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| RaycastVehicle (Urho3D::Context *context) |
| Construct.
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| ~RaycastVehicle () override |
| Destruct.
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void | OnSetEnabled () override |
| Handle enabled/disabled state change.
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void | ApplyAttributes () override |
| Perform post-load after deserialization. Acquire the components from the scene nodes.
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void | AddWheel (Node *wheelNode, Vector3 wheelDirection, Vector3 wheelAxle, float restLength, float wheelRadius, bool frontWheel) |
| Add a wheel. All parameters are relative to RigidBody / node.
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void | ResetSuspension () |
| Reset all suspension.
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void | UpdateWheelTransform (int wheel, bool interpolated) |
| Update transform for particular wheel.
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void | SetSteeringValue (int wheel, float steeringValue) |
| Set steering value of particular wheel.
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void | SetWheelSuspensionStiffness (int wheel, float stiffness) |
| Set suspension stiffness for particular wheel.
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void | SetWheelMaxSuspensionForce (int wheel, float force) |
| Set wheel max suspension force. Good results are often obtained by a value that is about 3x to 4x the vehicle weight.
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void | SetWheelDampingRelaxation (int wheel, float damping) |
| Set wheel damping relaxation.
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void | SetWheelDampingCompression (int wheel, float compression) |
| Set wheel damping compression.
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void | SetWheelFrictionSlip (int wheel, float slip) |
| Set wheel friction slip.
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void | SetWheelRollInfluence (int wheel, float rollInfluence) |
| Set wheel roll influence.
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void | SetEngineForce (int wheel, float force) |
| Set engine force for the wheel.
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void | SetBrake (int wheel, float force) |
| Set hand brake (wheel rotation blocking force).
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void | SetWheelRadius (int wheel, float wheelRadius) |
| Set wheel radius.
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void | ResetWheels () |
| Sets node initial positions.
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void | SetWheelSkidInfo (int wheel, float factor) |
| Set sliding factor 0 <= x <= 1. The less the value, more sliding.
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bool | WheelIsGrounded (int wheel) const |
| True if wheel touches ground (raycast hits something).
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void | SetMaxSuspensionTravel (int wheel, float maxSuspensionTravel) |
| Set maximum suspension travel value.
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void | SetWheelDirection (int wheel, Vector3 direction) |
| Set wheel direction vector.
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void | SetWheelAxle (int wheel, Vector3 axle) |
| Set wheel axle vector.
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void | SetMaxSideSlipSpeed (float speed) |
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void | SetWheelSkidInfoCumulative (int wheel, float skid) |
| Set cumulative skid info.
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void | SetInAirRPM (float rpm) |
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void | SetCoordinateSystem (const IntVector3 &coordinateSystem=RIGHT_FORWARD_UP) |
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void | Init () |
| Init the vehicle component after creation.
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void | FixedUpdate (float timeStep) override |
| Perform fixed step pre-update.
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void | FixedPostUpdate (float timeStep) override |
| Perform fixed step post-update.
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void | PostUpdate (float timeStep) override |
| Perform variable step post-update.
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Vector3 | GetWheelPosition (int wheel) |
| Get wheel position relative to RigidBody.
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Quaternion | GetWheelRotation (int wheel) |
| Get wheel rotation relative to RigidBody.
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Vector3 | GetWheelConnectionPoint (int wheel) const |
| Get wheel connection point relative to RigidBody.
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int | GetNumWheels () const |
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Node * | GetWheelNode (int wheel) const |
| Get node of the wheel.
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float | GetSteeringValue (int wheel) const |
| Get steering value of particular wheel.
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float | GetWheelSuspensionStiffness (int wheel) const |
| Get suspension stiffness for particular wheel.
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float | GetWheelMaxSuspensionForce (int wheel) const |
| Get wheel max suspension force.
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float | GetWheelDampingRelaxation (int wheel) const |
| Get wheel damping relaxation.
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float | GetWheelDampingCompression (int wheel) const |
| Get wheel damping compression.
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float | GetWheelFrictionSlip (int wheel) const |
| Get wheel friction slip.
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float | GetWheelRollInfluence (int wheel) const |
| Get wheel roll influence.
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float | GetEngineForce (int wheel) const |
| Get engine force for the wheel.
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float | GetBrake (int wheel) const |
| Get hand brake value.
