Urho3D::NavigationMesh Class Reference
Public Member Functions |
Static Public Member Functions |
Protected Member Functions |
Protected Attributes |
Private Member Functions |
Friends |
List of all members
Urho3D::NavigationMesh Class Reference
Navigation mesh component. Collects the navigation geometry from child nodes with the Navigable component and responds to path queries. More...
#include <Urho3D/Navigation/NavigationMesh.h>
Inheritance diagram for Urho3D::NavigationMesh:
Collaboration diagram for Urho3D::NavigationMesh:
Public Member Functions | |
| NavigationMesh (Context *context) | |
| Construct. | |
| virtual | ~NavigationMesh () |
| Destruct. | |
| virtual void | DrawDebugGeometry (DebugRenderer *debug, bool depthTest) |
| Visualize the component as debug geometry. | |
| void | SetTileSize (int size) |
| Set tile size. | |
| void | SetCellSize (float size) |
| Set cell size. | |
| void | SetCellHeight (float height) |
| Set cell height. | |
| void | SetAgentHeight (float height) |
| Set navigation agent height. | |
| void | SetAgentRadius (float radius) |
| Set navigation agent radius. | |
| void | SetAgentMaxClimb (float maxClimb) |
| Set navigation agent max vertical climb. | |
| void | SetAgentMaxSlope (float maxSlope) |
| Set navigation agent max slope. | |
| void | SetRegionMinSize (float size) |
| Set region minimum size. | |
| void | SetRegionMergeSize (float size) |
| Set region merge size. | |
| void | SetEdgeMaxLength (float length) |
| Set edge max length. | |
| void | SetEdgeMaxError (float error) |
| Set edge max error. | |
| void | SetDetailSampleDistance (float distance) |
| Set detail sampling distance. | |
| void | SetDetailSampleMaxError (float error) |
| Set detail sampling maximum error. | |
| void | SetPadding (const Vector3 &padding) |
| Set padding of the navigation mesh bounding box. Having enough padding allows to add geometry on the extremities of the navigation mesh when doing partial rebuilds. | |
| void | SetAreaCost (unsigned areaID, float cost) |
| Set the cost of an area. | |
| virtual bool | Allocate (const BoundingBox &boundingBox, unsigned maxTiles) |
| Allocate the navigation mesh without building any tiles. Bounding box is not padded. Return true if successful. | |
| virtual bool | Build () |
| Rebuild the navigation mesh. Return true if successful. | |
| virtual bool | Build (const BoundingBox &boundingBox) |
| Rebuild part of the navigation mesh contained by the world-space bounding box. Return true if successful. | |
| virtual bool | Build (const IntVector2 &from, const IntVector2 &to) |
| Rebuild part of the navigation mesh in the rectangular area. Return true if successful. | |
| virtual PODVector< unsigned char > | GetTileData (const IntVector2 &tile) const |
| Return tile data. | |
| virtual bool | AddTile (const PODVector< unsigned char > &tileData) |
| Add tile to navigation mesh. | |
| virtual void | RemoveTile (const IntVector2 &tile) |
| Remove tile from navigation mesh. | |
| virtual void | RemoveAllTiles () |
| Remove all tiles from navigation mesh. | |
| bool | HasTile (const IntVector2 &tile) const |
| Return whether the navigation mesh has tile. | |
| BoundingBox | GetTileBoudningBox (const IntVector2 &tile) const |
| Return bounding box of the tile in the node space. | |
| IntVector2 | GetTileIndex (const Vector3 &position) const |
| Return index of the tile at the position. | |
| Vector3 | FindNearestPoint (const Vector3 &point, const Vector3 &extents=Vector3::ONE, const dtQueryFilter *filter=0, dtPolyRef *nearestRef=0) |
| Find the nearest point on the navigation mesh to a given point. Extents specifies how far out from the specified point to check along each axis. | |
| Vector3 | MoveAlongSurface (const Vector3 &start, const Vector3 &end, const Vector3 &extents=Vector3::ONE, int maxVisited=3, const dtQueryFilter *filter=0) |
| Try to move along the surface from one point to another. | |
| void | FindPath (PODVector< Vector3 > &dest, const Vector3 &start, const Vector3 &end, const Vector3 &extents=Vector3::ONE, const dtQueryFilter *filter=0) |
| Find a path between world space points. Return non-empty list of points if successful. Extents specifies how far off the navigation mesh the points can be. | |
