Urho3D::AnimatedSprite2D Class Reference
Public Member Functions |
Static Public Member Functions |
Protected Member Functions |
Protected Attributes |
Private Member Functions |
List of all members
Urho3D::AnimatedSprite2D Class Reference
Animated sprite component, it uses to play animation created by Spine (http://www.esotericsoftware.com) and Spriter (http://www.brashmonkey.com/). More...
#include <Urho3D/Urho2D/AnimatedSprite2D.h>
Inheritance diagram for Urho3D::AnimatedSprite2D:
Collaboration diagram for Urho3D::AnimatedSprite2D:
Public Member Functions | |
| AnimatedSprite2D (Context *context) | |
| Construct. | |
| virtual | ~AnimatedSprite2D () |
| Destruct. | |
| virtual void | OnSetEnabled () |
| Handle enabled/disabled state change. | |
| void | SetAnimationSet (AnimationSet2D *animationSet) |
| Set animation set. | |
| void | SetEntity (const String &name) |
| Set entity name (skin name for spine, entity name for spriter). | |
| void | SetAnimation (const String &name, LoopMode2D loopMode=LM_DEFAULT) |
| Set animation by name and loop mode. | |
| void | SetLoopMode (LoopMode2D loopMode) |
| Set loop mode. | |
| void | SetSpeed (float speed) |
| Set speed. | |
| AnimationSet2D * | GetAnimationSet () const |
| Return animation. | |
| const String & | GetEntity () const |
| Return entity name. | |
| const String & | GetAnimation () const |
| Return animation name. | |
| LoopMode2D | GetLoopMode () const |
| Return loop mode. | |
| float | GetSpeed () const |
| Return speed. | |
| void | SetAnimationSetAttr (const ResourceRef &value) |
| Set animation set attribute. | |
| ResourceRef | GetAnimationSetAttr () const |
| Return animation set attribute. | |
| void | SetAnimationAttr (const String &name) |
| Set animation by name. | |
Public Member Functions inherited from Urho3D::StaticSprite2D | |
| StaticSprite2D (Context *context) | |
| Construct. | |
| ~StaticSprite2D () | |
| Destruct. | |
| void | SetSprite (Sprite2D *sprite) |
| Set sprite. | |
| void | SetBlendMode (BlendMode blendMode) |
| Set blend mode. | |
| void | SetFlip (bool flipX, bool flipY) |
| Set flip. | |
| void | SetFlipX (bool flipX) |
| Set flip X. | |
| void | SetFlipY (bool flipY) |
| Set flip Y. | |
| void | SetColor (const Color &color) |
| Set color. | |
| void | SetAlpha (float alpha) |
| Set alpha. | |
| void | SetUseHotSpot (bool useHotSpot) |
| Set use hot spot. | |
| void | SetHotSpot (const Vector2 &hotspot) |
| Set hot spot. | |
| void | SetCustomMaterial (Material *customMaterial) |
| Set custom material. | |
| Sprite2D * | GetSprite () const |
| Return sprite. | |
| BlendMode | GetBlendMode () const |
| Return blend mode. | |
| bool | GetFlipX () const |
| Return flip X. | |
| bool | GetFlipY () const |
| Return flip Y. | |
| const Color & | GetColor () const |
| Return color. | |
| float | GetAlpha () const |
| Return alpha. | |
| bool | GetUseHotSpot () const |
| Return use hot spot. | |
| const Vector2 & | GetHotSpot () const |
| Return hot spot. | |
| Material * | GetCustomMaterial () const |
| Return custom material. | |
| void | SetSpriteAttr (const ResourceRef &value) |
| Set sprite attribute. | |
| ResourceRef | GetSpriteAttr () const |
| Return sprite attribute. | |
| void | SetCustomMaterialAttr (const ResourceRef &value) |
| Set custom material attribute. | |
| ResourceRef | GetCustomMaterialAttr () const |
| Return custom material attribute. | |
Public Member Functions inherited from Urho3D::Drawable2D | |
| Drawable2D (Context *context) | |
| Construct. | |
| ~Drawable2D () | |
| Destruct. | |
| void | SetLayer (int layer) |
| Set layer. | |
| void | SetOrderInLayer (int orderInLayer) |
| Set order in layer. | |
| int | GetLayer () const |
| Return layer. | |
| int | GetOrderInLayer () const |
| Return order in layer. | |
| const Vector< SourceBatch2D > & | GetSourceBatches () |
| Return all source batches (called by Renderer2D). | |
Public Member Functions inherited from Urho3D::Drawable | |