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float | GetWheelRadius (int wheel) const |
| Get wheel radius.
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void | SetWheelRestLength (int wheel, float length) |
| Get wheel rest length.
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float | GetWheelRestLength (int wheel) const |
| Get wheel rest length.
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float | GetMaxSuspensionTravel (int wheel) |
| Get maximum suspension travel value.
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Vector3 | GetWheelAxle (int wheel) const |
| Get wheel axle vector.
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float | GetWheelSideSlipSpeed (int wheel) const |
| Get wheel slide speed.
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float | GetMaxSideSlipSpeed () const |
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float | GetWheelSkidInfo (int wheel) const |
| Sliding factor 0 <= x <= 1.
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Vector3 | GetWheelDirection (int wheel) const |
| Get wheel direction vector.
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float | GetWheelSkidInfoCumulative (int wheel) const |
| Get cumulative skid info.
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bool | IsFrontWheel (int wheel) const |
| True if front wheel, otherwise false.
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Vector3 | GetContactPosition (int wheel) const |
| Get wheel contact position.
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Vector3 | GetContactNormal (int wheel) const |
| Get contact normal.
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float | GetInAirRPM () const |
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IntVector3 | GetCoordinateSystem () const |
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VariantVector | GetWheelDataAttr () const |
| Get wheel data attribute for serialization.
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void | SetWheelDataAttr (const VariantVector &value) |
| Set wheel data attribute during loading.
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| Component (Context *context) |
| Construct.
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| ~Component () override |
| Destruct.
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bool | Save (Serializer &dest) const override |
| Save as binary data. Return true if successful.
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bool | SaveXML (XMLElement &dest) const override |
| Save as XML data. Return true if successful.
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bool | SaveJSON (JSONValue &dest) const override |
| Save as JSON data. Return true if successful.
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void | MarkNetworkUpdate () override |
| Mark for attribute check on the next network update.
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virtual void | GetDependencyNodes (PODVector< Node * > &dest) |
| Return the depended on nodes to order network updates.
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virtual void | DrawDebugGeometry (DebugRenderer *debug, bool depthTest) |
| Visualize the component as debug geometry.
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void | SetEnabled (bool enable) |
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void | Remove () |
| Remove from the scene node. If no other shared pointer references exist, causes immediate deletion.
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unsigned | GetID () const |
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bool | IsReplicated () const |
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Node * | GetNode () const |
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Scene * | GetScene () const |
| Return the scene the node belongs to.
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bool | IsEnabled () const |
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bool | IsEnabledEffective () const |
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Component * | GetComponent (StringHash type) const |
| Return component in the same scene node by type. If there are several, returns the first.
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void | GetComponents (PODVector< Component * > &dest, StringHash type) const |
| Return components in the same scene node by type.
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template<class T > |
T * | GetComponent () const |
| Template version of returning a component in the same scene node by type.
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template<class T > |
void | GetComponents (PODVector< T * > &dest) const |
| Template version of returning components in the same scene node by type.
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void | AddReplicationState (ComponentReplicationState *state) |
| Add a replication state that is tracking this component.
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void | PrepareNetworkUpdate () |
| Prepare network update by comparing attributes and marking replication states dirty as necessary.
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void | CleanupConnection (Connection *connection) |
| Clean up all references to a network connection that is about to be removed.
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| Animatable (Context *context) |
| Construct.
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| ~Animatable () override |
| Destruct.
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bool | LoadXML (const XMLElement &source) override |
| Load from XML data. Return true if successful.
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bool | LoadJSON (const JSONValue &source) override |
| Load from JSON data. Return true if successful.
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void | SetAnimationEnabled (bool enable) |
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void | SetAnimationTime (float time) |
| Set time position of all attribute animations or an object animation manually. Automatic update should be disabled in this case.
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void | SetObjectAnimation (ObjectAnimation *objectAnimation) |
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void | SetAttributeAnimation (const String &name, ValueAnimation *attributeAnimation, WrapMode wrapMode=WM_LOOP, float speed=1.0f) |
| Set attribute animation.
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void | SetAttributeAnimationWrapMode (const String &name, WrapMode wrapMode) |
| Set attribute animation wrap mode.
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void | SetAttributeAnimationSpeed (const String &name, float speed) |
| Set attribute animation speed.
