Urho3D::View Class Reference
Public Member Functions |
Private Member Functions |
Private Attributes |
Friends |
List of all members
Urho3D::View Class Reference
Internal structure for 3D rendering work. Created for each backbuffer and texture viewport, but not for shadow cameras. More...
#include <Urho3D/Graphics/View.h>
Inheritance diagram for Urho3D::View:
Collaboration diagram for Urho3D::View:
Public Member Functions | |
| View (Context *context) | |
| Construct. | |
| virtual | ~View () |
| Destruct. | |
| bool | Define (RenderSurface *renderTarget, Viewport *viewport) |
| Define with rendertarget and viewport. Return true if successful. | |
| void | Update (const FrameInfo &frame) |
| Update and cull objects and construct rendering batches. | |
| void | Render () |
| Render batches. | |
| Graphics * | GetGraphics () const |
| Return graphics subsystem. | |
| Renderer * | GetRenderer () const |
| Return renderer subsystem. | |
| Scene * | GetScene () const |
| Return scene. | |
| Octree * | GetOctree () const |
| Return octree. | |
| Camera * | GetCamera () const |
| Return viewport camera. | |
| Camera * | GetCullCamera () const |
| Return culling camera. Normally same as the viewport camera. | |
| const FrameInfo & | GetFrameInfo () const |
| Return information of the frame being rendered. | |
| RenderSurface * | GetRenderTarget () const |
| Return the rendertarget. 0 if using the backbuffer. | |
| bool | GetDrawDebug () const |
| Return whether should draw debug geometry. | |
| const IntRect & | GetViewRect () const |
| Return view rectangle. | |
| const IntVector2 & | GetViewSize () const |
| Return view dimensions. | |
| const PODVector< Drawable * > & | GetGeometries () const |
| Return geometry objects. | |
| const PODVector< Drawable * > & | GetOccluders () const |
| Return occluder objects. | |
| const PODVector< Light * > & | GetLights () const |
| Return lights. | |
| const Vector< LightBatchQueue > & | GetLightQueues () const |
| Return light batch queues. | |
| OcclusionBuffer * | GetOcclusionBuffer () const |
| Return the last used software occlusion buffer. | |
| unsigned | GetNumActiveOccluders () const |
| Return number of occluders that were actually rendered. Occluders may be rejected if running out of triangles or if behind other occluders. | |
| View * | GetSourceView () const |
| Return the source view that was already prepared. Used when viewports specify the same culling camera. | |
| void | SetGlobalShaderParameters () |
| Set global (per-frame) shader parameters. Called by Batch and internally by View. | |
| void | SetCameraShaderParameters (Camera *camera) |
| Set camera-specific shader parameters. Called by Batch and internally by View. | |
| void | SetGBufferShaderParameters (const IntVector2 &texSize, const IntRect &viewRect) |
| Set G-buffer offset and inverse size shader parameters. Called by Batch and internally by View. | |
| void | DrawFullscreenQuad (bool setIdentityProjection=false) |
| Draw a fullscreen quad. Shaders and renderstates must have been set beforehand. Quad will be drawn to the middle of depth range, similarly to deferred directional lights. | |
| Texture * | FindNamedTexture (const String &name, bool isRenderTarget, bool isVolumeMap=false) |
| Get a named texture from the rendertarget list or from the resource cache, to be either used as a rendertarget or texture binding. | |
Public Member Functions inherited from Urho3D::Object | |
| Object (Context *context) | |
| Construct. | |
| virtual | ~Object () |
| Destruct. Clean up self from event sender & receiver structures. | |
| virtual StringHash | GetType () const =0 |
| Return type hash. | |
| virtual const String & | GetTypeName () const =0 |
| Return type name. | |
| virtual const TypeInfo * | GetTypeInfo () const =0 |
| Return type info. | |
| virtual void | OnEvent (Object *sender, StringHash eventType, VariantMap &eventData) |