| Drawable (Context *context, unsigned char drawableFlags) | |
| Construct. | |
| virtual | ~Drawable () |
| Destruct. | |
| virtual void | ProcessRayQuery (const RayOctreeQuery &query, PODVector< RayQueryResult > &results) |
| Process octree raycast. May be called from a worker thread. | |
| virtual void | Update (const FrameInfo &frame) |
| Update before octree reinsertion. Is called from a worker thread. | |
| virtual void | UpdateBatches (const FrameInfo &frame) |
| Calculate distance and prepare batches for rendering. May be called from worker thread(s), possibly re-entrantly. | |
| virtual void | UpdateGeometry (const FrameInfo &frame) |
| Prepare geometry for rendering. | |
| virtual UpdateGeometryType | GetUpdateGeometryType () |
| Return whether a geometry update is necessary, and if it can happen in a worker thread. | |
| virtual Geometry * | GetLodGeometry (unsigned batchIndex, unsigned level) |
| Return the geometry for a specific LOD level. | |
| virtual unsigned | GetNumOccluderTriangles () |
| Return number of occlusion geometry triangles. | |
| virtual bool | DrawOcclusion (OcclusionBuffer *buffer) |
| Draw to occlusion buffer. Return true if did not run out of triangles. | |
| virtual void | DrawDebugGeometry (DebugRenderer *debug, bool depthTest) |
| Visualize the component as debug geometry. | |
| void | SetDrawDistance (float distance) |
| Set draw distance. | |
| void | SetShadowDistance (float distance) |
| Set shadow draw distance. | |
| void | SetLodBias (float bias) |
| Set LOD bias. | |
| void | SetViewMask (unsigned mask) |
| Set view mask. Is and'ed with camera's view mask to see if the object should be rendered. | |
| void | SetLightMask (unsigned mask) |
| Set light mask. Is and'ed with light's and zone's light mask to see if the object should be lit. | |
| void | SetShadowMask (unsigned mask) |
| Set shadow mask. Is and'ed with light's light mask and zone's shadow mask to see if the object should be rendered to a shadow map. | |
| void | SetZoneMask (unsigned mask) |
| Set zone mask. Is and'ed with zone's zone mask to see if the object should belong to the zone. | |
| void | SetMaxLights (unsigned num) |
| Set maximum number of per-pixel lights. Default 0 is unlimited. | |
| void | SetCastShadows (bool enable) |
| Set shadowcaster flag. | |
| void | SetOccluder (bool enable) |
| Set occlusion flag. | |
| void | SetOccludee (bool enable) |
| Set occludee flag. | |
| void | MarkForUpdate () |
| Mark for update and octree reinsertion. Update is automatically queued when the drawable's scene node moves or changes scale. | |
| const BoundingBox & | GetBoundingBox () const |
| Return local space bounding box. May not be applicable or properly updated on all drawables. | |
| const BoundingBox & | GetWorldBoundingBox () |
| Return world-space bounding box. | |
| unsigned char | GetDrawableFlags () const |
| Return drawable flags. | |
| float | GetDrawDistance () const |
| Return draw distance. | |
| float | GetShadowDistance () const |
| Return shadow draw distance. | |
| float | GetLodBias () const |
| Return LOD bias. | |
| unsigned | GetViewMask () const |
| Return view mask. | |
| unsigned | GetLightMask () const |
| Return light mask. | |
| unsigned | GetShadowMask () const |
| Return shadow mask. | |
| unsigned | GetZoneMask () const |
| Return zone mask. | |
| unsigned | GetMaxLights () const |
| Return maximum number of per-pixel lights. | |
| bool | GetCastShadows () const |
| Return shadowcaster flag. | |
| bool | IsOccluder () const |
| Return occluder flag. | |
| bool | IsOccludee () const |
| Return occludee flag. | |
| bool | IsInView () const |
| Return whether is in view this frame from any viewport camera. Excludes shadow map cameras. | |
| bool | IsInView (Camera *camera) const |
| Return whether is in view of a specific camera this frame. Pass in a null camera to allow any camera, including shadow map cameras. | |
| const Vector< SourceBatch > & | GetBatches () const |
