Urho3D::AnimatedModel Class Reference
Public Member Functions |
Static Public Member Functions |
Protected Member Functions |
Private Member Functions |
Private Attributes |
Friends |
List of all members
Urho3D::AnimatedModel Class Reference
Animated model component. More...
#include <Urho3D/Graphics/AnimatedModel.h>
Inheritance diagram for Urho3D::AnimatedModel:
Collaboration diagram for Urho3D::AnimatedModel:
Public Member Functions | |
AnimatedModel (Context *context) | |
Construct. | |
virtual | ~AnimatedModel () |
Destruct. | |
virtual bool | Load (Deserializer &source, bool setInstanceDefault=false) |
Load from binary data. Return true if successful. | |
virtual bool | LoadXML (const XMLElement &source, bool setInstanceDefault=false) |
Load from XML data. Return true if successful. | |
virtual bool | LoadJSON (const JSONValue &source, bool setInstanceDefault=false) |
Load from JSON data. Return true if successful. | |
virtual void | ApplyAttributes () |
Apply attribute changes that can not be applied immediately. Called after scene load or a network update. | |
virtual void | ProcessRayQuery (const RayOctreeQuery &query, PODVector< RayQueryResult > &results) |
Process octree raycast. May be called from a worker thread. | |
virtual void | Update (const FrameInfo &frame) |
Update before octree reinsertion. Is called from a worker thread. | |
virtual void | UpdateBatches (const FrameInfo &frame) |
Calculate distance and prepare batches for rendering. May be called from worker thread(s), possibly re-entrantly. | |
virtual void | UpdateGeometry (const FrameInfo &frame) |
Prepare geometry for rendering. Called from a worker thread if possible (no GPU update.) | |
virtual UpdateGeometryType | GetUpdateGeometryType () |
Return whether a geometry update is necessary, and if it can happen in a worker thread. | |
virtual void | DrawDebugGeometry (DebugRenderer *debug, bool depthTest) |
Visualize the component as debug geometry. | |
void | SetModel (Model *model, bool createBones=true) |
Set model. | |
AnimationState * | AddAnimationState (Animation *animation) |
Add an animation. | |
void | RemoveAnimationState (Animation *animation) |
Remove an animation by animation pointer. | |
void | RemoveAnimationState (const String &animationName) |
Remove an animation by animation name. | |
void | RemoveAnimationState (StringHash animationNameHash) |
Remove an animation by animation name hash. | |
void | RemoveAnimationState (AnimationState *state) |
Remove an animation by AnimationState pointer. | |
void | RemoveAnimationState (unsigned index) |
Remove an animation by index. | |
void | RemoveAllAnimationStates () |
Remove all animations. | |
void | SetAnimationLodBias (float bias) |
Set animation LOD bias. | |
void | SetUpdateInvisible (bool enable) |
Set whether to update animation and the bounding box when not visible. Recommended to enable for physically controlled models like ragdolls. | |
void | SetMorphWeight (unsigned index, float weight) |
Set vertex morph weight by index. | |
void | SetMorphWeight (const String &name, float weight) |
Set vertex morph weight by name. | |
void | SetMorphWeight (StringHash nameHash, float weight) |
Set vertex morph weight by name hash. | |
void | ResetMorphWeights () |
Reset all vertex morphs to zero. | |
Skeleton & | GetSkeleton () |
Return skeleton. | |
const Vector< SharedPtr < AnimationState > > & | GetAnimationStates () const |
Return all animation states. | |
unsigned | GetNumAnimationStates () const |
Return number of animation states. | |
AnimationState * | GetAnimationState (Animation *animation) const |
Return animation state by animation pointer. | |
AnimationState * | GetAnimationState (const String &animationName) const |
Return animation state by animation name. | |
AnimationState * | GetAnimationState (const StringHash animationNameHash) const |
Return animation state by animation name hash. | |
AnimationState * | GetAnimationState (unsigned index) const |
Return animation state by index. | |
float | GetAnimationLodBias () const |
Return animation LOD bias. | |
bool | GetUpdateInvisible () const |