| Handle event. | |
| bool | IsInstanceOf (StringHash type) const |
| Check current instance is type of specified type. | |
| bool | IsInstanceOf (const TypeInfo *typeInfo) const |
| Check current instance is type of specified type. | |
| template<typename T > | |
| bool | IsInstanceOf () const |
| Check current instance is type of specified class. | |
| void | SubscribeToEvent (StringHash eventType, EventHandler *handler) |
| Subscribe to an event that can be sent by any sender. | |
| void | SubscribeToEvent (Object *sender, StringHash eventType, EventHandler *handler) |
| Subscribe to a specific sender's event. | |
| void | UnsubscribeFromEvent (StringHash eventType) |
| Unsubscribe from an event. | |
| void | UnsubscribeFromEvent (Object *sender, StringHash eventType) |
| Unsubscribe from a specific sender's event. | |
| void | UnsubscribeFromEvents (Object *sender) |
| Unsubscribe from a specific sender's events. | |
| void | UnsubscribeFromAllEvents () |
| Unsubscribe from all events. | |
| void | UnsubscribeFromAllEventsExcept (const PODVector< StringHash > &exceptions, bool onlyUserData) |
| Unsubscribe from all events except those listed, and optionally only those with userdata (script registered events.) | |
| void | SendEvent (StringHash eventType) |
| Send event to all subscribers. | |
| void | SendEvent (StringHash eventType, VariantMap &eventData) |
| Send event with parameters to all subscribers. More... | |
| VariantMap & | GetEventDataMap () const |
| Return a preallocated map for event data. Used for optimization to avoid constant re-allocation of event data maps. | |
| Context * | GetContext () const |
| Return execution context. | |
| const Variant & | GetGlobalVar (StringHash key) const |
| Return global variable based on key. | |
| const VariantMap & | GetGlobalVars () const |
| Return all global variables. | |
| void | SetGlobalVar (StringHash key, const Variant &value) |
| Set global variable with the respective key and value. | |
| Object * | GetSubsystem (StringHash type) const |
| Return subsystem by type. | |
| Object * | GetEventSender () const |
| Return active event sender. Null outside event handling. | |
| EventHandler * | GetEventHandler () const |
| Return active event handler. Null outside event handling. | |
| bool | HasSubscribedToEvent (StringHash eventType) const |
| Return whether has subscribed to an event without specific sender. | |
| bool | HasSubscribedToEvent (Object *sender, StringHash eventType) const |
| Return whether has subscribed to a specific sender's event. | |
| bool | HasEventHandlers () const |
| Return whether has subscribed to any event. | |
| template<class T > | |
| T * | GetSubsystem () const |
| Template version of returning a subsystem. | |
| const String & | GetCategory () const |
| Return object category. Categories are (optionally) registered along with the object factory. Return an empty string if the object category is not registered. | |
Public Member Functions inherited from Urho3D::RefCounted | |
| RefCounted () | |
| Construct. Allocate the reference count structure and set an initial self weak reference. | |
| virtual | ~RefCounted () |
| Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist. | |
| void | AddRef () |
| Increment reference count. Can also be called outside of a SharedPtr for traditional reference counting. | |
| void | ReleaseRef () |
| Decrement reference count and delete self if no more references. Can also be called outside of a SharedPtr for traditional reference counting. | |
| int | Refs () const |
| Return reference count. | |
| int | WeakRefs () const |
| Return weak reference count. | |
| RefCount * | RefCountPtr () |
| Return pointer to the reference count structure. | |
Private Member Functions | |
| URHO3D_OBJECT (View, Object) | |
| void | GetDrawables () |
| Query the octree for drawable objects. | |
| void | GetBatches () |
