Urho3D::GraphicsImpl Class Reference
Urho3D::GraphicsImpl Class Reference
Graphics subsystem implementation. Holds API-specific objects. More...
#include <Urho3D/Graphics/OpenGL/OGLGraphicsImpl.h>
Collaboration diagram for Urho3D::GraphicsImpl:
Public Member Functions | |
| GraphicsImpl () | |
| Construct. | |
| const SDL_GLContext & | GetGLContext () |
| Return the GL Context. | |
Private Attributes | |
| SDL_GLContext | context_ |
| SDL OpenGL context. | |
| unsigned | systemFBO_ |
| iOS/tvOS system framebuffer handle. | |
| unsigned | activeTexture_ |
| Active texture unit. | |
| unsigned | enabledVertexAttributes_ |
| Enabled vertex attributes bitmask. | |
| unsigned | usedVertexAttributes_ |
| Vertex attributes bitmask used by the current shader program. | |
| unsigned | instancingVertexAttributes_ |
| Vertex attribute instancing bitmask for keeping track of divisors. | |
|
const HashMap< Pair< unsigned char, unsigned char > , unsigned > * | vertexAttributes_ |
| Current mapping of vertex attribute locations by semantic. The map is owned by the shader program, so care must be taken to switch a null shader program when it's destroyed. | |
| unsigned | boundFBO_ |
| Currently bound frame buffer object. | |
| unsigned | boundVBO_ |
| Currently bound vertex buffer object. | |
| unsigned | boundUBO_ |
| Currently bound uniform buffer object. | |
| unsigned | resolveSrcFBO_ |
| Read frame buffer for multisampled texture resolves. | |
| unsigned | resolveDestFBO_ |
| Write frame buffer for multisampled texture resolves. | |
| int | pixelFormat_ |
| Current pixel format. | |
|
HashMap< unsigned long long, FrameBufferObject > | frameBuffers_ |
| Map for FBO's per resolution and format. | |
| unsigned | textureTypes_ [MAX_TEXTURE_UNITS] |
| OpenGL texture types in use. | |
| ConstantBufferMap | allConstantBuffers_ |
| Constant buffer search map. | |
| ConstantBuffer * | constantBuffers_ [MAX_SHADER_PARAMETER_GROUPS *2] |
| Currently bound constant buffers. | |
| PODVector< ConstantBuffer * > | dirtyConstantBuffers_ |
| Dirty constant buffers. | |
| unsigned | lastInstanceOffset_ |
| Last used instance data offset. | |
|
HashMap< int, SharedPtr < Texture2D > > | depthTextures_ |
| Map for additional depth textures, to emulate Direct3D9 ability to mix render texture and backbuffer rendering. | |
| ShaderProgram * | shaderProgram_ |
| Shader program in use. | |
| ShaderProgramMap | shaderPrograms_ |
| Linked shader programs. | |
| bool | fboDirty_ |
| Need FBO commit flag. | |
| bool | vertexBuffersDirty_ |
| Need vertex attribute pointer update flag. | |
| bool | sRGBWrite_ |
| sRGB write mode flag. | |
Friends | |
| class | Graphics |
Detailed Description
Graphics subsystem implementation. Holds API-specific objects.
The documentation for this class was generated from the following files:
- Source/Urho3D/Graphics/OpenGL/OGLGraphicsImpl.h
- Source/Urho3D/Graphics/OpenGL/OGLGraphicsImpl.cpp