Return whether to update animation when not visible. | |
const Vector< ModelMorph > & | GetMorphs () const |
Return all vertex morphs. | |
const Vector< SharedPtr < VertexBuffer > > & | GetMorphVertexBuffers () const |
Return all morph vertex buffers. | |
unsigned | GetNumMorphs () const |
Return number of vertex morphs. | |
float | GetMorphWeight (unsigned index) const |
Return vertex morph weight by index. | |
float | GetMorphWeight (const String &name) const |
Return vertex morph weight by name. | |
float | GetMorphWeight (StringHash nameHash) const |
Return vertex morph weight by name hash. | |
bool | IsMaster () const |
Return whether is the master (first) animated model. | |
void | SetModelAttr (const ResourceRef &value) |
Set model attribute. | |
void | SetBonesEnabledAttr (const VariantVector &value) |
Set bones' animation enabled attribute. | |
void | SetAnimationStatesAttr (const VariantVector &value) |
Set animation states attribute. | |
void | SetMorphsAttr (const PODVector< unsigned char > &value) |
Set morphs attribute. | |
ResourceRef | GetModelAttr () const |
Return model attribute. | |
VariantVector | GetBonesEnabledAttr () const |
Return bones' animation enabled attribute. | |
VariantVector | GetAnimationStatesAttr () const |
Return animation states attribute. | |
const PODVector< unsigned char > & | GetMorphsAttr () const |
Return morphs attribute. | |
const Vector< PODVector < unsigned > > & | GetGeometryBoneMappings () const |
Return per-geometry bone mappings. | |
const Vector< PODVector < Matrix3x4 > > & | GetGeometrySkinMatrices () const |
Return per-geometry skin matrices. If empty, uses global skinning. | |
void | UpdateBoneBoundingBox () |
Recalculate the bone bounding box. Normally called internally, but can also be manually called if up-to-date information before rendering is necessary. More... | |
Public Member Functions inherited from Urho3D::StaticModel | |
StaticModel (Context *context) | |
Construct. | |
~StaticModel () | |
Destruct. | |
virtual Geometry * | GetLodGeometry (unsigned batchIndex, unsigned level) |
Return the geometry for a specific LOD level. | |
virtual unsigned | GetNumOccluderTriangles () |
Return number of occlusion geometry triangles. | |
virtual bool | DrawOcclusion (OcclusionBuffer *buffer) |
Draw to occlusion buffer. Return true if did not run out of triangles. | |
void | SetModel (Model *model) |
Set model. | |
void | SetMaterial (Material *material) |
Set material on all geometries. | |
bool | SetMaterial (unsigned index, Material *material) |
Set material on one geometry. Return true if successful. | |
void | SetOcclusionLodLevel (unsigned level) |
Set occlusion LOD level. By default (M_MAX_UNSIGNED) same as visible. | |
void | ApplyMaterialList (const String &fileName=String::EMPTY) |
Apply default materials from a material list file. If filename is empty (default), the model's resource name with extension .txt will be used. | |
Model * | GetModel () const |
Return model. | |
unsigned | GetNumGeometries () const |
Return number of geometries. | |
Material * | GetMaterial (unsigned index=0) const |
Return material by geometry index. | |
unsigned | GetOcclusionLodLevel () const |
Return occlusion LOD level. | |
bool | IsInside (const Vector3 &point) const |
Determines if the given world space point is within the model geometry. | |
bool | IsInsideLocal (const Vector3 &point) const |
Determines if the given local space point is within the model geometry. | |
void | SetModelAttr (const ResourceRef &value) |
Set model attribute. | |
void | SetMaterialsAttr (const ResourceRefList &value) |
Set materials attribute. | |
ResourceRef | GetModelAttr () const |
Return model attribute. | |
const ResourceRefList & | GetMaterialsAttr () const |
Return materials attribute. | |
Public Member Functions inherited from Urho3D::Drawable | |
Drawable (Context *context, unsigned char drawableFlags) | |
Construct. | |
virtual | ~Drawable () |
Destruct. | |
virtual void | OnSetEnabled () |
Handle enabled/disabled state change. | |
void | SetDrawDistance (float distance) |
Set draw distance. | |
void | SetShadowDistance (float distance) |
