Urho3D::AnimatedSprite2D Class Reference
Public Member Functions |
Static Public Member Functions |
Protected Member Functions |
Protected Attributes |
Private Member Functions |
List of all members
Urho3D::AnimatedSprite2D Class Reference
Animated sprite component, it uses to play animation created by Spine (http://www.esotericsoftware.com) and Spriter (http://www.brashmonkey.com/). More...
#include <Urho3D/Urho2D/AnimatedSprite2D.h>
Inheritance diagram for Urho3D::AnimatedSprite2D:
Collaboration diagram for Urho3D::AnimatedSprite2D:
Public Member Functions | |
AnimatedSprite2D (Context *context) | |
Construct. | |
~AnimatedSprite2D () override | |
Destruct. | |
void | OnSetEnabled () override |
Handle enabled/disabled state change. | |
void | SetAnimationSet (AnimationSet2D *animationSet) |
void | SetEntity (const String &entity) |
void | SetAnimation (const String &name, LoopMode2D loopMode=LM_DEFAULT) |
Set animation by name and loop mode. | |
void | SetLoopMode (LoopMode2D loopMode) |
void | SetSpeed (float speed) |
AnimationSet2D * | GetAnimationSet () const |
const String & | GetEntity () const |
const String & | GetAnimation () const |
LoopMode2D | GetLoopMode () const |
float | GetSpeed () const |
void | SetAnimationSetAttr (const ResourceRef &value) |
Set animation set attribute. | |
ResourceRef | GetAnimationSetAttr () const |
Return animation set attribute. | |
void | SetAnimationAttr (const String &name) |
Public Member Functions inherited from Urho3D::StaticSprite2D | |
StaticSprite2D (Context *context) | |
Construct. | |
~StaticSprite2D () override | |
Destruct. | |
void | SetSprite (Sprite2D *sprite) |
void | SetDrawRect (const Rect &rect) |
void | SetTextureRect (const Rect &rect) |
void | SetBlendMode (BlendMode blendMode) |
void | SetFlip (bool flipX, bool flipY, bool swapXY=false) |
Set flip. | |
void | SetFlipX (bool flipX) |
void | SetFlipY (bool flipY) |
void | SetSwapXY (bool swapXY) |
void | SetColor (const Color &color) |
void | SetAlpha (float alpha) |
void | SetUseHotSpot (bool useHotSpot) |
void | SetUseDrawRect (bool useDrawRect) |
void | SetUseTextureRect (bool useTextureRect) |
void | SetHotSpot (const Vector2 &hotspot) |
void | SetCustomMaterial (Material *customMaterial) |
Sprite2D * | GetSprite () const |
const Rect & | GetDrawRect () const |
const Rect & | GetTextureRect () const |
BlendMode | GetBlendMode () const |
bool | GetFlipX () const |
bool | GetFlipY () const |
bool | GetSwapXY () const |
const Color & | GetColor () const |
float | GetAlpha () const |
bool | GetUseHotSpot () const |
bool | GetUseDrawRect () const |
bool | GetUseTextureRect () const |
const Vector2 & | GetHotSpot () const |
Material * | GetCustomMaterial () const |
void | SetSpriteAttr (const ResourceRef &value) |
Set sprite attribute. | |
ResourceRef | GetSpriteAttr () const |
Return sprite attribute. | |
void | SetCustomMaterialAttr (const ResourceRef &value) |
Set custom material attribute. | |
ResourceRef | GetCustomMaterialAttr () const |
Return custom material attribute. | |
Public Member Functions inherited from Urho3D::Drawable2D | |
Drawable2D (Context *context) | |
Construct. | |
~Drawable2D () override | |
Destruct. | |
void | OnSetEnabled () override |
Handle enabled/disabled state change. | |
void | SetLayer (int layer) |
void | SetOrderInLayer (int orderInLayer) |
int | GetLayer () const |
int | GetOrderInLayer () const |
const Vector< SourceBatch2D > & | GetSourceBatches () |
Return all source batches (called by Renderer2D). | |
Public Member Functions inherited from Urho3D::Drawable | |
Drawable (Context *context, unsigned char drawableFlags) | |
Construct. | |
~Drawable () override | |
Destruct. | |
virtual void | ProcessRayQuery (const RayOctreeQuery &query, PODVector< RayQueryResult > &results) |
Process octree raycast. May be called from a worker thread. | |
virtual void | Update (const FrameInfo &frame) |
