Documentation
Urho3D::IndexBuffer Class Reference
Hardware index buffer. More...
#include <OGLIndexBuffer.h>
Inheritance diagram for Urho3D::IndexBuffer:
Collaboration diagram for Urho3D::IndexBuffer:
Public Member Functions | |
| IndexBuffer (Context *context) | |
| Construct. | |
| virtual | ~IndexBuffer () |
| Destruct. | |
| virtual void | Release () |
| Release buffer. | |
| void | SetShadowed (bool enable) |
| Enable shadowing in CPU memory. Shadowing is forced on if the graphics subsystem does not exist. | |
| bool | SetSize (unsigned indexCount, bool largeIndices, bool dynamic=false) |
| Set size and vertex elements and dynamic mode. Previous data will be lost. | |
| bool | SetData (const void *data) |
| Set all data in the buffer. | |
| bool | SetDataRange (const void *data, unsigned start, unsigned count, bool discard=false) |
| Set a data range in the buffer. Optionally discard data outside the range. | |
| void * | Lock (unsigned start, unsigned count, bool discard=false) |
| Lock the buffer for write-only editing. Return data pointer if successful. Optionally discard data outside the range. | |
| void | Unlock () |
| Unlock the buffer and apply changes to the GPU buffer. | |
| bool | IsShadowed () const |
| Return whether CPU memory shadowing is enabled. | |
| bool | IsDynamic () const |
| Return whether is dynamic. | |
| bool | IsLocked () const |
| Return whether is currently locked. | |
| unsigned | GetIndexCount () const |
| Return number of indices. | |
| unsigned | GetIndexSize () const |
| Return index size. | |
| bool | GetUsedVertexRange (unsigned start, unsigned count, unsigned &minVertex, unsigned &vertexCount) |
| Return used vertex range from index range. | |
| unsigned char * | GetShadowData () const |
| Return CPU memory shadow data. | |
| SharedArrayPtr< unsigned char > | GetShadowDataShared () const |
| Return shared array pointer to the CPU memory shadow data. | |
| IndexBuffer (Context *context) | |
| Construct. | |
| virtual | ~IndexBuffer () |
| Destruct. | |
| virtual void | OnDeviceReset () |
| Recreate the GPU resource and restore data if applicable. | |
| virtual void | Release () |
| Release the buffer. | |
| void | SetShadowed (bool enable) |
| Enable shadowing in CPU memory. Shadowing is forced on if the graphics subsystem does not exist. | |
| bool | SetSize (unsigned indexCount, bool largeIndices, bool dynamic=false) |
| Set buffer size and dynamic mode. Previous data will be lost. | |
| bool | SetData (const void *data) |
| Set all data in the buffer. | |
| bool | SetDataRange (const void *data, unsigned start, unsigned count, bool discard=false) |
| Set a data range in the buffer. Optionally discard data outside the range. | |
| void * | Lock (unsigned start, unsigned count, bool discard=false) |
| Lock the buffer for write-only editing. Return data pointer if successful. Optionally discard data outside the range. | |
| void | Unlock () |
| Unlock the buffer and apply changes to the GPU buffer. | |
| bool | IsShadowed () const |
| Return whether CPU memory shadowing is enabled. | |
| bool | IsDynamic () const |
| Return whether is dynamic. | |
| bool | IsLocked () const |
| Return whether is currently locked. | |
| unsigned | GetIndexCount () const |
| Return number of indices. | |
| unsigned | GetIndexSize () const |
| Return index size. | |
| bool | GetUsedVertexRange (unsigned start, unsigned count, unsigned &minVertex, unsigned &vertexCount) |
| Return used vertex range from index range. Only supported for shadowed buffers. | |
| unsigned char * | GetShadowData () const |
| Return CPU memory shadow data. | |
| SharedArrayPtr< unsigned char > | GetShadowDataShared () const |
| Return shared array pointer to the CPU memory shadow data. | |
Public Member Functions inherited from Urho3D::Object | |
| Object (Context *context) | |
| Construct. | |
| virtual | ~Object () |
| Destruct. Clean up self from event sender & receiver structures. | |
| virtual Urho3D::StringHash | GetType () const =0 |
| Return type hash. | |
| virtual Urho3D::StringHash | GetBaseType () const =0 |
| Return base class type hash. | |
| virtual const Urho3D::String & | GetTypeName () const =0 |
| Return type name. | |
| virtual void | OnEvent (Object *sender, StringHash eventType, VariantMap &eventData) |
| Handle event. | |
| void | SubscribeToEvent (StringHash eventType, EventHandler *handler) |
| Subscribe to an event that can be sent by any sender. | |
| void | SubscribeToEvent (Object *sender, StringHash eventType, EventHandler *handler) |
| Subscribe to a specific sender's event. | |
| void | UnsubscribeFromEvent (StringHash eventType) |
| Unsubscribe from an event. | |
| void | UnsubscribeFromEvent (Object *sender, StringHash eventType) |
| Unsubscribe from a specific sender's event. | |
| void | UnsubscribeFromEvents (Object *sender) |
| Unsubscribe from a specific sender's events. | |
| void | UnsubscribeFromAllEvents () |
| Unsubscribe from all events. | |
| void | UnsubscribeFromAllEventsExcept (const PODVector< StringHash > &exceptions, bool onlyUserData) |
| Unsubscribe from all events except those listed, and optionally only those with userdata (script registered events.) | |
| void | SendEvent (StringHash eventType) |
| Send event to all subscribers. | |
| void | SendEvent (StringHash eventType, VariantMap &eventData) |