Set shadow draw distance. | |
void | SetLodBias (float bias) |
Set LOD bias. | |
void | SetViewMask (unsigned mask) |
Set view mask. Is and'ed with camera's view mask to see if the object should be rendered. | |
void | SetLightMask (unsigned mask) |
Set light mask. Is and'ed with light's and zone's light mask to see if the object should be lit. | |
void | SetShadowMask (unsigned mask) |
Set shadow mask. Is and'ed with light's light mask and zone's shadow mask to see if the object should be rendered to a shadow map. | |
void | SetZoneMask (unsigned mask) |
Set zone mask. Is and'ed with zone's zone mask to see if the object should belong to the zone. | |
void | SetMaxLights (unsigned num) |
Set maximum number of per-pixel lights. Default 0 is unlimited. | |
void | SetCastShadows (bool enable) |
Set shadowcaster flag. | |
void | SetOccluder (bool enable) |
Set occlusion flag. | |
void | SetOccludee (bool enable) |
Set occludee flag. | |
void | MarkForUpdate () |
Mark for update and octree reinsertion. Update is automatically queued when the drawable's scene node moves or changes scale. | |
const BoundingBox & | GetBoundingBox () const |
Return local space bounding box. May not be applicable or properly updated on all drawables. | |
const BoundingBox & | GetWorldBoundingBox () |
Return world-space bounding box. | |
unsigned char | GetDrawableFlags () const |
Return drawable flags. | |
float | GetDrawDistance () const |
Return draw distance. | |
float | GetShadowDistance () const |
Return shadow draw distance. | |
float | GetLodBias () const |
Return LOD bias. | |
unsigned | GetViewMask () const |
Return view mask. | |
unsigned | GetLightMask () const |
Return light mask. | |
unsigned | GetShadowMask () const |
Return shadow mask. | |
unsigned | GetZoneMask () const |
Return zone mask. | |
unsigned | GetMaxLights () const |
Return maximum number of per-pixel lights. | |
bool | GetCastShadows () const |
Return shadowcaster flag. | |
bool | IsOccluder () const |
Return occluder flag. | |
bool | IsOccludee () const |
Return occludee flag. | |
bool | IsInView () const |
Return whether is in view this frame from any viewport camera. Excludes shadow map cameras. | |
bool | IsInView (Camera *camera) const |
Return whether is in view of a specific camera this frame. Pass in a null camera to allow any camera, including shadow map cameras. | |
const Vector< SourceBatch > & | GetBatches () const |
Return draw call source data. | |
void | SetZone (Zone *zone, bool temporary=false) |
Set new zone. Zone assignment may optionally be temporary, meaning it needs to be re-evaluated on the next frame. | |
void | SetSortValue (float value) |
Set sorting value. | |
void | SetMinMaxZ (float minZ, float maxZ) |
Set view-space depth bounds. | |
void | MarkInView (const FrameInfo &frame) |
Mark in view. Also clear the light list. | |
void | MarkInView (unsigned frameNumber) |
Mark in view without specifying a camera. Used for shadow casters. | |
void | LimitLights () |
Sort and limit per-pixel lights to maximum allowed. Convert extra lights into vertex lights. | |
void | LimitVertexLights (bool removeConvertedLights) |
Sort and limit per-vertex lights to maximum allowed. | |
void | SetBasePass (unsigned batchIndex) |
Set base pass flag for a batch. | |
Octant * | GetOctant () const |
Return octree octant. | |
Zone * | GetZone () const |
Return current zone. | |
bool | IsZoneDirty () const |
Return whether current zone is inconclusive or dirty due to the drawable moving. | |
float | GetDistance () const |
Return distance from camera. | |
float | GetLodDistance () const |
Return LOD scaled distance from camera. | |
float | GetSortValue () const |
Return sorting value. | |
bool | IsInView (const FrameInfo &frame, bool anyCamera=false) const |
Return whether is in view on the current frame. Called by View. | |
bool | HasBasePass (unsigned batchIndex) const |
Return whether has a base pass. | |
const PODVector< Light * > & | GetLights () const |
Return per-pixel lights. | |
const PODVector< Light * > & | GetVertexLights () const |
Return per-vertex lights. | |