| Return draw call source data. | |
| void | SetZone (Zone *zone, bool temporary=false) |
| Set new zone. Zone assignment may optionally be temporary, meaning it needs to be re-evaluated on the next frame. | |
| void | SetSortValue (float value) |
| Set sorting value. | |
| void | SetMinMaxZ (float minZ, float maxZ) |
| Set view-space depth bounds. | |
| void | MarkInView (const FrameInfo &frame) |
| Mark in view. Also clear the light list. | |
| void | MarkInView (unsigned frameNumber) |
| Mark in view without specifying a camera. Used for shadow casters. | |
| void | LimitLights () |
| Sort and limit per-pixel lights to maximum allowed. Convert extra lights into vertex lights. | |
| void | LimitVertexLights (bool removeConvertedLights) |
| Sort and limit per-vertex lights to maximum allowed. | |
| void | SetBasePass (unsigned batchIndex) |
| Set base pass flag for a batch. | |
| Octant * | GetOctant () const |
| Return octree octant. | |
| Zone * | GetZone () const |
| Return current zone. | |
| bool | IsZoneDirty () const |
| Return whether current zone is inconclusive or dirty due to the drawable moving. | |
| float | GetDistance () const |
| Return distance from camera. | |
| float | GetLodDistance () const |
| Return LOD scaled distance from camera. | |
| float | GetSortValue () const |
| Return sorting value. | |
| bool | IsInView (const FrameInfo &frame, bool anyCamera=false) const |
| Return whether is in view on the current frame. Called by View. | |
| bool | HasBasePass (unsigned batchIndex) const |
| Return whether has a base pass. | |
| const PODVector< Light * > & | GetLights () const |
| Return per-pixel lights. | |
| const PODVector< Light * > & | GetVertexLights () const |
| Return per-vertex lights. | |
| Light * | GetFirstLight () const |
| Return the first added per-pixel light. | |
| float | GetMinZ () const |
| Return the minimum view-space depth. | |
| float | GetMaxZ () const |
| Return the maximum view-space depth. | |
| void | AddLight (Light *light) |
| Add a per-pixel light affecting the object this frame. | |
| void | AddVertexLight (Light *light) |
| Add a per-vertex light affecting the object this frame. | |
Public Member Functions inherited from Urho3D::Component | |
| Component (Context *context) | |
| Construct. | |
| virtual | ~Component () |
| Destruct. | |
| virtual bool | Save (Serializer &dest) const |
| Save as binary data. Return true if successful. | |
| virtual bool | SaveXML (XMLElement &dest) const |
| Save as XML data. Return true if successful. | |
| virtual bool | SaveJSON (JSONValue &dest) const |
| Save as JSON data. Return true if successful. | |
| virtual void | MarkNetworkUpdate () |
| Mark for attribute check on the next network update. | |
| virtual void | GetDependencyNodes (PODVector< Node * > &dest) |
| Return the depended on nodes to order network updates. | |
| void | SetEnabled (bool enable) |
| Set enabled/disabled state. | |
| void | Remove () |
| Remove from the scene node. If no other shared pointer references exist, causes immediate deletion. | |
| unsigned | GetID () const |
| Return ID. | |
| Node * | GetNode () const |
| Return scene node. | |
| Scene * | GetScene () const |
| Return the scene the node belongs to. | |
| bool | IsEnabled () const |
| Return whether is enabled. | |
| bool | IsEnabledEffective () const |
| Return whether is effectively enabled (node is also enabled.) | |
| Component * | GetComponent (StringHash type) const |
| Return component in the same scene node by type. If there are several, returns the first. | |
| void | GetComponents (PODVector< Component * > &dest, StringHash type) const |
| Return components in the same scene node by type. | |
| template<class T > | |
| T * | GetComponent () const |
| Template version of returning a component in the same scene node by type. | |
| template<class T > | |
| void | GetComponents (PODVector< T * > &dest) const |
| Template version of returning components in the same scene node by type. | |
