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Urho3D::PhysicsWorld Class Reference
Physics simulation world component. Should be added only to the root scene node. More...
#include <PhysicsWorld.h>
Inheritance diagram for Urho3D::PhysicsWorld:
Collaboration diagram for Urho3D::PhysicsWorld:
Public Member Functions | |
PhysicsWorld (Context *scontext) | |
Construct. | |
virtual | ~PhysicsWorld () |
Destruct. | |
virtual bool | isVisible (const btVector3 &aabbMin, const btVector3 &aabbMax) |
Check if an AABB is visible for debug drawing. | |
virtual void | drawLine (const btVector3 &from, const btVector3 &to, const btVector3 &color) |
Draw a physics debug line. | |
virtual void | reportErrorWarning (const char *warningString) |
Log warning from the physics engine. | |
virtual void | drawContactPoint (const btVector3 &pointOnB, const btVector3 &normalOnB, btScalar distance, int lifeTime, const btVector3 &color) |
Draw a physics debug contact point. Not implemented. | |
virtual void | draw3dText (const btVector3 &location, const char *textString) |
Draw physics debug 3D text. Not implemented. | |
virtual void | setDebugMode (int debugMode) |
Set debug draw flags. | |
virtual int | getDebugMode () const |
Return debug draw flags. | |
virtual void | DrawDebugGeometry (DebugRenderer *debug, bool depthTest) |
Visualize the component as debug geometry. | |
void | Update (float timeStep) |
Step the simulation forward. | |
void | UpdateCollisions () |
Refresh collisions only without updating dynamics. | |
void | SetFps (int fps) |
Set simulation substeps per second. | |
void | SetGravity (const Vector3 &gravity) |
Set gravity. | |
void | SetMaxSubSteps (int num) |
Set maximum number of physics substeps per frame. 0 (default) is unlimited. Positive values cap the amount. Use a negative value to enable an adaptive timestep. This may cause inconsistent physics behavior. | |
void | SetNumIterations (int num) |
Set number of constraint solver iterations. | |
void | SetInterpolation (bool enable) |
Set whether to interpolate between simulation steps. | |
void | SetInternalEdge (bool enable) |
Set whether to use Bullet's internal edge utility for trimesh collisions. Disabled by default. | |
void | SetSplitImpulse (bool enable) |
Set split impulse collision mode. This is more accurate, but slower. Disabled by default. | |
void | SetMaxNetworkAngularVelocity (float velocity) |
Set maximum angular velocity for network replication. | |
void | Raycast (PODVector< PhysicsRaycastResult > &result, const Ray &ray, float maxDistance, unsigned collisionMask=M_MAX_UNSIGNED) |
Perform a physics world raycast and return all hits. | |
void | RaycastSingle (PhysicsRaycastResult &result, const Ray &ray, float maxDistance, unsigned collisionMask=M_MAX_UNSIGNED) |
Perform a physics world raycast and return the closest hit. | |
void | SphereCast (PhysicsRaycastResult &result, const Ray &ray, float radius, float maxDistance, unsigned collisionMask=M_MAX_UNSIGNED) |
Perform a physics world swept sphere test and return the closest hit. | |
void | ConvexCast (PhysicsRaycastResult &result, CollisionShape *shape, const Vector3 &startPos, const Quaternion &startRot, const Vector3 &endPos, const Quaternion &endRot, unsigned collisionMask=M_MAX_UNSIGNED) |
Perform a physics world swept convex test using a user-supplied collision shape and return the first hit. | |
void | ConvexCast (PhysicsRaycastResult &result, btCollisionShape *shape, const Vector3 &startPos, const Quaternion &startRot, const Vector3 &endPos, const Quaternion &endRot, unsigned collisionMask=M_MAX_UNSIGNED) |
Perform a physics world swept convex test using a user-supplied Bullet collision shape and return the first hit. | |
void | RemoveCachedGeometry (Model *model) |
Invalidate cached collision geometry for a model. | |
void | GetRigidBodies (PODVector< RigidBody * > &result, const Sphere &sphere, unsigned collisionMask=M_MAX_UNSIGNED) |
