Queued 3D geometry draw call. More...

#include <Urho3D/Graphics/Batch.h>

Inheritance diagram for Urho3D::Batch:
Collaboration diagram for Urho3D::Batch:

Public Member Functions

 Batch ()=default
 Construct with defaults.
 Batch (const SourceBatch &rhs)
 Construct from a drawable's source batch.
void CalculateSortKey ()
 Calculate state sorting key, which consists of base pass flag, light, pass and geometry.
void Prepare (View *view, Camera *camera, bool setModelTransform, bool allowDepthWrite) const
 Prepare for rendering.
void Draw (View *view, Camera *camera, bool allowDepthWrite) const
 Prepare and draw.

Public Attributes

unsigned long long sortKey_ {}
 State sorting key.
float distance_ {}
 Distance from camera.
unsigned char renderOrder_ {}
 8-bit render order modifier from material.
unsigned char lightMask_ {}
 8-bit light mask for stencil marking in deferred rendering.
bool isBase_ {}
 Base batch flag. This tells to draw the object fully without light optimizations.
Geometrygeometry_ {}
Materialmaterial_ {}
const Matrix3x4worldTransform_ {}
 World transform(s). For a skinned model, these are the bone transforms.
unsigned numWorldTransforms_ {}
 Number of world transforms.
void * instancingData_ {}
 Per-instance data. If not null, must contain enough data to fill instancing buffer.
Zonezone_ {}
LightBatchQueuelightQueue_ {}
 Light properties.
Passpass_ {}
 Material pass.
ShaderVariationvertexShader_ {}
 Vertex shader.
ShaderVariationpixelShader_ {}
 Pixel shader.
GeometryType geometryType_ {}
 Geometry type.

Detailed Description

Queued 3D geometry draw call.

The documentation for this struct was generated from the following files:
  • Source/Urho3D/Graphics/Batch.h
  • Source/Urho3D/Graphics/Batch.cpp