| void | FindPath (PODVector< NavigationPathPoint > &dest, const Vector3 &start, const Vector3 &end, const Vector3 &extents=Vector3::ONE, const dtQueryFilter *filter=0) |
| Find a path between world space points. Return non-empty list of navigation path points if successful. Extents specifies how far off the navigation mesh the points can be. | |
| Vector3 | GetRandomPoint (const dtQueryFilter *filter=0, dtPolyRef *randomRef=0) |
| Return a random point on the navigation mesh. | |
| Vector3 | GetRandomPointInCircle (const Vector3 ¢er, float radius, const Vector3 &extents=Vector3::ONE, const dtQueryFilter *filter=0, dtPolyRef *randomRef=0) |
| Return a random point on the navigation mesh within a circle. The circle radius is only a guideline and in practice the returned point may be further away. | |
| float | GetDistanceToWall (const Vector3 &point, float radius, const Vector3 &extents=Vector3::ONE, const dtQueryFilter *filter=0, Vector3 *hitPos=0, Vector3 *hitNormal=0) |
| Return distance to wall from a point. Maximum search radius must be specified. | |
| Vector3 | Raycast (const Vector3 &start, const Vector3 &end, const Vector3 &extents=Vector3::ONE, const dtQueryFilter *filter=0, Vector3 *hitNormal=0) |
| Perform a walkability raycast on the navigation mesh between start and end and return the point where a wall was hit, or the end point if no walls. | |
| void | DrawDebugGeometry (bool depthTest) |
| Add debug geometry to the debug renderer. | |
| String | GetMeshName () const |
| Return the given name of this navigation mesh. | |
| void | SetMeshName (const String &newName) |
| Set the name of this navigation mesh. | |
| int | GetTileSize () const |
| Return tile size. | |
| float | GetCellSize () const |
| Return cell size. | |
| float | GetCellHeight () const |
| Return cell height. | |
| float | GetAgentHeight () const |
| Return navigation agent height. | |
| float | GetAgentRadius () const |
| Return navigation agent radius. | |
| float | GetAgentMaxClimb () const |
| Return navigation agent max vertical climb. | |
| float | GetAgentMaxSlope () const |
| Return navigation agent max slope. | |
| float | GetRegionMinSize () const |
| Return region minimum size. | |
| float | GetRegionMergeSize () const |
| Return region merge size. | |
| float | GetEdgeMaxLength () const |
| Return edge max length. | |
| float | GetEdgeMaxError () const |
| Return edge max error. | |
| float | GetDetailSampleDistance () const |
| Return detail sampling distance. | |
| float | GetDetailSampleMaxError () const |
| Return detail sampling maximum error. | |
| const Vector3 & | GetPadding () const |
| Return navigation mesh bounding box padding. | |
| float | GetAreaCost (unsigned areaID) const |
| Get the current cost of an area. | |
| bool | IsInitialized () const |
| Return whether has been initialized with valid navigation data. | |
| const BoundingBox & | GetBoundingBox () const |
| Return local space bounding box of the navigation mesh. | |
| BoundingBox | GetWorldBoundingBox () const |
| Return world space bounding box of the navigation mesh. | |
| IntVector2 | GetNumTiles () const |
| Return number of tiles. | |
| void | SetPartitionType (NavmeshPartitionType aType) |
| Set the partition type used for polygon generation. | |
| NavmeshPartitionType | GetPartitionType () const |
| Return Partition Type. | |
| virtual void | SetNavigationDataAttr (const PODVector< unsigned char > &value) |
| Set navigation data attribute. | |
| virtual PODVector< unsigned char > | GetNavigationDataAttr () const |
| Return navigation data attribute. | |
| void | SetDrawOffMeshConnections (bool enable) |
| Draw debug geometry for OffMeshConnection components. | |
| bool | GetDrawOffMeshConnections () const |
| Return whether to draw OffMeshConnection components. | |
| void | SetDrawNavAreas (bool enable) |
| Draw debug geometry for NavArea components. | |
| bool | GetDrawNavAreas () const |
| Return whether to draw NavArea components. | |
Public Member Functions inherited from Urho3D::Component | |
| Component (Context *context) | |
| Construct. | |
| virtual | ~Component () |
| Destruct. | |
| virtual void | OnSetEnabled () |
