Urho3D::SmoothedTransform Class Reference
Public Member Functions |
Static Public Member Functions |
Protected Member Functions |
Private Member Functions |
Private Attributes |
List of all members  
  Urho3D::SmoothedTransform Class Reference
  Transform smoothing component for network updates. More...
#include <Urho3D/Scene/SmoothedTransform.h>
Inheritance diagram for Urho3D::SmoothedTransform:
Collaboration diagram for Urho3D::SmoothedTransform:
Public Member Functions | |
| SmoothedTransform (Context *context) | |
| Construct.  | |
| ~SmoothedTransform () override | |
| Destruct.  | |
| void | Update (float constant, float squaredSnapThreshold) | 
| Update smoothing.  | |
| void | SetTargetPosition (const Vector3 &position) | 
| void | SetTargetRotation (const Quaternion &rotation) | 
| void | SetTargetWorldPosition (const Vector3 &position) | 
| void | SetTargetWorldRotation (const Quaternion &rotation) | 
| const Vector3 & | GetTargetPosition () const | 
| const Quaternion & | GetTargetRotation () const | 
| Vector3 | GetTargetWorldPosition () const | 
| Quaternion | GetTargetWorldRotation () const | 
| bool | IsInProgress () const | 
  Public Member Functions inherited from Urho3D::Component | |
| Component (Context *context) | |
| Construct.  | |
| ~Component () override | |
| Destruct.  | |
| virtual void | OnSetEnabled () | 
| Handle enabled/disabled state change.  | |
| bool | Save (Serializer &dest) const override | 
| Save as binary data. Return true if successful.  | |
| bool | SaveXML (XMLElement &dest) const override | 
| Save as XML data. Return true if successful.  | |
| bool | SaveJSON (JSONValue &dest) const override | 
| Save as JSON data. Return true if successful.  | |
| void | MarkNetworkUpdate () override | 
| Mark for attribute check on the next network update.  | |
| virtual void | GetDependencyNodes (PODVector< Node * > &dest) | 
| Return the depended on nodes to order network updates.  | |
| virtual void | DrawDebugGeometry (DebugRenderer *debug, bool depthTest) | 
| Visualize the component as debug geometry.  | |
| void | SetEnabled (bool enable) | 
| void | Remove () | 
| Remove from the scene node. If no other shared pointer references exist, causes immediate deletion.  | |
| unsigned | GetID () const | 
| bool | IsReplicated () const | 
| Node * | GetNode () const | 
| Scene * | GetScene () const | 
| Return the scene the node belongs to.  | |
| bool | IsEnabled () const | 
| bool | IsEnabledEffective () const | 
| Component * | GetComponent (StringHash type) const | 
| Return component in the same scene node by type. If there are several, returns the first.  | |
| void | GetComponents (PODVector< Component * > &dest, StringHash type) const | 
| Return components in the same scene node by type.  | |
| template<class T > | |
| T * | GetComponent () const | 
| Template version of returning a component in the same scene node by type.  | |
| template<class T > | |
| void | GetComponents (PODVector< T * > &dest) const | 
| Template version of returning components in the same scene node by type.  | |
| void | AddReplicationState (ComponentReplicationState *state) | 
| Add a replication state that is tracking this component.  | |
| void | PrepareNetworkUpdate () | 
| Prepare network update by comparing attributes and marking replication states dirty as necessary.  | |
| void | CleanupConnection (Connection *connection) | 
| Clean up all references to a network connection that is about to be removed.  | |
  Public Member Functions inherited from Urho3D::Animatable | |
| Animatable (Context *context) | |
| Construct.  | |
| ~Animatable () override | |
| Destruct.  | |
| bool | LoadXML (const XMLElement &source) override | 
| Load from XML data. Return true if successful.  | |
| bool | LoadJSON (const JSONValue &source) override | 
| Load from JSON data. Return true if successful.  | |
| void | SetAnimationEnabled (bool enable) | 
| void | SetAnimationTime (float time) | 
| Set time position of all attribute animations or an object animation manually. Automatic update should be disabled in this case.  | |
| void | SetObjectAnimation (ObjectAnimation *objectAnimation) | 