| Construct batches from the drawable objects. | |
| void | ProcessLights () |
| Get lit geometries and shadowcasters for visible lights. | |
| void | GetLightBatches () |
| Get batches from lit geometries and shadowcasters. | |
| void | GetBaseBatches () |
| Get unlit batches. | |
| void | UpdateGeometries () |
| Update geometries and sort batches. | |
| void | GetLitBatches (Drawable *drawable, LightBatchQueue &lightQueue, BatchQueue *alphaQueue) |
| Get pixel lit batches for a certain light and drawable. | |
| void | ExecuteRenderPathCommands () |
| Execute render commands. | |
| void | SetRenderTargets (RenderPathCommand &command) |
| Set rendertargets for current render command. | |
| bool | SetTextures (RenderPathCommand &command) |
| Set textures for current render command. Return whether depth write is allowed (depth-stencil not bound as a texture.) | |
| void | RenderQuad (RenderPathCommand &command) |
| Perform a quad rendering command. | |
| bool | IsNecessary (const RenderPathCommand &command) |
| Check if a command is enabled and has content to render. To be called only after render update has completed for the frame. | |
| bool | CheckViewportRead (const RenderPathCommand &command) |
| Check if a command reads the destination render target. | |
| bool | CheckViewportWrite (const RenderPathCommand &command) |
| Check if a command writes into the destination render target. | |
| bool | CheckPingpong (unsigned index) |
| Check whether a command should use pingponging instead of resolve from destination render target to viewport texture. | |
| void | AllocateScreenBuffers () |
| Allocate needed screen buffers. | |
| void | BlitFramebuffer (Texture *source, RenderSurface *destination, bool depthWrite) |
| Blit the viewport from one surface to another. | |
| void | UpdateOccluders (PODVector< Drawable * > &occluders, Camera *camera) |
| Query for occluders as seen from a camera. | |
| void | DrawOccluders (OcclusionBuffer *buffer, const PODVector< Drawable * > &occluders) |
| Draw occluders to occlusion buffer. | |
| void | ProcessLight (LightQueryResult &query, unsigned threadIndex) |
| Query for lit geometries and shadow casters for a light. | |
| void | ProcessShadowCasters (LightQueryResult &query, const PODVector< Drawable * > &drawables, unsigned splitIndex) |
| Process shadow casters' visibilities and build their combined view- or projection-space bounding box. | |
| void | SetupShadowCameras (LightQueryResult &query) |
| Set up initial shadow camera view(s). | |
| void | SetupDirLightShadowCamera (Camera *shadowCamera, Light *light, float nearSplit, float farSplit) |
| Set up a directional light shadow camera. | |
| void | FinalizeShadowCamera (Camera *shadowCamera, Light *light, const IntRect &shadowViewport, const BoundingBox &shadowCasterBox) |
| Finalize shadow camera view after shadow casters and the shadow map are known. | |
| void | QuantizeDirLightShadowCamera (Camera *shadowCamera, Light *light, const IntRect &shadowViewport, const BoundingBox &viewBox) |
| Quantize a directional light shadow camera view to eliminate swimming. | |
| bool | IsShadowCasterVisible (Drawable *drawable, BoundingBox lightViewBox, Camera *shadowCamera, const Matrix3x4 &lightView, const Frustum &lightViewFrustum, const BoundingBox &lightViewFrustumBox) |
| Check visibility of one shadow caster. | |
| IntRect | GetShadowMapViewport (Light *light, unsigned splitIndex, Texture2D *shadowMap) |
| Return the viewport for a shadow map split. | |
| void | FindZone (Drawable *drawable) |
| Find and set a new zone for a drawable when it has moved. | |
| Technique * | GetTechnique (Drawable *drawable, Material *material) |
| Return material technique, considering the drawable's LOD distance. | |
| void | CheckMaterialForAuxView (Material *material) |
| Check if material should render an auxiliary view (if it has a camera attached.) | |