Light * | GetFirstLight () const |
Return the first added per-pixel light. | |
float | GetMinZ () const |
Return the minimum view-space depth. | |
float | GetMaxZ () const |
Return the maximum view-space depth. | |
void | AddLight (Light *light) |
Add a per-pixel light affecting the object this frame. | |
void | AddVertexLight (Light *light) |
Add a per-vertex light affecting the object this frame. | |
Public Member Functions inherited from Urho3D::Component | |
Component (Context *context) | |
Construct. | |
virtual | ~Component () |
Destruct. | |
virtual bool | Save (Serializer &dest) const |
Save as binary data. Return true if successful. | |
virtual bool | SaveXML (XMLElement &dest) const |
Save as XML data. Return true if successful. | |
virtual bool | SaveJSON (JSONValue &dest) const |
Save as JSON data. Return true if successful. | |
virtual void | MarkNetworkUpdate () |
Mark for attribute check on the next network update. | |
virtual void | GetDependencyNodes (PODVector< Node * > &dest) |
Return the depended on nodes to order network updates. | |
void | SetEnabled (bool enable) |
Set enabled/disabled state. | |
void | Remove () |
Remove from the scene node. If no other shared pointer references exist, causes immediate deletion. | |
unsigned | GetID () const |
Return ID. | |
Node * | GetNode () const |
Return scene node. | |
Scene * | GetScene () const |
Return the scene the node belongs to. | |
bool | IsEnabled () const |
Return whether is enabled. | |
bool | IsEnabledEffective () const |
Return whether is effectively enabled (node is also enabled.) | |
Component * | GetComponent (StringHash type) const |
Return component in the same scene node by type. If there are several, returns the first. | |
void | GetComponents (PODVector< Component * > &dest, StringHash type) const |
Return components in the same scene node by type. | |
template<class T > | |
T * | GetComponent () const |
Template version of returning a component in the same scene node by type. | |
template<class T > | |
void | GetComponents (PODVector< T * > &dest) const |
Template version of returning components in the same scene node by type. | |
void | AddReplicationState (ComponentReplicationState *state) |
Add a replication state that is tracking this component. | |
void | PrepareNetworkUpdate () |
Prepare network update by comparing attributes and marking replication states dirty as necessary. | |
void | CleanupConnection (Connection *connection) |
Clean up all references to a network connection that is about to be removed. | |
Public Member Functions inherited from Urho3D::Animatable | |
Animatable (Context *context) | |
Construct. | |
virtual | ~Animatable () |
Destruct. | |
void | SetAnimationEnabled (bool enable) |
Set automatic update of animation, default true. | |
void | SetAnimationTime (float time) |
Set time position of all attribute animations or an object animation manually. Automatic update should be disabled in this case. | |
void | SetObjectAnimation (ObjectAnimation *objectAnimation) |
Set object animation. | |
void | SetAttributeAnimation (const String &name, ValueAnimation *attributeAnimation, WrapMode wrapMode=WM_LOOP, float speed=1.0f) |
Set attribute animation. | |
void | SetAttributeAnimationWrapMode (const String &name, WrapMode wrapMode) |
Set attribute animation wrap mode. | |
void | SetAttributeAnimationSpeed (const String &name, float speed) |
Set attribute animation speed. | |
void | SetAttributeAnimationTime (const String &name, float time) |
Set attribute animation time position manually. Automatic update should be disabled in this case. | |
void | RemoveObjectAnimation () |
Remove object animation. Same as calling SetObjectAnimation with a null pointer. | |
void | RemoveAttributeAnimation (const String &name) |
Remove attribute animation. Same as calling SetAttributeAnimation with a null pointer. | |
bool | GetAnimationEnabled () const |
Return animation enabled. | |
ObjectAnimation * | GetObjectAnimation () const |
Return object animation. | |
ValueAnimation * | GetAttributeAnimation (const String &name) const |
Return attribute animation. | |