| Send event with parameters to all subscribers. More... | |
| VariantMap & | GetEventDataMap () const |
| Return a preallocated map for event data. Used for optimization to avoid constant re-allocation of event data maps. | |
| Context * | GetContext () const |
| Return execution context. | |
| Object * | GetSubsystem (StringHash type) const |
| Return subsystem by type. | |
| Object * | GetEventSender () const |
| Return active event sender. Null outside event handling. | |
| EventHandler * | GetEventHandler () const |
| Return active event handler. Null outside event handling. | |
| bool | HasSubscribedToEvent (StringHash eventType) const |
| Return whether has subscribed to an event without specific sender. | |
| bool | HasSubscribedToEvent (Object *sender, StringHash eventType) const |
| Return whether has subscribed to a specific sender's event. | |
| bool | HasEventHandlers () const |
| Return whether has subscribed to any event. | |
| template<class T > | |
| T * | GetSubsystem () const |
| Template version of returning a subsystem. | |
| const String & | GetCategory () const |
| Return object category. Categories are (optionally) registered along with the object factory. Return an empty string if the object category is not registered. | |
Public Member Functions inherited from Urho3D::RefCounted | |
| RefCounted () | |
| Construct. Allocate the reference count structure and set an initial self weak reference. | |
| virtual | ~RefCounted () |
| Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist. | |
| void | AddRef () |
| Increment reference count. Can also be called outside of a SharedPtr for traditional reference counting. | |
| void | ReleaseRef () |
| Decrement reference count and delete self if no more references. Can also be called outside of a SharedPtr for traditional reference counting. | |
| int | Refs () const |
| Return reference count. | |
| int | WeakRefs () const |
| Return weak reference count. | |
| RefCount * | RefCountPtr () |
| Return pointer to the reference count structure. | |
Public Member Functions inherited from Urho3D::GPUObject | |
| GPUObject (Graphics *graphics) | |
| Construct with graphics subsystem pointer. | |
| virtual | ~GPUObject () |
| Destruct. Remove from the graphics subsystem. | |
| void | ClearDataLost () |
| Clear the data lost flag. No-op on D3D11. | |
| Graphics * | GetGraphics () const |
| Return the graphics subsystem. | |
| void * | GetGPUObject () const |
| Return Direct3D object. | |
| bool | IsDataLost () const |
| Return whether data is lost due to device loss. Always false on D3D11. | |
| bool | HasPendingData () const |
| Return whether has pending data assigned while device was lost. Always false on D3D11. | |
| GPUObject (Graphics *graphics) | |
| Construct with graphics subsystem pointer. | |
| virtual | ~GPUObject () |
| Destruct. Remove from the Graphics. | |
| virtual void | OnDeviceLost () |
| Mark the GPU resource destroyed on context destruction. | |
| void | ClearDataLost () |
| Clear the data lost flag. | |
| Graphics * | GetGraphics () const |
| Return the graphics subsystem. | |
| unsigned | GetGPUObject () const |
| Return the object's OpenGL handle. | |
| bool | IsDataLost () const |
| Return whether data is lost due to context loss. | |
| bool | HasPendingData () const |
| Return whether has pending data assigned while context was lost. | |
Private Member Functions | |
| OBJECT (IndexBuffer) | |
| bool | Create () |
| Create buffer. | |
| bool | UpdateToGPU () |
| Update the shadow data to the GPU buffer. | |
| void * | MapBuffer (unsigned start, unsigned count, bool discard) |
| Map the GPU buffer into CPU memory. | |
| void | UnmapBuffer () |
| Unmap the GPU buffer. | |
| OBJECT (IndexBuffer) | |
| bool | Create () |
| Create buffer. | |
| bool | UpdateToGPU () |
| Update the shadow data to the GPU buffer. | |
Private Attributes | |
| SharedArrayPtr< unsigned char > | shadowData_ |
| Shadow data. | |
| unsigned | indexCount_ |
| Number of indices. | |
| unsigned | indexSize_ |
| Index size. | |
| LockState | lockState_ |
| Buffer locking state. | |
| unsigned | lockStart_ |
| Lock start vertex. | |
| unsigned | lockCount_ |
| Lock number of vertices. | |
| void * | lockScratchData_ |
| Scratch buffer for fallback locking. | |
| bool | dynamic_ |
| Dynamic flag. | |
| bool | shadowed_ |
| Shadowed flag. | |
Additional Inherited Members | |
Protected Attributes inherited from Urho3D::Object | |
| Context * | context_ |
| Execution context. | |
Protected Attributes inherited from Urho3D::GPUObject | |
| WeakPtr< Graphics > | graphics_ |
| Graphics subsystem. | |
| void * | object_ |
| Direct3D object. | |
| unsigned | object_ |
| Object handle. | |
| bool | dataLost_ |
| Data lost flag. | |
| bool | dataPending_ |
| Data pending flag. | |
Detailed Description
Hardware index buffer.
The documentation for this class was generated from the following files:
- /home/travis/build/urho3d/Urho3D/Source/Urho3D/Graphics/Direct3D11/D3D11IndexBuffer.h
- /home/travis/build/urho3d/Urho3D/Source/Urho3D/Graphics/OpenGL/OGLIndexBuffer.h
- /home/travis/build/urho3d/Urho3D/Source/Urho3D/Graphics/Direct3D11/D3D11IndexBuffer.cpp
- /home/travis/build/urho3d/Urho3D/Source/Urho3D/Graphics/OpenGL/OGLIndexBuffer.cpp

Public Member Functions inherited from