| void | AddReplicationState (ComponentReplicationState *state) |
| Add a replication state that is tracking this component. | |
| void | PrepareNetworkUpdate () |
| Prepare network update by comparing attributes and marking replication states dirty as necessary. | |
| void | CleanupConnection (Connection *connection) |
| Clean up all references to a network connection that is about to be removed. | |
Public Member Functions inherited from Urho3D::Animatable | |
| Animatable (Context *context) | |
| Construct. | |
| virtual | ~Animatable () |
| Destruct. | |
| virtual bool | LoadXML (const XMLElement &source, bool setInstanceDefault=false) |
| Load from XML data. When setInstanceDefault is set to true, after setting the attribute value, store the value as instance's default value. Return true if successful. | |
| virtual bool | LoadJSON (const JSONValue &source, bool setInstanceDefault=false) |
| Load from JSON data. When setInstanceDefault is set to true, after setting the attribute value, store the value as instance's default value. Return true if successful. | |
| void | SetAnimationEnabled (bool enable) |
| Set automatic update of animation, default true. | |
| void | SetAnimationTime (float time) |
| Set time position of all attribute animations or an object animation manually. Automatic update should be disabled in this case. | |
| void | SetObjectAnimation (ObjectAnimation *objectAnimation) |
| Set object animation. | |
| void | SetAttributeAnimation (const String &name, ValueAnimation *attributeAnimation, WrapMode wrapMode=WM_LOOP, float speed=1.0f) |
| Set attribute animation. | |
| void | SetAttributeAnimationWrapMode (const String &name, WrapMode wrapMode) |
| Set attribute animation wrap mode. | |
| void | SetAttributeAnimationSpeed (const String &name, float speed) |
| Set attribute animation speed. | |
| void | SetAttributeAnimationTime (const String &name, float time) |
| Set attribute animation time position manually. Automatic update should be disabled in this case. | |
| void | RemoveObjectAnimation () |
| Remove object animation. Same as calling SetObjectAnimation with a null pointer. | |
| void | RemoveAttributeAnimation (const String &name) |
| Remove attribute animation. Same as calling SetAttributeAnimation with a null pointer. | |
| bool | GetAnimationEnabled () const |
| Return animation enabled. | |
| ObjectAnimation * | GetObjectAnimation () const |
| Return object animation. | |
| ValueAnimation * | GetAttributeAnimation (const String &name) const |
| Return attribute animation. | |
| WrapMode | GetAttributeAnimationWrapMode (const String &name) const |
| Return attribute animation wrap mode. | |
| float | GetAttributeAnimationSpeed (const String &name) const |
| Return attribute animation speed. | |
| float | GetAttributeAnimationTime (const String &name) const |
| Return attribute animation time position. | |
| void | SetObjectAnimationAttr (const ResourceRef &value) |
| Set object animation attribute. | |
| ResourceRef | GetObjectAnimationAttr () const |
| Return object animation attribute. | |
Public Member Functions inherited from Urho3D::Serializable | |
| Serializable (Context *context) | |
| Construct. | |
| virtual | ~Serializable () |
| Destruct. | |
| virtual void | OnSetAttribute (const AttributeInfo &attr, const Variant &src) |
| Handle attribute write access. Default implementation writes to the variable at offset, or invokes the set accessor. | |
| virtual void | OnGetAttribute (const AttributeInfo &attr, Variant &dest) const |
| Handle attribute read access. Default implementation reads the variable at offset, or invokes the get accessor. | |
|
virtual const Vector < AttributeInfo > * | GetAttributes () const |
| Return attribute descriptions, or null if none defined. | |
|
virtual const Vector < AttributeInfo > * | GetNetworkAttributes () const |
| Return network replication attribute descriptions, or null if none defined. | |
