Urho3D::RigidBody2D Class Reference
Public Member Functions |
Static Public Member Functions |
Private Member Functions |
Private Attributes |
List of all members
Urho3D::RigidBody2D Class Reference
2D rigid body component. More...
#include <Urho3D/Urho2D/RigidBody2D.h>
Inheritance diagram for Urho3D::RigidBody2D:
Collaboration diagram for Urho3D::RigidBody2D:
Public Member Functions | |
| RigidBody2D (Context *context) | |
| Construct. | |
| ~RigidBody2D () override | |
| Destruct. | |
| void | OnSetEnabled () override |
| Handle enabled/disabled state change. | |
| void | SetBodyType (BodyType2D type) |
| void | SetMass (float mass) |
| void | SetInertia (float inertia) |
| void | SetMassCenter (const Vector2 ¢er) |
| void | SetUseFixtureMass (bool useFixtureMass) |
| void | SetLinearDamping (float linearDamping) |
| void | SetAngularDamping (float angularDamping) |
| void | SetAllowSleep (bool allowSleep) |
| void | SetFixedRotation (bool fixedRotation) |
| void | SetBullet (bool bullet) |
| void | SetGravityScale (float gravityScale) |
| void | SetAwake (bool awake) |
| void | SetLinearVelocity (const Vector2 &linearVelocity) |
| void | SetAngularVelocity (float angularVelocity) |
| Set angular velocity. | |
| void | ApplyForce (const Vector2 &force, const Vector2 &point, bool wake) |
| Apply force. | |
| void | ApplyForceToCenter (const Vector2 &force, bool wake) |
| Apply force to center. | |
| void | ApplyTorque (float torque, bool wake) |
| Apply Torque. | |
| void | ApplyLinearImpulse (const Vector2 &impulse, const Vector2 &point, bool wake) |
| Apply linear impulse. | |
| void | ApplyLinearImpulseToCenter (const Vector2 &impulse, bool wake) |
| Apply linear impulse to center. | |
| void | ApplyAngularImpulse (float impulse, bool wake) |
| Apply angular impulse. | |
| void | CreateBody () |
| Create body. | |
| void | ReleaseBody () |
| Release body. | |
| void | ApplyWorldTransform () |
| Apply world transform from the Box2D body. Called by PhysicsWorld2D. | |
| void | ApplyWorldTransform (const Vector3 &newWorldPosition, const Quaternion &newWorldRotation) |
| Apply specified world position & rotation. Called by PhysicsWorld2D. | |
| void | AddCollisionShape2D (CollisionShape2D *collisionShape) |
| Add collision shape. | |
| void | RemoveCollisionShape2D (CollisionShape2D *collisionShape) |
| Remove collision shape. | |
| void | AddConstraint2D (Constraint2D *constraint) |
| Add constraint. | |
| void | RemoveConstraint2D (Constraint2D *constraint) |
| Remove constraint. | |
| BodyType2D | GetBodyType () const |
| float | GetMass () const |
| float | GetInertia () const |
| Vector2 | GetMassCenter () const |
| bool | GetUseFixtureMass () const |
| float | GetLinearDamping () const |
| float | GetAngularDamping () const |
| bool | IsAllowSleep () const |
| bool | IsFixedRotation () const |
| bool | IsBullet () const |
| float | GetGravityScale () const |
| bool | IsAwake () const |
| Vector2 | GetLinearVelocity () const |
| float | GetAngularVelocity () const |
| Return angular velocity. | |
| b2Body * | GetBody () const |
| Return Box2D body. | |
Public Member Functions inherited from Urho3D::Component | |
| Component (Context *context) | |
| Construct. | |
| ~Component () override | |
| Destruct. | |
| bool | Save (Serializer &dest) const override |
| Save as binary data. Return true if successful. | |
| bool | SaveXML (XMLElement &dest) const override |
| Save as XML data. Return true if successful. | |
| bool | SaveJSON (JSONValue &dest) const override |
| Save as JSON data. Return true if successful. | |
| void | MarkNetworkUpdate () override |
| Mark for attribute check on the next network update. | |
| virtual void | GetDependencyNodes (PODVector< Node * > &dest) |
| Return the depended on nodes to order network updates. | |
| virtual void | DrawDebugGeometry (DebugRenderer *debug, bool depthTest) |
| Visualize the component as debug geometry. | |
| void | SetEnabled (bool enable) |
| void | Remove () |
| Remove from the scene node. If no other shared pointer references exist, causes immediate deletion. | |
| unsigned | GetID () const |
