |
| Return attribute default value by name. Return empty if not found. | |
| unsigned | GetNumAttributes () const |
| Return number of attributes. | |
| unsigned | GetNumNetworkAttributes () const |
| Return number of network replication attributes. | |
| bool | IsTemporary () const |
| Return whether is temporary. | |
| bool | GetInterceptNetworkUpdate (const String &attributeName) const |
| Return whether an attribute's network updates are being intercepted. | |
| NetworkState * | GetNetworkState () const |
| Return the network attribute state, if allocated. | |
Public Member Functions inherited from Urho3D::Object | |
| Object (Context *context) | |
| Construct. | |
| virtual | ~Object () |
| Destruct. Clean up self from event sender & receiver structures. | |
| virtual StringHash | GetType () const =0 |
| Return type hash. | |
| virtual const String & | GetTypeName () const =0 |
| Return type name. | |
| virtual const TypeInfo * | GetTypeInfo () const =0 |
| Return type info. | |
| virtual void | OnEvent (Object *sender, StringHash eventType, VariantMap &eventData) |
| Handle event. | |
| bool | IsInstanceOf (StringHash type) const |
| Check current instance is type of specified type. | |
| bool | IsInstanceOf (const TypeInfo *typeInfo) const |
| Check current instance is type of specified type. | |
| template<typename T > | |
| bool | IsInstanceOf () const |
| Check current instance is type of specified class. | |
| void | SubscribeToEvent (StringHash eventType, EventHandler *handler) |
| Subscribe to an event that can be sent by any sender. | |
| void | SubscribeToEvent (Object *sender, StringHash eventType, EventHandler *handler) |
| Subscribe to a specific sender's event. | |
| void | UnsubscribeFromEvent (StringHash eventType) |
| Unsubscribe from an event. | |
| void | UnsubscribeFromEvent (Object *sender, StringHash eventType) |
| Unsubscribe from a specific sender's event. | |
| void | UnsubscribeFromEvents (Object *sender) |
| Unsubscribe from a specific sender's events. | |
| void | UnsubscribeFromAllEvents () |
| Unsubscribe from all events. | |
| void | UnsubscribeFromAllEventsExcept (const PODVector< StringHash > &exceptions, bool onlyUserData) |
| Unsubscribe from all events except those listed, and optionally only those with userdata (script registered events.) | |
| void | SendEvent (StringHash eventType) |
| Send event to all subscribers. | |
| void | SendEvent (StringHash eventType, VariantMap &eventData) |
| Send event with parameters to all subscribers. More... | |
| VariantMap & | GetEventDataMap () const |
| Return a preallocated map for event data. Used for optimization to avoid constant re-allocation of event data maps. | |
| Context * | GetContext () const |
| Return execution context. | |
| const Variant & | GetGlobalVar (StringHash key) const |
| Return global variable based on key. | |
| const VariantMap & | GetGlobalVars () const |
| Return all global variables. | |
| void | SetGlobalVar (StringHash key, const Variant &value) |
| Set global variable with the respective key and value. | |
| Object * | GetSubsystem (StringHash type) const |
| Return subsystem by type. | |
| Object * | GetEventSender () const |
| Return active event sender. Null outside event handling. | |
| EventHandler * | GetEventHandler () const |
| Return active event handler. Null outside event handling. | |
| bool | HasSubscribedToEvent (StringHash eventType) const |
| Return whether has subscribed to an event without specific sender. | |
| bool | HasSubscribedToEvent (Object *sender, StringHash eventType) const |
| Return whether has subscribed to a specific sender's event. | |
| bool | HasEventHandlers () const |
| Return whether has subscribed to any event. | |
| template<class T > | |
| T * | GetSubsystem () const |
| Template version of returning a subsystem. | |
| const String & | GetCategory () const |
| Return object category. Categories are (optionally) registered along with the object factory. Return an empty string if the object category is not registered. | |
Public Member Functions inherited from Urho3D::RefCounted | |
| RefCounted () | |
| Construct. Allocate the reference count structure and set an initial self weak reference. | |
| virtual | ~RefCounted () |
| Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist. | |
| void | AddRef () |
| Increment reference count. Can also be called outside of a SharedPtr for traditional reference counting. | |
| void | ReleaseRef () |
| Decrement reference count and delete self if no more references. Can also be called outside of a SharedPtr for traditional reference counting. | |
| int | Refs () const |
| Return reference count. | |
| int | WeakRefs () const |
| Return weak reference count. | |
| RefCount * | RefCountPtr () |
| Return pointer to the reference count structure. | |
Static Public Member Functions | |
| static void | RegisterObject (Context *context) |
| Register object factory. | |
Protected Member Functions | |
| virtual void | OnCrowdUpdate (dtCrowdAgent *ag, float dt) |
| Handle crowd agent being updated. It is called by CrowdManager::Update() via callback. | |
| virtual void | OnNodeSet (Node *node) |
| Handle node being assigned. | |
| virtual void | OnSceneSet (Scene *scene) |
| Handle node being assigned. | |
| virtual void | OnMarkedDirty (Node *node) |
| const dtCrowdAgent * | GetDetourCrowdAgent () const |
