Urho3D::DynamicNavigationMesh Class Reference
Public Member Functions |
Static Public Member Functions |
Protected Member Functions |
Private Member Functions |
Private Attributes |
Friends |
List of all members
Urho3D::DynamicNavigationMesh Class Reference
Inheritance diagram for Urho3D::DynamicNavigationMesh:
Collaboration diagram for Urho3D::DynamicNavigationMesh:
Public Member Functions | |
DynamicNavigationMesh (Context *) | |
Constructor. | |
virtual | ~DynamicNavigationMesh () |
Destructor. | |
virtual bool | Build () |
Build/rebuild the entire navigation mesh. | |
virtual bool | Build (const BoundingBox &boundingBox) |
Build/rebuild a portion of the navigation mesh. | |
virtual void | DrawDebugGeometry (DebugRenderer *debug, bool depthTest) |
Visualize the component as debug geometry. | |
void | DrawDebugGeometry (bool depthTest) |
Add debug geometry to the debug renderer. | |
virtual void | SetNavigationDataAttr (const PODVector< unsigned char > &value) |
Set navigation data attribute. | |
virtual PODVector< unsigned char > | GetNavigationDataAttr () const |
Return navigation data attribute. | |
void | SetMaxObstacles (unsigned maxObstacles) |
Set the maximum number of obstacles allowed. | |
void | SetMaxLayers (unsigned maxLayers) |
Set the maximum number of layers that navigation construction can create. | |
unsigned | GetMaxObstacles () const |
Return the maximum number of obstacles allowed. | |
unsigned | GetMaxLayers () const |
Return the maximum number of layers permitted to build. | |
void | SetDrawObstacles (bool enable) |
Draw debug geometry for Obstacles. | |
bool | GetDrawObstacles () const |
Return whether to draw Obstacles. | |
Public Member Functions inherited from Urho3D::NavigationMesh | |
NavigationMesh (Context *context) | |
Construct. | |
virtual | ~NavigationMesh () |
Destruct. | |
void | SetTileSize (int size) |
Set tile size. | |
void | SetCellSize (float size) |
Set cell size. | |
void | SetCellHeight (float height) |
Set cell height. | |
void | SetAgentHeight (float height) |
Set navigation agent height. | |
void | SetAgentRadius (float radius) |
Set navigation agent radius. | |
void | SetAgentMaxClimb (float maxClimb) |
Set navigation agent max vertical climb. | |
void | SetAgentMaxSlope (float maxSlope) |
Set navigation agent max slope. | |
void | SetRegionMinSize (float size) |
Set region minimum size. | |
void | SetRegionMergeSize (float size) |
Set region merge size. | |
void | SetEdgeMaxLength (float length) |
Set edge max length. | |
void | SetEdgeMaxError (float error) |
Set edge max error. | |
void | SetDetailSampleDistance (float distance) |
Set detail sampling distance. | |
void | SetDetailSampleMaxError (float error) |
Set detail sampling maximum error. | |
void | SetPadding (const Vector3 &padding) |
Set padding of the navigation mesh bounding box. Having enough padding allows to add geometry on the extremities of the navigation mesh when doing partial rebuilds. | |
void | SetAreaCost (unsigned areaID, float cost) |
Set the cost of an area. | |
Vector3 | FindNearestPoint (const Vector3 &point, const Vector3 &extents=Vector3::ONE, const dtQueryFilter *filter=0, dtPolyRef *nearestRef=0) |
Find the nearest point on the navigation mesh to a given point. Extents specifies how far out from the specified point to check along each axis. | |
Vector3 | MoveAlongSurface (const Vector3 &start, const Vector3 &end, const Vector3 &extents=Vector3::ONE, int maxVisited=3, const dtQueryFilter *filter=0) |
Try to move along the surface from one point to another. | |
void | FindPath (PODVector< Vector3 > &dest, const Vector3 &start, const Vector3 &end, const Vector3 &extents=Vector3::ONE, const dtQueryFilter *filter=0) |
Find a path between world space points. Return non-empty list of points if successful. Extents specifies how far off the navigation mesh the points can be. | |
