Urho3D::LightBatchQueue Struct Reference
Urho3D::LightBatchQueue Struct Reference
Queue for light related draw calls. More...
#include <Urho3D/Graphics/Batch.h>
Collaboration diagram for Urho3D::LightBatchQueue:
Public Attributes | |
| Light * | light_ |
| Per-pixel light. | |
| bool | negative_ |
| Light negative flag. | |
| Texture2D * | shadowMap_ |
| Shadow map depth texture. | |
| BatchQueue | litBaseBatches_ |
| Lit geometry draw calls, base (replace blend mode) | |
| BatchQueue | litBatches_ |
| Lit geometry draw calls, non-base (additive) | |
| Vector< ShadowBatchQueue > | shadowSplits_ |
| Shadow map split queues. | |
| PODVector< Light * > | vertexLights_ |
| Per-vertex lights. | |
| PODVector< Batch > | volumeBatches_ |
| Light volume draw calls. | |
Detailed Description
Queue for light related draw calls.
The documentation for this struct was generated from the following file:
- Source/Urho3D/Graphics/Batch.h