Return rigid bodies by a sphere query. | |
void | GetRigidBodies (PODVector< RigidBody * > &result, const BoundingBox &box, unsigned collisionMask=M_MAX_UNSIGNED) |
Return rigid bodies by a box query. | |
void | GetRigidBodies (PODVector< RigidBody * > &result, const RigidBody *body) |
Return rigid bodies that have been in collision with a specific body on the last simulation step. | |
Vector3 | GetGravity () const |
Return gravity. | |
int | GetMaxSubSteps () const |
Return maximum number of physics substeps per frame. | |
int | GetNumIterations () const |
Return number of constraint solver iterations. | |
bool | GetInterpolation () const |
Return whether interpolation between simulation steps is enabled. | |
bool | GetInternalEdge () const |
Return whether Bullet's internal edge utility for trimesh collisions is enabled. | |
bool | GetSplitImpulse () const |
Return whether split impulse collision mode is enabled. | |
int | GetFps () const |
Return simulation steps per second. | |
float | GetMaxNetworkAngularVelocity () const |
Return maximum angular velocity for network replication. | |
void | AddRigidBody (RigidBody *body) |
Add a rigid body to keep track of. Called by RigidBody. | |
void | RemoveRigidBody (RigidBody *body) |
Remove a rigid body. Called by RigidBody. | |
void | AddCollisionShape (CollisionShape *shape) |
Add a collision shape to keep track of. Called by CollisionShape. | |
void | RemoveCollisionShape (CollisionShape *shape) |
Remove a collision shape. Called by CollisionShape. | |
void | AddConstraint (Constraint *joint) |
Add a constraint to keep track of. Called by Constraint. | |
void | RemoveConstraint (Constraint *joint) |
Remove a constraint. Called by Constraint. | |
void | AddDelayedWorldTransform (const DelayedWorldTransform &transform) |
Add a delayed world transform assignment. Called by RigidBody. | |
void | DrawDebugGeometry (bool depthTest) |
Add debug geometry to the debug renderer. | |
void | SetDebugRenderer (DebugRenderer *debug) |
Set debug renderer to use. Called both by PhysicsWorld itself and physics components. | |
void | SetDebugDepthTest (bool enable) |
Set debug geometry depth test mode. Called both by PhysicsWorld itself and physics components. | |
btDiscreteDynamicsWorld * | GetWorld () |
Return the Bullet physics world. | |
void | CleanupGeometryCache () |
Clean up the geometry cache. | |
HashMap< Pair< Model *, unsigned >, SharedPtr < CollisionGeometryData > > & | GetTriMeshCache () |
Return trimesh collision geometry cache. | |
HashMap< Pair< Model *, unsigned >, SharedPtr < CollisionGeometryData > > & | GetConvexCache () |
Return convex collision geometry cache. | |
void | SetApplyingTransforms (bool enable) |
Set node dirtying to be disregarded. | |
bool | IsApplyingTransforms () const |
Return whether node dirtying should be disregarded. | |
Public Member Functions inherited from Urho3D::Component | |
Component (Context *context) | |
Construct. | |
virtual | ~Component () |
Destruct. | |
virtual void | OnSetEnabled () |
Handle enabled/disabled state change. | |
virtual bool | Save (Serializer &dest) const |
Save as binary data. Return true if successful. | |
virtual bool | SaveXML (XMLElement &dest) const |
Save as XML data. Return true if successful. | |
virtual void | MarkNetworkUpdate () |
Mark for attribute check on the next network update. | |
virtual void | GetDependencyNodes (PODVector< Node * > &dest) |
Return the depended on nodes to order network updates. | |
void | SetEnabled (bool enable) |
Set enabled/disabled state. | |
void | Remove () |
Remove from the scene node. If no other shared pointer references exist, causes immediate deletion. | |
unsigned | GetID () const |
Return ID. | |
Node * | GetNode () const |
Return scene node. | |
Scene * | GetScene () const |
Return the scene the node belongs to. | |
bool | IsEnabled () const |
Return whether is enabled. | |
bool | IsEnabledEffective () const |
