2D rigid body component. More...

#include <RigidBody2D.h>

Inheritance diagram for Urho3D::RigidBody2D:
Collaboration diagram for Urho3D::RigidBody2D:

Public Member Functions

 RigidBody2D (Context *scontext)
virtual ~RigidBody2D ()
virtual void OnSetEnabled ()
 Handle enabled/disabled state change.
void SetBodyType (BodyType2D bodyType)
 Set body type.
void SetMass (float mass)
 Set Mass.
void SetInertia (float inertia)
 Set inertia.
void SetMassCenter (const Vector2 &center)
 Set mass center.
void SetUseFixtureMass (bool useFixtureMass)
 Use fixture mass (default is true).
void SetLinearDamping (float linearDamping)
 Set linear damping.
void SetAngularDamping (float angularDamping)
 Set angular damping.
void SetAllowSleep (bool allowSleep)
 Set allow sleep.
void SetFixedRotation (bool fixedRotation)
 Set fixed rotation.
void SetBullet (bool bullet)
 Set bullet.
void SetGravityScale (float gravityScale)
 Set gravity scale.
void SetAwake (bool awake)
 Set awake.
void SetLinearVelocity (const Vector2 &linearVelocity)
 Set linear velocity.
void SetAngularVelocity (float angularVelocity)
 Set angular velocity.
void ApplyForce (const Vector2 &force, const Vector2 &point, bool wake)
 Apply force.
void ApplyForceToCenter (const Vector2 &force, bool wake)
 Apply force to center.
void ApplyTorque (float torque, bool wake)
 Apply Torque.
void ApplyLinearImpulse (const Vector2 &impulse, const Vector2 &point, bool wake)
 Apply linear impulse.
void ApplyAngularImpulse (float impulse, bool wake)
 Apply angular impulse.
void CreateBody ()
 Create body.
void ReleaseBody ()
 Release body.
void ApplyWorldTransform ()
 Apply world transform.
void AddCollisionShape2D (CollisionShape2D *collisionShape)
 Add collision shape.
void RemoveCollisionShape2D (CollisionShape2D *collisionShape)
 Remove collision shape.
void AddConstraint2D (Constraint2D *constraint)
 Add constraint.
void RemoveConstraint2D (Constraint2D *constraint)
 Remove constraint.
BodyType2D GetBodyType () const
 Return body type.
float GetMass () const
 Return Mass.
float GetInertia () const
 Return inertia.
Vector2 GetMassCenter () const
 Return mass center.
bool GetUseFixtureMass () const
 Return use fixture mass.
float GetLinearDamping () const
 Return linear damping.
float GetAngularDamping () const
 Return angular damping.
bool IsAllowSleep () const
 Return allow sleep.
bool IsFixedRotation () const
 Return fixed rotation.
bool IsBullet () const
 Return bullet.
float GetGravityScale () const
 Return gravity scale.
bool IsAwake () const
 Return awake.
Vector2 GetLinearVelocity () const
 Return linear velocity.
float GetAngularVelocity () const
 Return angular velocity.
b2Body * GetBody () const
 Return Box2D body.
- Public Member Functions inherited from Urho3D::Component
 Component (Context *context)
virtual ~Component ()
virtual bool Save (Serializer &dest) const
 Save as binary data. Return true if successful.
virtual bool SaveXML (XMLElement &dest) const
 Save as XML data. Return true if successful.
virtual void MarkNetworkUpdate ()
 Mark for attribute check on the next network update.
virtual void GetDependencyNodes (PODVector< Node * > &dest)
 Return the depended on nodes to order network updates.
virtual void DrawDebugGeometry (DebugRenderer *debug, bool depthTest)
 Visualize the component as debug geometry.
void SetEnabled (bool enable)
 Set enabled/disabled state.
void Remove ()
 Remove from the scene node. If no other shared pointer references exist, causes immediate deletion.
unsigned GetID () const
 Return ID.
NodeGetNode () const
 Return scene node.
SceneGetScene () const
 Return the scene the node belongs to.
bool IsEnabled () const
 Return whether is enabled.
bool IsEnabledEffective () const
 Return whether is effectively enabled (node is also enabled.)
ComponentGetComponent (StringHash type) const
 Return component in the same scene node by type. If there are several, returns the first.
void GetComponents (PODVector< Component * > &dest, StringHash type) const
 Return components in the same scene node by type.
template<class T >
T * GetComponent () const
 Template version of returning a component in the same scene node by type.
template<class T >
void GetComponents (PODVector< T * > &dest) const
 Template version of returning components in the same scene node by type.
void AddReplicationState (ComponentReplicationState *state)
 Add a replication state that is tracking this component.
void PrepareNetworkUpdate ()
 Prepare network update by comparing attributes and marking replication states dirty as necessary.
void CleanupConnection (Connection *connection)
 Clean up all references to a network connection that is about to be removed.
- Public Member Functions inherited from Urho3D::Animatable
 Animatable (Context *context)
virtual ~Animatable ()
virtual bool LoadXML (const XMLElement &source, bool setInstanceDefault=false)
 Load from XML data. When setInstanceDefault is set to true, after setting the attribute value, store the value as instance's default value. Return true if successful.
void SetAnimationEnabled (bool enable)
 Set animation enabled.
void SetObjectAnimation (ObjectAnimation *objectAnimation)
 Set object animation.
void SetAttributeAnimation (const String &name, ValueAnimation *attributeAnimation, WrapMode wrapMode=WM_LOOP, float speed=1.0f)
 Set attribute animation.
void SetAttributeAnimationWrapMode (const String &name, WrapMode wrapMode)
 Set attribute animation wrap mode.
void SetAttributeAnimationSpeed (const String &name, float speed)
 Set attribute animation speed.
bool GetAnimationEnabled () const
 Return animation enabled.
ObjectAnimationGetObjectAnimation () const
 Return object animation.
ValueAnimationGetAttributeAnimation (const String &name) const
 Return attribute animation.
WrapMode GetAttributeAnimationWrapMode (const String &name) const
 Return attribute animation wrap mode.
float GetAttributeAnimationSpeed (const String &name) const
 Return attribute animation speed.
void SetObjectAnimationAttr (const ResourceRef &value)
 Set object animation attribute.
ResourceRef GetObjectAnimationAttr () const
 Return object animation attribute.
- Public Member Functions inherited from Urho3D::Serializable
 Serializable (Context *context)
virtual ~Serializable ()
virtual void OnSetAttribute (const AttributeInfo &attr, const Variant &src)
 Handle attribute write access. Default implementation writes to the variable at offset, or invokes the set accessor.
virtual void OnGetAttribute (const AttributeInfo &attr, Variant &dest) const
