Documentation
Urho3D::GraphicsImpl Class Reference
Graphics subsystem implementation. Holds API-specific objects. More...
#include <OGLGraphicsImpl.h>
Collaboration diagram for Urho3D::GraphicsImpl:
Public Member Functions | |
| GraphicsImpl () | |
| Construct. | |
| SDL_Window * | GetWindow () const |
| Return the SDL window. | |
| const SDL_GLContext & | GetGLContext () |
| Return the GL Context. | |
Private Attributes | |
| SDL_Window * | window_ |
| SDL window. | |
| SDL_GLContext | context_ |
| SDL OpenGL context. | |
| unsigned | systemFBO_ |
| IOS system framebuffer handle. | |
| unsigned | activeTexture_ |
| Active texture unit. | |
| unsigned | enabledAttributes_ |
| Vertex attributes in use. | |
| unsigned | boundFBO_ |
| Currently bound frame buffer object. | |
| unsigned | boundVBO_ |
| Currently bound vertex buffer object. | |
| unsigned | boundUBO_ |
| Currently bound uniform buffer object. | |
| int | pixelFormat_ |
| Current pixel format. | |
|
HashMap< unsigned long long, FrameBufferObject > | frameBuffers_ |
| Map for FBO's per resolution and format. | |
| bool | fboDirty_ |
| Need FBO commit flag. | |
| bool | sRGBWrite_ |
| sRGB write mode flag. | |
Friends | |
| class | Graphics |
Detailed Description
Graphics subsystem implementation. Holds API-specific objects.
The documentation for this class was generated from the following files:
- /home/travis/build/urho3d/Urho3D/Source/Urho3D/Graphics/OpenGL/OGLGraphicsImpl.h
- /home/travis/build/urho3d/Urho3D/Source/Urho3D/Graphics/OpenGL/OGLGraphicsImpl.cpp