Update before octree reinsertion. Is called from a worker thread. | |
virtual void | UpdateBatches (const FrameInfo &frame) |
Calculate distance and prepare batches for rendering. May be called from worker thread(s), possibly re-entrantly. | |
virtual void | UpdateGeometry (const FrameInfo &frame) |
Prepare geometry for rendering. | |
virtual UpdateGeometryType | GetUpdateGeometryType () |
Return whether a geometry update is necessary, and if it can happen in a worker thread. | |
virtual Geometry * | GetLodGeometry (unsigned batchIndex, unsigned level) |
Return the geometry for a specific LOD level. | |
virtual unsigned | GetNumOccluderTriangles () |
Return number of occlusion geometry triangles. | |
virtual bool | DrawOcclusion (OcclusionBuffer *buffer) |
Draw to occlusion buffer. Return true if did not run out of triangles. | |
void | DrawDebugGeometry (DebugRenderer *debug, bool depthTest) override |
Visualize the component as debug geometry. | |
void | SetDrawDistance (float distance) |
void | SetShadowDistance (float distance) |
void | SetLodBias (float bias) |
void | SetViewMask (unsigned mask) |
void | SetLightMask (unsigned mask) |
void | SetShadowMask (unsigned mask) |
void | SetZoneMask (unsigned mask) |
void | SetMaxLights (unsigned num) |
void | SetCastShadows (bool enable) |
void | SetOccluder (bool enable) |
void | SetOccludee (bool enable) |
void | MarkForUpdate () |
Mark for update and octree reinsertion. Update is automatically queued when the drawable's scene node moves or changes scale. | |
const BoundingBox & | GetBoundingBox () const |
const BoundingBox & | GetWorldBoundingBox () |
unsigned char | GetDrawableFlags () const |
Return drawable flags. | |
float | GetDrawDistance () const |
float | GetShadowDistance () const |
float | GetLodBias () const |
unsigned | GetViewMask () const |
unsigned | GetLightMask () const |
unsigned | GetShadowMask () const |
unsigned | GetZoneMask () const |
unsigned | GetMaxLights () const |
bool | GetCastShadows () const |
bool | IsOccluder () const |
bool | IsOccludee () const |
bool | IsInView () const |
bool | IsInView (Camera *camera) const |
Return whether is in view of a specific camera this frame. Pass in a null camera to allow any camera, including shadow map cameras. | |
const Vector< SourceBatch > & | GetBatches () const |
Return draw call source data. | |
void | SetZone (Zone *zone, bool temporary=false) |
Set new zone. Zone assignment may optionally be temporary, meaning it needs to be re-evaluated on the next frame. | |
void | SetSortValue (float value) |
Set sorting value. | |
void | SetMinMaxZ (float minZ, float maxZ) |
Set view-space depth bounds. | |
void | MarkInView (const FrameInfo &frame) |
Mark in view. Also clear the light list. | |
void | MarkInView (unsigned frameNumber) |
Mark in view without specifying a camera. Used for shadow casters. | |
void | LimitLights () |
Sort and limit per-pixel lights to maximum allowed. Convert extra lights into vertex lights. | |
void | LimitVertexLights (bool removeConvertedLights) |
Sort and limit per-vertex lights to maximum allowed. | |
void | SetBasePass (unsigned batchIndex) |
Set base pass flag for a batch. | |
Octant * | GetOctant () const |
Return octree octant. | |
Zone * | GetZone () const |
bool | IsZoneDirty () const |
Return whether current zone is inconclusive or dirty due to the drawable moving. | |
float | GetDistance () const |
Return distance from camera. | |
float | GetLodDistance () const |
Return LOD scaled distance from camera. | |
float | GetSortValue () const |
Return sorting value. | |
bool | IsInView (const FrameInfo &frame, bool anyCamera=false) const |
Return whether is in view on the current frame. Called by View. | |
bool | HasBasePass (unsigned batchIndex) const |
Return whether has a base pass. | |
const PODVector< Light * > & | GetLights () const |
Return per-pixel lights. | |
const PODVector< Light * > & | GetVertexLights () const |