void | FindPath (PODVector< NavigationPathPoint > &dest, const Vector3 &start, const Vector3 &end, const Vector3 &extents=Vector3::ONE, const dtQueryFilter *filter=0) |
Find a path between world space points. Return non-empty list of navigation path points if successful. Extents specifies how far off the navigation mesh the points can be. | |
Vector3 | GetRandomPoint (const dtQueryFilter *filter=0, dtPolyRef *randomRef=0) |
Return a random point on the navigation mesh. | |
Vector3 | GetRandomPointInCircle (const Vector3 ¢er, float radius, const Vector3 &extents=Vector3::ONE, const dtQueryFilter *filter=0, dtPolyRef *randomRef=0) |
Return a random point on the navigation mesh within a circle. The circle radius is only a guideline and in practice the returned point may be further away. | |
float | GetDistanceToWall (const Vector3 &point, float radius, const Vector3 &extents=Vector3::ONE, const dtQueryFilter *filter=0, Vector3 *hitPos=0, Vector3 *hitNormal=0) |
Return distance to wall from a point. Maximum search radius must be specified. | |
Vector3 | Raycast (const Vector3 &start, const Vector3 &end, const Vector3 &extents=Vector3::ONE, const dtQueryFilter *filter=0, Vector3 *hitNormal=0) |
Perform a walkability raycast on the navigation mesh between start and end and return the point where a wall was hit, or the end point if no walls. | |
void | DrawDebugGeometry (bool depthTest) |
Add debug geometry to the debug renderer. | |
String | GetMeshName () const |
Return the given name of this navigation mesh. | |
void | SetMeshName (const String &newName) |
Set the name of this navigation mesh. | |
int | GetTileSize () const |
Return tile size. | |
float | GetCellSize () const |
Return cell size. | |
float | GetCellHeight () const |
Return cell height. | |
float | GetAgentHeight () const |
Return navigation agent height. | |
float | GetAgentRadius () const |
Return navigation agent radius. | |
float | GetAgentMaxClimb () const |
Return navigation agent max vertical climb. | |
float | GetAgentMaxSlope () const |
Return navigation agent max slope. | |
float | GetRegionMinSize () const |
Return region minimum size. | |
float | GetRegionMergeSize () const |
Return region merge size. | |
float | GetEdgeMaxLength () const |
Return edge max length. | |
float | GetEdgeMaxError () const |
Return edge max error. | |
float | GetDetailSampleDistance () const |
Return detail sampling distance. | |
float | GetDetailSampleMaxError () const |
Return detail sampling maximum error. | |
const Vector3 & | GetPadding () const |
Return navigation mesh bounding box padding. | |
float | GetAreaCost (unsigned areaID) const |
Get the current cost of an area. | |
bool | IsInitialized () const |
Return whether has been initialized with valid navigation data. | |
const BoundingBox & | GetBoundingBox () const |
Return local space bounding box of the navigation mesh. | |
BoundingBox | GetWorldBoundingBox () const |
Return world space bounding box of the navigation mesh. | |
IntVector2 | GetNumTiles () const |
Return number of tiles. | |
void | SetPartitionType (NavmeshPartitionType aType) |
Set the partition type used for polygon generation. | |
NavmeshPartitionType | GetPartitionType () const |
Return Partition Type. | |
void | SetDrawOffMeshConnections (bool enable) |
Draw debug geometry for OffMeshConnection components. | |
bool | GetDrawOffMeshConnections () const |
Return whether to draw OffMeshConnection components. | |
void | SetDrawNavAreas (bool enable) |
Draw debug geometry for NavArea components. | |
bool | GetDrawNavAreas () const |
Return whether to draw NavArea components. | |
Public Member Functions inherited from Urho3D::Component | |
Component (Context *context) | |
Construct. | |
virtual | ~Component () |
Destruct. | |
virtual void | OnSetEnabled () |
Handle enabled/disabled state change. | |
virtual bool | Save (Serializer &dest) const |
Save as binary data. Return true if successful. | |