| void | SetAttributeAnimation (const String &name, ValueAnimation *attributeAnimation, WrapMode wrapMode=WM_LOOP, float speed=1.0f) | 
| Set attribute animation.  | |
| void | SetAttributeAnimationWrapMode (const String &name, WrapMode wrapMode) | 
| Set attribute animation wrap mode.  | |
| void | SetAttributeAnimationSpeed (const String &name, float speed) | 
| Set attribute animation speed.  | |
| void | SetAttributeAnimationTime (const String &name, float time) | 
| Set attribute animation time position manually. Automatic update should be disabled in this case.  | |
| void | RemoveObjectAnimation () | 
| Remove object animation. Same as calling SetObjectAnimation with a null pointer.  | |
| void | RemoveAttributeAnimation (const String &name) | 
| Remove attribute animation. Same as calling SetAttributeAnimation with a null pointer.  | |
| bool | GetAnimationEnabled () const | 
| ObjectAnimation * | GetObjectAnimation () const | 
| ValueAnimation * | GetAttributeAnimation (const String &name) const | 
| Return attribute animation.  | |
| WrapMode | GetAttributeAnimationWrapMode (const String &name) const | 
| Return attribute animation wrap mode.  | |
| float | GetAttributeAnimationSpeed (const String &name) const | 
| Return attribute animation speed.  | |
| float | GetAttributeAnimationTime (const String &name) const | 
| Return attribute animation time position.  | |
| void | SetObjectAnimationAttr (const ResourceRef &value) | 
| Set object animation attribute.  | |
| ResourceRef | GetObjectAnimationAttr () const | 
| Return object animation attribute.  | |
  Public Member Functions inherited from Urho3D::Serializable | |
| Serializable (Context *context) | |
| Construct.  | |
| ~Serializable () override | |
| Destruct.  | |
| virtual void | OnSetAttribute (const AttributeInfo &attr, const Variant &src) | 
| Handle attribute write access. Default implementation writes to the variable at offset, or invokes the set accessor.  | |
| virtual void | OnGetAttribute (const AttributeInfo &attr, Variant &dest) const | 
| Handle attribute read access. Default implementation reads the variable at offset, or invokes the get accessor.  | |
| virtual const Vector< AttributeInfo > * | GetAttributes () const | 
| Return attribute descriptions, or null if none defined.  | |
| virtual const Vector< AttributeInfo > * | GetNetworkAttributes () const | 
| Return network replication attribute descriptions, or null if none defined.  | |
| virtual bool | Load (Deserializer &source) | 
| Load from binary data. Return true if successful.  | |
| virtual void | ApplyAttributes () | 
| Apply attribute changes that can not be applied immediately. Called after scene load or a network update.  | |
| virtual bool | SaveDefaultAttributes () const | 
| Return whether should save default-valued attributes into XML. Default false.  | |
| bool | SetAttribute (unsigned index, const Variant &value) | 
| bool | SetAttribute (const String &name, const Variant &value) | 
| Set attribute by name. Return true if successfully set.  | |
| void | SetInstanceDefault (bool enable) | 
| Set instance-level default flag.  | |
| void | ResetToDefault () | 
| Reset all editable attributes to their default values.  | |
| void | RemoveInstanceDefault () | 
| Remove instance's default values if they are set previously.  | |
| void | SetTemporary (bool enable) | 
| void | SetInterceptNetworkUpdate (const String &attributeName, bool enable) | 
| Enable interception of an attribute from network updates. Intercepted attributes are sent as events instead of applying directly. This can be used to implement client side prediction.  | |
| void | AllocateNetworkState () | 
| Allocate network attribute state.  | |
| void | WriteInitialDeltaUpdate (Serializer &dest, unsigned char timeStamp) | 
| Write initial delta network update.  | |
| void | WriteDeltaUpdate (Serializer &dest, const DirtyBits &attributeBits, unsigned char timeStamp) | 
| Write a delta network update according to dirty attribute bits.  | |
| void | WriteLatestDataUpdate (Serializer &dest, unsigned char timeStamp) | 
| Write a latest data network update.  | |
| bool | ReadDeltaUpdate (Deserializer &source) | 