| Handle enabled/disabled state change. | |
| virtual bool | Save (Serializer &dest) const |
| Save as binary data. Return true if successful. | |
| virtual bool | SaveXML (XMLElement &dest) const |
| Save as XML data. Return true if successful. | |
| virtual bool | SaveJSON (JSONValue &dest) const |
| Save as JSON data. Return true if successful. | |
| virtual void | MarkNetworkUpdate () |
| Mark for attribute check on the next network update. | |
| virtual void | GetDependencyNodes (PODVector< Node * > &dest) |
| Return the depended on nodes to order network updates. | |
| void | SetEnabled (bool enable) |
| Set enabled/disabled state. | |
| void | Remove () |
| Remove from the scene node. If no other shared pointer references exist, causes immediate deletion. | |
| unsigned | GetID () const |
| Return ID. | |
| Node * | GetNode () const |
| Return scene node. | |
| Scene * | GetScene () const |
| Return the scene the node belongs to. | |
| bool | IsEnabled () const |
| Return whether is enabled. | |
| bool | IsEnabledEffective () const |
| Return whether is effectively enabled (node is also enabled.) | |
| Component * | GetComponent (StringHash type) const |
| Return component in the same scene node by type. If there are several, returns the first. | |
| void | GetComponents (PODVector< Component * > &dest, StringHash type) const |
| Return components in the same scene node by type. | |
| template<class T > | |
| T * | GetComponent () const |
| Template version of returning a component in the same scene node by type. | |
| template<class T > | |
| void | GetComponents (PODVector< T * > &dest) const |
| Template version of returning components in the same scene node by type. | |
| void | AddReplicationState (ComponentReplicationState *state) |
| Add a replication state that is tracking this component. | |
| void | PrepareNetworkUpdate () |
| Prepare network update by comparing attributes and marking replication states dirty as necessary. | |
| void | CleanupConnection (Connection *connection) |
| Clean up all references to a network connection that is about to be removed. | |
Public Member Functions inherited from Urho3D::Animatable | |
| Animatable (Context *context) | |
| Construct. | |
| virtual | ~Animatable () |
| Destruct. | |
| virtual bool | LoadXML (const XMLElement &source, bool setInstanceDefault=false) |
| Load from XML data. When setInstanceDefault is set to true, after setting the attribute value, store the value as instance's default value. Return true if successful. | |
| virtual bool | LoadJSON (const JSONValue &source, bool setInstanceDefault=false) |
| Load from JSON data. When setInstanceDefault is set to true, after setting the attribute value, store the value as instance's default value. Return true if successful. | |
| void | SetAnimationEnabled (bool enable) |
| Set automatic update of animation, default true. | |
| void | SetAnimationTime (float time) |
| Set time position of all attribute animations or an object animation manually. Automatic update should be disabled in this case. | |
| void | SetObjectAnimation (ObjectAnimation *objectAnimation) |
| Set object animation. | |
| void | SetAttributeAnimation (const String &name, ValueAnimation *attributeAnimation, WrapMode wrapMode=WM_LOOP, float speed=1.0f) |
| Set attribute animation. | |
| void | SetAttributeAnimationWrapMode (const String &name, WrapMode wrapMode) |
| Set attribute animation wrap mode. | |
| void | SetAttributeAnimationSpeed (const String &name, float speed) |
| Set attribute animation speed. | |
| void | SetAttributeAnimationTime (const String &name, float time) |
| Set attribute animation time position manually. Automatic update should be disabled in this case. | |
| void | RemoveObjectAnimation () |
| Remove object animation. Same as calling SetObjectAnimation with a null pointer. | |
| void | RemoveAttributeAnimation (const String &name) |
| Remove attribute animation. Same as calling SetAttributeAnimation with a null pointer. | |
| bool | GetAnimationEnabled () const |
| Return animation enabled. | |
| ObjectAnimation * | GetObjectAnimation () const |
| Return object animation. | |
| ValueAnimation * | GetAttributeAnimation (const String &name) const |