| virtual bool | Load (Deserializer &source, bool setInstanceDefault=false) |
| Load from binary data. When setInstanceDefault is set to true, after setting the attribute value, store the value as instance's default value. Return true if successful. | |
| virtual void | ApplyAttributes () |
| Apply attribute changes that can not be applied immediately. Called after scene load or a network update. | |
| virtual bool | SaveDefaultAttributes () const |
| Return whether should save default-valued attributes into XML. Default false. | |
| bool | SetAttribute (unsigned index, const Variant &value) |
| Set attribute by index. Return true if successfully set. | |
| bool | SetAttribute (const String &name, const Variant &value) |
| Set attribute by name. Return true if successfully set. | |
| void | ResetToDefault () |
| Reset all editable attributes to their default values. | |
| void | RemoveInstanceDefault () |
| Remove instance's default values if they are set previously. | |
| void | SetTemporary (bool enable) |
| Set temporary flag. Temporary objects will not be saved. | |
| void | SetInterceptNetworkUpdate (const String &attributeName, bool enable) |
| Enable interception of an attribute from network updates. Intercepted attributes are sent as events instead of applying directly. This can be used to implement client side prediction. | |
| void | AllocateNetworkState () |
| Allocate network attribute state. | |
| void | WriteInitialDeltaUpdate (Serializer &dest, unsigned char timeStamp) |
| Write initial delta network update. | |
| void | WriteDeltaUpdate (Serializer &dest, const DirtyBits &attributeBits, unsigned char timeStamp) |
| Write a delta network update according to dirty attribute bits. | |
| void | WriteLatestDataUpdate (Serializer &dest, unsigned char timeStamp) |
| Write a latest data network update. | |
| bool | ReadDeltaUpdate (Deserializer &source) |
| Read and apply a network delta update. Return true if attributes were changed. | |
| bool | ReadLatestDataUpdate (Deserializer &source) |
| Read and apply a network latest data update. Return true if attributes were changed. | |
| Variant | GetAttribute (unsigned index) const |
| Return attribute value by index. Return empty if illegal index. | |
| Variant | GetAttribute (const String &name) const |
| Return attribute value by name. Return empty if not found. | |
| Variant | GetAttributeDefault (unsigned index) const |
| Return attribute default value by index. Return empty if illegal index. | |
| Variant | GetAttributeDefault (const String &name) const |
| Return attribute default value by name. Return empty if not found. | |
| unsigned | GetNumAttributes () const |
| Return number of attributes. | |
| unsigned | GetNumNetworkAttributes () const |
| Return number of network replication attributes. | |
| bool | IsTemporary () const |
| Return whether is temporary. | |
| bool | GetInterceptNetworkUpdate (const String &attributeName) const |
| Return whether an attribute's network updates are being intercepted. | |
| NetworkState * | GetNetworkState () const |
| Return the network attribute state, if allocated. | |
Public Member Functions inherited from Urho3D::Object | |
| Object (Context *context) | |
| Construct. | |
| virtual | ~Object () |
| Destruct. Clean up self from event sender & receiver structures. | |
| virtual StringHash | GetType () const =0 |
| Return type hash. | |
| virtual const String & | GetTypeName () const =0 |
| Return type name. | |
| virtual const TypeInfo * | GetTypeInfo () const =0 |
| Return type info. | |
| virtual void | OnEvent (Object *sender, StringHash eventType, VariantMap &eventData) |
| Handle event. | |
| bool | IsInstanceOf (StringHash type) const |
| Check current instance is type of specified type. | |
| bool | IsInstanceOf (const TypeInfo *typeInfo) const |
| Check current instance is type of specified type. | |
| template<typename T > | |
| bool | IsInstanceOf () const |
| Check current instance is type of specified class. | |