 Handle attribute read access. Default implementation reads the variable at offset, or invokes the get accessor.
virtual const Vector
< AttributeInfo > * 
GetAttributes () const
 Return attribute descriptions, or null if none defined.
virtual const Vector
< AttributeInfo > * 
GetNetworkAttributes () const
 Return network replication attribute descriptions, or null if none defined.
virtual bool Load (Deserializer &source, bool setInstanceDefault=false)
 Load from binary data. When setInstanceDefault is set to true, after setting the attribute value, store the value as instance's default value. Return true if successful.
virtual void ApplyAttributes ()
 Apply attribute changes that can not be applied immediately. Called after scene load or a network update.
virtual bool SaveDefaultAttributes () const
 Return whether should save default-valued attributes into XML. Default false.
bool SetAttribute (unsigned index, const Variant &value)
 Set attribute by index. Return true if successfully set.
bool SetAttribute (const String &name, const Variant &value)
 Set attribute by name. Return true if successfully set.
void ResetToDefault ()
 Reset all editable attributes to their default values.
void RemoveInstanceDefault ()
 Remove instance's default values if they are set previously.
void SetTemporary (bool enable)
 Set temporary flag. Temporary objects will not be saved.
void SetInterceptNetworkUpdate (const String &attributeName, bool enable)
 Enable interception of an attribute from network updates. Intercepted attributes are sent as events instead of applying directly. This can be used to implement client side prediction.
void AllocateNetworkState ()
 Allocate network attribute state.
void WriteInitialDeltaUpdate (Serializer &dest, unsigned char timeStamp)
 Write initial delta network update.
void WriteDeltaUpdate (Serializer &dest, const DirtyBits &attributeBits, unsigned char timeStamp)
 Write a delta network update according to dirty attribute bits.
void WriteLatestDataUpdate (Serializer &dest, unsigned char timeStamp)
 Write a latest data network update.
bool ReadDeltaUpdate (Deserializer &source)
 Read and apply a network delta update. Return true if attributes were changed.
bool ReadLatestDataUpdate (Deserializer &source)
 Read and apply a network latest data update. Return true if attributes were changed.
Variant GetAttribute (unsigned index) const
 Return attribute value by index. Return empty if illegal index.
Variant GetAttribute (const String &name) const
 Return attribute value by name. Return empty if not found.
Variant GetAttributeDefault (unsigned index) const
 Return attribute default value by index. Return empty if illegal index.
Variant GetAttributeDefault (const String &name) const
 Return attribute default value by name. Return empty if not found.
unsigned GetNumAttributes () const
 Return number of attributes.
unsigned GetNumNetworkAttributes () const
 Return number of network replication attributes.
bool IsTemporary () const
 Return whether is temporary.
bool GetInterceptNetworkUpdate (const String &attributeName) const
 Return whether an attribute's network updates are being intercepted.
NetworkStateGetNetworkState () const
 Return the network attribute state, if allocated.
- Public Member Functions inherited from Urho3D::Object
 Object (Context *context)
virtual ~Object ()
 Destruct. Clean up self from event sender & receiver structures.
virtual Urho3D::StringHash GetType () const =0
 Return type hash.
virtual Urho3D::StringHash GetBaseType () const =0
 Return base class type hash.
virtual const Urho3D::StringGetTypeName () const =0
 Return type name.
virtual void OnEvent (Object *sender, StringHash eventType, VariantMap &eventData)
 Handle event.
void SubscribeToEvent (StringHash eventType, EventHandler *handler)
 Subscribe to an event that can be sent by any sender.
void SubscribeToEvent (Object *sender, StringHash eventType, EventHandler *handler)
 Subscribe to a specific sender's event.
void UnsubscribeFromEvent (StringHash eventType)
 Unsubscribe from an event.
void UnsubscribeFromEvent (Object *sender, StringHash eventType)
 Unsubscribe from a specific sender's event.
void UnsubscribeFromEvents (Object *sender)
 Unsubscribe from a specific sender's events.
void UnsubscribeFromAllEvents ()
 Unsubscribe from all events.
void UnsubscribeFromAllEventsExcept (const PODVector< StringHash > &exceptions, bool onlyUserData)
 Unsubscribe from all events except those listed, and optionally only those with userdata (script registered events.)
void SendEvent (StringHash eventType)
 Send event to all subscribers.
void SendEvent (StringHash eventType, VariantMap &eventData)
 Send event with parameters to all subscribers. More...
VariantMapGetEventDataMap () const
 Return a preallocated map for event data. Used for optimization to avoid constant re-allocation of event data maps.
ContextGetContext () const
 Return execution context.
ObjectGetSubsystem (StringHash type) const
 Return subsystem by type.
ObjectGetEventSender () const
 Return active event sender. Null outside event handling.
EventHandlerGetEventHandler () const
 Return active event handler. Null outside event handling.
bool HasSubscribedToEvent (StringHash eventType) const
 Return whether has subscribed to an event without specific sender.
bool HasSubscribedToEvent (Object *sender, StringHash eventType) const
 Return whether has subscribed to a specific sender's event.
bool HasEventHandlers () const
 Return whether has subscribed to any event.
template<class T >
T * GetSubsystem () const
 Template version of returning a subsystem.
const StringGetCategory () const
 Return object category. Categories are (optionally) registered along with the object factory. Return an empty string if the object category is not registered.
- Public Member Functions inherited from Urho3D::RefCounted
 RefCounted ()
 Construct. Allocate the reference count structure and set an initial self weak reference.
virtual ~RefCounted ()
 Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist.
void AddRef ()
 Increment reference count. Can also be called outside of a SharedPtr for traditional reference counting.
void ReleaseRef ()
 Decrement reference count and delete self if no more references. Can also be called outside of a SharedPtr for traditional reference counting.
int Refs () const
 Return reference count.
int WeakRefs () const
 Return weak reference count.
RefCountRefCountPtr ()
 Return pointer to the reference count structure.