| bool | IsReplicated () const |
| Node * | GetNode () const |
| Scene * | GetScene () const |
| Return the scene the node belongs to. | |
| bool | IsEnabled () const |
| bool | IsEnabledEffective () const |
| Component * | GetComponent (StringHash type) const |
| Return component in the same scene node by type. If there are several, returns the first. | |
| void | GetComponents (PODVector< Component * > &dest, StringHash type) const |
| Return components in the same scene node by type. | |
| template<class T > | |
| T * | GetComponent () const |
| Template version of returning a component in the same scene node by type. | |
| template<class T > | |
| void | GetComponents (PODVector< T * > &dest) const |
| Template version of returning components in the same scene node by type. | |
| void | AddReplicationState (ComponentReplicationState *state) |
| Add a replication state that is tracking this component. | |
| void | PrepareNetworkUpdate () |
| Prepare network update by comparing attributes and marking replication states dirty as necessary. | |
| void | CleanupConnection (Connection *connection) |
| Clean up all references to a network connection that is about to be removed. | |
Public Member Functions inherited from Urho3D::Animatable | |
| Animatable (Context *context) | |
| Construct. | |
| ~Animatable () override | |
| Destruct. | |
| bool | LoadXML (const XMLElement &source) override |
| Load from XML data. Return true if successful. | |
| bool | LoadJSON (const JSONValue &source) override |
| Load from JSON data. Return true if successful. | |
| void | SetAnimationEnabled (bool enable) |
| void | SetAnimationTime (float time) |
| Set time position of all attribute animations or an object animation manually. Automatic update should be disabled in this case. | |
| void | SetObjectAnimation (ObjectAnimation *objectAnimation) |
| void | SetAttributeAnimation (const String &name, ValueAnimation *attributeAnimation, WrapMode wrapMode=WM_LOOP, float speed=1.0f) |
| Set attribute animation. | |
| void | SetAttributeAnimationWrapMode (const String &name, WrapMode wrapMode) |
| Set attribute animation wrap mode. | |
| void | SetAttributeAnimationSpeed (const String &name, float speed) |
| Set attribute animation speed. | |
| void | SetAttributeAnimationTime (const String &name, float time) |
| Set attribute animation time position manually. Automatic update should be disabled in this case. | |
| void | RemoveObjectAnimation () |
| Remove object animation. Same as calling SetObjectAnimation with a null pointer. | |
| void | RemoveAttributeAnimation (const String &name) |
| Remove attribute animation. Same as calling SetAttributeAnimation with a null pointer. | |
| bool | GetAnimationEnabled () const |
| ObjectAnimation * | GetObjectAnimation () const |
| ValueAnimation * | GetAttributeAnimation (const String &name) const |
| Return attribute animation. | |
| WrapMode | GetAttributeAnimationWrapMode (const String &name) const |
| Return attribute animation wrap mode. | |
| float | GetAttributeAnimationSpeed (const String &name) const |
| Return attribute animation speed. | |
| float | GetAttributeAnimationTime (const String &name) const |
| Return attribute animation time position. | |
| void | SetObjectAnimationAttr (const ResourceRef &value) |
| Set object animation attribute. | |
| ResourceRef | GetObjectAnimationAttr () const |
| Return object animation attribute. | |
Public Member Functions inherited from Urho3D::Serializable | |
| Serializable (Context *context) | |
| Construct. | |
| ~Serializable () override | |
| Destruct. | |
| virtual void | OnSetAttribute (const AttributeInfo &attr, const Variant &src) |
| Handle attribute write access. Default implementation writes to the variable at offset, or invokes the set accessor. | |
| virtual void | OnGetAttribute (const AttributeInfo &attr, Variant &dest) const |
| Handle attribute read access. Default implementation reads the variable at offset, or invokes the get accessor. | |
| virtual const Vector< AttributeInfo > * | GetAttributes () const |
| Return attribute descriptions, or null if none defined. | |