Return per-vertex lights. | |
Light * | GetFirstLight () const |
Return the first added per-pixel light. | |
float | GetMinZ () const |
Return the minimum view-space depth. | |
float | GetMaxZ () const |
Return the maximum view-space depth. | |
void | AddLight (Light *light) |
Add a per-pixel light affecting the object this frame. | |
void | AddVertexLight (Light *light) |
Add a per-vertex light affecting the object this frame. | |
Public Member Functions inherited from Urho3D::Component | |
Component (Context *context) | |
Construct. | |
~Component () override | |
Destruct. | |
bool | Save (Serializer &dest) const override |
Save as binary data. Return true if successful. | |
bool | SaveXML (XMLElement &dest) const override |
Save as XML data. Return true if successful. | |
bool | SaveJSON (JSONValue &dest) const override |
Save as JSON data. Return true if successful. | |
void | MarkNetworkUpdate () override |
Mark for attribute check on the next network update. | |
virtual void | GetDependencyNodes (PODVector< Node * > &dest) |
Return the depended on nodes to order network updates. | |
void | SetEnabled (bool enable) |
void | Remove () |
Remove from the scene node. If no other shared pointer references exist, causes immediate deletion. | |
unsigned | GetID () const |
bool | IsReplicated () const |
Node * | GetNode () const |
Scene * | GetScene () const |
Return the scene the node belongs to. | |
bool | IsEnabled () const |
bool | IsEnabledEffective () const |
Component * | GetComponent (StringHash type) const |
Return component in the same scene node by type. If there are several, returns the first. | |
void | GetComponents (PODVector< Component * > &dest, StringHash type) const |
Return components in the same scene node by type. | |
template<class T > | |
T * | GetComponent () const |
Template version of returning a component in the same scene node by type. | |
template<class T > | |
void | GetComponents (PODVector< T * > &dest) const |
Template version of returning components in the same scene node by type. | |
void | AddReplicationState (ComponentReplicationState *state) |
Add a replication state that is tracking this component. | |
void | PrepareNetworkUpdate () |
Prepare network update by comparing attributes and marking replication states dirty as necessary. | |
void | CleanupConnection (Connection *connection) |
Clean up all references to a network connection that is about to be removed. | |
Public Member Functions inherited from Urho3D::Animatable | |
Animatable (Context *context) | |
Construct. | |
~Animatable () override | |
Destruct. | |
bool | LoadXML (const XMLElement &source) override |
Load from XML data. Return true if successful. | |
bool | LoadJSON (const JSONValue &source) override |
Load from JSON data. Return true if successful. | |
void | SetAnimationEnabled (bool enable) |
void | SetAnimationTime (float time) |
Set time position of all attribute animations or an object animation manually. Automatic update should be disabled in this case. | |
void | SetObjectAnimation (ObjectAnimation *objectAnimation) |
void | SetAttributeAnimation (const String &name, ValueAnimation *attributeAnimation, WrapMode wrapMode=WM_LOOP, float speed=1.0f) |
Set attribute animation. | |
void | SetAttributeAnimationWrapMode (const String &name, WrapMode wrapMode) |
Set attribute animation wrap mode. | |
void | SetAttributeAnimationSpeed (const String &name, float speed) |
Set attribute animation speed. | |
void | SetAttributeAnimationTime (const String &name, float time) |
Set attribute animation time position manually. Automatic update should be disabled in this case. | |
void | RemoveObjectAnimation () |
Remove object animation. Same as calling SetObjectAnimation with a null pointer. | |
void | RemoveAttributeAnimation (const String &name) |
Remove attribute animation. Same as calling SetAttributeAnimation with a null pointer. | |
bool | GetAnimationEnabled () const |
