Animated model component. More...

#include <AnimatedModel.h>

Inheritance diagram for Urho3D::AnimatedModel:
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Collaboration diagram for Urho3D::AnimatedModel:
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Public Member Functions

 AnimatedModel (Context *context)
 Construct.
 
virtual ~AnimatedModel ()
 Destruct.
 
virtual bool Load (Deserializer &source, bool setInstanceDefault=false)
 Load from binary data. Return true if successful.
 
virtual bool LoadXML (const XMLElement &source, bool setInstanceDefault=false)
 Load from XML data. Return true if successful.
 
virtual void ApplyAttributes ()
 Apply attribute changes that can not be applied immediately. Called after scene load or a network update.
 
virtual void ProcessRayQuery (const RayOctreeQuery &query, PODVector< RayQueryResult > &results)
 Process octree raycast. May be called from a worker thread.
 
virtual void Update (const FrameInfo &frame)
 Update before octree reinsertion. Is called from a worker thread.
 
virtual void UpdateBatches (const FrameInfo &frame)
 Calculate distance and prepare batches for rendering. May be called from worker thread(s), possibly re-entrantly.
 
virtual void UpdateGeometry (const FrameInfo &frame)
 Prepare geometry for rendering. Called from a worker thread if possible (no GPU update.)
 
virtual UpdateGeometryType GetUpdateGeometryType ()
 Return whether a geometry update is necessary, and if it can happen in a worker thread.
 
virtual void DrawDebugGeometry (DebugRenderer *debug, bool depthTest)
 Visualize the component as debug geometry.
 
void SetModel (Model *model, bool createBones=true)
 Set model.
 
AnimationStateAddAnimationState (Animation *animation)
 Add an animation.
 
void RemoveAnimationState (Animation *animation)
 Remove an animation by animation pointer.
 
void RemoveAnimationState (const String &animationName)
 Remove an animation by animation name.
 
void RemoveAnimationState (StringHash animationNameHash)
 Remove an animation by animation name hash.
 
void RemoveAnimationState (AnimationState *state)
 Remove an animation by AnimationState pointer.
 
void RemoveAnimationState (unsigned index)
 Remove an animation by index.
 
void RemoveAllAnimationStates ()
 Remove all animations.
 
void SetAnimationLodBias (float bias)
 Set animation LOD bias.
 
void SetUpdateInvisible (bool enable)
 Set whether to update animation and the bounding box when not visible. Recommended to enable for physically controlled models like ragdolls.
 
void SetMorphWeight (unsigned index, float weight)
 Set vertex morph weight by index.
 
void SetMorphWeight (const String &name, float weight)
 Set vertex morph weight by name.
 
void SetMorphWeight (StringHash nameHash, float weight)
 Set vertex morph weight by name hash.
 
void ResetMorphWeights ()
 Reset all vertex morphs to zero.
 
SkeletonGetSkeleton ()
 Return skeleton.
 
const Vector< SharedPtr
< AnimationState > > & 
GetAnimationStates () const
 Return all animation states.
 
unsigned GetNumAnimationStates () const
 Return number of animation states.
 
AnimationStateGetAnimationState (Animation *animation) const
 Return animation state by animation pointer.
 
AnimationStateGetAnimationState (const String &animationName) const
 Return animation state by animation name.
 
AnimationStateGetAnimationState (const StringHash animationNameHash) const
 Return animation state by animation name hash.
 
AnimationStateGetAnimationState (unsigned index) const
 Return animation state by index.
 
float GetAnimationLodBias () const
 Return animation LOD bias.
 
bool GetUpdateInvisible () const
 Return whether to update animation when not visible.
 
const Vector< ModelMorph > & GetMorphs () const
 Return all vertex morphs.
 
const Vector< SharedPtr
< VertexBuffer > > & 
GetMorphVertexBuffers () const
 Return all morph vertex buffers.
 
unsigned GetNumMorphs () const
 Return number of vertex morphs.
 
float GetMorphWeight (unsigned index) const
 Return vertex morph weight by index.
 
float GetMorphWeight (const String &name) const
 Return vertex morph weight by name.
 
float GetMorphWeight (StringHash nameHash) const
 Return vertex morph weight by name hash.
 
bool IsMaster () const
 Return whether is the master (first) animated model.
 
void SetModelAttr (const ResourceRef &value)
 Set model attribute.
 
void SetBonesEnabledAttr (const VariantVector &value)
 Set bones' animation enabled attribute.
 
void SetAnimationStatesAttr (const VariantVector &value)
 Set animation states attribute.
 
void SetMorphsAttr (const PODVector< unsigned char > &value)
 Set morphs attribute.
 
