Urho3D::NodeReplicationState Struct Reference

Per-user node network replication state. More...

#include <Urho3D/Scene/ReplicationState.h>

Inheritance diagram for Urho3D::NodeReplicationState:
Collaboration diagram for Urho3D::NodeReplicationState:

Public Attributes

 Parent scene replication state.
WeakPtr< Nodenode_
 Link to the actual node.
DirtyBits dirtyAttributes_
 Dirty attribute bits.
HashSet< StringHashdirtyVars_
 Dirty user vars.
HashMap< unsigned, ComponentReplicationStatecomponentStates_
 Components by ID.
float priorityAcc_ {}
 Interest management priority accumulator.
bool markedDirty_ {}
 Whether exists in the SceneState's dirty set.
- Public Attributes inherited from Urho3D::ReplicationState
 Parent network connection.

Detailed Description

Per-user node network replication state.

The documentation for this struct was generated from the following file:
  • Source/Urho3D/Scene/ReplicationState.h