Static Public Member Functions

static void RegisterObject (Context *context)
 Register object factory.

Private Member Functions

 OBJECT (RigidBody2D)
virtual void OnNodeSet (Node *node)
 Handle node being assigned.
virtual void OnMarkedDirty (Node *node)
 Handle node transform being dirtied.

Private Attributes

WeakPtr< PhysicsWorld2DphysicsWorld_
 Physics world.
b2BodyDef bodyDef_
 Box2D body define.
b2MassData massData_
 Box2D mass data.
bool useFixtureMass_
 Use fixture mass.
b2Body * body_
 Box2D body.
Vector< WeakPtr
< CollisionShape2D > > 
 Collision shapes.
Vector< WeakPtr< Constraint2D > > constraints_

Additional Inherited Members

- Protected Member Functions inherited from Urho3D::Component
virtual void OnAttributeAnimationAdded ()
 Handle attribute animation added.
virtual void OnAttributeAnimationRemoved ()
 Handle attribute animation removed.
virtual void OnNodeSetEnabled (Node *node)
 Handle scene node enabled status changing.
void SetID (unsigned id)
 Set ID. Called by Scene.
void SetNode (Node *node)
 Set scene node. Called by Node when creating the component.
void HandleAttributeAnimationUpdate (StringHash eventType, VariantMap &eventData)
 Handle scene attribute animation update event.
- Protected Attributes inherited from Urho3D::Component
 Scene node.
unsigned id_
 Unique ID within the scene.
bool networkUpdate_
 Network update queued flag.
bool enabled_
 Enabled flag.

Detailed Description

2D rigid body component.

The documentation for this class was generated from the following files:
  • /home/travis/build/urho3d/Urho3D/Source/Urho3D/Urho2D/RigidBody2D.h
  • /home/travis/build/urho3d/Urho3D/Source/Urho3D/Urho2D/RigidBody2D.cpp