ResourceRef GetModelAttr () const
 Return model attribute.
 
VariantVector GetBonesEnabledAttr () const
 Return bones' animation enabled attribute.
 
VariantVector GetAnimationStatesAttr () const
 Return animation states attribute.
 
const PODVector< unsigned char > & GetMorphsAttr () const
 Return morphs attribute.
 
const Vector< PODVector
< unsigned > > & 
GetGeometryBoneMappings () const
 Return per-geometry bone mappings.
 
const Vector< PODVector
< Matrix3x4 > > & 
GetGeometrySkinMatrices () const
 Return per-geometry skin matrices. If empty, uses global skinning.
 
- Public Member Functions inherited from Urho3D::StaticModel
 StaticModel (Context *context)
 Construct.
 
 ~StaticModel ()
 Destruct.
 
virtual GeometryGetLodGeometry (unsigned batchIndex, unsigned level)
 Return the geometry for a specific LOD level.
 
virtual unsigned GetNumOccluderTriangles ()
 Return number of occlusion geometry triangles.
 
virtual bool DrawOcclusion (OcclusionBuffer *buffer)
 Draw to occlusion buffer. Return true if did not run out of triangles.
 
void SetModel (Model *model)
 Set model.
 
void SetMaterial (Material *material)
 Set material on all geometries.
 
bool SetMaterial (unsigned index, Material *material)
 Set material on one geometry. Return true if successful.
 
void SetOcclusionLodLevel (unsigned level)
 Set occlusion LOD level. By default (M_MAX_UNSIGNED) same as visible.
 
void ApplyMaterialList (const String &fileName=String::EMPTY)
 Apply default materials from a material list file. If filename is empty (default), the model's resource name with extension .txt will be used.
 
ModelGetModel () const
 Return model.
 
unsigned GetNumGeometries () const
 Return number of geometries.
 
MaterialGetMaterial (unsigned index=0) const
 Return material by geometry index.
 
unsigned GetOcclusionLodLevel () const
 Return occlusion LOD level.
 
bool IsInside (const Vector3 &point) const
 Determines if the given world space point is within the model geometry.
 
bool IsInsideLocal (const Vector3 &point) const
 Determines if the given local space point is within the model geometry.
 
void SetModelAttr (const ResourceRef &value)
 Set model attribute.
 
void SetMaterialsAttr (const ResourceRefList &value)
 Set materials attribute.
 
ResourceRef GetModelAttr () const
 Return model attribute.
 
const ResourceRefListGetMaterialsAttr () const
 Return materials attribute.
 
- Public Member Functions inherited from Urho3D::Drawable
 Drawable (Context *context, unsigned char drawableFlags)
 Construct.
 
virtual ~Drawable ()
 Destruct.
 
virtual void OnSetEnabled ()
 Handle enabled/disabled state change.
 
void SetDrawDistance (float distance)
 Set draw distance.
 
void SetShadowDistance (float distance)
 Set shadow draw distance.
 
void SetLodBias (float bias)
 Set LOD bias.
 
void SetViewMask (unsigned mask)
 Set view mask. Is and'ed with camera's view mask to see if the object should be rendered.
 
void SetLightMask (unsigned mask)
 Set light mask. Is and'ed with light's and zone's light mask to see if the object should be lit.
 
void SetShadowMask (unsigned mask)
 Set shadow mask. Is and'ed with light's light mask and zone's shadow mask to see if the object should be rendered to a shadow map.
 
void SetZoneMask (unsigned mask)
 Set zone mask. Is and'ed with zone's zone mask to see if the object should belong to the zone.
 
void SetMaxLights (unsigned num)
 Set maximum number of per-pixel lights. Default 0 is unlimited.
 
void SetCastShadows (bool enable)
 Set shadowcaster flag.
 