| Return attribute animation. | |
| WrapMode | GetAttributeAnimationWrapMode (const String &name) const |
| Return attribute animation wrap mode. | |
| float | GetAttributeAnimationSpeed (const String &name) const |
| Return attribute animation speed. | |
| float | GetAttributeAnimationTime (const String &name) const |
| Return attribute animation time position. | |
| void | SetObjectAnimationAttr (const ResourceRef &value) |
| Set object animation attribute. | |
| ResourceRef | GetObjectAnimationAttr () const |
| Return object animation attribute. | |
Public Member Functions inherited from Urho3D::Serializable | |
| Serializable (Context *context) | |
| Construct. | |
| virtual | ~Serializable () |
| Destruct. | |
| virtual void | OnSetAttribute (const AttributeInfo &attr, const Variant &src) |
| Handle attribute write access. Default implementation writes to the variable at offset, or invokes the set accessor. | |
| virtual void | OnGetAttribute (const AttributeInfo &attr, Variant &dest) const |
| Handle attribute read access. Default implementation reads the variable at offset, or invokes the get accessor. | |
|
virtual const Vector < AttributeInfo > * | GetAttributes () const |
| Return attribute descriptions, or null if none defined. | |
|
virtual const Vector < AttributeInfo > * | GetNetworkAttributes () const |
| Return network replication attribute descriptions, or null if none defined. | |
| virtual bool | Load (Deserializer &source, bool setInstanceDefault=false) |
| Load from binary data. When setInstanceDefault is set to true, after setting the attribute value, store the value as instance's default value. Return true if successful. | |
| virtual void | ApplyAttributes () |
| Apply attribute changes that can not be applied immediately. Called after scene load or a network update. | |
| virtual bool | SaveDefaultAttributes () const |
| Return whether should save default-valued attributes into XML. Default false. | |
| bool | SetAttribute (unsigned index, const Variant &value) |
| Set attribute by index. Return true if successfully set. | |
| bool | SetAttribute (const String &name, const Variant &value) |
| Set attribute by name. Return true if successfully set. | |
| void | ResetToDefault () |
| Reset all editable attributes to their default values. | |
| void | RemoveInstanceDefault () |
| Remove instance's default values if they are set previously. | |
| void | SetTemporary (bool enable) |
| Set temporary flag. Temporary objects will not be saved. | |
| void | SetInterceptNetworkUpdate (const String &attributeName, bool enable) |
| Enable interception of an attribute from network updates. Intercepted attributes are sent as events instead of applying directly. This can be used to implement client side prediction. | |
| void | AllocateNetworkState () |
| Allocate network attribute state. | |
| void | WriteInitialDeltaUpdate (Serializer &dest, unsigned char timeStamp) |
| Write initial delta network update. | |
| void | WriteDeltaUpdate (Serializer &dest, const DirtyBits &attributeBits, unsigned char timeStamp) |
| Write a delta network update according to dirty attribute bits. | |
| void | WriteLatestDataUpdate (Serializer &dest, unsigned char timeStamp) |
| Write a latest data network update. | |
| bool | ReadDeltaUpdate (Deserializer &source) |
| Read and apply a network delta update. Return true if attributes were changed. | |
| bool | ReadLatestDataUpdate (Deserializer &source) |
| Read and apply a network latest data update. Return true if attributes were changed. | |
| Variant | GetAttribute (unsigned index) const |
| Return attribute value by index. Return empty if illegal index. | |
| Variant | GetAttribute (const String &name) const |
| Return attribute value by name. Return empty if not found. | |
| Variant | GetAttributeDefault (unsigned index) const |
| Return attribute default value by index. Return empty if illegal index. | |
| Variant | GetAttributeDefault (const String &name) const |
| Return attribute default value by name. Return empty if not found. | |
| unsigned | GetNumAttributes () const |
| Return number of attributes. | |
| unsigned | GetNumNetworkAttributes () const |
| Return number of network replication attributes. | |