virtual bool | SaveXML (XMLElement &dest) const |
Save as XML data. Return true if successful. | |
virtual bool | SaveJSON (JSONValue &dest) const |
Save as JSON data. Return true if successful. | |
virtual void | MarkNetworkUpdate () |
Mark for attribute check on the next network update. | |
virtual void | GetDependencyNodes (PODVector< Node * > &dest) |
Return the depended on nodes to order network updates. | |
void | SetEnabled (bool enable) |
Set enabled/disabled state. | |
void | Remove () |
Remove from the scene node. If no other shared pointer references exist, causes immediate deletion. | |
unsigned | GetID () const |
Return ID. | |
Node * | GetNode () const |
Return scene node. | |
Scene * | GetScene () const |
Return the scene the node belongs to. | |
bool | IsEnabled () const |
Return whether is enabled. | |
bool | IsEnabledEffective () const |
Return whether is effectively enabled (node is also enabled.) | |
Component * | GetComponent (StringHash type) const |
Return component in the same scene node by type. If there are several, returns the first. | |
void | GetComponents (PODVector< Component * > &dest, StringHash type) const |
Return components in the same scene node by type. | |
template<class T > | |
T * | GetComponent () const |
Template version of returning a component in the same scene node by type. | |
template<class T > | |
void | GetComponents (PODVector< T * > &dest) const |
Template version of returning components in the same scene node by type. | |
void | AddReplicationState (ComponentReplicationState *state) |
Add a replication state that is tracking this component. | |
void | PrepareNetworkUpdate () |
Prepare network update by comparing attributes and marking replication states dirty as necessary. | |
void | CleanupConnection (Connection *connection) |
Clean up all references to a network connection that is about to be removed. | |
Public Member Functions inherited from Urho3D::Animatable | |
Animatable (Context *context) | |
Construct. | |
virtual | ~Animatable () |
Destruct. | |
virtual bool | LoadXML (const XMLElement &source, bool setInstanceDefault=false) |
Load from XML data. When setInstanceDefault is set to true, after setting the attribute value, store the value as instance's default value. Return true if successful. | |
virtual bool | LoadJSON (const JSONValue &source, bool setInstanceDefault=false) |
Load from JSON data. When setInstanceDefault is set to true, after setting the attribute value, store the value as instance's default value. Return true if successful. | |
void | SetAnimationEnabled (bool enable) |
Set automatic update of animation, default true. | |
void | SetAnimationTime (float time) |
Set time position of all attribute animations or an object animation manually. Automatic update should be disabled in this case. | |
void | SetObjectAnimation (ObjectAnimation *objectAnimation) |
Set object animation. | |
void | SetAttributeAnimation (const String &name, ValueAnimation *attributeAnimation, WrapMode wrapMode=WM_LOOP, float speed=1.0f) |
Set attribute animation. | |
void | SetAttributeAnimationWrapMode (const String &name, WrapMode wrapMode) |
Set attribute animation wrap mode. | |
void | SetAttributeAnimationSpeed (const String &name, float speed) |
Set attribute animation speed. | |
void | SetAttributeAnimationTime (const String &name, float time) |
Set attribute animation time position manually. Automatic update should be disabled in this case. | |
void | RemoveObjectAnimation () |
Remove object animation. Same as calling SetObjectAnimation with a null pointer. | |
void | RemoveAttributeAnimation (const String &name) |
Remove attribute animation. Same as calling SetAttributeAnimation with a null pointer. | |
bool | GetAnimationEnabled () const |
Return animation enabled. | |
ObjectAnimation * | GetObjectAnimation () const |
Return object animation. | |
ValueAnimation * | GetAttributeAnimation (const String &name) const |
