Urho3D::IndexBuffer Class Reference
Urho3D::IndexBuffer Class Reference
Hardware index buffer. More...
#include <Urho3D/Graphics/IndexBuffer.h>
Inheritance diagram for Urho3D::IndexBuffer:
Collaboration diagram for Urho3D::IndexBuffer:
Public Member Functions | |
IndexBuffer (Context *context, bool forceHeadless=false) | |
Construct. Optionally force headless (no GPU-side buffer) operation. | |
~IndexBuffer () override | |
Destruct. | |
void | OnDeviceLost () override |
Mark the buffer destroyed on graphics context destruction. May be a no-op depending on the API. | |
void | OnDeviceReset () override |
Recreate the buffer and restore data if applicable. May be a no-op depending on the API. | |
void | Release () override |
Release buffer. | |
void | SetShadowed (bool enable) |
bool | SetSize (unsigned indexCount, bool largeIndices, bool dynamic=false) |
Set size and vertex elements and dynamic mode. Previous data will be lost. | |
bool | SetData (const void *data) |
Set all data in the buffer. | |
bool | SetDataRange (const void *data, unsigned start, unsigned count, bool discard=false) |
Set a data range in the buffer. Optionally discard data outside the range. | |
void * | Lock (unsigned start, unsigned count, bool discard=false) |
Lock the buffer for write-only editing. Return data pointer if successful. Optionally discard data outside the range. | |
void | Unlock () |
Unlock the buffer and apply changes to the GPU buffer. | |
bool | IsShadowed () const |
bool | IsDynamic () const |
bool | IsLocked () const |
Return whether is currently locked. | |
unsigned | GetIndexCount () const |
unsigned | GetIndexSize () const |
bool | GetUsedVertexRange (unsigned start, unsigned count, unsigned &minVertex, unsigned &vertexCount) |
Return used vertex range from index range. | |
unsigned char * | GetShadowData () const |
Return CPU memory shadow data. | |
SharedArrayPtr< unsigned char > | GetShadowDataShared () const |
Return shared array pointer to the CPU memory shadow data. | |
Public Member Functions inherited from Urho3D::Object | |
Object (Context *context) | |
Construct. | |
~Object () override | |
Destruct. Clean up self from event sender & receiver structures. | |
virtual StringHash | GetType () const =0 |
virtual const String & | GetTypeName () const =0 |
virtual const TypeInfo * | GetTypeInfo () const =0 |
Return type info. | |
virtual void | OnEvent (Object *sender, StringHash eventType, VariantMap &eventData) |
Handle event. | |
bool | IsInstanceOf (StringHash type) const |
Check current instance is type of specified type. | |
bool | IsInstanceOf (const TypeInfo *typeInfo) const |
Check current instance is type of specified type. | |
template<typename T > | |
bool | IsInstanceOf () const |
Check current instance is type of specified class. | |
template<typename T > | |
T * | Cast () |
Cast the object to specified most derived class. | |
template<typename T > | |
const T * | Cast () const |
Cast the object to specified most derived class. | |
void | SubscribeToEvent (StringHash eventType, EventHandler *handler) |
Subscribe to an event that can be sent by any sender. | |
void | SubscribeToEvent (Object *sender, StringHash eventType, EventHandler *handler) |
Subscribe to a specific sender's event. | |
void | SubscribeToEvent (StringHash eventType, const std::function< void(StringHash, VariantMap &)> &function, void *userData=nullptr) |
Subscribe to an event that can be sent by any sender. | |
void | SubscribeToEvent (Object *sender, StringHash eventType, const std::function< void(StringHash, VariantMap &)> &function, void *userData=nullptr) |
Subscribe to a specific sender's event. | |
void | UnsubscribeFromEvent (StringHash eventType) |
Unsubscribe from an event. | |
void | UnsubscribeFromEvent (Object *sender, StringHash eventType) |
Unsubscribe from a specific sender's event. | |
void | UnsubscribeFromEvents (Object *sender) |
Unsubscribe from a specific sender's events. | |
void | UnsubscribeFromAllEvents () |
Unsubscribe from all events. | |
void | UnsubscribeFromAllEventsExcept (const PODVector< StringHash > &exceptions, bool onlyUserData) |
Unsubscribe from all events except those listed, and optionally only those with userdata (script registered events). | |
void | SendEvent (StringHash eventType) |
Send event to all subscribers. | |
void | SendEvent (StringHash eventType, VariantMap &eventData) |
Send event with parameters to all subscribers. | |
VariantMap & | GetEventDataMap () const |
Return a preallocated map for event data. Used for optimization to avoid constant re-allocation of event data maps. | |
template<typename... Args> | |
void | SendEvent (StringHash eventType, Args... args) |
Send event with variadic parameter pairs to all subscribers. The parameter pairs is a list of paramID and paramValue separated by comma, one pair after another. | |
Context * | GetContext () const |
Return execution context. | |
const Variant & | GetGlobalVar (StringHash key) const |
const VariantMap & | GetGlobalVars () const |
void | SetGlobalVar (StringHash key, const Variant &value) |