| virtual const Vector< AttributeInfo > * | GetNetworkAttributes () const |
| Return network replication attribute descriptions, or null if none defined. | |
| virtual bool | Load (Deserializer &source) |
| Load from binary data. Return true if successful. | |
| virtual void | ApplyAttributes () |
| Apply attribute changes that can not be applied immediately. Called after scene load or a network update. | |
| virtual bool | SaveDefaultAttributes () const |
| Return whether should save default-valued attributes into XML. Default false. | |
| bool | SetAttribute (unsigned index, const Variant &value) |
| bool | SetAttribute (const String &name, const Variant &value) |
| Set attribute by name. Return true if successfully set. | |
| void | SetInstanceDefault (bool enable) |
| Set instance-level default flag. | |
| void | ResetToDefault () |
| Reset all editable attributes to their default values. | |
| void | RemoveInstanceDefault () |
| Remove instance's default values if they are set previously. | |
| void | SetTemporary (bool enable) |
| void | SetInterceptNetworkUpdate (const String &attributeName, bool enable) |
| Enable interception of an attribute from network updates. Intercepted attributes are sent as events instead of applying directly. This can be used to implement client side prediction. | |
| void | AllocateNetworkState () |
| Allocate network attribute state. | |
| void | WriteInitialDeltaUpdate (Serializer &dest, unsigned char timeStamp) |
| Write initial delta network update. | |
| void | WriteDeltaUpdate (Serializer &dest, const DirtyBits &attributeBits, unsigned char timeStamp) |
| Write a delta network update according to dirty attribute bits. | |
| void | WriteLatestDataUpdate (Serializer &dest, unsigned char timeStamp) |
| Write a latest data network update. | |
| bool | ReadDeltaUpdate (Deserializer &source) |
| Read and apply a network delta update. Return true if attributes were changed. | |
| bool | ReadLatestDataUpdate (Deserializer &source) |
| Read and apply a network latest data update. Return true if attributes were changed. | |
| Variant | GetAttribute (unsigned index) const |
| Variant | GetAttribute (const String &name) const |
| Return attribute value by name. Return empty if not found. | |
| Variant | GetAttributeDefault (unsigned index) const |
| Variant | GetAttributeDefault (const String &name) const |
| Return attribute default value by name. Return empty if not found. | |
| unsigned | GetNumAttributes () const |
| unsigned | GetNumNetworkAttributes () const |
| Return number of network replication attributes. | |
| bool | IsTemporary () const |
| bool | GetInterceptNetworkUpdate (const String &attributeName) const |
| Return whether an attribute's network updates are being intercepted. | |
| NetworkState * | GetNetworkState () const |
| Return the network attribute state, if allocated. | |
Public Member Functions inherited from Urho3D::Object | |
| Object (Context *context) | |
| Construct. | |
| ~Object () override | |
| Destruct. Clean up self from event sender & receiver structures. | |
| virtual StringHash | GetType () const =0 |
| virtual const String & | GetTypeName () const =0 |
| virtual const TypeInfo * | GetTypeInfo () const =0 |
| Return type info. | |
| virtual void | OnEvent (Object *sender, StringHash eventType, VariantMap &eventData) |
| Handle event. | |
| bool | IsInstanceOf (StringHash type) const |
| Check current instance is type of specified type. | |
| bool | IsInstanceOf (const TypeInfo *typeInfo) const |
| Check current instance is type of specified type. | |
| template<typename T > | |
| bool | IsInstanceOf () const |
| Check current instance is type of specified class. | |
| template<typename T > | |
| T * | Cast () |
| Cast the object to specified most derived class. | |
| template<typename T > | |
| const T * | Cast () const |
| Cast the object to specified most derived class. | |
| void | SubscribeToEvent (StringHash eventType, EventHandler *handler) |
| Subscribe to an event that can be sent by any sender. | |
| void | SubscribeToEvent (Object *sender, StringHash eventType, EventHandler *handler) |