| bool | IsTemporary () const |
| Return whether is temporary. | |
| bool | GetInterceptNetworkUpdate (const String &attributeName) const |
| Return whether an attribute's network updates are being intercepted. | |
| NetworkState * | GetNetworkState () const |
| Return the network attribute state, if allocated. | |
Public Member Functions inherited from Urho3D::Object | |
| Object (Context *context) | |
| Construct. | |
| virtual | ~Object () |
| Destruct. Clean up self from event sender & receiver structures. | |
| virtual StringHash | GetType () const =0 |
| Return type hash. | |
| virtual const String & | GetTypeName () const =0 |
| Return type name. | |
| virtual const TypeInfo * | GetTypeInfo () const =0 |
| Return type info. | |
| virtual void | OnEvent (Object *sender, StringHash eventType, VariantMap &eventData) |
| Handle event. | |
| bool | IsInstanceOf (StringHash type) const |
| Check current instance is type of specified type. | |
| bool | IsInstanceOf (const TypeInfo *typeInfo) const |
| Check current instance is type of specified type. | |
| template<typename T > | |
| bool | IsInstanceOf () const |
| Check current instance is type of specified class. | |
| void | SubscribeToEvent (StringHash eventType, EventHandler *handler) |
| Subscribe to an event that can be sent by any sender. | |
| void | SubscribeToEvent (Object *sender, StringHash eventType, EventHandler *handler) |
| Subscribe to a specific sender's event. | |
| void | UnsubscribeFromEvent (StringHash eventType) |
| Unsubscribe from an event. | |
| void | UnsubscribeFromEvent (Object *sender, StringHash eventType) |
| Unsubscribe from a specific sender's event. | |
| void | UnsubscribeFromEvents (Object *sender) |
| Unsubscribe from a specific sender's events. | |
| void | UnsubscribeFromAllEvents () |
| Unsubscribe from all events. | |
| void | UnsubscribeFromAllEventsExcept (const PODVector< StringHash > &exceptions, bool onlyUserData) |
| Unsubscribe from all events except those listed, and optionally only those with userdata (script registered events.) | |
| void | SendEvent (StringHash eventType) |
| Send event to all subscribers. | |
| void | SendEvent (StringHash eventType, VariantMap &eventData) |
| Send event with parameters to all subscribers. | |
| VariantMap & | GetEventDataMap () const |
| Return a preallocated map for event data. Used for optimization to avoid constant re-allocation of event data maps. | |
| Context * | GetContext () const |
| Return execution context. | |
| const Variant & | GetGlobalVar (StringHash key) const |
| Return global variable based on key. | |
| const VariantMap & | GetGlobalVars () const |
| Return all global variables. | |
| void | SetGlobalVar (StringHash key, const Variant &value) |
| Set global variable with the respective key and value. | |
| Object * | GetSubsystem (StringHash type) const |
| Return subsystem by type. | |
| Object * | GetEventSender () const |
| Return active event sender. Null outside event handling. | |
| EventHandler * | GetEventHandler () const |
| Return active event handler. Null outside event handling. | |
| bool | HasSubscribedToEvent (StringHash eventType) const |
| Return whether has subscribed to an event without specific sender. | |
| bool | HasSubscribedToEvent (Object *sender, StringHash eventType) const |
| Return whether has subscribed to a specific sender's event. | |
| bool | HasEventHandlers () const |
| Return whether has subscribed to any event. | |
| template<class T > | |
| T * | GetSubsystem () const |
| Template version of returning a subsystem. | |
| const String & | GetCategory () const |
| Return object category. Categories are (optionally) registered along with the object factory. Return an empty string if the object category is not registered. | |
Public Member Functions inherited from Urho3D::RefCounted | |
| RefCounted () | |
| Construct. Allocate the reference count structure and set an initial self weak reference. | |
| virtual | ~RefCounted () |
| Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist. | |
| void | AddRef () |
| Increment reference count. Can also be called outside of a SharedPtr for traditional reference counting. | |
| void | ReleaseRef () |