ObjectAnimation * | GetObjectAnimation () const |
ValueAnimation * | GetAttributeAnimation (const String &name) const |
Return attribute animation. | |
WrapMode | GetAttributeAnimationWrapMode (const String &name) const |
Return attribute animation wrap mode. | |
float | GetAttributeAnimationSpeed (const String &name) const |
Return attribute animation speed. | |
float | GetAttributeAnimationTime (const String &name) const |
Return attribute animation time position. | |
void | SetObjectAnimationAttr (const ResourceRef &value) |
Set object animation attribute. | |
ResourceRef | GetObjectAnimationAttr () const |
Return object animation attribute. | |
Public Member Functions inherited from Urho3D::Serializable | |
Serializable (Context *context) | |
Construct. | |
~Serializable () override | |
Destruct. | |
virtual void | OnSetAttribute (const AttributeInfo &attr, const Variant &src) |
Handle attribute write access. Default implementation writes to the variable at offset, or invokes the set accessor. | |
virtual void | OnGetAttribute (const AttributeInfo &attr, Variant &dest) const |
Handle attribute read access. Default implementation reads the variable at offset, or invokes the get accessor. | |
virtual const Vector< AttributeInfo > * | GetAttributes () const |
Return attribute descriptions, or null if none defined. | |
virtual const Vector< AttributeInfo > * | GetNetworkAttributes () const |
Return network replication attribute descriptions, or null if none defined. | |
virtual bool | Load (Deserializer &source) |
Load from binary data. Return true if successful. | |
virtual void | ApplyAttributes () |
Apply attribute changes that can not be applied immediately. Called after scene load or a network update. | |
virtual bool | SaveDefaultAttributes () const |
Return whether should save default-valued attributes into XML. Default false. | |
bool | SetAttribute (unsigned index, const Variant &value) |
bool | SetAttribute (const String &name, const Variant &value) |
Set attribute by name. Return true if successfully set. | |
void | SetInstanceDefault (bool enable) |
Set instance-level default flag. | |
void | ResetToDefault () |
Reset all editable attributes to their default values. | |
void | RemoveInstanceDefault () |
Remove instance's default values if they are set previously. | |
void | SetTemporary (bool enable) |
void | SetInterceptNetworkUpdate (const String &attributeName, bool enable) |
Enable interception of an attribute from network updates. Intercepted attributes are sent as events instead of applying directly. This can be used to implement client side prediction. | |
void | AllocateNetworkState () |
Allocate network attribute state. | |
void | WriteInitialDeltaUpdate (Serializer &dest, unsigned char timeStamp) |
Write initial delta network update. | |
void | WriteDeltaUpdate (Serializer &dest, const DirtyBits &attributeBits, unsigned char timeStamp) |
Write a delta network update according to dirty attribute bits. | |
void | WriteLatestDataUpdate (Serializer &dest, unsigned char timeStamp) |
Write a latest data network update. | |
bool | ReadDeltaUpdate (Deserializer &source) |
Read and apply a network delta update. Return true if attributes were changed. | |
bool | ReadLatestDataUpdate (Deserializer &source) |
Read and apply a network latest data update. Return true if attributes were changed. | |
Variant | GetAttribute (unsigned index) const |
Variant | GetAttribute (const String &name) const |
Return attribute value by name. Return empty if not found. | |
Variant | GetAttributeDefault (unsigned index) const |
Variant | GetAttributeDefault (const String &name) const |
Return attribute default value by name. Return empty if not found. | |
unsigned | GetNumAttributes () const |
unsigned | GetNumNetworkAttributes () const |
Return number of network replication attributes. | |
bool | IsTemporary () const |
bool | GetInterceptNetworkUpdate (const String &attributeName) const |