| Subscribe to a specific sender's event. | |
| void | SubscribeToEvent (StringHash eventType, const std::function< void(StringHash, VariantMap &)> &function, void *userData=nullptr) |
| Subscribe to an event that can be sent by any sender. | |
| void | SubscribeToEvent (Object *sender, StringHash eventType, const std::function< void(StringHash, VariantMap &)> &function, void *userData=nullptr) |
| Subscribe to a specific sender's event. | |
| void | UnsubscribeFromEvent (StringHash eventType) |
| Unsubscribe from an event. | |
| void | UnsubscribeFromEvent (Object *sender, StringHash eventType) |
| Unsubscribe from a specific sender's event. | |
| void | UnsubscribeFromEvents (Object *sender) |
| Unsubscribe from a specific sender's events. | |
| void | UnsubscribeFromAllEvents () |
| Unsubscribe from all events. | |
| void | UnsubscribeFromAllEventsExcept (const PODVector< StringHash > &exceptions, bool onlyUserData) |
| Unsubscribe from all events except those listed, and optionally only those with userdata (script registered events). | |
| void | SendEvent (StringHash eventType) |
| Send event to all subscribers. | |
| void | SendEvent (StringHash eventType, VariantMap &eventData) |
| Send event with parameters to all subscribers. | |
| VariantMap & | GetEventDataMap () const |
| Return a preallocated map for event data. Used for optimization to avoid constant re-allocation of event data maps. | |
| template<typename... Args> | |
| void | SendEvent (StringHash eventType, Args... args) |
| Send event with variadic parameter pairs to all subscribers. The parameter pairs is a list of paramID and paramValue separated by comma, one pair after another. | |
| Context * | GetContext () const |
| Return execution context. | |
| const Variant & | GetGlobalVar (StringHash key) const |
| const VariantMap & | GetGlobalVars () const |
| void | SetGlobalVar (StringHash key, const Variant &value) |
| Object * | GetSubsystem (StringHash type) const |
| Return subsystem by type. | |
| Object * | GetEventSender () const |
| Return active event sender. Null outside event handling. | |
| EventHandler * | GetEventHandler () const |
| Return active event handler. Null outside event handling. | |
| bool | HasSubscribedToEvent (StringHash eventType) const |
| Return whether has subscribed to an event without specific sender. | |
| bool | HasSubscribedToEvent (Object *sender, StringHash eventType) const |
| Return whether has subscribed to a specific sender's event. | |
| bool | HasEventHandlers () const |
| Return whether has subscribed to any event. | |
| template<class T > | |
| T * | GetSubsystem () const |
| Template version of returning a subsystem. | |
| const String & | GetCategory () const |
| void | SetBlockEvents (bool block) |
| Block object from sending and receiving events. | |
| bool | GetBlockEvents () const |
| Return sending and receiving events blocking status. | |
Public Member Functions inherited from Urho3D::RefCounted | |
| RefCounted () | |
| Construct. Allocate the reference count structure and set an initial self weak reference. | |
| virtual | ~RefCounted () |
| Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist. | |
| RefCounted (const RefCounted &rhs)=delete | |
| Prevent copy construction. | |
| RefCounted & | operator= (const RefCounted &rhs)=delete |
| Prevent assignment. | |
| void | AddRef () |
| Increment reference count. Can also be called outside of a SharedPtr for traditional reference counting. | |
| void | ReleaseRef () |
| Decrement reference count and delete self if no more references. Can also be called outside of a SharedPtr for traditional reference counting. | |
| int | Refs () const |
| int | WeakRefs () const |
| RefCount * | RefCountPtr () |
| Return pointer to the reference count structure. | |
Static Public Member Functions | |
| static void | RegisterObject (Context *context) |
| Register object factory. | |
Static Public Member Functions inherited from Urho3D::Animatable | |
| static void | RegisterObject (Context *context) |
| Register object factory. | |
Static Public Member Functions inherited from Urho3D::Object | |