| Read and apply a network delta update. Return true if attributes were changed.  | |
| bool | ReadLatestDataUpdate (Deserializer &source) | 
| Read and apply a network latest data update. Return true if attributes were changed.  | |
| Variant | GetAttribute (unsigned index) const | 
| Variant | GetAttribute (const String &name) const | 
| Return attribute value by name. Return empty if not found.  | |
| Variant | GetAttributeDefault (unsigned index) const | 
| Variant | GetAttributeDefault (const String &name) const | 
| Return attribute default value by name. Return empty if not found.  | |
| unsigned | GetNumAttributes () const | 
| unsigned | GetNumNetworkAttributes () const | 
| Return number of network replication attributes.  | |
| bool | IsTemporary () const | 
| bool | GetInterceptNetworkUpdate (const String &attributeName) const | 
| Return whether an attribute's network updates are being intercepted.  | |
| NetworkState * | GetNetworkState () const | 
| Return the network attribute state, if allocated.  | |
  Public Member Functions inherited from Urho3D::Object | |
| Object (Context *context) | |
| Construct.  | |
| ~Object () override | |
| Destruct. Clean up self from event sender & receiver structures.  | |
| virtual StringHash | GetType () const =0 | 
| virtual const String & | GetTypeName () const =0 | 
| virtual const TypeInfo * | GetTypeInfo () const =0 | 
| Return type info.  | |
| virtual void | OnEvent (Object *sender, StringHash eventType, VariantMap &eventData) | 
| Handle event.  | |
| bool | IsInstanceOf (StringHash type) const | 
| Check current instance is type of specified type.  | |
| bool | IsInstanceOf (const TypeInfo *typeInfo) const | 
| Check current instance is type of specified type.  | |
| template<typename T > | |
| bool | IsInstanceOf () const | 
| Check current instance is type of specified class.  | |
| template<typename T > | |
| T * | Cast () | 
| Cast the object to specified most derived class.  | |
| template<typename T > | |
| const T * | Cast () const | 
| Cast the object to specified most derived class.  | |
| void | SubscribeToEvent (StringHash eventType, EventHandler *handler) | 
| Subscribe to an event that can be sent by any sender.  | |
| void | SubscribeToEvent (Object *sender, StringHash eventType, EventHandler *handler) | 
| Subscribe to a specific sender's event.  | |
| void | SubscribeToEvent (StringHash eventType, const std::function< void(StringHash, VariantMap &)> &function, void *userData=nullptr) | 
| Subscribe to an event that can be sent by any sender.  | |
| void | SubscribeToEvent (Object *sender, StringHash eventType, const std::function< void(StringHash, VariantMap &)> &function, void *userData=nullptr) | 
| Subscribe to a specific sender's event.  | |
| void | UnsubscribeFromEvent (StringHash eventType) | 
| Unsubscribe from an event.  | |
| void | UnsubscribeFromEvent (Object *sender, StringHash eventType) | 
| Unsubscribe from a specific sender's event.  | |
| void | UnsubscribeFromEvents (Object *sender) | 
| Unsubscribe from a specific sender's events.  | |
| void | UnsubscribeFromAllEvents () | 
| Unsubscribe from all events.  | |
| void | UnsubscribeFromAllEventsExcept (const PODVector< StringHash > &exceptions, bool onlyUserData) | 
| Unsubscribe from all events except those listed, and optionally only those with userdata (script registered events).  | |
| void | SendEvent (StringHash eventType) | 
| Send event to all subscribers.  | |
| void | SendEvent (StringHash eventType, VariantMap &eventData) | 
| Send event with parameters to all subscribers.  | |
| VariantMap & | GetEventDataMap () const | 
| Return a preallocated map for event data. Used for optimization to avoid constant re-allocation of event data maps.  | |
| template<typename... Args> | |
| void | SendEvent (StringHash eventType, Args... args) | 
| Send event with variadic parameter pairs to all subscribers. The parameter pairs is a list of paramID and paramValue separated by comma, one pair after another.  | |
| Context * | GetContext () const | 
| Return execution context.  | |
| const Variant & | GetGlobalVar (StringHash key) const | 
| const VariantMap & | GetGlobalVars () const | 