Return whether an attribute's network updates are being intercepted. | |
NetworkState * | GetNetworkState () const |
Return the network attribute state, if allocated. | |
Public Member Functions inherited from Urho3D::Object | |
Object (Context *context) | |
Construct. | |
~Object () override | |
Destruct. Clean up self from event sender & receiver structures. | |
virtual StringHash | GetType () const =0 |
virtual const String & | GetTypeName () const =0 |
virtual const TypeInfo * | GetTypeInfo () const =0 |
Return type info. | |
virtual void | OnEvent (Object *sender, StringHash eventType, VariantMap &eventData) |
Handle event. | |
bool | IsInstanceOf (StringHash type) const |
Check current instance is type of specified type. | |
bool | IsInstanceOf (const TypeInfo *typeInfo) const |
Check current instance is type of specified type. | |
template<typename T > | |
bool | IsInstanceOf () const |
Check current instance is type of specified class. | |
template<typename T > | |
T * | Cast () |
Cast the object to specified most derived class. | |
template<typename T > | |
const T * | Cast () const |
Cast the object to specified most derived class. | |
void | SubscribeToEvent (StringHash eventType, EventHandler *handler) |
Subscribe to an event that can be sent by any sender. | |
void | SubscribeToEvent (Object *sender, StringHash eventType, EventHandler *handler) |
Subscribe to a specific sender's event. | |
void | SubscribeToEvent (StringHash eventType, const std::function< void(StringHash, VariantMap &)> &function, void *userData=nullptr) |
Subscribe to an event that can be sent by any sender. | |
void | SubscribeToEvent (Object *sender, StringHash eventType, const std::function< void(StringHash, VariantMap &)> &function, void *userData=nullptr) |
Subscribe to a specific sender's event. | |
void | UnsubscribeFromEvent (StringHash eventType) |
Unsubscribe from an event. | |
void | UnsubscribeFromEvent (Object *sender, StringHash eventType) |
Unsubscribe from a specific sender's event. | |
void | UnsubscribeFromEvents (Object *sender) |
Unsubscribe from a specific sender's events. | |
void | UnsubscribeFromAllEvents () |
Unsubscribe from all events. | |
void | UnsubscribeFromAllEventsExcept (const PODVector< StringHash > &exceptions, bool onlyUserData) |
Unsubscribe from all events except those listed, and optionally only those with userdata (script registered events). | |
void | SendEvent (StringHash eventType) |
Send event to all subscribers. | |
void | SendEvent (StringHash eventType, VariantMap &eventData) |
Send event with parameters to all subscribers. | |
VariantMap & | GetEventDataMap () const |
Return a preallocated map for event data. Used for optimization to avoid constant re-allocation of event data maps. | |
template<typename... Args> | |
void | SendEvent (StringHash eventType, Args... args) |
Send event with variadic parameter pairs to all subscribers. The parameter pairs is a list of paramID and paramValue separated by comma, one pair after another. | |
Context * | GetContext () const |
Return execution context. | |
const Variant & | GetGlobalVar (StringHash key) const |
const VariantMap & | GetGlobalVars () const |
void | SetGlobalVar (StringHash key, const Variant &value) |
Object * | GetSubsystem (StringHash type) const |
Return subsystem by type. | |
Object * | GetEventSender () const |
Return active event sender. Null outside event handling. | |
EventHandler * | GetEventHandler () const |
Return active event handler. Null outside event handling. | |
bool | HasSubscribedToEvent (StringHash eventType) const |
Return whether has subscribed to an event without specific sender. | |
bool | HasSubscribedToEvent (Object *sender, StringHash eventType) const |
Return whether has subscribed to a specific sender's event. | |
bool | HasEventHandlers () const |
Return whether has subscribed to any event. | |
template<class T > | |