Return attribute animation. | |
WrapMode | GetAttributeAnimationWrapMode (const String &name) const |
Return attribute animation wrap mode. | |
float | GetAttributeAnimationSpeed (const String &name) const |
Return attribute animation speed. | |
float | GetAttributeAnimationTime (const String &name) const |
Return attribute animation time position. | |
void | SetObjectAnimationAttr (const ResourceRef &value) |
Set object animation attribute. | |
ResourceRef | GetObjectAnimationAttr () const |
Return object animation attribute. | |
Public Member Functions inherited from Urho3D::Serializable | |
Serializable (Context *context) | |
Construct. | |
virtual | ~Serializable () |
Destruct. | |
virtual void | OnSetAttribute (const AttributeInfo &attr, const Variant &src) |
Handle attribute write access. Default implementation writes to the variable at offset, or invokes the set accessor. | |
virtual void | OnGetAttribute (const AttributeInfo &attr, Variant &dest) const |
Handle attribute read access. Default implementation reads the variable at offset, or invokes the get accessor. | |
virtual const Vector < AttributeInfo > * | GetAttributes () const |
Return attribute descriptions, or null if none defined. | |
virtual const Vector < AttributeInfo > * | GetNetworkAttributes () const |
Return network replication attribute descriptions, or null if none defined. | |
virtual bool | Load (Deserializer &source, bool setInstanceDefault=false) |
Load from binary data. When setInstanceDefault is set to true, after setting the attribute value, store the value as instance's default value. Return true if successful. | |
virtual void | ApplyAttributes () |
Apply attribute changes that can not be applied immediately. Called after scene load or a network update. | |
virtual bool | SaveDefaultAttributes () const |
Return whether should save default-valued attributes into XML. Default false. | |
bool | SetAttribute (unsigned index, const Variant &value) |
Set attribute by index. Return true if successfully set. | |
bool | SetAttribute (const String &name, const Variant &value) |
Set attribute by name. Return true if successfully set. | |
void | ResetToDefault () |
Reset all editable attributes to their default values. | |
void | RemoveInstanceDefault () |
Remove instance's default values if they are set previously. | |
void | SetTemporary (bool enable) |
Set temporary flag. Temporary objects will not be saved. | |
void | SetInterceptNetworkUpdate (const String &attributeName, bool enable) |
Enable interception of an attribute from network updates. Intercepted attributes are sent as events instead of applying directly. This can be used to implement client side prediction. | |
void | AllocateNetworkState () |
Allocate network attribute state. | |
void | WriteInitialDeltaUpdate (Serializer &dest, unsigned char timeStamp) |
Write initial delta network update. | |
void | WriteDeltaUpdate (Serializer &dest, const DirtyBits &attributeBits, unsigned char timeStamp) |
Write a delta network update according to dirty attribute bits. | |
void | WriteLatestDataUpdate (Serializer &dest, unsigned char timeStamp) |
Write a latest data network update. | |
bool | ReadDeltaUpdate (Deserializer &source) |
Read and apply a network delta update. Return true if attributes were changed. | |
bool | ReadLatestDataUpdate (Deserializer &source) |
Read and apply a network latest data update. Return true if attributes were changed. | |
Variant | GetAttribute (unsigned index) const |
Return attribute value by index. Return empty if illegal index. | |
Variant | GetAttribute (const String &name) const |
Return attribute value by name. Return empty if not found. | |
Variant | GetAttributeDefault (unsigned index) const |
Return attribute default value by index. Return empty if illegal index. | |
Variant | GetAttributeDefault (const String &name) const |
Return attribute default value by name. Return empty if not found. | |