| static const TypeInfo * | GetTypeInfoStatic () |
| Return type info static. | |
Private Member Functions | |
| URHO3D_OBJECT (RigidBody2D, Component) | |
| void | OnNodeSet (Node *node) override |
| Handle node being assigned. | |
| void | OnSceneSet (Scene *scene) override |
| Handle scene being assigned. | |
| void | OnMarkedDirty (Node *node) override |
| Handle node transform being dirtied. | |
Private Attributes | |
| WeakPtr< PhysicsWorld2D > | physicsWorld_ |
| Physics world. | |
| b2BodyDef | bodyDef_ |
| Box2D body define. | |
| b2MassData | massData_ |
| Box2D mass data. | |
| bool | useFixtureMass_ |
| Use fixture mass (calculate mass & inertia from collision shapes automatically). | |
| b2Body * | body_ |
| Box2D body. | |
| Vector< WeakPtr< CollisionShape2D > > | collisionShapes_ |
| Collision shapes. | |
| Vector< WeakPtr< Constraint2D > > | constraints_ |
| Constraints. | |
Additional Inherited Members | |
Protected Member Functions inherited from Urho3D::Component | |
| void | OnAttributeAnimationAdded () override |
| Handle attribute animation added. | |
| void | OnAttributeAnimationRemoved () override |
| Handle attribute animation removed. | |
| virtual void | OnNodeSetEnabled (Node *node) |
| Handle scene node enabled status changing. | |
| void | SetID (unsigned id) |
| void | SetNode (Node *node) |
| Set scene node. Called by Node when creating the component. | |
| void | HandleAttributeAnimationUpdate (StringHash eventType, VariantMap &eventData) |
| Handle scene attribute animation update event. | |
| Component * | GetFixedUpdateSource () |
| Return a component from the scene root that sends out fixed update events (either PhysicsWorld or PhysicsWorld2D). Return null if neither exists. | |
| void | DoAutoRemove (AutoRemoveMode mode) |
| Perform autoremove. Called by subclasses. Caller should keep a weak pointer to itself to check whether was actually removed, and return immediately without further member operations in that case. | |
Protected Member Functions inherited from Urho3D::Animatable | |
| virtual Animatable * | FindAttributeAnimationTarget (const String &name, String &outName) |
| Find target of an attribute animation from object hierarchy by name. | |
| void | SetObjectAttributeAnimation (const String &name, ValueAnimation *attributeAnimation, WrapMode wrapMode, float speed) |
| Set object attribute animation internal. | |
| void | OnObjectAnimationAdded (ObjectAnimation *objectAnimation) |
| Handle object animation added. | |
| void | OnObjectAnimationRemoved (ObjectAnimation *objectAnimation) |
| Handle object animation removed. | |
| void | UpdateAttributeAnimations (float timeStep) |
| Update attribute animations. | |
| bool | IsAnimatedNetworkAttribute (const AttributeInfo &attrInfo) const |
| Is animated network attribute. | |
| AttributeAnimationInfo * | GetAttributeAnimationInfo (const String &name) const |
| Return attribute animation info. | |
| void | HandleAttributeAnimationAdded (StringHash eventType, VariantMap &eventData) |
| Handle attribute animation added. | |
| void | HandleAttributeAnimationRemoved (StringHash eventType, VariantMap &eventData) |
| Handle attribute animation removed. | |
Protected Attributes inherited from Urho3D::Component | |
| Node * | node_ |
| Scene node. | |
| unsigned | id_ |
| Unique ID within the scene. | |
| bool | networkUpdate_ |
| Network update queued flag. | |
| bool | enabled_ |
| Enabled flag. | |
Protected Attributes inherited from Urho3D::Animatable | |
| bool | animationEnabled_ |
| Animation enabled. | |
| SharedPtr< ObjectAnimation > | objectAnimation_ |
| Animation. | |
| HashSet< const AttributeInfo * > | animatedNetworkAttributes_ |
| Animated network attribute set. | |
| HashMap< String, SharedPtr< AttributeAnimationInfo > > | attributeAnimationInfos_ |
| Attribute animation infos. | |
Protected Attributes inherited from Urho3D::Serializable | |
| UniquePtr< NetworkState > | networkState_ |
| Network attribute state. | |
Protected Attributes inherited from Urho3D::Object | |
| Context * | context_ |
| Execution context. | |
Detailed Description
2D rigid body component.