WrapMode | GetAttributeAnimationWrapMode (const String &name) const |
Return attribute animation wrap mode. | |
float | GetAttributeAnimationSpeed (const String &name) const |
Return attribute animation speed. | |
float | GetAttributeAnimationTime (const String &name) const |
Return attribute animation time position. | |
void | SetObjectAnimationAttr (const ResourceRef &value) |
Set object animation attribute. | |
ResourceRef | GetObjectAnimationAttr () const |
Return object animation attribute. | |
Public Member Functions inherited from Urho3D::Serializable | |
Serializable (Context *context) | |
Construct. | |
virtual | ~Serializable () |
Destruct. | |
virtual void | OnSetAttribute (const AttributeInfo &attr, const Variant &src) |
Handle attribute write access. Default implementation writes to the variable at offset, or invokes the set accessor. | |
virtual void | OnGetAttribute (const AttributeInfo &attr, Variant &dest) const |
Handle attribute read access. Default implementation reads the variable at offset, or invokes the get accessor. | |
virtual const Vector < AttributeInfo > * | GetAttributes () const |
Return attribute descriptions, or null if none defined. | |
virtual const Vector < AttributeInfo > * | GetNetworkAttributes () const |
Return network replication attribute descriptions, or null if none defined. | |
virtual bool | SaveDefaultAttributes () const |
Return whether should save default-valued attributes into XML. Default false. | |
bool | SetAttribute (unsigned index, const Variant &value) |
Set attribute by index. Return true if successfully set. | |
bool | SetAttribute (const String &name, const Variant &value) |
Set attribute by name. Return true if successfully set. | |
void | ResetToDefault () |
Reset all editable attributes to their default values. | |
void | RemoveInstanceDefault () |
Remove instance's default values if they are set previously. | |
void | SetTemporary (bool enable) |
Set temporary flag. Temporary objects will not be saved. | |
void | SetInterceptNetworkUpdate (const String &attributeName, bool enable) |
Enable interception of an attribute from network updates. Intercepted attributes are sent as events instead of applying directly. This can be used to implement client side prediction. | |
void | AllocateNetworkState () |
Allocate network attribute state. | |
void | WriteInitialDeltaUpdate (Serializer &dest, unsigned char timeStamp) |
Write initial delta network update. | |
void | WriteDeltaUpdate (Serializer &dest, const DirtyBits &attributeBits, unsigned char timeStamp) |
Write a delta network update according to dirty attribute bits. | |
void | WriteLatestDataUpdate (Serializer &dest, unsigned char timeStamp) |
Write a latest data network update. | |
bool | ReadDeltaUpdate (Deserializer &source) |
Read and apply a network delta update. Return true if attributes were changed. | |
bool | ReadLatestDataUpdate (Deserializer &source) |
Read and apply a network latest data update. Return true if attributes were changed. | |
Variant | GetAttribute (unsigned index) const |
Return attribute value by index. Return empty if illegal index. | |
Variant | GetAttribute (const String &name) const |
Return attribute value by name. Return empty if not found. | |
Variant | GetAttributeDefault (unsigned index) const |
Return attribute default value by index. Return empty if illegal index. | |
Variant | GetAttributeDefault (const String &name) const |
Return attribute default value by name. Return empty if not found. | |
unsigned | GetNumAttributes () const |
Return number of attributes. | |
unsigned | GetNumNetworkAttributes () const |
Return number of network replication attributes. | |
bool | IsTemporary () const |
Return whether is temporary. | |
bool | GetInterceptNetworkUpdate (const String &attributeName) const |
Return whether an attribute's network updates are being intercepted. | |
NetworkState * | GetNetworkState () const |
Return the network attribute state, if allocated. | |
Public Member Functions inherited from Urho3D::Object | |
Object (Context *context) | |
Construct. | |
virtual | ~Object () |
