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Urho3D::RigidBody2D Class Reference
2D rigid body component. More...
#include <RigidBody2D.h>
Inheritance diagram for Urho3D::RigidBody2D:
Collaboration diagram for Urho3D::RigidBody2D:
Public Member Functions | |
| RigidBody2D (Context *scontext) | |
| Construct. | |
| virtual | ~RigidBody2D () |
| Destruct. | |
| virtual void | OnSetEnabled () |
| Handle enabled/disabled state change. | |
| void | SetBodyType (BodyType2D bodyType) |
| Set body type. | |
| void | SetMass (float mass) |
| Set Mass. | |
| void | SetInertia (float inertia) |
| Set inertia. | |
| void | SetMassCenter (const Vector2 ¢er) |
| Set mass center. | |
| void | SetUseFixtureMass (bool useFixtureMass) |
| Use fixture mass (default is true). | |
| void | SetLinearDamping (float linearDamping) |
| Set linear damping. | |
| void | SetAngularDamping (float angularDamping) |
| Set angular damping. | |
| void | SetAllowSleep (bool allowSleep) |
| Set allow sleep. | |
| void | SetFixedRotation (bool fixedRotation) |
| Set fixed rotation. | |
| void | SetBullet (bool bullet) |
| Set bullet. | |
| void | SetGravityScale (float gravityScale) |
| Set gravity scale. | |
| void | SetAwake (bool awake) |
| Set awake. | |
| void | SetLinearVelocity (const Vector2 &linearVelocity) |
| Set linear velocity. | |
| void | SetAngularVelocity (float angularVelocity) |
| Set angular velocity. | |
| void | ApplyForce (const Vector2 &force, const Vector2 &point, bool wake) |
| Apply force. | |
| void | ApplyForceToCenter (const Vector2 &force, bool wake) |
| Apply force to center. | |
| void | ApplyTorque (float torque, bool wake) |
| Apply Torque. | |
| void | ApplyLinearImpulse (const Vector2 &impulse, const Vector2 &point, bool wake) |
| Apply linear impulse. | |
| void | ApplyAngularImpulse (float impulse, bool wake) |
| Apply angular impulse. | |
| void | CreateBody () |
| Create body. | |
| void | ReleaseBody () |
| Release body. | |
| void | ApplyWorldTransform () |
| Apply world transform. | |
| void | AddCollisionShape2D (CollisionShape2D *collisionShape) |
| Add collision shape. | |
| void | RemoveCollisionShape2D (CollisionShape2D *collisionShape) |
| Remove collision shape. | |
| void | AddConstraint2D (Constraint2D *constraint) |
| Add constraint. | |
| void | RemoveConstraint2D (Constraint2D *constraint) |
| Remove constraint. | |
| BodyType2D | GetBodyType () const |
| Return body type. | |
| float | GetMass () const |
| Return Mass. | |
| float | GetInertia () const |
| Return inertia. | |
| Vector2 | GetMassCenter () const |
| Return mass center. | |
| bool | GetUseFixtureMass () const |
| Return use fixture mass. | |
| float | GetLinearDamping () const |
| Return linear damping. | |
| float | GetAngularDamping () const |
| Return angular damping. | |
| bool | IsAllowSleep () const |
| Return allow sleep. | |
| bool | IsFixedRotation () const |
| Return fixed rotation. | |
| bool | IsBullet () const |
| Return bullet. | |
| float | GetGravityScale () const |
| Return gravity scale. | |
| bool | IsAwake () const |
| Return awake. | |
| Vector2 | GetLinearVelocity () const |
| Return linear velocity. | |
| float | GetAngularVelocity () const |
| Return angular velocity. | |
| b2Body * | GetBody () const |
| Return Box2D body. | |
Public Member Functions inherited from Urho3D::Component | |
| Component (Context *context) | |
| Construct. | |
| virtual | ~Component () |
| Destruct. | |
| virtual bool | Save (Serializer &dest) const |
| Save as binary data. Return true if successful. | |
| virtual bool | SaveXML (XMLElement &dest) const |
| Save as XML data. Return true if successful. | |
| virtual void | MarkNetworkUpdate () |
| Mark for attribute check on the next network update. | |
| virtual void | GetDependencyNodes (PODVector< Node * > &dest) |
| Return the depended on nodes to order network updates. | |
| virtual void | DrawDebugGeometry (DebugRenderer *debug, bool depthTest) |
| Visualize the component as debug geometry. | |
| void | SetEnabled (bool enable) |
| Set enabled/disabled state. | |
| void | Remove () |
| Remove from the scene node. If no other shared pointer references exist, causes immediate deletion. | |