T * | GetSubsystem () const |
Template version of returning a subsystem. | |
const String & | GetCategory () const |
void | SetBlockEvents (bool block) |
Block object from sending and receiving events. | |
bool | GetBlockEvents () const |
Return sending and receiving events blocking status. | |
Public Member Functions inherited from Urho3D::RefCounted | |
RefCounted () | |
Construct. Allocate the reference count structure and set an initial self weak reference. | |
virtual | ~RefCounted () |
Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist. | |
RefCounted (const RefCounted &rhs)=delete | |
Prevent copy construction. | |
RefCounted & | operator= (const RefCounted &rhs)=delete |
Prevent assignment. | |
void | AddRef () |
Increment reference count. Can also be called outside of a SharedPtr for traditional reference counting. | |
void | ReleaseRef () |
Decrement reference count and delete self if no more references. Can also be called outside of a SharedPtr for traditional reference counting. | |
int | Refs () const |
int | WeakRefs () const |
RefCount * | RefCountPtr () |
Return pointer to the reference count structure. | |
Static Public Member Functions | |
static void | RegisterObject (Context *context) |
Register object factory. | |
Static Public Member Functions inherited from Urho3D::StaticSprite2D | |
static void | RegisterObject (Context *context) |
Register object factory. Drawable2D must be registered first. | |
Static Public Member Functions inherited from Urho3D::Drawable2D | |
static void | RegisterObject (Context *context) |
Register object factory. Drawable must be registered first. | |
Static Public Member Functions inherited from Urho3D::Drawable | |
static void | RegisterObject (Context *context) |
Register object attributes. Drawable must be registered first. | |
Static Public Member Functions inherited from Urho3D::Animatable | |
static void | RegisterObject (Context *context) |
Register object factory. | |
Static Public Member Functions inherited from Urho3D::Object | |
static const TypeInfo * | GetTypeInfoStatic () |
Return type info static. | |
Protected Member Functions | |
void | OnSceneSet (Scene *scene) override |
Handle scene being assigned. | |
void | UpdateSourceBatches () override |
Handle update vertices. | |
void | HandleScenePostUpdate (StringHash eventType, VariantMap &eventData) |
Handle scene post update. | |
void | UpdateAnimation (float timeStep) |
Update animation. | |
void | SetSpriterAnimation () |
Handle set spriter animation. | |
void | UpdateSpriterAnimation (float timeStep) |
Update spriter animation. | |
void | UpdateSourceBatchesSpriter () |
Update vertices for spriter animation. | |
void | Dispose () |
Dispose. | |
Protected Member Functions inherited from Urho3D::StaticSprite2D | |
void | OnSceneSet (Scene *scene) override |
Handle scene being assigned. | |
void | OnWorldBoundingBoxUpdate () override |
Recalculate the world-space bounding box. | |
void | OnDrawOrderChanged () override |
Handle draw order changed. | |
void | UpdateSourceBatches () override |
Update source batches. | |
void | UpdateMaterial () |
Update material. | |
void | UpdateDrawRect () |
Update drawRect. | |
Protected Member Functions inherited from Urho3D::Drawable2D | |
void | OnMarkedDirty (Node *node) override |
Handle node transform being dirtied. | |
int | GetDrawOrder () const |
Return draw order by layer and order in layer. | |
Protected Member Functions inherited from Urho3D::Drawable | |
void | OnNodeSet (Node *node) override |
Handle node being assigned. | |
virtual void | OnRemoveFromOctree () |
Handle removal from octree. | |
void | AddToOctree () |
Add to octree. | |
void | RemoveFromOctree () |
Remove from octree. | |
void | SetOctant (Octant *octant) |
Move into another octree octant. | |
Protected Member Functions inherited from Urho3D::Component | |
void | OnAttributeAnimationAdded () override |
Handle attribute animation added. | |