void SetOccluder (bool enable)
 Set occlusion flag.
 
void SetOccludee (bool enable)
 Set occludee flag.
 
void MarkForUpdate ()
 Mark for update and octree reinsertion. Update is automatically queued when the drawable's scene node moves or changes scale.
 
const BoundingBoxGetBoundingBox () const
 Return local space bounding box. May not be applicable or properly updated on all drawables.
 
const BoundingBoxGetWorldBoundingBox ()
 Return world-space bounding box.
 
unsigned char GetDrawableFlags () const
 Return drawable flags.
 
float GetDrawDistance () const
 Return draw distance.
 
float GetShadowDistance () const
 Return shadow draw distance.
 
float GetLodBias () const
 Return LOD bias.
 
unsigned GetViewMask () const
 Return view mask.
 
unsigned GetLightMask () const
 Return light mask.
 
unsigned GetShadowMask () const
 Return shadow mask.
 
unsigned GetZoneMask () const
 Return zone mask.
 
unsigned GetMaxLights () const
 Return maximum number of per-pixel lights.
 
bool GetCastShadows () const
 Return shadowcaster flag.
 
bool IsOccluder () const
 Return occluder flag.
 
bool IsOccludee () const
 Return occludee flag.
 
bool IsInView () const
 Return whether is in view this frame from any viewport camera. Excludes shadow map cameras.
 
bool IsInView (Camera *camera) const
 Return whether is in view of a specific camera this frame. Pass in a null camera to allow any camera, including shadow map cameras.
 
const Vector< SourceBatch > & GetBatches () const
 Return draw call source data.
 
void SetZone (Zone *zone, bool temporary=false)
 Set new zone. Zone assignment may optionally be temporary, meaning it needs to be re-evaluated on the next frame.
 
void SetSortValue (float value)
 Set sorting value.
 
void SetMinMaxZ (float minZ, float maxZ)
 Set view-space depth bounds.
 
void MarkInView (const FrameInfo &frame)
 Mark in view. Also clear the light list.
 
void MarkInView (unsigned frameNumber)
 Mark in view without specifying a camera. Used for shadow casters.
 
void LimitLights ()
 Sort and limit per-pixel lights to maximum allowed. Convert extra lights into vertex lights.
 
void LimitVertexLights (bool removeConvertedLights)
 Sort and limit per-vertex lights to maximum allowed.
 
void SetBasePass (unsigned batchIndex)
 Set base pass flag for a batch.
 
OctantGetOctant () const
 Return octree octant.
 
ZoneGetZone () const
 Return current zone.
 
bool IsZoneDirty () const
 Return whether current zone is inconclusive or dirty due to the drawable moving.
 
float GetDistance () const
 Return distance from camera.
 
float GetLodDistance () const
 Return LOD scaled distance from camera.
 
float GetSortValue () const
 Return sorting value.
 
bool IsInView (const FrameInfo &frame, bool anyCamera=false) const
 Return whether is in view on the current frame. Called by View.
 
bool HasBasePass (unsigned batchIndex) const
 Return whether has a base pass.
 
const PODVector< Light * > & GetLights () const
 Return per-pixel lights.
 
const PODVector< Light * > & GetVertexLights () const
 Return per-vertex lights.
 
LightGetFirstLight () const
 Return the first added per-pixel light.
 
float GetMinZ () const
 Return the minimum view-space depth.
 
float GetMaxZ () const
 Return the maximum view-space depth.
 
void AddLight (Light *light)
 
void AddVertexLight (Light *light)
 
- Public Member Functions inherited from Urho3D::Component
 Component (Context *context)
 Construct.
 
virtual ~Component ()
 Destruct.
 
virtual bool Save (Serializer &dest) const
 Save as binary data. Return true if successful.
 
virtual bool SaveXML (XMLElement &dest) const
 Save as XML data. Return true if successful.
 
virtual void MarkNetworkUpdate ()
 Mark for attribute check on the next network update.
 
virtual void GetDependencyNodes (PODVector< Node * > &dest)
 Return the depended on nodes to order network updates.
 
void SetEnabled (bool enable)
 Set enabled/disabled state.
 
void Remove ()
 Remove from the scene node. If no other shared pointer references exist, causes immediate deletion.
 
unsigned GetID () const
 Return ID.
 