| void | SetGlobalVar (StringHash key, const Variant &value) | 
| Object * | GetSubsystem (StringHash type) const | 
| Return subsystem by type.  | |
| Object * | GetEventSender () const | 
| Return active event sender. Null outside event handling.  | |
| EventHandler * | GetEventHandler () const | 
| Return active event handler. Null outside event handling.  | |
| bool | HasSubscribedToEvent (StringHash eventType) const | 
| Return whether has subscribed to an event without specific sender.  | |
| bool | HasSubscribedToEvent (Object *sender, StringHash eventType) const | 
| Return whether has subscribed to a specific sender's event.  | |
| bool | HasEventHandlers () const | 
| Return whether has subscribed to any event.  | |
| template<class T > | |
| T * | GetSubsystem () const | 
| Template version of returning a subsystem.  | |
| const String & | GetCategory () const | 
| void | SetBlockEvents (bool block) | 
| Block object from sending and receiving events.  | |
| bool | GetBlockEvents () const | 
| Return sending and receiving events blocking status.  | |
  Public Member Functions inherited from Urho3D::RefCounted | |
| RefCounted () | |
| Construct. Allocate the reference count structure and set an initial self weak reference.  | |
| virtual | ~RefCounted () | 
| Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist.  | |
| RefCounted (const RefCounted &rhs)=delete | |
| Prevent copy construction.  | |
| RefCounted & | operator= (const RefCounted &rhs)=delete | 
| Prevent assignment.  | |
| void | AddRef () | 
| Increment reference count. Can also be called outside of a SharedPtr for traditional reference counting.  | |
| void | ReleaseRef () | 
| Decrement reference count and delete self if no more references. Can also be called outside of a SharedPtr for traditional reference counting.  | |
| int | Refs () const | 
| int | WeakRefs () const | 
| RefCount * | RefCountPtr () | 
| Return pointer to the reference count structure.  | |
Static Public Member Functions | |
| static void | RegisterObject (Context *context) | 
| Register object factory.  | |
  Static Public Member Functions inherited from Urho3D::Animatable | |
| static void | RegisterObject (Context *context) | 
| Register object factory.  | |
  Static Public Member Functions inherited from Urho3D::Object | |
| static const TypeInfo * | GetTypeInfoStatic () | 
| Return type info static.  | |
Protected Member Functions | |
| void | OnNodeSet (Node *node) override | 
| Handle scene node being assigned at creation.  | |
  Protected Member Functions inherited from Urho3D::Component | |
| void | OnAttributeAnimationAdded () override | 
| Handle attribute animation added.  | |
| void | OnAttributeAnimationRemoved () override | 
| Handle attribute animation removed.  | |
| virtual void | OnSceneSet (Scene *scene) | 
| Handle scene being assigned. This may happen several times during the component's lifetime. Scene-wide subsystems and events are subscribed to here.  | |
| virtual void | OnMarkedDirty (Node *node) | 
| Handle scene node transform dirtied.  | |
| virtual void | OnNodeSetEnabled (Node *node) | 
| Handle scene node enabled status changing.  | |
| void | SetID (unsigned id) | 
| void | SetNode (Node *node) | 
| Set scene node. Called by Node when creating the component.  | |
| void | HandleAttributeAnimationUpdate (StringHash eventType, VariantMap &eventData) | 
| Handle scene attribute animation update event.  | |
| Component * | GetFixedUpdateSource () | 
| Return a component from the scene root that sends out fixed update events (either PhysicsWorld or PhysicsWorld2D). Return null if neither exists.  | |
| void | DoAutoRemove (AutoRemoveMode mode) | 
| Perform autoremove. Called by subclasses. Caller should keep a weak pointer to itself to check whether was actually removed, and return immediately without further member operations in that case.  | |
  Protected Member Functions inherited from Urho3D::Animatable | |
| virtual Animatable * | FindAttributeAnimationTarget (const String &name, String &outName) | 
| Find target of an attribute animation from object hierarchy by name.  | |