| void | AddBatchToQueue (BatchQueue &queue, Batch &batch, Technique *tech, bool allowInstancing=true, bool allowShadows=true) |
| Choose shaders for a batch and add it to queue. | |
| void | PrepareInstancingBuffer () |
| Prepare instancing buffer by filling it with all instance transforms. More... | |
| void | SetupLightVolumeBatch (Batch &batch) |
| Set up a light volume rendering batch. | |
| void | RenderShadowMap (const LightBatchQueue &queue) |
| Render a shadow map. | |
| RenderSurface * | GetDepthStencil (RenderSurface *renderTarget) |
| Return the proper depth-stencil surface to use for a rendertarget. | |
| RenderSurface * | GetRenderSurfaceFromTexture (Texture *texture, CubeMapFace face=FACE_POSITIVE_X) |
| Helper function to get the render surface from a texture. 2D textures will always return the first face only. | |
| Zone * | GetZone (Drawable *drawable) |
| Return the drawable's zone, or camera zone if it has override mode enabled. | |
| unsigned | GetLightMask (Drawable *drawable) |
| Return the drawable's light mask, considering also its zone. | |
| unsigned | GetShadowMask (Drawable *drawable) |
| Return the drawable's shadow mask, considering also its zone. | |
| unsigned long long | GetVertexLightQueueHash (const PODVector< Light * > &vertexLights) |
| Return hash code for a vertex light queue. | |
Private Attributes | |
| WeakPtr< Graphics > | graphics_ |
| Graphics subsystem. | |
| WeakPtr< Renderer > | renderer_ |
| Renderer subsystem. | |
| Scene * | scene_ |
| Scene to use. | |
| Octree * | octree_ |
| Octree to use. | |
| Camera * | camera_ |
| Viewport (rendering) camera. | |
| Camera * | cullCamera_ |
| Culling camera. Usually same as the viewport camera. | |
| WeakPtr< View > | sourceView_ |
| Shared source view. Null if this view is using its own culling. | |
| Zone * | cameraZone_ |
| Zone the camera is inside, or default zone if not assigned. | |
| Zone * | farClipZone_ |
| Zone at far clip plane. | |
| OcclusionBuffer * | occlusionBuffer_ |
| Occlusion buffer for the main camera. | |
| RenderSurface * | renderTarget_ |
| Destination color rendertarget. | |
| RenderSurface * | substituteRenderTarget_ |
| Substitute rendertarget for deferred rendering. Allocated if necessary. | |
| Texture * | viewportTextures_ [MAX_VIEWPORT_TEXTURES] |
| Texture(s) for sampling the viewport contents. Allocated if necessary. | |
| RenderSurface * | currentRenderTarget_ |
| Color rendertarget active for the current renderpath command. | |
| Texture * | currentViewportTexture_ |
| Texture containing the latest viewport texture. | |
| Texture * | depthOnlyDummyTexture_ |
| Dummy texture for D3D9 depth only rendering. | |
| IntRect | viewRect_ |
| Viewport rectangle. | |
| IntVector2 | viewSize_ |
| Viewport size. | |
| IntVector2 | rtSize_ |
| Destination rendertarget size. | |
| FrameInfo | frame_ |
| Information of the frame being rendered. | |
| float | aspectRatio_ |
| View aspect ratio. | |
| float | minZ_ |
| Minimum Z value of the visible scene. | |
| float | maxZ_ |
| Maximum Z value of the visible scene. | |
| int | materialQuality_ |
| Material quality level. | |
| int | maxOccluderTriangles_ |
| Maximum number of occluder triangles. | |
| int | minInstances_ |
| Minimum number of instances required in a batch group to render as instanced. | |
| int | highestZonePriority_ |
| Highest zone priority currently visible. | |
| bool | geometriesUpdated_ |
| Geometries updated flag. | |
| bool | cameraZoneOverride_ |
| Camera zone's override flag. | |
| bool | drawShadows_ |
| Draw shadows flag. | |
| bool | deferred_ |
| Deferred flag. Inferred from the existence of a light volume command in the renderpath. | |
| bool | deferredAmbient_ |
| Deferred ambient pass flag. This means that the destination rendertarget is being written to at the same time as albedo/normal/depth buffers, and needs to be RGBA on OpenGL. | |
| bool | useLitBase_ |