| void | SubscribeToEvent (StringHash eventType, EventHandler *handler) |
| Subscribe to an event that can be sent by any sender. | |
| void | SubscribeToEvent (Object *sender, StringHash eventType, EventHandler *handler) |
| Subscribe to a specific sender's event. | |
| void | UnsubscribeFromEvent (StringHash eventType) |
| Unsubscribe from an event. | |
| void | UnsubscribeFromEvent (Object *sender, StringHash eventType) |
| Unsubscribe from a specific sender's event. | |
| void | UnsubscribeFromEvents (Object *sender) |
| Unsubscribe from a specific sender's events. | |
| void | UnsubscribeFromAllEvents () |
| Unsubscribe from all events. | |
| void | UnsubscribeFromAllEventsExcept (const PODVector< StringHash > &exceptions, bool onlyUserData) |
| Unsubscribe from all events except those listed, and optionally only those with userdata (script registered events.) | |
| void | SendEvent (StringHash eventType) |
| Send event to all subscribers. | |
| void | SendEvent (StringHash eventType, VariantMap &eventData) |
| Send event with parameters to all subscribers. More... | |
| VariantMap & | GetEventDataMap () const |
| Return a preallocated map for event data. Used for optimization to avoid constant re-allocation of event data maps. | |
| Context * | GetContext () const |
| Return execution context. | |
| const Variant & | GetGlobalVar (StringHash key) const |
| Return global variable based on key. | |
| const VariantMap & | GetGlobalVars () const |
| Return all global variables. | |
| void | SetGlobalVar (StringHash key, const Variant &value) |
| Set global variable with the respective key and value. | |
| Object * | GetSubsystem (StringHash type) const |
| Return subsystem by type. | |
| Object * | GetEventSender () const |
| Return active event sender. Null outside event handling. | |
| EventHandler * | GetEventHandler () const |
| Return active event handler. Null outside event handling. | |
| bool | HasSubscribedToEvent (StringHash eventType) const |
| Return whether has subscribed to an event without specific sender. | |
| bool | HasSubscribedToEvent (Object *sender, StringHash eventType) const |
| Return whether has subscribed to a specific sender's event. | |
| bool | HasEventHandlers () const |
| Return whether has subscribed to any event. | |
| template<class T > | |
| T * | GetSubsystem () const |
| Template version of returning a subsystem. | |
| const String & | GetCategory () const |
| Return object category. Categories are (optionally) registered along with the object factory. Return an empty string if the object category is not registered. | |
Public Member Functions inherited from Urho3D::RefCounted | |
| RefCounted () | |
| Construct. Allocate the reference count structure and set an initial self weak reference. | |
| virtual | ~RefCounted () |
| Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist. | |
| void | AddRef () |
| Increment reference count. Can also be called outside of a SharedPtr for traditional reference counting. | |
| void | ReleaseRef () |
| Decrement reference count and delete self if no more references. Can also be called outside of a SharedPtr for traditional reference counting. | |
| int | Refs () const |
| Return reference count. | |
| int | WeakRefs () const |
| Return weak reference count. | |
| RefCount * | RefCountPtr () |
| Return pointer to the reference count structure. | |
Static Public Member Functions | |
| static void | RegisterObject (Context *context) |
| Register object factory. | |
Static Public Member Functions inherited from Urho3D::StaticSprite2D | |
| static void | RegisterObject (Context *context) |
| Register object factory. Drawable2D must be registered first. | |
Static Public Member Functions inherited from Urho3D::Drawable2D | |
| static void | RegisterObject (Context *context) |
| Register object factory. Drawable must be registered first. | |
Static Public Member Functions inherited from Urho3D::Drawable | |