Return whether is effectively enabled (node is also enabled.) | |
Component * | GetComponent (StringHash type) const |
Return component in the same scene node by type. If there are several, returns the first. | |
void | GetComponents (PODVector< Component * > &dest, StringHash type) const |
Return components in the same scene node by type. | |
template<class T > | |
T * | GetComponent () const |
Template version of returning a component in the same scene node by type. | |
template<class T > | |
void | GetComponents (PODVector< T * > &dest) const |
Template version of returning components in the same scene node by type. | |
void | AddReplicationState (ComponentReplicationState *state) |
Add a replication state that is tracking this component. | |
void | PrepareNetworkUpdate () |
Prepare network update by comparing attributes and marking replication states dirty as necessary. | |
void | CleanupConnection (Connection *connection) |
Clean up all references to a network connection that is about to be removed. | |
Public Member Functions inherited from Urho3D::Animatable | |
Animatable (Context *context) | |
Construct. | |
virtual | ~Animatable () |
Destruct. | |
virtual bool | LoadXML (const XMLElement &source, bool setInstanceDefault=false) |
Load from XML data. When setInstanceDefault is set to true, after setting the attribute value, store the value as instance's default value. Return true if successful. | |
void | SetAnimationEnabled (bool enable) |
Set animation enabled. | |
void | SetObjectAnimation (ObjectAnimation *objectAnimation) |
Set object animation. | |
void | SetAttributeAnimation (const String &name, ValueAnimation *attributeAnimation, WrapMode wrapMode=WM_LOOP, float speed=1.0f) |
Set attribute animation. | |
void | SetAttributeAnimationWrapMode (const String &name, WrapMode wrapMode) |
Set attribute animation wrap mode. | |
void | SetAttributeAnimationSpeed (const String &name, float speed) |
Set attribute animation speed. | |
bool | GetAnimationEnabled () const |
Return animation enabled. | |
ObjectAnimation * | GetObjectAnimation () const |
Return object animation. | |
ValueAnimation * | GetAttributeAnimation (const String &name) const |
Return attribute animation. | |
WrapMode | GetAttributeAnimationWrapMode (const String &name) const |
Return attribute animation wrap mode. | |
float | GetAttributeAnimationSpeed (const String &name) const |
Return attribute animation speed. | |
void | SetObjectAnimationAttr (const ResourceRef &value) |
Set object animation attribute. | |
ResourceRef | GetObjectAnimationAttr () const |
Return object animation attribute. | |
Public Member Functions inherited from Urho3D::Serializable | |
Serializable (Context *context) | |
Construct. | |
virtual | ~Serializable () |
Destruct. | |
virtual void | OnSetAttribute (const AttributeInfo &attr, const Variant &src) |
Handle attribute write access. Default implementation writes to the variable at offset, or invokes the set accessor. | |
virtual void | OnGetAttribute (const AttributeInfo &attr, Variant &dest) const |
Handle attribute read access. Default implementation reads the variable at offset, or invokes the get accessor. | |
virtual const Vector < AttributeInfo > * | GetAttributes () const |
Return attribute descriptions, or null if none defined. | |
virtual const Vector < AttributeInfo > * | GetNetworkAttributes () const |
Return network replication attribute descriptions, or null if none defined. | |
virtual bool | Load (Deserializer &source, bool setInstanceDefault=false) |
Load from binary data. When setInstanceDefault is set to true, after setting the attribute value, store the value as instance's default value. Return true if successful. | |
virtual void | ApplyAttributes () |
Apply attribute changes that can not be applied immediately. Called after scene load or a network update. | |
virtual bool | SaveDefaultAttributes () const |
Return whether should save default-valued attributes into XML. Default false. | |
