Urho3D::LightBatchQueue Struct Reference
Urho3D::LightBatchQueue Struct Reference
  Queue for light related draw calls. More...
#include <Urho3D/Graphics/Batch.h>
Collaboration diagram for Urho3D::LightBatchQueue:
Public Attributes | |
| Light * | light_ | 
| Per-pixel light.  | |
| bool | negative_ | 
| Light negative flag.  | |
| Texture2D * | shadowMap_ | 
| Shadow map depth texture.  | |
| BatchQueue | litBaseBatches_ | 
| Lit geometry draw calls, base (replace blend mode).  | |
| BatchQueue | litBatches_ | 
| Lit geometry draw calls, non-base (additive).  | |
| Vector< ShadowBatchQueue > | shadowSplits_ | 
| Shadow map split queues.  | |
| PODVector< Light * > | vertexLights_ | 
| Per-vertex lights.  | |
| PODVector< Batch > | volumeBatches_ | 
| Light volume draw calls.  | |
Detailed Description
Queue for light related draw calls.
The documentation for this struct was generated from the following file:
- Source/Urho3D/Graphics/Batch.h
 