unsigned | GetNumAttributes () const |
Return number of attributes. | |
unsigned | GetNumNetworkAttributes () const |
Return number of network replication attributes. | |
bool | IsTemporary () const |
Return whether is temporary. | |
bool | GetInterceptNetworkUpdate (const String &attributeName) const |
Return whether an attribute's network updates are being intercepted. | |
NetworkState * | GetNetworkState () const |
Return the network attribute state, if allocated. | |
Public Member Functions inherited from Urho3D::Object | |
Object (Context *context) | |
Construct. | |
virtual | ~Object () |
Destruct. Clean up self from event sender & receiver structures. | |
virtual StringHash | GetType () const =0 |
Return type hash. | |
virtual const String & | GetTypeName () const =0 |
Return type name. | |
virtual const TypeInfo * | GetTypeInfo () const =0 |
Return type info. | |
virtual void | OnEvent (Object *sender, StringHash eventType, VariantMap &eventData) |
Handle event. | |
bool | IsInstanceOf (StringHash type) const |
Check current instance is type of specified type. | |
bool | IsInstanceOf (const TypeInfo *typeInfo) const |
Check current instance is type of specified type. | |
template<typename T > | |
bool | IsInstanceOf () const |
Check current instance is type of specified class. | |
void | SubscribeToEvent (StringHash eventType, EventHandler *handler) |
Subscribe to an event that can be sent by any sender. | |
void | SubscribeToEvent (Object *sender, StringHash eventType, EventHandler *handler) |
Subscribe to a specific sender's event. | |
void | UnsubscribeFromEvent (StringHash eventType) |
Unsubscribe from an event. | |
void | UnsubscribeFromEvent (Object *sender, StringHash eventType) |
Unsubscribe from a specific sender's event. | |
void | UnsubscribeFromEvents (Object *sender) |
Unsubscribe from a specific sender's events. | |
void | UnsubscribeFromAllEvents () |
Unsubscribe from all events. | |
void | UnsubscribeFromAllEventsExcept (const PODVector< StringHash > &exceptions, bool onlyUserData) |
Unsubscribe from all events except those listed, and optionally only those with userdata (script registered events.) | |
void | SendEvent (StringHash eventType) |
Send event to all subscribers. | |
void | SendEvent (StringHash eventType, VariantMap &eventData) |
Send event with parameters to all subscribers. More... | |
VariantMap & | GetEventDataMap () const |
Return a preallocated map for event data. Used for optimization to avoid constant re-allocation of event data maps. | |
Context * | GetContext () const |
Return execution context. | |
const Variant & | GetGlobalVar (StringHash key) const |
Return global variable based on key. | |
const VariantMap & | GetGlobalVars () const |
Return all global variables. | |
void | SetGlobalVar (StringHash key, const Variant &value) |
Set global variable with the respective key and value. | |
Object * | GetSubsystem (StringHash type) const |
Return subsystem by type. | |
Object * | GetEventSender () const |
Return active event sender. Null outside event handling. | |
EventHandler * | GetEventHandler () const |
Return active event handler. Null outside event handling. | |
bool | HasSubscribedToEvent (StringHash eventType) const |
Return whether has subscribed to an event without specific sender. | |
bool | HasSubscribedToEvent (Object *sender, StringHash eventType) const |
Return whether has subscribed to a specific sender's event. | |
bool | HasEventHandlers () const |
Return whether has subscribed to any event. | |
template<class T > | |
T * | GetSubsystem () const |
Template version of returning a subsystem. | |
const String & | GetCategory () const |
Return object category. Categories are (optionally) registered along with the object factory. Return an empty string if the object category is not registered. | |
Public Member Functions inherited from Urho3D::RefCounted | |
RefCounted () | |
