Urho3D::Batch Struct Reference
Urho3D::Batch Struct Reference
  Queued 3D geometry draw call. More...
#include <Urho3D/Graphics/Batch.h>
Inheritance diagram for Urho3D::Batch:
Collaboration diagram for Urho3D::Batch:
| Public Member Functions | |
| Batch () | |
| Construct with defaults. | |
| Batch (const SourceBatch &rhs) | |
| Construct from a drawable's source batch. | |
| void | CalculateSortKey () | 
| Calculate state sorting key, which consists of base pass flag, light, pass and geometry. | |
| void | Prepare (View *view, Camera *camera, bool setModelTransform, bool allowDepthWrite) const | 
| Prepare for rendering. | |
| void | Draw (View *view, Camera *camera, bool allowDepthWrite) const | 
| Prepare and draw. | |
| Public Attributes | |
| unsigned long long | sortKey_ | 
| State sorting key. | |
| float | distance_ | 
| Distance from camera. | |
| unsigned char | renderOrder_ | 
| 8-bit render order modifier from material. | |
| unsigned char | lightMask_ | 
| 8-bit light mask for stencil marking in deferred rendering. | |
| bool | isBase_ | 
| Base batch flag. This tells to draw the object fully without light optimizations. | |
| Geometry * | geometry_ | 
| Geometry. | |
| Material * | material_ | 
| Material. | |
| const Matrix3x4 * | worldTransform_ | 
| World transform(s). For a skinned model, these are the bone transforms. | |
| unsigned | numWorldTransforms_ | 
| Number of world transforms. | |
| void * | instancingData_ | 
| Per-instance data. If not null, must contain enough data to fill instancing buffer. | |
| Zone * | zone_ | 
| Zone. | |
| LightBatchQueue * | lightQueue_ | 
| Light properties. | |
| Pass * | pass_ | 
| Material pass. | |
| ShaderVariation * | vertexShader_ | 
| Vertex shader. | |
| ShaderVariation * | pixelShader_ | 
| Pixel shader. | |
| GeometryType | geometryType_ | 
| Geometry type. | |
Detailed Description
Queued 3D geometry draw call.
The documentation for this struct was generated from the following files:
- Source/Urho3D/Graphics/Batch.h
- Source/Urho3D/Graphics/Batch.cpp