| Forward light base pass optimization flag. If in use, combine the base pass and first light for all opaque objects. | |
| bool | hasScenePasses_ |
| Has scene passes flag. If no scene passes, view can be defined without a valid scene or camera to only perform quad rendering. | |
| bool | noStencil_ |
| Whether is using a custom readable depth texture without a stencil channel. | |
| bool | drawDebug_ |
| Draw debug geometry flag. Copied from the viewport. | |
| RenderPath * | renderPath_ |
| Renderpath. | |
| Vector< PODVector< Drawable * > > | tempDrawables_ |
| Per-thread octree query results. | |
| Vector< PerThreadSceneResult > | sceneResults_ |
| Per-thread geometries, lights and Z range collection results. | |
| PODVector< Zone * > | zones_ |
| Visible zones. | |
| PODVector< Drawable * > | geometries_ |
| Visible geometry objects. | |
| PODVector< Drawable * > | nonThreadedGeometries_ |
| Geometry objects that will be updated in the main thread. | |
| PODVector< Drawable * > | threadedGeometries_ |
| Geometry objects that will be updated in worker threads. | |
| PODVector< Drawable * > | occluders_ |
| Occluder objects. | |
| PODVector< Light * > | lights_ |
| Lights. | |
| unsigned | activeOccluders_ |
| Number of active occluders. | |
| HashSet< Drawable * > | maxLightsDrawables_ |
| Drawables that limit their maximum light count. | |
| HashMap< StringHash, Texture * > | renderTargets_ |
| Rendertargets defined by the renderpath. | |
| Vector< LightQueryResult > | lightQueryResults_ |
| Intermediate light processing results. | |
| PODVector< ScenePassInfo > | scenePasses_ |
| Info for scene render passes defined by the renderpath. | |
| Vector< LightBatchQueue > | lightQueues_ |
| Per-pixel light queues. | |
|
HashMap< unsigned long long, LightBatchQueue > | vertexLightQueues_ |
| Per-vertex light queues. | |
| HashMap< unsigned, BatchQueue > | batchQueues_ |
| Batch queues by pass index. | |
| unsigned | gBufferPassIndex_ |
| Index of the GBuffer pass. | |
| unsigned | basePassIndex_ |
| Index of the opaque forward base pass. | |
| unsigned | alphaPassIndex_ |
| Index of the alpha pass. | |
| unsigned | lightPassIndex_ |
| Index of the forward light pass. | |
| unsigned | litBasePassIndex_ |
| Index of the litbase pass. | |
| unsigned | litAlphaPassIndex_ |
| Index of the litalpha pass. | |
| const RenderPathCommand * | lightVolumeCommand_ |
| Pointer to the light volume command if any. | |
| bool | usedResolve_ |
| Flag for scene being resolved from the backbuffer. | |
Friends | |
| void | CheckVisibilityWork (const WorkItem *item, unsigned threadIndex) |
| void | ProcessLightWork (const WorkItem *item, unsigned threadIndex) |
Additional Inherited Members | |
Static Public Member Functions inherited from Urho3D::Object | |
| static const TypeInfo * | GetTypeInfoStatic () |
| Return type info static. | |
| static bool | IsTypeOf (StringHash type) |
| Check current type is type of specified type. | |
| static bool | IsTypeOf (const TypeInfo *typeInfo) |
| Check current type is type of specified type. | |
| template<typename T > | |
| static bool | IsTypeOf () |
| Check current type is type of specified class. | |
Protected Attributes inherited from Urho3D::Object | |
| Context * | context_ |
| Execution context. | |
Detailed Description
Internal structure for 3D rendering work. Created for each backbuffer and texture viewport, but not for shadow cameras.
Member Function Documentation
|
private |
Prepare instancing buffer by filling it with all instance transforms.
- Todo:
- If rendering the same view several times back-to-back, would not need to refill the buffer
Here is the call graph for this function:
Here is the caller graph for this function:
The documentation for this class was generated from the following files:
- Source/Urho3D/Graphics/View.h
- Source/Urho3D/Graphics/View.cpp

Public Member Functions inherited from