Construct. Allocate the reference count structure and set an initial self weak reference. | |
virtual | ~RefCounted () |
Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist. | |
void | AddRef () |
Increment reference count. Can also be called outside of a SharedPtr for traditional reference counting. | |
void | ReleaseRef () |
Decrement reference count and delete self if no more references. Can also be called outside of a SharedPtr for traditional reference counting. | |
int | Refs () const |
Return reference count. | |
int | WeakRefs () const |
Return weak reference count. | |
RefCount * | RefCountPtr () |
Return pointer to the reference count structure. | |
Static Public Member Functions | |
static void | RegisterObject (Context *) |
Register with engine context. | |
Static Public Member Functions inherited from Urho3D::NavigationMesh | |
static void | RegisterObject (Context *context) |
Register object factory. | |
Protected Member Functions | |
virtual void | OnSceneSet (Scene *scene) |
Subscribe to events when assigned to a scene. | |
void | HandleSceneSubsystemUpdate (StringHash eventType, VariantMap &eventData) |
Trigger the tile cache to make updates to the nav mesh if necessary. | |
void | AddObstacle (Obstacle *obstacle, bool silent=false) |
Used by Obstacle class to add itself to the tile cache, if 'silent' an event will not be raised. | |
void | ObstacleChanged (Obstacle *obstacle) |
Used by Obstacle class to update itself. | |
void | RemoveObstacle (Obstacle *, bool silent=false) |
Used by Obstacle class to remove itself from the tile cache, if 'silent' an event will not be raised. | |
int | BuildTile (Vector< NavigationGeometryInfo > &geometryList, int x, int z, TileCacheData *) |
Build one tile of the navigation mesh. Return true if successful. | |
PODVector< OffMeshConnection * > | CollectOffMeshConnections (const BoundingBox &bounds) |
Off-mesh connections to be rebuilt in the mesh processor. | |
virtual void | ReleaseNavigationMesh () |
Release the navigation mesh, query, and tile cache. | |
Protected Member Functions inherited from Urho3D::NavigationMesh | |
void | CollectGeometries (Vector< NavigationGeometryInfo > &geometryList) |
Collect geometry from under Navigable components. | |
void | CollectGeometries (Vector< NavigationGeometryInfo > &geometryList, Node *node, HashSet< Node * > &processedNodes, bool recursive) |
Visit nodes and collect navigable geometry. More... | |
void | GetTileGeometry (NavBuildData *build, Vector< NavigationGeometryInfo > &geometryList, BoundingBox &box) |
Get geometry data within a bounding box. | |
void | AddTriMeshGeometry (NavBuildData *build, Geometry *geometry, const Matrix3x4 &transform) |
Add a triangle mesh to the geometry data. | |
virtual bool | BuildTile (Vector< NavigationGeometryInfo > &geometryList, int x, int z) |
Build one tile of the navigation mesh. Return true if successful. More... | |
bool | InitializeQuery () |
Ensure that the navigation mesh query is initialized. Return true if successful. | |
Protected Member Functions inherited from Urho3D::Component | |
virtual void | OnAttributeAnimationAdded () |
Handle attribute animation added. | |
virtual void | OnAttributeAnimationRemoved () |
Handle attribute animation removed. | |
virtual void | OnNodeSet (Node *node) |
Handle scene node being assigned at creation. | |
virtual void | OnMarkedDirty (Node *node) |
Handle scene node transform dirtied. | |
virtual void | OnNodeSetEnabled (Node *node) |
Handle scene node enabled status changing. | |
void | SetID (unsigned id) |
Set ID. Called by Scene. | |
void | SetNode (Node *node) |
Set scene node. Called by Node when creating the component. | |
void | HandleAttributeAnimationUpdate (StringHash eventType, VariantMap &eventData) |
Handle scene attribute animation update event. | |
Component * | GetFixedUpdateSource () |