Destruct. Clean up self from event sender & receiver structures. | |
virtual StringHash | GetType () const =0 |
Return type hash. | |
virtual const String & | GetTypeName () const =0 |
Return type name. | |
virtual const TypeInfo * | GetTypeInfo () const =0 |
Return type info. | |
virtual void | OnEvent (Object *sender, StringHash eventType, VariantMap &eventData) |
Handle event. | |
bool | IsInstanceOf (StringHash type) const |
Check current instance is type of specified type. | |
bool | IsInstanceOf (const TypeInfo *typeInfo) const |
Check current instance is type of specified type. | |
template<typename T > | |
bool | IsInstanceOf () const |
Check current instance is type of specified class. | |
void | SubscribeToEvent (StringHash eventType, EventHandler *handler) |
Subscribe to an event that can be sent by any sender. | |
void | SubscribeToEvent (Object *sender, StringHash eventType, EventHandler *handler) |
Subscribe to a specific sender's event. | |
void | UnsubscribeFromEvent (StringHash eventType) |
Unsubscribe from an event. | |
void | UnsubscribeFromEvent (Object *sender, StringHash eventType) |
Unsubscribe from a specific sender's event. | |
void | UnsubscribeFromEvents (Object *sender) |
Unsubscribe from a specific sender's events. | |
void | UnsubscribeFromAllEvents () |
Unsubscribe from all events. | |
void | UnsubscribeFromAllEventsExcept (const PODVector< StringHash > &exceptions, bool onlyUserData) |
Unsubscribe from all events except those listed, and optionally only those with userdata (script registered events.) | |
void | SendEvent (StringHash eventType) |
Send event to all subscribers. | |
void | SendEvent (StringHash eventType, VariantMap &eventData) |
Send event with parameters to all subscribers. More... | |
VariantMap & | GetEventDataMap () const |
Return a preallocated map for event data. Used for optimization to avoid constant re-allocation of event data maps. | |
Context * | GetContext () const |
Return execution context. | |
const Variant & | GetGlobalVar (StringHash key) const |
Return global variable based on key. | |
const VariantMap & | GetGlobalVars () const |
Return all global variables. | |
void | SetGlobalVar (StringHash key, const Variant &value) |
Set global variable with the respective key and value. | |
Object * | GetSubsystem (StringHash type) const |
Return subsystem by type. | |
Object * | GetEventSender () const |
Return active event sender. Null outside event handling. | |
EventHandler * | GetEventHandler () const |
Return active event handler. Null outside event handling. | |
bool | HasSubscribedToEvent (StringHash eventType) const |
Return whether has subscribed to an event without specific sender. | |
bool | HasSubscribedToEvent (Object *sender, StringHash eventType) const |
Return whether has subscribed to a specific sender's event. | |
bool | HasEventHandlers () const |
Return whether has subscribed to any event. | |
template<class T > | |
T * | GetSubsystem () const |
Template version of returning a subsystem. | |
const String & | GetCategory () const |
Return object category. Categories are (optionally) registered along with the object factory. Return an empty string if the object category is not registered. | |
Public Member Functions inherited from Urho3D::RefCounted | |
RefCounted () | |
Construct. Allocate the reference count structure and set an initial self weak reference. | |
virtual | ~RefCounted () |
Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist. | |
void | AddRef () |
Increment reference count. Can also be called outside of a SharedPtr for traditional reference counting. | |
void | ReleaseRef () |
Decrement reference count and delete self if no more references. Can also be called outside of a SharedPtr for traditional reference counting. | |
int | Refs () const |
Return reference count. | |
int | WeakRefs () const |
Return weak reference count. | |
RefCount * | RefCountPtr () |
Return pointer to the reference count structure. | |
Static Public Member Functions | |
static void | RegisterObject (Context *context) |
Register object factory. Drawable must be registered first. | |