| Decrement reference count and delete self if no more references. Can also be called outside of a SharedPtr for traditional reference counting. | |
| int | Refs () const |
| Return reference count. | |
| int | WeakRefs () const |
| Return weak reference count. | |
| RefCount * | RefCountPtr () |
| Return pointer to the reference count structure. | |
Static Public Member Functions | |
| static void | RegisterObject (Context *context) |
| Register object factory. | |
Static Public Member Functions inherited from Urho3D::Animatable | |
| static void | RegisterObject (Context *context) |
| Register object factory. | |
Static Public Member Functions inherited from Urho3D::Object | |
| static const TypeInfo * | GetTypeInfoStatic () |
| Return type info static. | |
Protected Member Functions | |
| void | CollectGeometries (Vector< NavigationGeometryInfo > &geometryList) |
| Collect geometry from under Navigable components. | |
| void | CollectGeometries (Vector< NavigationGeometryInfo > &geometryList, Node *node, HashSet< Node * > &processedNodes, bool recursive) |
| Visit nodes and collect navigable geometry. More... | |
| void | GetTileGeometry (NavBuildData *build, Vector< NavigationGeometryInfo > &geometryList, BoundingBox &box) |
| Get geometry data within a bounding box. | |
| void | AddTriMeshGeometry (NavBuildData *build, Geometry *geometry, const Matrix3x4 &transform) |
| Add a triangle mesh to the geometry data. | |
| virtual bool | BuildTile (Vector< NavigationGeometryInfo > &geometryList, int x, int z) |
| Build one tile of the navigation mesh. Return true if successful. More... | |
| unsigned | BuildTiles (Vector< NavigationGeometryInfo > &geometryList, const IntVector2 &from, const IntVector2 &to) |
| Build tiles in the rectangular area. Return number of built tiles. | |
| bool | InitializeQuery () |
| Ensure that the navigation mesh query is initialized. Return true if successful. | |
| virtual void | ReleaseNavigationMesh () |
| Release the navigation mesh and the query. | |
Protected Member Functions inherited from Urho3D::Component | |
| virtual void | OnAttributeAnimationAdded () |
| Handle attribute animation added. | |
| virtual void | OnAttributeAnimationRemoved () |
| Handle attribute animation removed. | |
| virtual void | OnNodeSet (Node *node) |
| Handle scene node being assigned at creation. | |
| virtual void | OnSceneSet (Scene *scene) |
| Handle scene being assigned. This may happen several times during the component's lifetime. Scene-wide subsystems and events are subscribed to here. | |
| virtual void | OnMarkedDirty (Node *node) |
| Handle scene node transform dirtied. | |
| virtual void | OnNodeSetEnabled (Node *node) |
| Handle scene node enabled status changing. | |
| void | SetID (unsigned id) |
| Set ID. Called by Scene. | |
| void | SetNode (Node *node) |
| Set scene node. Called by Node when creating the component. | |
| void | HandleAttributeAnimationUpdate (StringHash eventType, VariantMap &eventData) |
| Handle scene attribute animation update event. | |
| Component * | GetFixedUpdateSource () |
| Return a component from the scene root that sends out fixed update events (either PhysicsWorld or PhysicsWorld2D). Return null if neither exists. | |
| void | DoAutoRemove (AutoRemoveMode mode) |
| Perform autoremove. Called by subclasses. Caller should keep a weak pointer to itself to check whether was actually removed, and return immediately without further member operations in that case. | |
Protected Member Functions inherited from Urho3D::Animatable | |
| virtual Animatable * | FindAttributeAnimationTarget (const String &name, String &outName) |
| Find target of an attribute animation from object hierarchy by name. | |
| void | SetObjectAttributeAnimation (const String &name, ValueAnimation *attributeAnimation, WrapMode wrapMode, float speed) |
| Set object attribute animation internal. | |
| void | OnObjectAnimationAdded (ObjectAnimation *objectAnimation) |
| Handle object animation added. | |
| void | OnObjectAnimationRemoved (ObjectAnimation *objectAnimation) |
| Handle object animation removed. | |
| void | UpdateAttributeAnimations (float timeStep) |
| Update attribute animations. | |