Member Function Documentation
◆ GetAngularDamping()
|
inline |
Return angular damping.
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◆ GetBodyType()
|
inline |
Return body type.
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◆ GetGravityScale()
|
inline |
Return gravity scale.
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◆ GetInertia()
| float Urho3D::RigidBody2D::GetInertia | ( | ) | const |
Return inertia.
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◆ GetLinearDamping()
|
inline |
Return linear damping.
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◆ GetLinearVelocity()
| Vector2 Urho3D::RigidBody2D::GetLinearVelocity | ( | ) | const |
Return linear velocity.
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◆ GetMass()
| float Urho3D::RigidBody2D::GetMass | ( | ) | const |
Return mass.
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◆ GetMassCenter()
| Vector2 Urho3D::RigidBody2D::GetMassCenter | ( | ) | const |
Return mass center.
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◆ GetUseFixtureMass()
|
inline |
Return whether to calculate mass and inertia from collision shapes automatically.
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◆ IsAllowSleep()
|
inline |
Return allow sleep.
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◆ IsAwake()
| bool Urho3D::RigidBody2D::IsAwake | ( | ) | const |
Return awake.
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◆ IsBullet()
|
inline |
Return bullet mode.
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◆ IsFixedRotation()
|
inline |
Return fixed rotation.
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◆ SetAllowSleep()
| void Urho3D::RigidBody2D::SetAllowSleep | ( | bool | allowSleep | ) |
Set allow sleep.
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◆ SetAngularDamping()
| void Urho3D::RigidBody2D::SetAngularDamping | ( | float | angularDamping | ) |
Set angular damping.
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◆ SetAwake()
| void Urho3D::RigidBody2D::SetAwake | ( | bool | awake | ) |
Set awake.
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◆ SetBodyType()
| void Urho3D::RigidBody2D::SetBodyType | ( | BodyType2D | type | ) |
Set body type.
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◆ SetBullet()
| void Urho3D::RigidBody2D::SetBullet | ( | bool | bullet | ) |
Set bullet mode.
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◆ SetFixedRotation()
| void Urho3D::RigidBody2D::SetFixedRotation | ( | bool | fixedRotation | ) |
Set fixed rotation.
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◆ SetGravityScale()
| void Urho3D::RigidBody2D::SetGravityScale | ( | float | gravityScale | ) |
Set gravity scale.
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◆ SetInertia()
| void Urho3D::RigidBody2D::SetInertia | ( | float | inertia | ) |
Set inertia.
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◆ SetLinearDamping()
| void Urho3D::RigidBody2D::SetLinearDamping | ( | float | linearDamping | ) |
Set linear damping.
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◆ SetLinearVelocity()
| void Urho3D::RigidBody2D::SetLinearVelocity | ( | const Vector2 & | linearVelocity | ) |
Set linear velocity.
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◆ SetMass()
| void Urho3D::RigidBody2D::SetMass | ( | float | mass | ) |
Set mass.
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◆ SetMassCenter()
| void Urho3D::RigidBody2D::SetMassCenter | ( | const Vector2 & | center | ) |
Set mass center.
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◆ SetUseFixtureMass()
| void Urho3D::RigidBody2D::SetUseFixtureMass | ( | bool | useFixtureMass | ) |
Set whether to automatically calculate mass and inertia from collision shapes. Default true.
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The documentation for this class was generated from the following files:
- Source/Urho3D/Urho2D/RigidBody2D.h
- Source/Urho3D/Urho2D/RigidBody2D.cpp

Public Member Functions inherited from