Urho3D::NodeReplicationState Struct Reference
Urho3D::NodeReplicationState Struct Reference
Per-user node network replication state. More...
#include <Urho3D/Scene/ReplicationState.h>
Inheritance diagram for Urho3D::NodeReplicationState:
Collaboration diagram for Urho3D::NodeReplicationState:
Public Attributes | |
| SceneReplicationState * | sceneState_ |
| Parent scene replication state. | |
| WeakPtr< Node > | node_ |
| Link to the actual node. | |
| DirtyBits | dirtyAttributes_ |
| Dirty attribute bits. | |
| HashSet< StringHash > | dirtyVars_ |
| Dirty user vars. | |
| HashMap< unsigned, ComponentReplicationState > | componentStates_ |
| Components by ID. | |
| float | priorityAcc_ {} |
| Interest management priority accumulator. | |
| bool | markedDirty_ {} |
| Whether exists in the SceneState's dirty set. | |
Public Attributes inherited from Urho3D::ReplicationState | |
| Connection * | connection_ |
| Parent network connection. | |
Detailed Description
Per-user node network replication state.
The documentation for this struct was generated from the following file:
- Source/Urho3D/Scene/ReplicationState.h

Public Attributes inherited from