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void | SetAttributeAnimationTime (const String &name, float time) |
| Set attribute animation time position manually. Automatic update should be disabled in this case.
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void | RemoveObjectAnimation () |
| Remove object animation. Same as calling SetObjectAnimation with a null pointer.
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void | RemoveAttributeAnimation (const String &name) |
| Remove attribute animation. Same as calling SetAttributeAnimation with a null pointer.
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bool | GetAnimationEnabled () const |
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ObjectAnimation * | GetObjectAnimation () const |
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ValueAnimation * | GetAttributeAnimation (const String &name) const |
| Return attribute animation.
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WrapMode | GetAttributeAnimationWrapMode (const String &name) const |
| Return attribute animation wrap mode.
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float | GetAttributeAnimationSpeed (const String &name) const |
| Return attribute animation speed.
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float | GetAttributeAnimationTime (const String &name) const |
| Return attribute animation time position.
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void | SetObjectAnimationAttr (const ResourceRef &value) |
| Set object animation attribute.
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ResourceRef | GetObjectAnimationAttr () const |
| Return object animation attribute.
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| Serializable (Context *context) |
| Construct.
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| ~Serializable () override |
| Destruct.
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virtual void | OnSetAttribute (const AttributeInfo &attr, const Variant &src) |
| Handle attribute write access. Default implementation writes to the variable at offset, or invokes the set accessor.
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virtual void | OnGetAttribute (const AttributeInfo &attr, Variant &dest) const |
| Handle attribute read access. Default implementation reads the variable at offset, or invokes the get accessor.
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virtual const Vector< AttributeInfo > * | GetAttributes () const |
| Return attribute descriptions, or null if none defined.
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virtual const Vector< AttributeInfo > * | GetNetworkAttributes () const |
| Return network replication attribute descriptions, or null if none defined.
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virtual bool | Load (Deserializer &source) |
| Load from binary data. Return true if successful.
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virtual bool | SaveDefaultAttributes () const |
| Return whether should save default-valued attributes into XML. Default false.
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bool | SetAttribute (unsigned index, const Variant &value) |
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bool | SetAttribute (const String &name, const Variant &value) |
| Set attribute by name. Return true if successfully set.
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void | SetInstanceDefault (bool enable) |
| Set instance-level default flag.
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void | ResetToDefault () |
| Reset all editable attributes to their default values.
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void | RemoveInstanceDefault () |
| Remove instance's default values if they are set previously.
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void | SetTemporary (bool enable) |
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void | SetInterceptNetworkUpdate (const String &attributeName, bool enable) |
| Enable interception of an attribute from network updates. Intercepted attributes are sent as events instead of applying directly. This can be used to implement client side prediction.
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void | AllocateNetworkState () |
| Allocate network attribute state.
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void | WriteInitialDeltaUpdate (Serializer &dest, unsigned char timeStamp) |
| Write initial delta network update.
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void | WriteDeltaUpdate (Serializer &dest, const DirtyBits &attributeBits, unsigned char timeStamp) |
| Write a delta network update according to dirty attribute bits.
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void | WriteLatestDataUpdate (Serializer &dest, unsigned char timeStamp) |
| Write a latest data network update.
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bool | ReadDeltaUpdate (Deserializer &source) |
| Read and apply a network delta update. Return true if attributes were changed.
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bool | ReadLatestDataUpdate (Deserializer &source) |
| Read and apply a network latest data update. Return true if attributes were changed.
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Variant | GetAttribute (unsigned index) const |
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Variant | GetAttribute (const String &name) const |
| Return attribute value by name. Return empty if not found.
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Variant | GetAttributeDefault (unsigned index) const |
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Variant | GetAttributeDefault (const String &name) const |
| Return attribute default value by name. Return empty if not found.
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unsigned | GetNumAttributes () const |
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unsigned | GetNumNetworkAttributes () const |
| Return number of network replication attributes.
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bool | IsTemporary () const |
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bool | GetInterceptNetworkUpdate (const String &attributeName) const |
| Return whether an attribute's network updates are being intercepted.
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NetworkState * | GetNetworkState () const |
| Return the network attribute state, if allocated.
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| Object (Context *context) |
| Construct.
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| ~Object () override |
| Destruct. Clean up self from event sender & receiver structures.
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virtual StringHash | GetType () const =0 |
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virtual const String & | GetTypeName () const =0 |
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virtual const TypeInfo * | GetTypeInfo () const =0 |
| Return type info.