NodeGetNode () const
 Return scene node.
 
SceneGetScene () const
 Return the scene the node belongs to.
 
bool IsEnabled () const
 Return whether is enabled.
 
bool IsEnabledEffective () const
 Return whether is effectively enabled (node is also enabled.)
 
ComponentGetComponent (StringHash type) const
 Return component in the same scene node by type. If there are several, returns the first.
 
void GetComponents (PODVector< Component * > &dest, StringHash type) const
 Return components in the same scene node by type.
 
template<class T >
T * GetComponent () const
 Template version of returning a component in the same scene node by type.
 
template<class T >
void GetComponents (PODVector< T * > &dest) const
 Template version of returning components in the same scene node by type.
 
void AddReplicationState (ComponentReplicationState *state)
 Add a replication state that is tracking this component.
 
void PrepareNetworkUpdate ()
 Prepare network update by comparing attributes and marking replication states dirty as necessary.
 
void CleanupConnection (Connection *connection)
 Clean up all references to a network connection that is about to be removed.
 
- Public Member Functions inherited from Urho3D::Animatable
 Animatable (Context *context)
 Construct.
 
virtual ~Animatable ()
 Destruct.
 
void SetAnimationEnabled (bool enable)
 Set animation enabled.
 
void SetObjectAnimation (ObjectAnimation *objectAnimation)
 Set object animation.
 
void SetAttributeAnimation (const String &name, ValueAnimation *attributeAnimation, WrapMode wrapMode=WM_LOOP, float speed=1.0f)
 Set attribute animation.
 
void SetAttributeAnimationWrapMode (const String &name, WrapMode wrapMode)
 Set attribute animation wrap mode.
 
void SetAttributeAnimationSpeed (const String &name, float speed)
 Set attribute animation speed.
 
bool GetAnimationEnabled () const
 Return animation enabled.
 
ObjectAnimationGetObjectAnimation () const
 Return object animation.
 
ValueAnimationGetAttributeAnimation (const String &name) const
 Return attribute animation.
 
WrapMode GetAttributeAnimationWrapMode (const String &name) const
 Return attribute animation wrap mode.
 
float GetAttributeAnimationSpeed (const String &name) const
 Return attribute animation speed.
 
void SetObjectAnimationAttr (const ResourceRef &value)
 Set object animation attribute.
 
ResourceRef GetObjectAnimationAttr () const
 Return object animation attribute.
 
- Public Member Functions inherited from Urho3D::Serializable
 Serializable (Context *context)
 Construct.
 
virtual ~Serializable ()
 Destruct.
 
virtual void OnSetAttribute (const AttributeInfo &attr, const Variant &src)
 Handle attribute write access. Default implementation writes to the variable at offset, or invokes the set accessor.
 
virtual void OnGetAttribute (const AttributeInfo &attr, Variant &dest) const
 Handle attribute read access. Default implementation reads the variable at offset, or invokes the get accessor.
 
virtual const Vector
< AttributeInfo > * 
GetAttributes () const
 Return attribute descriptions, or null if none defined.
 
virtual const Vector
< AttributeInfo > * 
GetNetworkAttributes () const
 Return network replication attribute descriptions, or null if none defined.
 
virtual bool SaveDefaultAttributes () const
 Return whether should save default-valued attributes into XML. Default false.
 
bool SetAttribute (unsigned index, const Variant &value)
 Set attribute by index. Return true if successfully set.
 
bool SetAttribute (const String &name, const Variant &value)
 Set attribute by name. Return true if successfully set.
 
void ResetToDefault ()
 Reset all editable attributes to their default values.
 
void RemoveInstanceDefault ()
 Remove instance's default values if they are set previously.
 
void SetTemporary (bool enable)
 Set temporary flag. Temporary objects will not be saved.
 
void SetInterceptNetworkUpdate (const String &attributeName, bool enable)
 Enable interception of an attribute from network updates. Intercepted attributes are sent as events instead of applying directly. This can be used to implement client side prediction.
 
void AllocateNetworkState ()
 Allocate network attribute state.
 
void WriteInitialDeltaUpdate (Serializer &dest, unsigned char timeStamp)
 Write initial delta network update.
 
void WriteDeltaUpdate (Serializer &dest, const DirtyBits &attributeBits, unsigned char timeStamp)
 Write a delta network update according to dirty attribute bits.
 
void WriteLatestDataUpdate (Serializer &dest, unsigned char timeStamp)
 Write a latest data network update.
 
bool ReadDeltaUpdate (Deserializer &source)
 Read and apply a network delta update. Return true if attributes were changed.
 
bool ReadLatestDataUpdate (Deserializer &source)
 Read and apply a network latest data update. Return true if attributes were changed.
 