| unsigned | GetID () const |
| Return ID. | |
| Node * | GetNode () const |
| Return scene node. | |
| Scene * | GetScene () const |
| Return the scene the node belongs to. | |
| bool | IsEnabled () const |
| Return whether is enabled. | |
| bool | IsEnabledEffective () const |
| Return whether is effectively enabled (node is also enabled.) | |
| Component * | GetComponent (StringHash type) const |
| Return component in the same scene node by type. If there are several, returns the first. | |
| void | GetComponents (PODVector< Component * > &dest, StringHash type) const |
| Return components in the same scene node by type. | |
| template<class T > | |
| T * | GetComponent () const |
| Template version of returning a component in the same scene node by type. | |
| template<class T > | |
| void | GetComponents (PODVector< T * > &dest) const |
| Template version of returning components in the same scene node by type. | |
| void | AddReplicationState (ComponentReplicationState *state) |
| Add a replication state that is tracking this component. | |
| void | PrepareNetworkUpdate () |
| Prepare network update by comparing attributes and marking replication states dirty as necessary. | |
| void | CleanupConnection (Connection *connection) |
| Clean up all references to a network connection that is about to be removed. | |
Public Member Functions inherited from Urho3D::Animatable | |
| Animatable (Context *context) | |
| Construct. | |
| virtual | ~Animatable () |
| Destruct. | |
| virtual bool | LoadXML (const XMLElement &source, bool setInstanceDefault=false) |
| Load from XML data. When setInstanceDefault is set to true, after setting the attribute value, store the value as instance's default value. Return true if successful. | |
| void | SetAnimationEnabled (bool enable) |
| Set animation enabled. | |
| void | SetObjectAnimation (ObjectAnimation *objectAnimation) |
| Set object animation. | |
| void | SetAttributeAnimation (const String &name, ValueAnimation *attributeAnimation, WrapMode wrapMode=WM_LOOP, float speed=1.0f) |
| Set attribute animation. | |
| void | SetAttributeAnimationWrapMode (const String &name, WrapMode wrapMode) |
| Set attribute animation wrap mode. | |
| void | SetAttributeAnimationSpeed (const String &name, float speed) |
| Set attribute animation speed. | |
| bool | GetAnimationEnabled () const |
| Return animation enabled. | |
| ObjectAnimation * | GetObjectAnimation () const |
| Return object animation. | |
| ValueAnimation * | GetAttributeAnimation (const String &name) const |
| Return attribute animation. | |
| WrapMode | GetAttributeAnimationWrapMode (const String &name) const |
| Return attribute animation wrap mode. | |
| float | GetAttributeAnimationSpeed (const String &name) const |
| Return attribute animation speed. | |
| void | SetObjectAnimationAttr (const ResourceRef &value) |
| Set object animation attribute. | |
| ResourceRef | GetObjectAnimationAttr () const |
| Return object animation attribute. | |
Public Member Functions inherited from Urho3D::Serializable | |
| Serializable (Context *context) | |
| Construct. | |
| virtual | ~Serializable () |
| Destruct. | |
| virtual void | OnSetAttribute (const AttributeInfo &attr, const Variant &src) |
| Handle attribute write access. Default implementation writes to the variable at offset, or invokes the set accessor. | |
| virtual void | OnGetAttribute (const AttributeInfo &attr, Variant &dest) const |
| Handle attribute read access. Default implementation reads the variable at offset, or invokes the get accessor. | |
|
virtual const Vector < AttributeInfo > * | GetAttributes () const |
| Return attribute descriptions, or null if none defined. | |
|
virtual const Vector < AttributeInfo > * | GetNetworkAttributes () const |
| Return network replication attribute descriptions, or null if none defined. | |
| virtual bool | Load (Deserializer &source, bool setInstanceDefault=false) |
| Load from binary data. When setInstanceDefault is set to true, after setting the attribute value, store the value as instance's default value. Return true if successful. | |
| virtual void | ApplyAttributes () |
| Apply attribute changes that can not be applied immediately. Called after scene load or a network update. | |