Object * | GetSubsystem (StringHash type) const |
Return subsystem by type. | |
Object * | GetEventSender () const |
Return active event sender. Null outside event handling. | |
EventHandler * | GetEventHandler () const |
Return active event handler. Null outside event handling. | |
bool | HasSubscribedToEvent (StringHash eventType) const |
Return whether has subscribed to an event without specific sender. | |
bool | HasSubscribedToEvent (Object *sender, StringHash eventType) const |
Return whether has subscribed to a specific sender's event. | |
bool | HasEventHandlers () const |
Return whether has subscribed to any event. | |
template<class T > | |
T * | GetSubsystem () const |
Template version of returning a subsystem. | |
const String & | GetCategory () const |
void | SetBlockEvents (bool block) |
Block object from sending and receiving events. | |
bool | GetBlockEvents () const |
Return sending and receiving events blocking status. | |
Public Member Functions inherited from Urho3D::RefCounted | |
RefCounted () | |
Construct. Allocate the reference count structure and set an initial self weak reference. | |
virtual | ~RefCounted () |
Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist. | |
RefCounted (const RefCounted &rhs)=delete | |
Prevent copy construction. | |
RefCounted & | operator= (const RefCounted &rhs)=delete |
Prevent assignment. | |
void | AddRef () |
Increment reference count. Can also be called outside of a SharedPtr for traditional reference counting. | |
void | ReleaseRef () |
Decrement reference count and delete self if no more references. Can also be called outside of a SharedPtr for traditional reference counting. | |
int | Refs () const |
int | WeakRefs () const |
RefCount * | RefCountPtr () |
Return pointer to the reference count structure. | |
Public Member Functions inherited from Urho3D::GPUObject | |
GPUObject (Graphics *graphics) | |
Construct with graphics subsystem pointer. | |
virtual | ~GPUObject () |
Destruct. Remove from the Graphics. | |
void | ClearDataLost () |
Clear the data lost flag. | |
Graphics * | GetGraphics () const |
Return the graphics subsystem associated with this GPU object. | |
void * | GetGPUObject () const |
Return the object pointer. Applicable only on Direct3D. | |
unsigned | GetGPUObjectName () const |
Return the object name. Applicable only on OpenGL. | |
bool | IsDataLost () const |
bool | HasPendingData () const |
Return whether has pending data assigned while graphics context was lost. | |
Private Member Functions | |
URHO3D_OBJECT (IndexBuffer, Object) | |
bool | Create () |
Create buffer. | |
bool | UpdateToGPU () |
Update the shadow data to the GPU buffer. | |
void * | MapBuffer (unsigned start, unsigned count, bool discard) |
Map the GPU buffer into CPU memory. Not used on OpenGL. | |
void | UnmapBuffer () |
Unmap the GPU buffer. Not used on OpenGL. | |
Private Attributes | |
SharedArrayPtr< unsigned char > | shadowData_ |
Shadow data. | |
unsigned | indexCount_ |
Number of indices. | |
unsigned | indexSize_ |
Index size. | |
LockState | lockState_ |
Buffer locking state. | |
unsigned | lockStart_ |
Lock start vertex. | |
unsigned | lockCount_ |
Lock number of vertices. | |
void * | lockScratchData_ |
Scratch buffer for fallback locking. | |
bool | dynamic_ |
Dynamic flag. | |
bool | shadowed_ |
Shadowed flag. | |
bool | discardLock_ |
Discard lock flag. Used by OpenGL only. | |
Additional Inherited Members | |
Static Public Member Functions inherited from Urho3D::Object | |
static const TypeInfo * | GetTypeInfoStatic () |
Return type info static. | |
Protected Attributes inherited from Urho3D::Object | |
Context * | context_ |
Execution context. | |
Protected Attributes inherited from Urho3D::GPUObject | |
WeakPtr< Graphics > | graphics_ |
Graphics subsystem. | |
GPUObjectHandle | object_ {} |
Object pointer or name. | |
bool | dataLost_ {} |
Data lost flag. | |
bool | dataPending_ {} |
Data pending flag. | |
Detailed Description
Hardware index buffer.
Member Function Documentation
◆ GetIndexCount()
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inline |
Return number of indices.
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◆ GetIndexSize()
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inline |
Return index size in bytes.
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◆ IsDynamic()
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inline |
Return whether is dynamic.
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◆ IsShadowed()
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inline |
Return whether CPU memory shadowing is enabled.
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◆ SetShadowed()
void Urho3D::IndexBuffer::SetShadowed | ( | bool | enable | ) |
Enable shadowing in CPU memory. Shadowing is forced on if the graphics subsystem does not exist.
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The documentation for this class was generated from the following files:
- Source/Urho3D/Graphics/IndexBuffer.h
- Source/Urho3D/Graphics/IndexBuffer.cpp
- Source/Urho3D/Graphics/OpenGL/OGLIndexBuffer.cpp