| Get internal Detour crowd agent. | |
Protected Member Functions inherited from Urho3D::Component | |
| virtual void | OnAttributeAnimationAdded () |
| Handle attribute animation added. | |
| virtual void | OnAttributeAnimationRemoved () |
| Handle attribute animation removed. | |
| virtual void | OnNodeSetEnabled (Node *node) |
| Handle scene node enabled status changing. | |
| void | SetID (unsigned id) |
| Set ID. Called by Scene. | |
| void | SetNode (Node *node) |
| Set scene node. Called by Node when creating the component. | |
| void | HandleAttributeAnimationUpdate (StringHash eventType, VariantMap &eventData) |
| Handle scene attribute animation update event. | |
| Component * | GetFixedUpdateSource () |
| Return a component from the scene root that sends out fixed update events (either PhysicsWorld or PhysicsWorld2D). Return null if neither exists. | |
Protected Member Functions inherited from Urho3D::Animatable | |
| virtual Animatable * | FindAttributeAnimationTarget (const String &name, String &outName) |
| Find target of an attribute animation from object hierarchy by name. | |
| void | SetObjectAttributeAnimation (const String &name, ValueAnimation *attributeAnimation, WrapMode wrapMode, float speed) |
| Set object attribute animation internal. | |
| void | OnObjectAnimationAdded (ObjectAnimation *objectAnimation) |
| Handle object animation added. | |
| void | OnObjectAnimationRemoved (ObjectAnimation *objectAnimation) |
| Handle object animation removed. | |
| void | UpdateAttributeAnimations (float timeStep) |
| Update attribute animations. | |
| bool | IsAnimatedNetworkAttribute (const AttributeInfo &attrInfo) const |
| Is animated network attribute. | |
| AttributeAnimationInfo * | GetAttributeAnimationInfo (const String &name) const |
| Return attribute animation info. | |
| void | HandleAttributeAnimationAdded (StringHash eventType, VariantMap &eventData) |
| Handle attribute animation added. | |
| void | HandleAttributeAnimationRemoved (StringHash eventType, VariantMap &eventData) |
| Handle attribute animation removed. | |
Private Member Functions | |
| URHO3D_OBJECT (CrowdAgent, Component) | |
| void | UpdateParameters (unsigned scope=M_MAX_UNSIGNED) |
| Update Detour crowd agent parameter. | |
| int | AddAgentToCrowd (bool force=false) |
| Add agent into crowd. | |
| void | RemoveAgentFromCrowd () |
| Remove agent from crowd. | |
Private Attributes | |
| WeakPtr< CrowdManager > | crowdManager_ |
| Crowd manager. | |
| int | agentCrowdId_ |
| Crowd manager reference to this agent. | |
| Vector3 | targetPosition_ |
| Requested target position. | |
| Vector3 | targetVelocity_ |
| Requested target velocity. | |
| CrowdAgentRequestedTarget | requestedTargetType_ |
| Requested target type. | |
| bool | updateNodePosition_ |
| Flag indicating the node's position should be updated by Detour crowd manager. | |
| float | maxAccel_ |
| Agent's max acceleration. | |
| float | maxSpeed_ |
| Agent's max Velocity. | |
| float | radius_ |
| Agent's radius, if 0 the navigation mesh's setting will be used. | |
| float | height_ |
| Agent's height, if 0 the navigation mesh's setting will be used. | |
| unsigned | queryFilterType_ |
| Agent's query filter type, it is an index to the query filter buffer configured in Detour crowd manager. | |
| unsigned | obstacleAvoidanceType_ |
| Agent's obstacle avoidance type, it is an index to the obstacle avoidance array configured in Detour crowd manager. It is ignored when agent's navigation quality is not set to "NAVIGATIONQUALITY_HIGH". | |
| NavigationQuality | navQuality_ |
| Agent's navigation quality. The higher the setting, the higher the CPU usage during crowd simulation. | |
| NavigationPushiness | navPushiness_ |
| Agent's navigation pushiness. The higher the setting, the stronger the agent pushes its colliding neighbours around. | |
| Vector3 | previousPosition_ |
| Agent's previous position used to check for position changes. | |
| CrowdAgentTargetState | previousTargetState_ |
| Agent's previous target state used to check for state changes. | |
| CrowdAgentState | previousAgentState_ |
| Agent's previous agent state used to check for state changes. | |
| bool | ignoreTransformChanges_ |
| Internal flag to ignore transform changes because it came from us, used in OnCrowdAgentReposition(). | |
Friends | |
| class | CrowdManager |
| void | CrowdAgentUpdateCallback (dtCrowdAgent *ag, float dt) |
Additional Inherited Members | |
Protected Attributes inherited from Urho3D::Component | |
| Node * | node_ |
| Scene node. | |
| unsigned | id_ |
| Unique ID within the scene. | |
| bool | networkUpdate_ |
| Network update queued flag. | |
| bool | enabled_ |
| Enabled flag. | |
Detailed Description
Crowd agent component, requires a CrowdManager component in the scene. When not set explicitly, agent's radius and height are defaulted to navigation mesh's agent radius and height, respectively.
Member Function Documentation
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protectedvirtual |
- Todo:
- Handle node transform being dirtied.
Reimplemented from Urho3D::Component.
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The documentation for this class was generated from the following files:
- Source/Urho3D/Navigation/CrowdAgent.h
- Source/Urho3D/Navigation/CrowdAgent.cpp

Public Member Functions inherited from