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virtual void | OnEvent (Object *sender, StringHash eventType, VariantMap &eventData) |
| Handle event.
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bool | IsInstanceOf (StringHash type) const |
| Check current instance is type of specified type.
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bool | IsInstanceOf (const TypeInfo *typeInfo) const |
| Check current instance is type of specified type.
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template<typename T > |
bool | IsInstanceOf () const |
| Check current instance is type of specified class.
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template<typename T > |
T * | Cast () |
| Cast the object to specified most derived class.
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template<typename T > |
const T * | Cast () const |
| Cast the object to specified most derived class.
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void | SubscribeToEvent (StringHash eventType, EventHandler *handler) |
| Subscribe to an event that can be sent by any sender.
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void | SubscribeToEvent (Object *sender, StringHash eventType, EventHandler *handler) |
| Subscribe to a specific sender's event.
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void | SubscribeToEvent (StringHash eventType, const std::function< void(StringHash, VariantMap &)> &function, void *userData=nullptr) |
| Subscribe to an event that can be sent by any sender.
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void | SubscribeToEvent (Object *sender, StringHash eventType, const std::function< void(StringHash, VariantMap &)> &function, void *userData=nullptr) |
| Subscribe to a specific sender's event.
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void | UnsubscribeFromEvent (StringHash eventType) |
| Unsubscribe from an event.
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void | UnsubscribeFromEvent (Object *sender, StringHash eventType) |
| Unsubscribe from a specific sender's event.
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void | UnsubscribeFromEvents (Object *sender) |
| Unsubscribe from a specific sender's events.
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void | UnsubscribeFromAllEvents () |
| Unsubscribe from all events.
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void | UnsubscribeFromAllEventsExcept (const PODVector< StringHash > &exceptions, bool onlyUserData) |
| Unsubscribe from all events except those listed, and optionally only those with userdata (script registered events).
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void | SendEvent (StringHash eventType) |
| Send event to all subscribers.
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void | SendEvent (StringHash eventType, VariantMap &eventData) |
| Send event with parameters to all subscribers.
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VariantMap & | GetEventDataMap () const |
| Return a preallocated map for event data. Used for optimization to avoid constant re-allocation of event data maps.
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template<typename... Args> |
void | SendEvent (StringHash eventType, Args... args) |
| Send event with variadic parameter pairs to all subscribers. The parameter pairs is a list of paramID and paramValue separated by comma, one pair after another.
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Context * | GetContext () const |
| Return execution context.
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const Variant & | GetGlobalVar (StringHash key) const |
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const VariantMap & | GetGlobalVars () const |
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void | SetGlobalVar (StringHash key, const Variant &value) |
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Object * | GetSubsystem (StringHash type) const |
| Return subsystem by type.
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Object * | GetEventSender () const |
| Return active event sender. Null outside event handling.
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EventHandler * | GetEventHandler () const |
| Return active event handler. Null outside event handling.
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bool | HasSubscribedToEvent (StringHash eventType) const |
| Return whether has subscribed to an event without specific sender.
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bool | HasSubscribedToEvent (Object *sender, StringHash eventType) const |
| Return whether has subscribed to a specific sender's event.
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bool | HasEventHandlers () const |
| Return whether has subscribed to any event.
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template<class T > |
T * | GetSubsystem () const |
| Template version of returning a subsystem.
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const String & | GetCategory () const |
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void | SetBlockEvents (bool block) |
| Block object from sending and receiving events.
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bool | GetBlockEvents () const |
| Return sending and receiving events blocking status.
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| RefCounted () |
| Construct. Allocate the reference count structure and set an initial self weak reference.
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virtual | ~RefCounted () |
| Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist.
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| RefCounted (const RefCounted &rhs)=delete |
| Prevent copy construction.
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RefCounted & | operator= (const RefCounted &rhs)=delete |
| Prevent assignment.
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void | AddRef () |
| Increment reference count. Can also be called outside of a SharedPtr for traditional reference counting.
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void | ReleaseRef () |
| Decrement reference count and delete self if no more references. Can also be called outside of a SharedPtr for traditional reference counting.
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int | Refs () const |
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int | WeakRefs () const |
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RefCount * | RefCountPtr () |
| Return pointer to the reference count structure.
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