| static void | RegisterObject (Context *context) |
| Register object attributes. Drawable must be registered first. | |
Protected Member Functions | |
| virtual void | OnSceneSet (Scene *scene) |
| Handle scene being assigned. | |
| virtual void | UpdateSourceBatches () |
| Handle update vertices. | |
| void | HandleScenePostUpdate (StringHash eventType, VariantMap &eventData) |
| Handle scene post update. | |
| void | UpdateAnimation (float timeStep) |
| Update animation. | |
| void | SetSpriterAnimation () |
| Handle set spriter animation. | |
| void | UpdateSpriterAnimation (float timeStep) |
| Update spriter animation. | |
| void | UpdateSourceBatchesSpriter () |
| Update vertices for spriter animation. | |
| void | Dispose () |
| Dispose. | |
Protected Member Functions inherited from Urho3D::StaticSprite2D | |
| virtual void | OnWorldBoundingBoxUpdate () |
| Recalculate the world-space bounding box. | |
| virtual void | OnDrawOrderChanged () |
| Handle draw order changed. | |
| void | UpdateMaterial () |
| Update material. | |
Protected Member Functions inherited from Urho3D::Drawable2D | |
| virtual void | OnMarkedDirty (Node *node) |
| Handle node transform being dirtied. | |
| int | GetDrawOrder () const |
| Return draw order by layer and order in layer. | |
Protected Member Functions inherited from Urho3D::Drawable | |
| virtual void | OnNodeSet (Node *node) |
| Handle node being assigned. | |
| virtual void | OnRemoveFromOctree () |
| Handle removal from octree. | |
| void | AddToOctree () |
| Add to octree. | |
| void | RemoveFromOctree () |
| Remove from octree. | |
| void | SetOctant (Octant *octant) |
| Move into another octree octant. | |
Protected Member Functions inherited from Urho3D::Component | |
| virtual void | OnAttributeAnimationAdded () |
| Handle attribute animation added. | |
| virtual void | OnAttributeAnimationRemoved () |
| Handle attribute animation removed. | |
| virtual void | OnNodeSetEnabled (Node *node) |
| Handle scene node enabled status changing. | |
| void | SetID (unsigned id) |
| Set ID. Called by Scene. | |
| void | SetNode (Node *node) |
| Set scene node. Called by Node when creating the component. | |
| void | HandleAttributeAnimationUpdate (StringHash eventType, VariantMap &eventData) |
| Handle scene attribute animation update event. | |
| Component * | GetFixedUpdateSource () |
| Return a component from the scene root that sends out fixed update events (either PhysicsWorld or PhysicsWorld2D). Return null if neither exists. | |
Protected Member Functions inherited from Urho3D::Animatable | |
| virtual Animatable * | FindAttributeAnimationTarget (const String &name, String &outName) |
| Find target of an attribute animation from object hierarchy by name. | |
| void | SetObjectAttributeAnimation (const String &name, ValueAnimation *attributeAnimation, WrapMode wrapMode, float speed) |
| Set object attribute animation internal. | |
| void | OnObjectAnimationAdded (ObjectAnimation *objectAnimation) |
| Handle object animation added. | |
| void | OnObjectAnimationRemoved (ObjectAnimation *objectAnimation) |
| Handle object animation removed. | |
| void | UpdateAttributeAnimations (float timeStep) |
| Update attribute animations. | |
| bool | IsAnimatedNetworkAttribute (const AttributeInfo &attrInfo) const |
| Is animated network attribute. | |
| AttributeAnimationInfo * | GetAttributeAnimationInfo (const String &name) const |
| Return attribute animation info. | |
| void | HandleAttributeAnimationAdded (StringHash eventType, VariantMap &eventData) |
| Handle attribute animation added. | |
| void | HandleAttributeAnimationRemoved (StringHash eventType, VariantMap &eventData) |
| Handle attribute animation removed. | |
Protected Attributes | |
| float | speed_ |
| Speed. | |
| String | entity_ |
| Entity name. | |
| SharedPtr< AnimationSet2D > | animationSet_ |
| Animation set. | |
| String | animationName_ |
| Animation name. | |
| LoopMode2D | loopMode_ |
| Loop mode. | |