| void | SetObjectAttributeAnimation (const String &name, ValueAnimation *attributeAnimation, WrapMode wrapMode, float speed) | 
| Set object attribute animation internal.  | |
| void | OnObjectAnimationAdded (ObjectAnimation *objectAnimation) | 
| Handle object animation added.  | |
| void | OnObjectAnimationRemoved (ObjectAnimation *objectAnimation) | 
| Handle object animation removed.  | |
| void | UpdateAttributeAnimations (float timeStep) | 
| Update attribute animations.  | |
| bool | IsAnimatedNetworkAttribute (const AttributeInfo &attrInfo) const | 
| Is animated network attribute.  | |
| AttributeAnimationInfo * | GetAttributeAnimationInfo (const String &name) const | 
| Return attribute animation info.  | |
| void | HandleAttributeAnimationAdded (StringHash eventType, VariantMap &eventData) | 
| Handle attribute animation added.  | |
| void | HandleAttributeAnimationRemoved (StringHash eventType, VariantMap &eventData) | 
| Handle attribute animation removed.  | |
Private Member Functions | |
| URHO3D_OBJECT (SmoothedTransform, Component) | |
| void | HandleUpdateSmoothing (StringHash eventType, VariantMap &eventData) | 
| Handle smoothing update event.  | |
Private Attributes | |
| Vector3 | targetPosition_ | 
| Target position.  | |
| Quaternion | targetRotation_ | 
| Target rotation.  | |
| SmoothingTypeFlags | smoothingMask_ | 
| Active smoothing operations bitmask.  | |
| bool | subscribed_ | 
| Subscribed to smoothing update event flag.  | |
Additional Inherited Members | |
  Protected Attributes inherited from Urho3D::Component | |
| Node * | node_ | 
| Scene node.  | |
| unsigned | id_ | 
| Unique ID within the scene.  | |
| bool | networkUpdate_ | 
| Network update queued flag.  | |
| bool | enabled_ | 
| Enabled flag.  | |
  Protected Attributes inherited from Urho3D::Animatable | |
| bool | animationEnabled_ | 
| Animation enabled.  | |
| SharedPtr< ObjectAnimation > | objectAnimation_ | 
| Animation.  | |
| HashSet< const AttributeInfo * > | animatedNetworkAttributes_ | 
| Animated network attribute set.  | |
| HashMap< String, SharedPtr< AttributeAnimationInfo > > | attributeAnimationInfos_ | 
| Attribute animation infos.  | |
  Protected Attributes inherited from Urho3D::Serializable | |
| UniquePtr< NetworkState > | networkState_ | 
| Network attribute state.  | |
  Protected Attributes inherited from Urho3D::Object | |
| Context * | context_ | 
| Execution context.  | |
Detailed Description
Transform smoothing component for network updates.
Member Function Documentation
◆ GetTargetPosition()
      
  | 
  inline | 
Return target position in parent space.
◆ GetTargetRotation()
      
  | 
  inline | 
Return target rotation in parent space.
◆ GetTargetWorldPosition()
| Vector3 Urho3D::SmoothedTransform::GetTargetWorldPosition | ( | ) | const | 
Return target position in world space.
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◆ GetTargetWorldRotation()
| Quaternion Urho3D::SmoothedTransform::GetTargetWorldRotation | ( | ) | const | 
Return target rotation in world space.
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◆ IsInProgress()
      
  | 
  inline | 
Return whether smoothing is in progress.
◆ SetTargetPosition()
| void Urho3D::SmoothedTransform::SetTargetPosition | ( | const Vector3 & | position | ) | 
Set target position in parent space.
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◆ SetTargetRotation()
| void Urho3D::SmoothedTransform::SetTargetRotation | ( | const Quaternion & | rotation | ) | 
Set target rotation in parent space.
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◆ SetTargetWorldPosition()
| void Urho3D::SmoothedTransform::SetTargetWorldPosition | ( | const Vector3 & | position | ) | 
Set target position in world space.
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◆ SetTargetWorldRotation()
| void Urho3D::SmoothedTransform::SetTargetWorldRotation | ( | const Quaternion & | rotation | ) | 
Set target rotation in world space.
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The documentation for this class was generated from the following files:
- Source/Urho3D/Scene/SmoothedTransform.h
 - Source/Urho3D/Scene/SmoothedTransform.cpp
 

 Public Member Functions inherited from