bool | SetAttribute (unsigned index, const Variant &value) |
Set attribute by index. Return true if successfully set. | |
bool | SetAttribute (const String &name, const Variant &value) |
Set attribute by name. Return true if successfully set. | |
void | ResetToDefault () |
Reset all editable attributes to their default values. | |
void | RemoveInstanceDefault () |
Remove instance's default values if they are set previously. | |
void | SetTemporary (bool enable) |
Set temporary flag. Temporary objects will not be saved. | |
void | SetInterceptNetworkUpdate (const String &attributeName, bool enable) |
Enable interception of an attribute from network updates. Intercepted attributes are sent as events instead of applying directly. This can be used to implement client side prediction. | |
void | AllocateNetworkState () |
Allocate network attribute state. | |
void | WriteInitialDeltaUpdate (Serializer &dest, unsigned char timeStamp) |
Write initial delta network update. | |
void | WriteDeltaUpdate (Serializer &dest, const DirtyBits &attributeBits, unsigned char timeStamp) |
Write a delta network update according to dirty attribute bits. | |
void | WriteLatestDataUpdate (Serializer &dest, unsigned char timeStamp) |
Write a latest data network update. | |
bool | ReadDeltaUpdate (Deserializer &source) |
Read and apply a network delta update. Return true if attributes were changed. | |
bool | ReadLatestDataUpdate (Deserializer &source) |
Read and apply a network latest data update. Return true if attributes were changed. | |
Variant | GetAttribute (unsigned index) const |
Return attribute value by index. Return empty if illegal index. | |
Variant | GetAttribute (const String &name) const |
Return attribute value by name. Return empty if not found. | |
Variant | GetAttributeDefault (unsigned index) const |
Return attribute default value by index. Return empty if illegal index. | |
Variant | GetAttributeDefault (const String &name) const |
Return attribute default value by name. Return empty if not found. | |
unsigned | GetNumAttributes () const |
Return number of attributes. | |
unsigned | GetNumNetworkAttributes () const |
Return number of network replication attributes. | |
bool | IsTemporary () const |
Return whether is temporary. | |
bool | GetInterceptNetworkUpdate (const String &attributeName) const |
Return whether an attribute's network updates are being intercepted. | |
NetworkState * | GetNetworkState () const |
Return the network attribute state, if allocated. | |
Public Member Functions inherited from Urho3D::Object | |
Object (Context *context) | |
Construct. | |
virtual | ~Object () |
Destruct. Clean up self from event sender & receiver structures. | |
virtual Urho3D::StringHash | GetType () const =0 |
Return type hash. | |
virtual Urho3D::StringHash | GetBaseType () const =0 |
Return base class type hash. | |
virtual const Urho3D::String & | GetTypeName () const =0 |
Return type name. | |
virtual void | OnEvent (Object *sender, StringHash eventType, VariantMap &eventData) |
Handle event. | |
void | SubscribeToEvent (StringHash eventType, EventHandler *handler) |
Subscribe to an event that can be sent by any sender. | |
void | SubscribeToEvent (Object *sender, StringHash eventType, EventHandler *handler) |
Subscribe to a specific sender's event. | |
void | UnsubscribeFromEvent (StringHash eventType) |
Unsubscribe from an event. | |
void | UnsubscribeFromEvent (Object *sender, StringHash eventType) |
Unsubscribe from a specific sender's event. | |
void | UnsubscribeFromEvents (Object *sender) |
Unsubscribe from a specific sender's events. | |
void | UnsubscribeFromAllEvents () |
Unsubscribe from all events. | |
void | UnsubscribeFromAllEventsExcept (const PODVector< StringHash > &exceptions, bool onlyUserData) |
Unsubscribe from all events except those listed, and optionally only those with userdata (script registered events.) | |