Variant GetAttribute (unsigned index) const
 Return attribute value by index. Return empty if illegal index.
 
Variant GetAttribute (const String &name) const
 Return attribute value by name. Return empty if not found.
 
Variant GetAttributeDefault (unsigned index) const
 Return attribute default value by index. Return empty if illegal index.
 
Variant GetAttributeDefault (const String &name) const
 Return attribute default value by name. Return empty if not found.
 
unsigned GetNumAttributes () const
 Return number of attributes.
 
unsigned GetNumNetworkAttributes () const
 Return number of network replication attributes.
 
bool IsTemporary () const
 Return whether is temporary.
 
bool GetInterceptNetworkUpdate (const String &attributeName) const
 Return whether an attribute's network updates are being intercepted.
 
NetworkStateGetNetworkState () const
 Return the network attribute state, if allocated.
 
- Public Member Functions inherited from Urho3D::Object
 Object (Context *context)
 Construct.
 
virtual ~Object ()
 Destruct. Clean up self from event sender & receiver structures.
 
virtual Urho3D::StringHash GetType () const =0
 Return type hash.
 
virtual Urho3D::StringHash GetBaseType () const =0
 Return base class type hash.
 
virtual const Urho3D::StringGetTypeName () const =0
 Return type name.
 
virtual void OnEvent (Object *sender, StringHash eventType, VariantMap &eventData)
 Handle event.
 
void SubscribeToEvent (StringHash eventType, EventHandler *handler)
 Subscribe to an event that can be sent by any sender.
 
void SubscribeToEvent (Object *sender, StringHash eventType, EventHandler *handler)
 Subscribe to a specific sender's event.
 
void UnsubscribeFromEvent (StringHash eventType)
 Unsubscribe from an event.
 
void UnsubscribeFromEvent (Object *sender, StringHash eventType)
 Unsubscribe from a specific sender's event.
 
void UnsubscribeFromEvents (Object *sender)
 Unsubscribe from a specific sender's events.
 
void UnsubscribeFromAllEvents ()
 Unsubscribe from all events.
 
void UnsubscribeFromAllEventsExcept (const PODVector< StringHash > &exceptions, bool onlyUserData)
 Unsubscribe from all events except those listed, and optionally only those with userdata (script registered events.)
 
void SendEvent (StringHash eventType)
 Send event to all subscribers.
 
void SendEvent (StringHash eventType, VariantMap &eventData)
 Send event with parameters to all subscribers. More...
 
VariantMapGetEventDataMap () const
 Return a preallocated map for event data. Used for optimization to avoid constant re-allocation of event data maps.
 
ContextGetContext () const
 Return execution context.
 
ObjectGetSubsystem (StringHash type) const
 Return subsystem by type.
 
ObjectGetEventSender () const
 Return active event sender. Null outside event handling.
 
EventHandlerGetEventHandler () const
 Return active event handler. Null outside event handling.
 
bool HasSubscribedToEvent (StringHash eventType) const
 Return whether has subscribed to an event without specific sender.
 
bool HasSubscribedToEvent (Object *sender, StringHash eventType) const
 Return whether has subscribed to a specific sender's event.
 
bool HasEventHandlers () const
 Return whether has subscribed to any event.
 
template<class T >
T * GetSubsystem () const
 Template version of returning a subsystem.
 
const StringGetCategory () const
 Return object category. Categories are (optionally) registered along with the object factory. Return an empty string if the object category is not registered.
 
