Urho3D::Plane Class Reference

`#include <Urho3D/Math/Plane.h>`

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## Public Member Functions

Plane () noexcept
Construct a degenerate plane with zero normal and parameter.

Plane (const Plane &plane) noexcept=default
Copy-construct from another plane.

Plane (const Vector3 &v0, const Vector3 &v1, const Vector3 &v2) noexcept
Construct from 3 vertices.

Plane (const Vector3 &normal, const Vector3 &point) noexcept
Construct from a normal vector and a point on the plane.

Plane (const Vector4 &plane) noexcept
Construct from a 4-dimensional vector, where the w coordinate is the plane parameter.

Planeoperator= (const Plane &rhs) noexcept=default
Assign from another plane.

void Define (const Vector3 &v0, const Vector3 &v1, const Vector3 &v2)
Define from 3 vertices.

void Define (const Vector3 &normal, const Vector3 &point)
Define from a normal vector and a point on the plane.

void Define (const Vector4 &plane)
Define from a 4-dimensional vector, where the w coordinate is the plane parameter.

void Transform (const Matrix3 &transform)
Transform with a 3x3 matrix.

void Transform (const Matrix3x4 &transform)
Transform with a 3x4 matrix.

void Transform (const Matrix4 &transform)
Transform with a 4x4 matrix.

Vector3 Project (const Vector3 &point) const
Project a point on the plane.

float Distance (const Vector3 &point) const
Return signed distance to a point.

Vector3 Reflect (const Vector3 &direction) const
Reflect a normalized direction vector.

Matrix3x4 ReflectionMatrix () const

Plane Transformed (const Matrix3 &transform) const
Return transformed by a 3x3 matrix.

Plane Transformed (const Matrix3x4 &transform) const
Return transformed by a 3x4 matrix.

Plane Transformed (const Matrix4 &transform) const
Return transformed by a 4x4 matrix.

Vector4 ToVector4 () const
Return as a vector.

## Public Attributes

Vector3 normal_
Plane normal.

Vector3 absNormal_
Plane absolute normal.

float d_ {}
Plane constant.

## Static Public Attributes

static const Plane UP
Plane at origin with normal pointing up.

## Detailed Description

Surface in three-dimensional space.

## ◆ ReflectionMatrix()

 Matrix3x4 Urho3D::Plane::ReflectionMatrix ( ) const

Return a reflection matrix.

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The documentation for this class was generated from the following files:
• Source/Urho3D/Math/Plane.h
• Source/Urho3D/Math/Plane.cpp