Static Public Member Functions inherited from Urho3D::StaticModel | |
static void | RegisterObject (Context *context) |
Register object factory. Drawable must be registered first. | |
Static Public Member Functions inherited from Urho3D::Drawable | |
static void | RegisterObject (Context *context) |
Register object attributes. Drawable must be registered first. | |
Protected Member Functions | |
virtual void | OnNodeSet (Node *node) |
Handle node being assigned. | |
virtual void | OnMarkedDirty (Node *node) |
Handle node transform being dirtied. | |
virtual void | OnWorldBoundingBoxUpdate () |
Recalculate the world-space bounding box. More... | |
Protected Member Functions inherited from Urho3D::StaticModel | |
void | SetBoundingBox (const BoundingBox &box) |
Set local-space bounding box. | |
void | SetNumGeometries (unsigned num) |
Set number of geometries. | |
void | ResetLodLevels () |
Reset LOD levels. | |
void | CalculateLodLevels () |
Choose LOD levels based on distance. | |
Protected Member Functions inherited from Urho3D::Drawable | |
virtual void | OnSceneSet (Scene *scene) |
Handle scene being assigned. | |
virtual void | OnRemoveFromOctree () |
Handle removal from octree. | |
void | AddToOctree () |
Add to octree. | |
void | RemoveFromOctree () |
Remove from octree. | |
void | SetOctant (Octant *octant) |
Move into another octree octant. | |
Protected Member Functions inherited from Urho3D::Component | |
virtual void | OnAttributeAnimationAdded () |
Handle attribute animation added. | |
virtual void | OnAttributeAnimationRemoved () |
Handle attribute animation removed. | |
virtual void | OnNodeSetEnabled (Node *node) |
Handle scene node enabled status changing. | |
void | SetID (unsigned id) |
Set ID. Called by Scene. | |
void | SetNode (Node *node) |
Set scene node. Called by Node when creating the component. | |
void | HandleAttributeAnimationUpdate (StringHash eventType, VariantMap &eventData) |
Handle scene attribute animation update event. | |
Component * | GetFixedUpdateSource () |
Return a component from the scene root that sends out fixed update events (either PhysicsWorld or PhysicsWorld2D). Return null if neither exists. | |
Protected Member Functions inherited from Urho3D::Animatable | |
virtual Animatable * | FindAttributeAnimationTarget (const String &name, String &outName) |
Find target of an attribute animation from object hierarchy by name. | |
void | SetObjectAttributeAnimation (const String &name, ValueAnimation *attributeAnimation, WrapMode wrapMode, float speed) |
Set object attribute animation internal. | |
void | OnObjectAnimationAdded (ObjectAnimation *objectAnimation) |
Handle object animation added. | |
void | OnObjectAnimationRemoved (ObjectAnimation *objectAnimation) |
Handle object animation removed. | |
void | UpdateAttributeAnimations (float timeStep) |
Update attribute animations. | |
bool | IsAnimatedNetworkAttribute (const AttributeInfo &attrInfo) const |
Is animated network attribute. | |
AttributeAnimationInfo * | GetAttributeAnimationInfo (const String &name) const |
Return attribute animation info. | |
void | HandleAttributeAnimationAdded (StringHash eventType, VariantMap &eventData) |
Handle attribute animation added. | |
void | HandleAttributeAnimationRemoved (StringHash eventType, VariantMap &eventData) |
Handle attribute animation removed. | |
Private Member Functions | |
URHO3D_OBJECT (AnimatedModel, StaticModel) | |
void | AssignBoneNodes () |
Assign skeleton and animation bone node references as a postprocess. Called by ApplyAttributes. | |
void | FinalizeBoneBoundingBoxes () |
Finalize master model bone bounding boxes by merging from matching non-master bones.. Performed whenever any of the AnimatedModels in the same node changes its model. | |
void | RemoveRootBone () |
Remove (old) skeleton root bone. | |
void | MarkAnimationDirty () |
Mark animation and skinning to require an update. | |
void | MarkAnimationOrderDirty () |
Mark animation and skinning to require a forced update (blending order changed.) | |
void | MarkMorphsDirty () |
Mark morphs to require an update. | |
void | SetSkeleton (const Skeleton &skeleton, bool createBones) |