- Public Member Functions inherited from Urho3D::RefCounted
 RefCounted ()
 Construct. Allocate the reference count structure and set an initial self weak reference.
 
virtual ~RefCounted ()
 Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist.
 
void AddRef ()
 Increment reference count. Can also be called outside of a SharedPtr for traditional reference counting.
 
void ReleaseRef ()
 Decrement reference count and delete self if no more references. Can also be called outside of a SharedPtr for traditional reference counting.
 
int Refs () const
 Return reference count.
 
int WeakRefs () const
 Return weak reference count.
 
RefCountRefCountPtr ()
 Return pointer to the reference count structure.
 

Static Public Member Functions

static void RegisterObject (Context *context)
 Register object factory. Drawable must be registered first.
 
- Static Public Member Functions inherited from Urho3D::StaticModel
static void RegisterObject (Context *context)
 Register object factory. Drawable must be registered first.
 
- Static Public Member Functions inherited from Urho3D::Drawable
static void RegisterObject (Context *context)
 Register object attributes. Drawable must be registered first.
 

Protected Member Functions

virtual void OnNodeSet (Node *node)
 Handle node being assigned.
 
virtual void OnMarkedDirty (Node *node)
 Handle node transform being dirtied.
 
virtual void OnWorldBoundingBoxUpdate ()
 Recalculate the world-space bounding box. More...
 
- Protected Member Functions inherited from Urho3D::StaticModel
void SetBoundingBox (const BoundingBox &box)
 Set local-space bounding box.
 
void SetNumGeometries (unsigned num)
 Set number of geometries.
 
void ResetLodLevels ()
 Reset LOD levels.
 
void CalculateLodLevels ()
 Choose LOD levels based on distance.
 
- Protected Member Functions inherited from Urho3D::Drawable
virtual void OnRemoveFromOctree ()
 Handle removal from octree.
 
void AddToOctree ()
 Add to octree.
 
void RemoveFromOctree ()
 Remove from octree.
 
void SetOctant (Octant *octant)
 Move into another octree octant.
 
- Protected Member Functions inherited from Urho3D::Component
virtual void OnAttributeAnimationAdded ()
 Handle attribute animation added.
 
virtual void OnAttributeAnimationRemoved ()
 Handle attribute animation removed.
 
virtual void OnNodeSetEnabled (Node *node)
 Handle scene node enabled status changing.
 
void SetID (unsigned id)
 Set ID. Called by Scene.
 
void SetNode (Node *node)
 Set scene node. Called by Node when creating the component.
 
void HandleAttributeAnimationUpdate (StringHash eventType, VariantMap &eventData)
 Handle scene attribute animation update event.
 
- Protected Member Functions inherited from Urho3D::Animatable
virtual void SetObjectAttributeAnimation (const String &name, ValueAnimation *attributeAnimation, WrapMode wrapMode, float speed)
 Set object attribute animation internal.
 
void OnObjectAnimationAdded (ObjectAnimation *objectAnimation)
 Handle object animation added.
 
void OnObjectAnimationRemoved (ObjectAnimation *objectAnimation)
 Handle object animation removed.
 
void UpdateAttributeAnimations (float timeStep)
 Update attribute animations.
 
bool IsAnimatedNetworkAttribute (const AttributeInfo &attrInfo) const
 Is animated network attribute.
 
AttributeAnimationInfoGetAttributeAnimationInfo (const String &name) const
 Return attribute animation info.
 
void HandleAttributeAnimationAdded (StringHash eventType, VariantMap &eventData)
 Handle attribute animation added.
 
void HandleAttributeAnimationRemoved (StringHash eventType, VariantMap &eventData)
 Handle attribute animation removed.
 

Private Member Functions

 OBJECT (AnimatedModel)
 
void AssignBoneNodes ()
 Assign skeleton and animation bone node references as a postprocess. Called by ApplyAttributes.
 
void RemoveRootBone ()
 Remove (old) skeleton root bone.
 
void MarkAnimationDirty ()
 Mark animation and skinning to require an update.
 
void MarkAnimationOrderDirty ()
 Mark animation and skinning to require a forced update (blending order changed.)
 
void MarkMorphsDirty ()
 Mark morphs to require an update.
 
void SetSkeleton (const Skeleton &skeleton, bool createBones)
 Set skeleton.
 
void SetGeometryBoneMappings ()
 Set mapping of subgeometry bone indices.
 