Return a component from the scene root that sends out fixed update events (either PhysicsWorld or PhysicsWorld2D). Return null if neither exists. | |
Protected Member Functions inherited from Urho3D::Animatable | |
virtual Animatable * | FindAttributeAnimationTarget (const String &name, String &outName) |
Find target of an attribute animation from object hierarchy by name. | |
void | SetObjectAttributeAnimation (const String &name, ValueAnimation *attributeAnimation, WrapMode wrapMode, float speed) |
Set object attribute animation internal. | |
void | OnObjectAnimationAdded (ObjectAnimation *objectAnimation) |
Handle object animation added. | |
void | OnObjectAnimationRemoved (ObjectAnimation *objectAnimation) |
Handle object animation removed. | |
void | UpdateAttributeAnimations (float timeStep) |
Update attribute animations. | |
bool | IsAnimatedNetworkAttribute (const AttributeInfo &attrInfo) const |
Is animated network attribute. | |
AttributeAnimationInfo * | GetAttributeAnimationInfo (const String &name) const |
Return attribute animation info. | |
void | HandleAttributeAnimationAdded (StringHash eventType, VariantMap &eventData) |
Handle attribute animation added. | |
void | HandleAttributeAnimationRemoved (StringHash eventType, VariantMap &eventData) |
Handle attribute animation removed. | |
Private Member Functions | |
void | ReleaseTileCache () |
Free the tile cache. | |
Private Attributes | |
dtTileCache * | tileCache_ |
Detour tile cache instance that works with the nav mesh. | |
dtTileCacheAlloc * | allocator_ |
Used by dtTileCache to allocate blocks of memory. | |
dtTileCacheCompressor * | compressor_ |
Used by dtTileCache to compress the original tiles to use when reconstructing for changes. | |
dtTileCacheMeshProcess * | meshProcessor_ |
Mesh processer used by Detour, in this case a 'pass-through' processor. | |
unsigned | maxObstacles_ |
Maximum number of obstacle objects allowed. | |
unsigned | maxLayers_ |
Maximum number of layers that are allowed to be constructed. | |
bool | drawObstacles_ |
Debug draw Obstacles. | |
Friends | |
class | Obstacle |
struct | MeshProcess |
Additional Inherited Members | |
Protected Attributes inherited from Urho3D::NavigationMesh | |
String | meshName_ |
Identifying name for this navigation mesh. | |
dtNavMesh * | navMesh_ |
Detour navigation mesh. | |
dtNavMeshQuery * | navMeshQuery_ |
Detour navigation mesh query. | |
dtQueryFilter * | queryFilter_ |
Detour navigation mesh query filter. | |
FindPathData * | pathData_ |
Temporary data for finding a path. | |
int | tileSize_ |
Tile size. | |
float | cellSize_ |
Cell size. | |
float | cellHeight_ |
Cell height. | |
float | agentHeight_ |
Navigation agent height. | |
float | agentRadius_ |
Navigation agent radius. | |
float | agentMaxClimb_ |
Navigation agent max vertical climb. | |
float | agentMaxSlope_ |
Navigation agent max slope. | |
float | regionMinSize_ |
Region minimum size. | |
float | regionMergeSize_ |
Region merge size. | |
float | edgeMaxLength_ |
Edge max length. | |
float | edgeMaxError_ |
Edge max error. | |
float | detailSampleDistance_ |
Detail sampling distance. | |
float | detailSampleMaxError_ |
Detail sampling maximum error. | |
Vector3 | padding_ |
Bounding box padding. | |
int | numTilesX_ |
Number of tiles in X direction. | |
int | numTilesZ_ |
Number of tiles in Z direction. | |
BoundingBox | boundingBox_ |
Whole navigation mesh bounding box. | |
NavmeshPartitionType | partitionType_ |
Type of the heightfield partitioning. | |
bool | keepInterResults_ |
Keep internal build resources for debug draw modes. | |
bool | drawOffMeshConnections_ |
Debug draw OffMeshConnection components. | |
bool | drawNavAreas_ |
Debug draw NavArea components. | |
Vector< WeakPtr< NavArea > > | areas_ |
NavAreas for this NavMesh. | |
The documentation for this class was generated from the following files:
- Source/Urho3D/Navigation/DynamicNavigationMesh.h
- Source/Urho3D/Navigation/DynamicNavigationMesh.cpp