Set skeleton. | |
void | SetGeometryBoneMappings () |
Set mapping of subgeometry bone indices. | |
void | CloneGeometries () |
Clone geometries for vertex morphing. | |
void | CopyMorphVertices (void *dest, void *src, unsigned vertexCount, VertexBuffer *clone, VertexBuffer *original) |
Copy morph vertices. | |
void | UpdateAnimation (const FrameInfo &frame) |
Recalculate animations. Called from Update(). | |
void | UpdateSkinning () |
Recalculate skinning. | |
void | UpdateMorphs () |
Reapply all vertex morphs. | |
void | ApplyMorph (VertexBuffer *buffer, void *destVertexData, unsigned morphRangeStart, const VertexBufferMorph &morph, float weight) |
Apply a vertex morph. | |
void | HandleModelReloadFinished (StringHash eventType, VariantMap &eventData) |
Handle model reload finished. | |
Private Attributes | |
Skeleton | skeleton_ |
Skeleton. | |
Vector< SharedPtr< VertexBuffer > > | morphVertexBuffers_ |
Morph vertex buffers. | |
Vector< ModelMorph > | morphs_ |
Vertex morphs. | |
Vector< SharedPtr < AnimationState > > | animationStates_ |
Animation states. | |
PODVector< Matrix3x4 > | skinMatrices_ |
Skinning matrices. | |
Vector< PODVector< unsigned > > | geometryBoneMappings_ |
Mapping of subgeometry bone indices, used if more bones than skinning shader can manage. | |
Vector< PODVector< Matrix3x4 > > | geometrySkinMatrices_ |
Subgeometry skinning matrices, used if more bones than skinning shader can manage. | |
Vector< PODVector< Matrix3x4 * > > | geometrySkinMatrixPtrs_ |
Subgeometry skinning matrix pointers, if more bones than skinning shader can manage. | |
BoundingBox | boneBoundingBox_ |
Bounding box calculated from bones. | |
VectorBuffer | attrBuffer_ |
Attribute buffer. | |
unsigned | animationLodFrameNumber_ |
The frame number animation LOD distance was last calculated on. | |
unsigned | morphElementMask_ |
Morph vertex element mask. | |
float | animationLodBias_ |
Animation LOD bias. | |
float | animationLodTimer_ |
Animation LOD timer. | |
float | animationLodDistance_ |
Animation LOD distance, the minimum of all LOD view distances last frame. | |
bool | updateInvisible_ |
Update animation when invisible flag. | |
bool | animationDirty_ |
Animation dirty flag. | |
bool | animationOrderDirty_ |
Animation order dirty flag. | |
bool | morphsDirty_ |
Vertex morphs dirty flag. | |
bool | skinningDirty_ |
Skinning dirty flag. | |
bool | boneBoundingBoxDirty_ |
Bone bounding box dirty flag. | |
bool | isMaster_ |
Master model flag. | |
bool | loading_ |
Loading flag. During loading bone nodes are not created, as they will be serialized as child nodes. | |
bool | assignBonesPending_ |
Bone nodes assignment pending flag. | |
bool | forceAnimationUpdate_ |
Force animation update after becoming visible flag. | |
Friends | |
class | AnimationState |
Additional Inherited Members | |
Protected Attributes inherited from Urho3D::StaticModel | |
PODVector < StaticModelGeometryData > | geometryData_ |
Extra per-geometry data. | |
Vector< Vector< SharedPtr < Geometry > > > | geometries_ |
All geometries. | |
SharedPtr< Model > | model_ |
Model. | |
unsigned | occlusionLodLevel_ |
Occlusion LOD level. | |
ResourceRefList | materialsAttr_ |
Material list attribute. | |
Detailed Description
Animated model component.
Member Function Documentation
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protectedvirtual |
Recalculate the world-space bounding box.
- Todo:
- If it's a skinned attachment that does not cover the whole body, it will have unnecessarily large bounds
Reimplemented from Urho3D::StaticModel.
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void Urho3D::AnimatedModel::UpdateBoneBoundingBox | ( | ) |
Recalculate the bone bounding box. Normally called internally, but can also be manually called if up-to-date information before rendering is necessary.
- Todo:
- The sphere radius should be multiplied with bone scale
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The documentation for this class was generated from the following files:
- Source/Urho3D/Graphics/AnimatedModel.h
- Source/Urho3D/Graphics/AnimatedModel.cpp