void CloneGeometries ()
 Clone geometries for vertex morphing.
 
void CopyMorphVertices (void *dest, void *src, unsigned vertexCount, VertexBuffer *clone, VertexBuffer *original)
 Copy morph vertices.
 
void UpdateAnimation (const FrameInfo &frame)
 Recalculate animations. Called from Update().
 
void UpdateBoneBoundingBox ()
 Recalculate the bone bounding box. More...
 
void UpdateSkinning ()
 Recalculate skinning.
 
void UpdateMorphs ()
 Reapply all vertex morphs.
 
void ApplyMorph (VertexBuffer *buffer, void *destVertexData, unsigned morphRangeStart, const VertexBufferMorph &morph, float weight)
 Apply a vertex morph.
 
void HandleModelReloadFinished (StringHash eventType, VariantMap &eventData)
 Handle model reload finished.
 

Private Attributes

Skeleton skeleton_
 Skeleton.
 
Vector< SharedPtr< VertexBuffer > > morphVertexBuffers_
 Morph vertex buffers.
 
Vector< ModelMorphmorphs_
 Vertex morphs.
 
Vector< SharedPtr
< AnimationState > > 
animationStates_
 Animation states.
 
PODVector< Matrix3x4skinMatrices_
 Skinning matrices.
 
Vector< PODVector< unsigned > > geometryBoneMappings_
 Mapping of subgeometry bone indices, used if more bones than skinning shader can manage.
 
Vector< PODVector< Matrix3x4 > > geometrySkinMatrices_
 Subgeometry skinning matrices, used if more bones than skinning shader can manage.
 
Vector< PODVector< Matrix3x4 * > > geometrySkinMatrixPtrs_
 Subgeometry skinning matrix pointers, if more bones than skinning shader can manage.
 
BoundingBox boneBoundingBox_
 Bounding box calculated from bones.
 
VectorBuffer attrBuffer_
 Attribute buffer.
 
unsigned animationLodFrameNumber_
 The frame number animation LOD distance was last calculated on.
 
unsigned morphElementMask_
 Morph vertex element mask.
 
float animationLodBias_
 Animation LOD bias.
 
float animationLodTimer_
 Animation LOD timer.
 
float animationLodDistance_
 Animation LOD distance, the minimum of all LOD view distances last frame.
 
bool updateInvisible_
 Update animation when invisible flag.
 
bool animationDirty_
 Animation dirty flag.
 
bool animationOrderDirty_
 Animation order dirty flag.
 
bool morphsDirty_
 Vertex morphs dirty flag.
 
bool skinningDirty_
 Skinning dirty flag.
 
bool boneBoundingBoxDirty_
 Bone bounding box dirty flag.
 
bool isMaster_
 Master model flag.
 
bool loading_
 Loading flag. During loading bone nodes are not created, as they will be serialized as child nodes.
 
bool assignBonesPending_
 Bone nodes assignment pending flag.
 

Friends

class AnimationState
 

Additional Inherited Members

- Protected Attributes inherited from Urho3D::StaticModel
PODVector
< StaticModelGeometryData
geometryData_
 Extra per-geometry data.
 
Vector< Vector< SharedPtr
< Geometry > > > 
geometries_
 All geometries.
 
SharedPtr< Modelmodel_
 Model.
 
unsigned occlusionLodLevel_
 Occlusion LOD level.
 
ResourceRefList materialsAttr_
 Material list attribute.
 

Detailed Description

Animated model component.

Member Function Documentation

void Urho3D::AnimatedModel::OnWorldBoundingBoxUpdate ( )
protectedvirtual

Recalculate the world-space bounding box.

Todo:
If it's a skinned attachment that does not cover the whole body, it will have unnecessarily large bounds

Reimplemented from Urho3D::StaticModel.

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void Urho3D::AnimatedModel::UpdateBoneBoundingBox ( )
private

Recalculate the bone bounding box.

Todo:
The sphere radius should be multiplied with bone scale

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The documentation for this class was generated from the following files:
  • /home/travis/build/urho3d/Urho3D/Source/Urho3D/Graphics/AnimatedModel.h
  • /home/travis/build/urho3d/Urho3D/Source/Urho3D/Graphics/AnimatedModel.cpp