void | SendEvent (StringHash eventType) |
Send event to all subscribers. | |
void | SendEvent (StringHash eventType, VariantMap &eventData) |
Send event with parameters to all subscribers. More... | |
VariantMap & | GetEventDataMap () const |
Return a preallocated map for event data. Used for optimization to avoid constant re-allocation of event data maps. | |
Context * | GetContext () const |
Return execution context. | |
Object * | GetSubsystem (StringHash type) const |
Return subsystem by type. | |
Object * | GetEventSender () const |
Return active event sender. Null outside event handling. | |
EventHandler * | GetEventHandler () const |
Return active event handler. Null outside event handling. | |
bool | HasSubscribedToEvent (StringHash eventType) const |
Return whether has subscribed to an event without specific sender. | |
bool | HasSubscribedToEvent (Object *sender, StringHash eventType) const |
Return whether has subscribed to a specific sender's event. | |
bool | HasEventHandlers () const |
Return whether has subscribed to any event. | |
template<class T > | |
T * | GetSubsystem () const |
Template version of returning a subsystem. | |
const String & | GetCategory () const |
Return object category. Categories are (optionally) registered along with the object factory. Return an empty string if the object category is not registered. | |
Public Member Functions inherited from Urho3D::RefCounted | |
RefCounted () | |
Construct. Allocate the reference count structure and set an initial self weak reference. | |
virtual | ~RefCounted () |
Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist. | |
void | AddRef () |
Increment reference count. Can also be called outside of a SharedPtr for traditional reference counting. | |
void | ReleaseRef () |
Decrement reference count and delete self if no more references. Can also be called outside of a SharedPtr for traditional reference counting. | |
int | Refs () const |
Return reference count. | |
int | WeakRefs () const |
Return weak reference count. | |
RefCount * | RefCountPtr () |
Return pointer to the reference count structure. | |
Static Public Member Functions | |
static void | RegisterObject (Context *context) |
Register object factory. | |
Protected Member Functions | |
virtual void | OnNodeSet (Node *node) |
Handle node being assigned. | |
Protected Member Functions inherited from Urho3D::Component | |
virtual void | OnAttributeAnimationAdded () |
Handle attribute animation added. | |
virtual void | OnAttributeAnimationRemoved () |
Handle attribute animation removed. | |
virtual void | OnMarkedDirty (Node *node) |
Handle scene node transform dirtied. | |
virtual void | OnNodeSetEnabled (Node *node) |
Handle scene node enabled status changing. | |
void | SetID (unsigned id) |
Set ID. Called by Scene. | |
void | SetNode (Node *node) |
Set scene node. Called by Node when creating the component. | |
void | HandleAttributeAnimationUpdate (StringHash eventType, VariantMap &eventData) |
Handle scene attribute animation update event. | |
Protected Member Functions inherited from Urho3D::Animatable | |
virtual void | SetObjectAttributeAnimation (const String &name, ValueAnimation *attributeAnimation, WrapMode wrapMode, float speed) |
Set object attribute animation internal. | |
void | OnObjectAnimationAdded (ObjectAnimation *objectAnimation) |
Handle object animation added. | |
void | OnObjectAnimationRemoved (ObjectAnimation *objectAnimation) |
Handle object animation removed. | |
void | UpdateAttributeAnimations (float timeStep) |
Update attribute animations. | |
bool | IsAnimatedNetworkAttribute (const AttributeInfo &attrInfo) const |
Is animated network attribute. | |
AttributeAnimationInfo * | GetAttributeAnimationInfo (const String &name) const |
Return attribute animation info. | |
void | HandleAttributeAnimationAdded (StringHash eventType, VariantMap &eventData) |
Handle attribute animation added. | |