void | OnAttributeAnimationRemoved () override |
Handle attribute animation removed. | |
virtual void | OnNodeSetEnabled (Node *node) |
Handle scene node enabled status changing. | |
void | SetID (unsigned id) |
void | SetNode (Node *node) |
Set scene node. Called by Node when creating the component. | |
void | HandleAttributeAnimationUpdate (StringHash eventType, VariantMap &eventData) |
Handle scene attribute animation update event. | |
Component * | GetFixedUpdateSource () |
Return a component from the scene root that sends out fixed update events (either PhysicsWorld or PhysicsWorld2D). Return null if neither exists. | |
void | DoAutoRemove (AutoRemoveMode mode) |
Perform autoremove. Called by subclasses. Caller should keep a weak pointer to itself to check whether was actually removed, and return immediately without further member operations in that case. | |
Protected Member Functions inherited from Urho3D::Animatable | |
virtual Animatable * | FindAttributeAnimationTarget (const String &name, String &outName) |
Find target of an attribute animation from object hierarchy by name. | |
void | SetObjectAttributeAnimation (const String &name, ValueAnimation *attributeAnimation, WrapMode wrapMode, float speed) |
Set object attribute animation internal. | |
void | OnObjectAnimationAdded (ObjectAnimation *objectAnimation) |
Handle object animation added. | |
void | OnObjectAnimationRemoved (ObjectAnimation *objectAnimation) |
Handle object animation removed. | |
void | UpdateAttributeAnimations (float timeStep) |
Update attribute animations. | |
bool | IsAnimatedNetworkAttribute (const AttributeInfo &attrInfo) const |
Is animated network attribute. | |
AttributeAnimationInfo * | GetAttributeAnimationInfo (const String &name) const |
Return attribute animation info. | |
void | HandleAttributeAnimationAdded (StringHash eventType, VariantMap &eventData) |
Handle attribute animation added. | |
void | HandleAttributeAnimationRemoved (StringHash eventType, VariantMap &eventData) |
Handle attribute animation removed. | |
Protected Attributes | |
float | speed_ |
Speed. | |
String | entity_ |
Entity name. | |
SharedPtr< AnimationSet2D > | animationSet_ |
Animation set. | |
String | animationName_ |
Animation name. | |
LoopMode2D | loopMode_ |
Loop mode. | |
UniquePtr< Spriter::SpriterInstance > | spriterInstance_ |
Spriter instance. | |
Protected Attributes inherited from Urho3D::StaticSprite2D | |
SharedPtr< Sprite2D > | sprite_ |
Sprite. | |
BlendMode | blendMode_ |
Blend mode. | |
bool | flipX_ |
Flip X. | |
bool | flipY_ |
Flip Y. | |
bool | swapXY_ |
Swap X and Y. | |
Color | color_ |
Color. | |
bool | useHotSpot_ |
Use hot spot flag. | |
bool | useDrawRect_ |
Use draw rectangle flag. | |
bool | useTextureRect_ |
Use texture rectangle flag. | |
Vector2 | hotSpot_ |
Hot spot. | |
Rect | drawRect_ |
Draw rectangle. | |
Rect | textureRect_ |
Texture rectangle. | |
SharedPtr< Material > | customMaterial_ |
Custom material. | |
Protected Attributes inherited from Urho3D::Drawable2D | |
int | layer_ |
Layer. | |
int | orderInLayer_ |
Order in layer. | |
Vector< SourceBatch2D > | sourceBatches_ |
Source batches. | |
bool | sourceBatchesDirty_ |
Source batches dirty flag. | |
WeakPtr< Renderer2D > | renderer_ |
Renderer2D. | |
Protected Attributes inherited from Urho3D::Drawable | |
BoundingBox | worldBoundingBox_ |
World-space bounding box. | |
BoundingBox | boundingBox_ |
Local-space bounding box. | |
Vector< SourceBatch > | batches_ |
Draw call source data. | |
unsigned char | drawableFlags_ |
Drawable flags. | |
bool | worldBoundingBoxDirty_ |
Bounding box dirty flag. | |
bool | castShadows_ |
Shadowcaster flag. | |
bool | occluder_ |
Occluder flag. | |
bool | occludee_ |
Occludee flag. | |
bool | updateQueued_ |
Octree update queued flag. | |
bool | zoneDirty_ |
Zone inconclusive or dirtied flag. | |
Octant * | octant_ |
Octree octant. | |
Zone * | zone_ |