| virtual bool | SaveDefaultAttributes () const |
| Return whether should save default-valued attributes into XML. Default false. | |
| bool | SetAttribute (unsigned index, const Variant &value) |
| Set attribute by index. Return true if successfully set. | |
| bool | SetAttribute (const String &name, const Variant &value) |
| Set attribute by name. Return true if successfully set. | |
| void | ResetToDefault () |
| Reset all editable attributes to their default values. | |
| void | RemoveInstanceDefault () |
| Remove instance's default values if they are set previously. | |
| void | SetTemporary (bool enable) |
| Set temporary flag. Temporary objects will not be saved. | |
| void | SetInterceptNetworkUpdate (const String &attributeName, bool enable) |
| Enable interception of an attribute from network updates. Intercepted attributes are sent as events instead of applying directly. This can be used to implement client side prediction. | |
| void | AllocateNetworkState () |
| Allocate network attribute state. | |
| void | WriteInitialDeltaUpdate (Serializer &dest, unsigned char timeStamp) |
| Write initial delta network update. | |
| void | WriteDeltaUpdate (Serializer &dest, const DirtyBits &attributeBits, unsigned char timeStamp) |
| Write a delta network update according to dirty attribute bits. | |
| void | WriteLatestDataUpdate (Serializer &dest, unsigned char timeStamp) |
| Write a latest data network update. | |
| bool | ReadDeltaUpdate (Deserializer &source) |
| Read and apply a network delta update. Return true if attributes were changed. | |
| bool | ReadLatestDataUpdate (Deserializer &source) |
| Read and apply a network latest data update. Return true if attributes were changed. | |
| Variant | GetAttribute (unsigned index) const |
| Return attribute value by index. Return empty if illegal index. | |
| Variant | GetAttribute (const String &name) const |
| Return attribute value by name. Return empty if not found. | |
| Variant | GetAttributeDefault (unsigned index) const |
| Return attribute default value by index. Return empty if illegal index. | |
| Variant | GetAttributeDefault (const String &name) const |
| Return attribute default value by name. Return empty if not found. | |
| unsigned | GetNumAttributes () const |
| Return number of attributes. | |
| unsigned | GetNumNetworkAttributes () const |
| Return number of network replication attributes. | |
| bool | IsTemporary () const |
| Return whether is temporary. | |
| bool | GetInterceptNetworkUpdate (const String &attributeName) const |
| Return whether an attribute's network updates are being intercepted. | |
| NetworkState * | GetNetworkState () const |
| Return the network attribute state, if allocated. | |
Public Member Functions inherited from Urho3D::Object | |
| Object (Context *context) | |
| Construct. | |
| virtual | ~Object () |
| Destruct. Clean up self from event sender & receiver structures. | |
| virtual Urho3D::StringHash | GetType () const =0 |
| Return type hash. | |
| virtual Urho3D::StringHash | GetBaseType () const =0 |
| Return base class type hash. | |
| virtual const Urho3D::String & | GetTypeName () const =0 |
| Return type name. | |
| virtual void | OnEvent (Object *sender, StringHash eventType, VariantMap &eventData) |
| Handle event. | |
| void | SubscribeToEvent (StringHash eventType, EventHandler *handler) |
| Subscribe to an event that can be sent by any sender. | |
| void | SubscribeToEvent (Object *sender, StringHash eventType, EventHandler *handler) |
| Subscribe to a specific sender's event. | |
| void | UnsubscribeFromEvent (StringHash eventType) |
| Unsubscribe from an event. | |
| void | UnsubscribeFromEvent (Object *sender, StringHash eventType) |
| Unsubscribe from a specific sender's event. | |
| void | UnsubscribeFromEvents (Object *sender) |
| Unsubscribe from a specific sender's events. | |
| void | UnsubscribeFromAllEvents () |
| Unsubscribe from all events. | |
| void | UnsubscribeFromAllEventsExcept (const PODVector< StringHash > &exceptions, bool onlyUserData) |
| Unsubscribe from all events except those listed, and optionally only those with userdata (script registered events.) | |