void | HandleAttributeAnimationRemoved (StringHash eventType, VariantMap &eventData) |
Handle attribute animation removed. | |
Private Member Functions | |
OBJECT (PhysicsWorld) | |
void | HandleSceneSubsystemUpdate (StringHash eventType, VariantMap &eventData) |
Handle the scene subsystem update event, step simulation here. | |
void | HandleModelReloadFinished (StringHash eventType, VariantMap &eventData) |
Handle collision model reload finished. | |
void | PreStep (float timeStep) |
Trigger update before each physics simulation step. | |
void | PostStep (float timeStep) |
Trigger update after ecah physics simulation step. | |
void | SendCollisionEvents () |
Send accumulated collision events. | |
Private Attributes | |
btCollisionConfiguration * | collisionConfiguration_ |
Bullet collision configuration. | |
btDispatcher * | collisionDispatcher_ |
Bullet collision dispatcher. | |
btBroadphaseInterface * | broadphase_ |
Bullet collision broadphase. | |
btConstraintSolver * | solver_ |
Bullet constraint solver. | |
btDiscreteDynamicsWorld * | world_ |
Bullet physics world. | |
WeakPtr< Scene > | scene_ |
Extra weak pointer to scene to allow for cleanup in case the world is destroyed before other components. | |
PODVector< RigidBody * > | rigidBodies_ |
Rigid bodies in the world. | |
PODVector< CollisionShape * > | collisionShapes_ |
Collision shapes in the world. | |
PODVector< Constraint * > | constraints_ |
Constraints in the world. | |
HashMap< Pair< WeakPtr < RigidBody >, WeakPtr < RigidBody > >, btPersistentManifold * > | currentCollisions_ |
Collision pairs on this frame. | |
HashMap< Pair< WeakPtr < RigidBody >, WeakPtr < RigidBody > >, btPersistentManifold * > | previousCollisions_ |
Collision pairs on the previous frame. Used to check if a collision is "new." Manifolds are not guaranteed to exist anymore. | |
HashMap< RigidBody *, DelayedWorldTransform > | delayedWorldTransforms_ |
Delayed (parented) world transform assignments. | |
HashMap< Pair< Model *, unsigned >, SharedPtr < CollisionGeometryData > > | triMeshCache_ |
Cache for trimesh geometry data by model and LOD level. | |
HashMap< Pair< Model *, unsigned >, SharedPtr < CollisionGeometryData > > | convexCache_ |
Cache for convex geometry data by model and LOD level. | |
VariantMap | physicsCollisionData_ |
Preallocated event data map for physics collision events. | |
VariantMap | nodeCollisionData_ |
Preallocated event data map for node collision events. | |
VectorBuffer | contacts_ |
Preallocated buffer for physics collision contact data. | |
unsigned | fps_ |
Simulation substeps per second. | |
int | maxSubSteps_ |
Maximum number of simulation substeps per frame. 0 (default) unlimited, or negative values for adaptive timestep. | |
float | timeAcc_ |
Time accumulator for non-interpolated mode. | |
float | maxNetworkAngularVelocity_ |
Maximum angular velocity for network replication. | |
bool | interpolation_ |
Interpolation flag. | |
bool | internalEdge_ |
Use internal edge utility flag. | |
bool | applyingTransforms_ |
Applying transforms flag. | |
DebugRenderer * | debugRenderer_ |
Debug renderer. | |
int | debugMode_ |
Debug draw flags. | |
bool | debugDepthTest_ |
Debug draw depth test mode. | |
Friends | |
void | InternalPreTickCallback (btDynamicsWorld *world, btScalar timeStep) |
void | InternalTickCallback (btDynamicsWorld *world, btScalar timeStep) |
Additional Inherited Members | |
Protected Attributes inherited from Urho3D::Component | |
Node * | node_ |
Scene node. | |
unsigned | id_ |
Unique ID within the scene. | |
bool | networkUpdate_ |
Network update queued flag. | |
bool | enabled_ |
Enabled flag. | |
Detailed Description
Physics simulation world component. Should be added only to the root scene node.
The documentation for this class was generated from the following files:
- /home/travis/build/urho3d/Urho3D/Source/Urho3D/Physics/PhysicsWorld.h
- /home/travis/build/urho3d/Urho3D/Source/Urho3D/Physics/PhysicsWorld.cpp