Urho3D::GraphicsImpl Class Reference
Urho3D::GraphicsImpl Class Reference
Graphics subsystem implementation. Holds API-specific objects. More...
#include <Urho3D/Graphics/OpenGL/OGLGraphicsImpl.h>
Collaboration diagram for Urho3D::GraphicsImpl:
Public Member Functions | |
GraphicsImpl () | |
Construct. | |
const SDL_GLContext & | GetGLContext () |
Return the GL Context. | |
Private Attributes | |
SDL_GLContext | context_ |
SDL OpenGL context. | |
unsigned | systemFBO_ |
IOS system framebuffer handle. | |
unsigned | activeTexture_ |
Active texture unit. | |
unsigned | enabledVertexAttributes_ |
Enabled vertex attributes bitmask. | |
unsigned | usedVertexAttributes_ |
Vertex attributes bitmask used by the current shader program. | |
unsigned | instancingVertexAttributes_ |
Vertex attribute instancing bitmask for keeping track of divisors. | |
const HashMap< Pair< unsigned char, unsigned char > , unsigned > * | vertexAttributes_ |
Current mapping of vertex attribute locations by semantic. The map is owned by the shader program, so care must be taken to switch a null shader program when it's destroyed. | |
unsigned | boundFBO_ |
Currently bound frame buffer object. | |
unsigned | boundVBO_ |
Currently bound vertex buffer object. | |
unsigned | boundUBO_ |
Currently bound uniform buffer object. | |
int | pixelFormat_ |
Current pixel format. | |
HashMap< unsigned long long, FrameBufferObject > | frameBuffers_ |
Map for FBO's per resolution and format. | |
unsigned | textureTypes_ [MAX_TEXTURE_UNITS] |
OpenGL texture types in use. | |
ConstantBufferMap | allConstantBuffers_ |
Constant buffer search map. | |
ConstantBuffer * | constantBuffers_ [MAX_SHADER_PARAMETER_GROUPS *2] |
Currently bound constant buffers. | |
PODVector< ConstantBuffer * > | dirtyConstantBuffers_ |
Dirty constant buffers. | |
unsigned | lastInstanceOffset_ |
Last used instance data offset. | |
HashMap< int, SharedPtr < Texture2D > > | depthTextures_ |
Map for additional depth textures, to emulate Direct3D9 ability to mix render texture and backbuffer rendering. | |
ShaderProgram * | shaderProgram_ |
Shader program in use. | |
ShaderProgramMap | shaderPrograms_ |
Linked shader programs. | |
bool | fboDirty_ |
Need FBO commit flag. | |
bool | vertexBuffersDirty_ |
Need vertex attribute pointer update flag. | |
bool | sRGBWrite_ |
sRGB write mode flag. | |
Friends | |
class | Graphics |
Detailed Description
Graphics subsystem implementation. Holds API-specific objects.
The documentation for this class was generated from the following files:
- Source/Urho3D/Graphics/OpenGL/OGLGraphicsImpl.h
- Source/Urho3D/Graphics/OpenGL/OGLGraphicsImpl.cpp