| Spriter::SpriterInstance * | spriterInstance_ |
| Spriter instance. | |
Protected Attributes inherited from Urho3D::StaticSprite2D | |
| SharedPtr< Sprite2D > | sprite_ |
| Sprite. | |
| BlendMode | blendMode_ |
| Blend mode. | |
| bool | flipX_ |
| Flip X. | |
| bool | flipY_ |
| Flip Y. | |
| Color | color_ |
| Color. | |
| bool | useHotSpot_ |
| Use hot spot. | |
| Vector2 | hotSpot_ |
| Hot spot. | |
| SharedPtr< Material > | customMaterial_ |
| Custom material. | |
Protected Attributes inherited from Urho3D::Drawable2D | |
| int | layer_ |
| Layer. | |
| int | orderInLayer_ |
| Order in layer. | |
| Vector< SourceBatch2D > | sourceBatches_ |
| Source batches. | |
| bool | sourceBatchesDirty_ |
| Source batches dirty flag. | |
| WeakPtr< Renderer2D > | renderer_ |
| Renderer2D. | |
Protected Attributes inherited from Urho3D::Drawable | |
| BoundingBox | worldBoundingBox_ |
| World-space bounding box. | |
| BoundingBox | boundingBox_ |
| Local-space bounding box. | |
| Vector< SourceBatch > | batches_ |
| Draw call source data. | |
| unsigned char | drawableFlags_ |
| Drawable flags. | |
| bool | worldBoundingBoxDirty_ |
| Bounding box dirty flag. | |
| bool | castShadows_ |
| Shadowcaster flag. | |
| bool | occluder_ |
| Occluder flag. | |
| bool | occludee_ |
| Occludee flag. | |
| bool | updateQueued_ |
| Octree update queued flag. | |
| bool | zoneDirty_ |
| Zone inconclusive or dirtied flag. | |
| Octant * | octant_ |
| Octree octant. | |
| Zone * | zone_ |
| Current zone. | |
| unsigned | viewMask_ |
| View mask. | |
| unsigned | lightMask_ |
| Light mask. | |
| unsigned | shadowMask_ |
| Shadow mask. | |
| unsigned | zoneMask_ |
| Zone mask. | |
| unsigned | viewFrameNumber_ |
| Last visible frame number. | |
| float | distance_ |
| Current distance to camera. | |
| float | lodDistance_ |
| LOD scaled distance. | |
| float | drawDistance_ |
| Draw distance. | |
| float | shadowDistance_ |
| Shadow distance. | |
| float | sortValue_ |
| Current sort value. | |
| float | minZ_ |
| Current minimum view space depth. | |
| float | maxZ_ |
| Current maximum view space depth. | |
| float | lodBias_ |
| LOD bias. | |
| unsigned | basePassFlags_ |
| Base pass flags, bit per batch. | |
| unsigned | maxLights_ |
| Maximum per-pixel lights. | |
| PODVector< Camera * > | viewCameras_ |
| List of cameras from which is seen on the current frame. | |
| Light * | firstLight_ |
| First per-pixel light added this frame. | |
| PODVector< Light * > | lights_ |
| Per-pixel lights affecting this drawable. | |
| PODVector< Light * > | vertexLights_ |
| Per-vertex lights affecting this drawable. | |
Protected Attributes inherited from Urho3D::Component | |
| Node * | node_ |
| Scene node. | |
| unsigned | id_ |
| Unique ID within the scene. | |
| bool | networkUpdate_ |
| Network update queued flag. | |
| bool | enabled_ |
| Enabled flag. | |
Protected Attributes inherited from Urho3D::Animatable | |
| bool | animationEnabled_ |
| Animation enabled. | |
| SharedPtr< ObjectAnimation > | objectAnimation_ |
| Animation. | |
| HashSet< const AttributeInfo * > | animatedNetworkAttributes_ |
| Animated network attribute set. | |
|
HashMap< String, SharedPtr < AttributeAnimationInfo > > | attributeAnimationInfos_ |
| Attribute animation infos. | |
Protected Attributes inherited from Urho3D::Serializable | |
| NetworkState * | networkState_ |
| Network attribute state. | |
Protected Attributes inherited from Urho3D::Object | |
| Context * | context_ |
| Execution context. | |
Private Member Functions | |
| URHO3D_OBJECT (AnimatedSprite2D, StaticSprite2D) | |
Detailed Description
Animated sprite component, it uses to play animation created by Spine (http://www.esotericsoftware.com) and Spriter (http://www.brashmonkey.com/).
The documentation for this class was generated from the following files:
- Source/Urho3D/Urho2D/AnimatedSprite2D.h
- Source/Urho3D/Urho2D/AnimatedSprite2D.cpp

Public Member Functions inherited from