| bool | IsAnimatedNetworkAttribute (const AttributeInfo &attrInfo) const |
| Is animated network attribute. | |
| AttributeAnimationInfo * | GetAttributeAnimationInfo (const String &name) const |
| Return attribute animation info. | |
| void | HandleAttributeAnimationAdded (StringHash eventType, VariantMap &eventData) |
| Handle attribute animation added. | |
| void | HandleAttributeAnimationRemoved (StringHash eventType, VariantMap &eventData) |
| Handle attribute animation removed. | |
Protected Attributes | |
| String | meshName_ |
| Identifying name for this navigation mesh. | |
| dtNavMesh * | navMesh_ |
| Detour navigation mesh. | |
| dtNavMeshQuery * | navMeshQuery_ |
| Detour navigation mesh query. | |
| UniquePtr< dtQueryFilter > | queryFilter_ |
| Detour navigation mesh query filter. | |
| UniquePtr< FindPathData > | pathData_ |
| Temporary data for finding a path. | |
| int | tileSize_ |
| Tile size. | |
| float | cellSize_ |
| Cell size. | |
| float | cellHeight_ |
| Cell height. | |
| float | agentHeight_ |
| Navigation agent height. | |
| float | agentRadius_ |
| Navigation agent radius. | |
| float | agentMaxClimb_ |
| Navigation agent max vertical climb. | |
| float | agentMaxSlope_ |
| Navigation agent max slope. | |
| float | regionMinSize_ |
| Region minimum size. | |
| float | regionMergeSize_ |
| Region merge size. | |
| float | edgeMaxLength_ |
| Edge max length. | |
| float | edgeMaxError_ |
| Edge max error. | |
| float | detailSampleDistance_ |
| Detail sampling distance. | |
| float | detailSampleMaxError_ |
| Detail sampling maximum error. | |
| Vector3 | padding_ |
| Bounding box padding. | |
| int | numTilesX_ |
| Number of tiles in X direction. | |
| int | numTilesZ_ |
| Number of tiles in Z direction. | |
| BoundingBox | boundingBox_ |
| Whole navigation mesh bounding box. | |
| NavmeshPartitionType | partitionType_ |
| Type of the heightfield partitioning. | |
| bool | keepInterResults_ |
| Keep internal build resources for debug draw modes. | |
| bool | drawOffMeshConnections_ |
| Debug draw OffMeshConnection components. | |
| bool | drawNavAreas_ |
| Debug draw NavArea components. | |
| Vector< WeakPtr< NavArea > > | areas_ |
| NavAreas for this NavMesh. | |
Protected Attributes inherited from Urho3D::Component | |
| Node * | node_ |
| Scene node. | |
| unsigned | id_ |
| Unique ID within the scene. | |
| bool | networkUpdate_ |
| Network update queued flag. | |
| bool | enabled_ |
| Enabled flag. | |
Protected Attributes inherited from Urho3D::Animatable | |
| bool | animationEnabled_ |
| Animation enabled. | |
| SharedPtr< ObjectAnimation > | objectAnimation_ |
| Animation. | |
| HashSet< const AttributeInfo * > | animatedNetworkAttributes_ |
| Animated network attribute set. | |
|
HashMap< String, SharedPtr < AttributeAnimationInfo > > | attributeAnimationInfos_ |
| Attribute animation infos. | |
Protected Attributes inherited from Urho3D::Serializable | |
| UniquePtr< NetworkState > | networkState_ |
| Network attribute state. | |
Protected Attributes inherited from Urho3D::Object | |
| Context * | context_ |
| Execution context. | |
Private Member Functions | |
| URHO3D_OBJECT (NavigationMesh, Component) | |
| void | WriteTile (Serializer &dest, int x, int z) const |
| Write tile data. | |
| bool | ReadTile (Deserializer &source, bool silent) |
| Read tile data to the navigation mesh. | |
Friends | |
| class | CrowdManager |
Detailed Description
Navigation mesh component. Collects the navigation geometry from child nodes with the Navigable component and responds to path queries.
Member Function Documentation
|
protectedvirtual |
Build one tile of the navigation mesh. Return true if successful.
- Todo:
- Assignment of flags from navigation areas?
Here is the call graph for this function:
Here is the caller graph for this function:
|
protected |
Visit nodes and collect navigable geometry.
- Todo:
- Evaluate whether should handle other types. Now StaticModel & TerrainPatch are supported, others skipped
Here is the call graph for this function:
The documentation for this class was generated from the following files:
- Source/Urho3D/Navigation/NavigationMesh.h
- Source/Urho3D/Navigation/NavigationMesh.cpp

Public Member Functions inherited from