| void | SendEvent (StringHash eventType) |
| Send event to all subscribers. | |
| void | SendEvent (StringHash eventType, VariantMap &eventData) |
| Send event with parameters to all subscribers. More... | |
| VariantMap & | GetEventDataMap () const |
| Return a preallocated map for event data. Used for optimization to avoid constant re-allocation of event data maps. | |
| Context * | GetContext () const |
| Return execution context. | |
| Object * | GetSubsystem (StringHash type) const |
| Return subsystem by type. | |
| Object * | GetEventSender () const |
| Return active event sender. Null outside event handling. | |
| EventHandler * | GetEventHandler () const |
| Return active event handler. Null outside event handling. | |
| bool | HasSubscribedToEvent (StringHash eventType) const |
| Return whether has subscribed to an event without specific sender. | |
| bool | HasSubscribedToEvent (Object *sender, StringHash eventType) const |
| Return whether has subscribed to a specific sender's event. | |
| bool | HasEventHandlers () const |
| Return whether has subscribed to any event. | |
| template<class T > | |
| T * | GetSubsystem () const |
| Template version of returning a subsystem. | |
| const String & | GetCategory () const |
| Return object category. Categories are (optionally) registered along with the object factory. Return an empty string if the object category is not registered. | |
Public Member Functions inherited from Urho3D::RefCounted | |
| RefCounted () | |
| Construct. Allocate the reference count structure and set an initial self weak reference. | |
| virtual | ~RefCounted () |
| Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist. | |
| void | AddRef () |
| Increment reference count. Can also be called outside of a SharedPtr for traditional reference counting. | |
| void | ReleaseRef () |
| Decrement reference count and delete self if no more references. Can also be called outside of a SharedPtr for traditional reference counting. | |
| int | Refs () const |
| Return reference count. | |
| int | WeakRefs () const |
| Return weak reference count. | |
| RefCount * | RefCountPtr () |
| Return pointer to the reference count structure. | |
Static Public Member Functions | |
| static void | RegisterObject (Context *context) |
| Register object factory. | |
Private Member Functions | |
| OBJECT (RigidBody2D) | |
| virtual void | OnNodeSet (Node *node) |
| Handle node being assigned. | |
| virtual void | OnMarkedDirty (Node *node) |
| Handle node transform being dirtied. | |
Private Attributes | |
| WeakPtr< PhysicsWorld2D > | physicsWorld_ |
| Physics world. | |
| b2BodyDef | bodyDef_ |
| Box2D body define. | |
| b2MassData | massData_ |
| Box2D mass data. | |
| bool | useFixtureMass_ |
| Use fixture mass. | |
| b2Body * | body_ |
| Box2D body. | |
|
Vector< WeakPtr < CollisionShape2D > > | collisionShapes_ |
| Collision shapes. | |
| Vector< WeakPtr< Constraint2D > > | constraints_ |
| Constraints. | |
Additional Inherited Members | |
Protected Member Functions inherited from Urho3D::Component | |
| virtual void | OnAttributeAnimationAdded () |
| Handle attribute animation added. | |
| virtual void | OnAttributeAnimationRemoved () |
| Handle attribute animation removed. | |
| virtual void | OnNodeSetEnabled (Node *node) |
| Handle scene node enabled status changing. | |
| void | SetID (unsigned id) |
| Set ID. Called by Scene. | |
| void | SetNode (Node *node) |
| Set scene node. Called by Node when creating the component. | |
| void | HandleAttributeAnimationUpdate (StringHash eventType, VariantMap &eventData) |
| Handle scene attribute animation update event. | |
Protected Attributes inherited from Urho3D::Component | |
| Node * | node_ |
| Scene node. | |
| unsigned | id_ |
| Unique ID within the scene. | |
| bool | networkUpdate_ |
| Network update queued flag. | |
| bool | enabled_ |
| Enabled flag. | |
Detailed Description
2D rigid body component.
The documentation for this class was generated from the following files:
- /home/travis/build/urho3d/Urho3D/Source/Urho3D/Urho2D/RigidBody2D.h
- /home/travis/build/urho3d/Urho3D/Source/Urho3D/Urho2D/RigidBody2D.cpp

Public Member Functions inherited from