Current zone. | |
unsigned | viewMask_ |
View mask. | |
unsigned | lightMask_ |
Light mask. | |
unsigned | shadowMask_ |
Shadow mask. | |
unsigned | zoneMask_ |
Zone mask. | |
unsigned | viewFrameNumber_ |
Last visible frame number. | |
float | distance_ |
Current distance to camera. | |
float | lodDistance_ |
LOD scaled distance. | |
float | drawDistance_ |
Draw distance. | |
float | shadowDistance_ |
Shadow distance. | |
float | sortValue_ |
Current sort value. | |
float | minZ_ |
Current minimum view space depth. | |
float | maxZ_ |
Current maximum view space depth. | |
float | lodBias_ |
LOD bias. | |
unsigned | basePassFlags_ |
Base pass flags, bit per batch. | |
unsigned | maxLights_ |
Maximum per-pixel lights. | |
PODVector< Camera * > | viewCameras_ |
List of cameras from which is seen on the current frame. | |
Light * | firstLight_ |
First per-pixel light added this frame. | |
PODVector< Light * > | lights_ |
Per-pixel lights affecting this drawable. | |
PODVector< Light * > | vertexLights_ |
Per-vertex lights affecting this drawable. | |
Protected Attributes inherited from Urho3D::Component | |
Node * | node_ |
Scene node. | |
unsigned | id_ |
Unique ID within the scene. | |
bool | networkUpdate_ |
Network update queued flag. | |
bool | enabled_ |
Enabled flag. | |
Protected Attributes inherited from Urho3D::Animatable | |
bool | animationEnabled_ |
Animation enabled. | |
SharedPtr< ObjectAnimation > | objectAnimation_ |
Animation. | |
HashSet< const AttributeInfo * > | animatedNetworkAttributes_ |
Animated network attribute set. | |
HashMap< String, SharedPtr< AttributeAnimationInfo > > | attributeAnimationInfos_ |
Attribute animation infos. | |
Protected Attributes inherited from Urho3D::Serializable | |
UniquePtr< NetworkState > | networkState_ |
Network attribute state. | |
Protected Attributes inherited from Urho3D::Object | |
Context * | context_ |
Execution context. | |
Private Member Functions | |
URHO3D_OBJECT (AnimatedSprite2D, StaticSprite2D) | |
Detailed Description
Animated sprite component, it uses to play animation created by Spine (http://www.esotericsoftware.com) and Spriter (http://www.brashmonkey.com/).
Member Function Documentation
◆ GetAnimation()
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inline |
Return animation name.
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◆ GetAnimationSet()
AnimationSet2D * Urho3D::AnimatedSprite2D::GetAnimationSet | ( | ) | const |
Return animation.
◆ GetEntity()
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inline |
Return entity name.
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◆ GetLoopMode()
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inline |
Return loop mode.
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◆ GetSpeed()
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inline |
Return speed.
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◆ SetAnimationAttr()
void Urho3D::AnimatedSprite2D::SetAnimationAttr | ( | const String & | name | ) |
Set animation by name.
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◆ SetAnimationSet()
void Urho3D::AnimatedSprite2D::SetAnimationSet | ( | AnimationSet2D * | animationSet | ) |
Set animation set.
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◆ SetEntity()
void Urho3D::AnimatedSprite2D::SetEntity | ( | const String & | entity | ) |
Set entity name (skin name for spine, entity name for spriter).
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◆ SetLoopMode()
void Urho3D::AnimatedSprite2D::SetLoopMode | ( | LoopMode2D | loopMode | ) |
Set loop mode.
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◆ SetSpeed()
void Urho3D::AnimatedSprite2D::SetSpeed | ( | float | speed | ) |
Set speed.
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The documentation for this class was generated from the following files:
- Source/Urho3D/Urho2D/AnimatedSprite2D.h
- Source/Urho3D/Urho2D/AnimatedSprite2D.cpp