Documentation
Urho3D::GraphicsImpl Class Reference
Graphics implementation. Holds API-specific objects. More...
#include <OGLGraphicsImpl.h>
Collaboration diagram for Urho3D::GraphicsImpl:
Public Member Functions | |
GraphicsImpl () | |
Construct. | |
ID3D11Device * | GetDevice () const |
Return Direct3D device. | |
ID3D11DeviceContext * | GetDeviceContext () const |
Return Direct3D immediate device context. | |
IDXGISwapChain * | GetSwapChain () const |
Return swapchain. | |
SDL_Window * | GetWindow () const |
Return window. | |
GraphicsImpl () | |
Construct. | |
SDL_Window * | GetWindow () const |
Return the SDL window. | |
Private Attributes | |
SDL_Window * | window_ |
SDL window. | |
ID3D11Device * | device_ |
Graphics device. | |
ID3D11DeviceContext * | deviceContext_ |
Immediate device context. | |
IDXGISwapChain * | swapChain_ |
Swap chain. | |
ID3D11RenderTargetView * | defaultRenderTargetView_ |
Default (backbuffer) rendertarget view. | |
ID3D11Texture2D * | defaultDepthTexture_ |
Default depth-stencil texture. | |
ID3D11DepthStencilView * | defaultDepthStencilView_ |
Default depth-stencil view. | |
ID3D11RenderTargetView * | renderTargetViews_ [MAX_RENDERTARGETS] |
Current color rendertarget views. | |
ID3D11DepthStencilView * | depthStencilView_ |
Current depth-stencil view. | |
HashMap< unsigned, ID3D11BlendState * > | blendStates_ |
Created blend state objects. | |
HashMap< unsigned, ID3D11DepthStencilState * > | depthStates_ |
Created depth state objects. | |
HashMap< unsigned, ID3D11RasterizerState * > | rasterizerStates_ |
Created rasterizer state objects. | |
ID3D11ShaderResourceView * | shaderResourceViews_ [MAX_TEXTURE_UNITS] |
Bound shader resource views. | |
ID3D11SamplerState * | samplers_ [MAX_TEXTURE_UNITS] |
Bound sampler state objects. | |
ID3D11Buffer * | vertexBuffers_ [MAX_VERTEX_STREAMS] |
Bound vertex buffers. | |
ID3D11Buffer * | constantBuffers_ [2][MAX_SHADER_PARAMETER_GROUPS] |
Bound constant buffers. | |
unsigned | vertexSizes_ [MAX_VERTEX_STREAMS] |
Vertex sizes per buffer. | |
unsigned | vertexOffsets_ [MAX_VERTEX_STREAMS] |
Vertex stream offsets per buffer. | |
SDL_GLContext | context_ |
SDL OpenGL context. | |
unsigned | systemFBO_ |
IOS system framebuffer handle. | |
unsigned | activeTexture_ |
Active texture unit. | |
unsigned | enabledAttributes_ |
Vertex attributes in use. | |
unsigned | boundFBO_ |
Currently bound frame buffer object. | |
unsigned | boundVBO_ |
Currently bound vertex buffer object. | |
unsigned | boundUBO_ |
Currently bound uniform buffer object. | |
int | pixelFormat_ |
Current pixel format. | |
HashMap< unsigned long long, FrameBufferObject > | frameBuffers_ |
Map for FBO's per resolution and format. | |
bool | fboDirty_ |
Need FBO commit flag. | |
bool | sRGBWrite_ |
sRGB write mode flag. | |
Friends | |
class | Graphics |
Detailed Description
Graphics implementation. Holds API-specific objects.
Graphics subsystem implementation. Holds API-specific objects.
The documentation for this class was generated from the following files:
- /home/travis/build/urho3d/Urho3D/Source/Urho3D/Graphics/Direct3D11/D3D11GraphicsImpl.h
- /home/travis/build/urho3d/Urho3D/Source/Urho3D/Graphics/OpenGL/OGLGraphicsImpl.h
- /home/travis/build/urho3d/Urho3D/Source/Urho3D/Graphics/Direct3D11/D3D11GraphicsImpl.cpp
- /home/travis/build/urho3d/Urho3D/Source/Urho3D/Graphics/OpenGL/OGLGraphicsImpl.cpp